#unity2d — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #unity2d, aggregated by home.social.
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New highscore in the 5 minute All Blocks mode
Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #steamdeck #steam #games #unity2d #pcgames #indiegames #highscore
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New highscore in the 5 minute All Blocks mode
Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #steamdeck #steam #games #unity2d #pcgames #indiegames #highscore
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New highscore in the 5 minute All Blocks mode
Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #steamdeck #steam #games #unity2d #pcgames #indiegames #highscore
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New highscore in the 5 minute All Blocks mode
Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #steamdeck #steam #games #unity2d #pcgames #indiegames #highscore
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New highscore in the 5 minute All Blocks mode
Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #steamdeck #steam #games #unity2d #pcgames #indiegames #highscore
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Update to Verto Demo:
Added bonus points for finishing the full time of 5 minutes.
This will be carried over into the full game with 3 and 10 minutes.Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife
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Update to Verto Demo:
Added bonus points for finishing the full time of 5 minutes.
This will be carried over into the full game with 3 and 10 minutes.Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife
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Update to Verto Demo:
Added bonus points for finishing the full time of 5 minutes.
This will be carried over into the full game with 3 and 10 minutes.Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife
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Update to Verto Demo:
Added bonus points for finishing the full time of 5 minutes.
This will be carried over into the full game with 3 and 10 minutes.Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife
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Update to Verto Demo:
Added bonus points for finishing the full time of 5 minutes.
This will be carried over into the full game with 3 and 10 minutes.Demo:
https://store.steampowered.com/app/4272230/Verto/#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife
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Here's a video of the game modes that are included in the Demo.
Yes, even I struggle to complete the All Blocks mode :)
Thanks to everyone that has played the demo!
https://youtu.be/NwSojWfvrCYDemo link:
https://store.steampowered.com/app/4272230/Verto/
#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming -
Verto Demo has been released!
https://store.steampowered.com/app/4272230/Verto/#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming
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Video of the different game modes in Verto
Normal, All Blocks, Infinite, and Timer modes
https://store.steampowered.com/app/4272230/Verto/
#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming -
RE: https://mastodon.gamedev.place/@JohannaMakesGames/116386044255629859
Any #Linux #indiedev wants to help with #unity3d import from Windows ?
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The final trailer for Verto before the demo release and full game release.
Drop blocks, match colors, rotate everything. This puzzle game adds mind-bending board rotation to classic gameplay.https://store.steampowered.com/app/4272230/Verto/
#indiegame #games #steam #steamdeck #unity2d #pcgames #gaming
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Dev log: Working on placeholder translations. The font I used is great for Latin based languages but doesn't work for others. Next step; better localization then a demo for release.
#devlog #indiegame #pcgames #unity2d #unity3d #puzzle #steamDeck
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Devlog: I've added leaderboards, individual high scores, and stats.
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New high score in a 3 minute Normal session.
Normal Mode gradually introduces all 9 block colors as you destroy blocks, keeping the challenge manageable as you learn the ropes.
https://youtu.be/LeIzt6oKPvo
https://store.steampowered.com/app/4272230/Verto/ -
Excited to share progress on the PGC build, recently presented at Pocket Gamer Connects London. The focus was on solid iOS support across both iPhone and iPad, smoother navigation, sound selection, haptics, preferences, real stat tracking, and refining drag-and-drop.
https://www.youtube.com/watch?v=8g8jBw0NsG4
#Unity3D #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #iOsDevelopment
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Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026
In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.
More updates soon.
https://www.youtube.com/watch?v=yX3EisM75ew
#unity3d #unity2d #shadergraph #unityui #gamedev #techart #IndieDev #indiegamedev #blockpuzzle #gamedesign #shaders #proceduralart #gameui #madewithunity #appdevelopment #buildinpublic
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I’m thrilled to share the new App-UI-style theme for our block puzzle game, and I’m so happy with how it gives the entire puzzle a cleaner, more modern look — almost like a polished mobile app rather than a traditional game.
#Unity3D #Unity #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #PrimeTween #VContainer
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Архитектура диалоговой системы в Unity
Когда я начинал разработку своей игры, то не смог найти каких-то внятных гайдов с описанием архитектуры диалоговой системы. Зачастую авторы упоминали верстку да логику UI, но не отвечали на вопросы “как менять сюжетные стейджи”, “как работать с разными типами диалогов”, “как менять статус персонажам на сцене” и т.п. Мне не хватало найденной информации и я потратил какое-то время на написание диалоговой системы самостоятельно. Для опыта конечно же… но и, будем честными, денег я зажал на готовые плагины. Надеюсь, что эта статья поможет таким же новичкам в Unity как и я, кто решил учиться разработке через практику и прототипирование. Небольшая оговор очка: я занимаюсь автоматизацией тестирования и мой основной язык python. Так что заранее прошу извинить за не самые лучшие конструкции C#. Также хочу упомянуть, что статья эта не про код, а про архитектуру, так что первого в принципе будет не так уж и много. А что за игру я делаю? Сюжетное 2д приключение, где я решил брать не механиками, а историей. Часть 1. Планирование архитектуры Без четкого ТЗ результат ХЗ. Для начала планируем и фиксируем, что хочется вообще сделать. На моем примере: 1) Система линейная, диалоги без вариантов ответа; 2) Каждая сцена - это грубо говоря отдельная игра, которая не связана с другими сценами, их все можно запускать независимо. Сохранения реализованы в момент перехода между сценами; 3) На каждой сцене есть n стейджей. На каждом стейдже m диалогов. Заканчиваются стейджи - на этой сцене заканчивается сюжет, можно переходить на новую сцену;
https://habr.com/ru/articles/893592/
#Unity #unity2d #диалоговые_системы #диалоги #разработка_игр #c# #gamedev
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That’s all, folks!
Here’s the title screen, some spoilery content & a sneak peek of what’s next.
🙏 Huge thanks to everyone who played & supported LOCKED! -
Some objects are essential to progress in the game, others were designed purely for storytelling. Here’s a selection of key props 🔦
#survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity
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👏👏 Only 4 DAYS TO GO until MINI MERCHANT Launches! 👏👏
If you like #buying and #selling, #sourcing your own #inventory and #trading with #merchants for the #highest #price, then this #indie #classic #RPG is for you!!
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Game spaces shape the experience. My first draft of LOCKED’s level design was a bit different—the basement was originally an attic!
🗺️ While most of the structure remained, small tweaks changed the pacing and tension. Here’s a look at the evolution of the level layout#survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity
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Last time we talked about Frantz, today it's Debbie’s turn!
She was designed to embody the classic "final girl" archetype, inspired by 70s survival movies 🎬.
One key aspect of her design was making sure her look reflected her health in real time, reducing the need for UI elements.#survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity
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Meet Frantz, the antagonist🔨
He was the first character I designed—and the heart of the game(LOCKED sketches & concept art - 2/??)
#survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity #madewithspine
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1 year ago, I released my first solo game, LOCKED. No idea where it would lead—but the response was amazing 🎉
To celebrate, here’s a look at unseen sketches & concept art!
🎨 First sketch ➡️ keyframe (2021) ➡️ final game (2023)#survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity #madewithspine
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Follow up on:
https://woof.tech/@crocodisle/113942203112826384I was able to get the flatpak of JetBrains Rider up and running with my Unity install on Linux. I found this gist that had a fancy script to point Unity to in order for it to recognize Rider.
https://gist.github.com/NorbiPeti/0700920e8afddcd4ebe30e73130cfe6e#rider-unity-integration
I installed some dependencies through flatpak for dotnet6 and mono6 and added environment variables using Flatseal so that Rider could find them.
`flatpak install org.freedesktop.Sdk.Extension.dotnet6 org.freedesktop.Sdk.Extension.mono6`
`FLATPAK_ENABLE_SDK_EXT=dotnet6,mono6`
I wrote a more in-depth guide but haven't posted it yet. If I do, I'll add a link to a new fedi post.
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Caves and map transitions 🔥🔥
Its finally getting there - next major step:
⚔ Battle System ⚔This is going to take a while to plan and make, but its going to be awesome, you'll see 😉
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Кликер на Unity с использованием нейросети для генерации графики
Разработка кликера на Unity под ПК/Андроид и быстрое создание графики при помощи пиксель-арт нейросети. Ну типа... Читать
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We’re happy to announce a big update for the Brown Rock Tileset:
- Animated water tiles
- Desert Road Tiles and Rock Textures
- Modular Bridge
- Minor fixes & changeshttps://mushragames.itch.io/brown-rock-tileset
#unity #rpgmaker #indiegamedeveloper #gameassets #indiegamedev #unity2d #gameasset #rpgmakermv #rpgmakergame #indiegamedevelopment #jrpg #pixelart #ドット絵 #rpgdevelopment #unityrpg #retroinspired #pixelartgames #godotengine #gamemaker #gamemakerstudio2
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I've been working on unit attacks lately, more info on: https://machrom.itch.io/a-byte-war/devlog/738379/devlog-17-unit-attacks
#unity #unity2d #indiedev #indiegames #gamedev #pixelart #aseprite #rts #strategy
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Today started out with the intention of expanding enemy movement patterns/behaviours but ended up fixing a bunch of random bugs.
So it was not a day wasted and should make it easier for the next day of zoned focus.
#gamedev #unity3d #unity2d #gamedevelopment #bugfix #bugfixing #indiedev
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CW: Furry sex game dev teaser, work in progress
Working on my kinky furry game! Keep in mind, the graphics are still placeholders, but pretty much all mechanics are now done. Woo!
My new dev diary just went up - but here's a few choice teases. (Dev diaries can be found on my Patreon! https://www.patreon.com/posts/dev-log-6-zooms-98903995)
#gameDev #furryGame #furryArt #teaser #sexGame #sexyGame #sexGameDev #furrySexGame #WFSS #video #Unity #Unity2d