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#unity2d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #unity2d, aggregated by home.social.

  1. Update to Verto Demo:
    Added bonus points for finishing the full time of 5 minutes.
    This will be carried over into the full game with 3 and 10 minutes.

    Demo:
    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife

  2. Update to Verto Demo:
    Added bonus points for finishing the full time of 5 minutes.
    This will be carried over into the full game with 3 and 10 minutes.

    Demo:
    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife

  3. Update to Verto Demo:
    Added bonus points for finishing the full time of 5 minutes.
    This will be carried over into the full game with 3 and 10 minutes.

    Demo:
    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife

  4. Update to Verto Demo:
    Added bonus points for finishing the full time of 5 minutes.
    This will be carried over into the full game with 3 and 10 minutes.

    Demo:
    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife

  5. Update to Verto Demo:
    Added bonus points for finishing the full time of 5 minutes.
    This will be carried over into the full game with 3 and 10 minutes.

    Demo:
    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife

  6. Here's a video of the game modes that are included in the Demo.
    Yes, even I struggle to complete the All Blocks mode :)
    Thanks to everyone that has played the demo!
    youtu.be/NwSojWfvrCY

    Demo link:
    store.steampowered.com/app/427
    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming

  7. Here's a video of the game modes that are included in the Demo.
    Yes, even I struggle to complete the All Blocks mode :)
    Thanks to everyone that has played the demo!
    youtu.be/NwSojWfvrCY

    Demo link:
    store.steampowered.com/app/427
    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming

  8. The final trailer for Verto before the demo release and full game release.
    Drop blocks, match colors, rotate everything. This puzzle game adds mind-bending board rotation to classic gameplay.

    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming

  9. The final trailer for Verto before the demo release and full game release.
    Drop blocks, match colors, rotate everything. This puzzle game adds mind-bending board rotation to classic gameplay.

    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming

  10. Dev log: Working on placeholder translations. The font I used is great for Latin based languages but doesn't work for others. Next step; better localization then a demo for release.

    #devlog #indiegame #pcgames #unity2d #unity3d #puzzle #steamDeck

  11. New high score in a 3 minute Normal session.
    Normal Mode gradually introduces all 9 block colors as you destroy blocks, keeping the challenge manageable as you learn the ropes.
    youtu.be/LeIzt6oKPvo
    store.steampowered.com/app/427

    #indiegame #games #steam #puzzle #unity2d #unity3d

  12. New high score in a 3 minute Normal session.
    Normal Mode gradually introduces all 9 block colors as you destroy blocks, keeping the challenge manageable as you learn the ropes.
    youtu.be/LeIzt6oKPvo
    store.steampowered.com/app/427

    #indiegame #games #steam #puzzle #unity2d #unity3d

  13. Excited to share progress on the PGC build, recently presented at Pocket Gamer Connects London. The focus was on solid iOS support across both iPhone and iPad, smoother navigation, sound selection, haptics, preferences, real stat tracking, and refining drag-and-drop.

    youtube.com/watch?v=8g8jBw0NsG4

    #Unity3D #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #iOsDevelopment

  14. Any #unity3d #gamedev knows why opening the "Unity Registry" tab of Unity package manager always takes between 3-7 bussiness days? Shouldn't it just be a simple web request?

    #unity #packagemanagement #upm #unity2d

  15. Any #unity3d #gamedev knows why opening the "Unity Registry" tab of Unity package manager always takes between 3-7 bussiness days? Shouldn't it just be a simple web request?

    #unity #packagemanagement #upm #unity2d

  16. Any #unity3d #gamedev knows why opening the "Unity Registry" tab of Unity package manager always takes between 3-7 bussiness days? Shouldn't it just be a simple web request?

    #unity #packagemanagement #upm #unity2d

  17. I’m excited to share a quick look at our second game mode: Chase Mode, working both on-device and inside Unity 6.4.

    youtube.com/shorts/s599Hp8Wgms

    In Chase Mode, every time you place a shape, a moving target travels to a new random spot on the grid. If the target is sitting in a row, column, or sub-grid that you clear with your move, you catch it.

    #Unity3D #Unity2D #GameDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #iOsDevelopment #AndroidDevelopment #BuildInPublic

  18. Working on Bubble Mode UI for my block-puzzle game. Bubbles are the main objective, but score still matters for leaderboards.
    Right now the score is in the top-left corner. For a bubble-focused mode, does that placement make sense?

    Would love quick UI feedback.

    #gamedev #indiedev #gameui #uxdesign #buildinpublic #madewithunity #unity3d #unity2d

  19. Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

    In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.

    More updates soon.

    youtube.com/watch?v=yX3EisM75ew

    #unity3d #unity2d #shadergraph #unityui #gamedev #techart #IndieDev #indiegamedev #blockpuzzle #gamedesign #shaders #proceduralart #gameui #madewithunity #appdevelopment #buildinpublic

  20. Improved the look of the draggable items and started exploring ways to make them more color-blind friendly.
    Still learning, so feedback from color-blind players would really help.
    Also polished the disappearing animation and prepared the system for adding more variety.

    #Unity3D #Unity #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic

  21. I’m thrilled to share the new App-UI-style theme for our block puzzle game, and I’m so happy with how it gives the entire puzzle a cleaner, more modern look — almost like a polished mobile app rather than a traditional game.

    #Unity3D #Unity #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #PrimeTween #VContainer

  22. Wooden Theme Reveal | Theming Architecture powered by Shaders, Particles, and Procedural Art

    Seeing the Neon and Wooden themes side by side has been especially satisfying. Each theme redefines elements like the progress bar, grid, boosters, combo messages etc, while preserving structure and usability.It’s a glimpse into how deeply customizable the overall theming pipeline has become.

    #Unity3D #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #GameDesign #MadeWithUnity #BuildInPublic

  23. This little red ship has been asleep for 7 years.
    Time to wake it up. 👾

    Devlog soon (probably)

    #indiedev #gamedev #pixelart #shmup #unity2d

  24. This little red ship has been asleep for 7 years.
    Time to wake it up. 👾

    Devlog soon (probably)

    #indiedev #gamedev #pixelart #shmup #unity2d

  25. Архитектура диалоговой системы в Unity

    Когда я начинал разработку своей игры, то не смог найти каких-то внятных гайдов с описанием архитектуры диалоговой системы. Зачастую авторы упоминали верстку да логику UI, но не отвечали на вопросы “как менять сюжетные стейджи”, “как работать с разными типами диалогов”, “как менять статус персонажам на сцене” и т.п. Мне не хватало найденной информации и я потратил какое-то время на написание диалоговой системы самостоятельно. Для опыта конечно же… но и, будем честными, денег я зажал на готовые плагины. Надеюсь, что эта статья поможет таким же новичкам в Unity как и я, кто решил учиться разработке через практику и прототипирование. Небольшая оговор очка: я занимаюсь автоматизацией тестирования и мой основной язык python. Так что заранее прошу извинить за не самые лучшие конструкции C#. Также хочу упомянуть, что статья эта не про код, а про архитектуру, так что первого в принципе будет не так уж и много. А что за игру я делаю? Сюжетное 2д приключение, где я решил брать не механиками, а историей. Часть 1. Планирование архитектуры Без четкого ТЗ результат ХЗ. Для начала планируем и фиксируем, что хочется вообще сделать. На моем примере: 1) Система линейная, диалоги без вариантов ответа; 2) Каждая сцена - это грубо говоря отдельная игра, которая не связана с другими сценами, их все можно запускать независимо. Сохранения реализованы в момент перехода между сценами; 3) На каждой сцене есть n стейджей. На каждом стейдже m диалогов. Заканчиваются стейджи - на этой сцене заканчивается сюжет, можно переходить на новую сцену;

    habr.com/ru/articles/893592/

    #Unity #unity2d #диалоговые_системы #диалоги #разработка_игр #c# #gamedev

  26. That’s all, folks!
    Here’s the title screen, some spoilery content & a sneak peek of what’s next.
    🙏 Huge thanks to everyone who played & supported LOCKED!

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d

  27. That’s all, folks!
    Here’s the title screen, some spoilery content & a sneak peek of what’s next.
    🙏 Huge thanks to everyone who played & supported LOCKED!

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d

  28. Some objects are essential to progress in the game, others were designed purely for storytelling. Here’s a selection of key props 🔦

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity

  29. Some objects are essential to progress in the game, others were designed purely for storytelling. Here’s a selection of key props 🔦

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity

  30. Game spaces shape the experience. My first draft of LOCKED’s level design was a bit different—the basement was originally an attic!
    🗺️ While most of the structure remained, small tweaks changed the pacing and tension. Here’s a look at the evolution of the level layout

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity