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#unity2d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #unity2d, aggregated by home.social.

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  1. Another multicolor clear in Verto. The purple block is unlocked at the end of the video adding to the difficulty.

    Demo: store.steampowered.com/app/427

    #indiegames #steam #steamdeck #pcgames #gaming #unity2d #games

  2. Another multicolor clear in Verto. The purple block is unlocked at the end of the video adding to the difficulty.

    Demo: store.steampowered.com/app/427

    #indiegames #steam #steamdeck #pcgames #gaming #unity2d #games

  3. Update to Verto Demo:
    Added bonus points for finishing the full time of 5 minutes.
    This will be carried over into the full game with 3 and 10 minutes.

    Demo:
    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife

  4. Update to Verto Demo:
    Added bonus points for finishing the full time of 5 minutes.
    This will be carried over into the full game with 3 and 10 minutes.

    Demo:
    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming #devlife

  5. Here's a video of the game modes that are included in the Demo.
    Yes, even I struggle to complete the All Blocks mode :)
    Thanks to everyone that has played the demo!
    youtu.be/NwSojWfvrCY

    Demo link:
    store.steampowered.com/app/427
    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming

  6. Here's a video of the game modes that are included in the Demo.
    Yes, even I struggle to complete the All Blocks mode :)
    Thanks to everyone that has played the demo!
    youtu.be/NwSojWfvrCY

    Demo link:
    store.steampowered.com/app/427
    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming

  7. The final trailer for Verto before the demo release and full game release.
    Drop blocks, match colors, rotate everything. This puzzle game adds mind-bending board rotation to classic gameplay.

    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming

  8. The final trailer for Verto before the demo release and full game release.
    Drop blocks, match colors, rotate everything. This puzzle game adds mind-bending board rotation to classic gameplay.

    store.steampowered.com/app/427

    #indiegame #games #steam #steamdeck #unity2d #pcgames #gaming

  9. Dev log: Working on placeholder translations. The font I used is great for Latin based languages but doesn't work for others. Next step; better localization then a demo for release.

    #devlog #indiegame #pcgames #unity2d #unity3d #puzzle #steamDeck

  10. New high score in a 3 minute Normal session.
    Normal Mode gradually introduces all 9 block colors as you destroy blocks, keeping the challenge manageable as you learn the ropes.
    youtu.be/LeIzt6oKPvo
    store.steampowered.com/app/427

    #indiegame #games #steam #puzzle #unity2d #unity3d

  11. New high score in a 3 minute Normal session.
    Normal Mode gradually introduces all 9 block colors as you destroy blocks, keeping the challenge manageable as you learn the ropes.
    youtu.be/LeIzt6oKPvo
    store.steampowered.com/app/427

    #indiegame #games #steam #puzzle #unity2d #unity3d

  12. Excited to share progress on the PGC build, recently presented at Pocket Gamer Connects London. The focus was on solid iOS support across both iPhone and iPad, smoother navigation, sound selection, haptics, preferences, real stat tracking, and refining drag-and-drop.

    youtube.com/watch?v=8g8jBw0NsG4

    #Unity3D #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #iOsDevelopment

  13. Any #unity3d #gamedev knows why opening the "Unity Registry" tab of Unity package manager always takes between 3-7 bussiness days? Shouldn't it just be a simple web request?

    #unity #packagemanagement #upm #unity2d

  14. I’m excited to share a quick look at our second game mode: Chase Mode, working both on-device and inside Unity 6.4.

    youtube.com/shorts/s599Hp8Wgms

    In Chase Mode, every time you place a shape, a moving target travels to a new random spot on the grid. If the target is sitting in a row, column, or sub-grid that you clear with your move, you catch it.

    #Unity3D #Unity2D #GameDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #iOsDevelopment #AndroidDevelopment #BuildInPublic

  15. Improved the look of the draggable items and started exploring ways to make them more color-blind friendly.
    Still learning, so feedback from color-blind players would really help.
    Also polished the disappearing animation and prepared the system for adding more variety.

    #Unity3D #Unity #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic

  16. Wooden Theme Reveal | Theming Architecture powered by Shaders, Particles, and Procedural Art

    Seeing the Neon and Wooden themes side by side has been especially satisfying. Each theme redefines elements like the progress bar, grid, boosters, combo messages etc, while preserving structure and usability.It’s a glimpse into how deeply customizable the overall theming pipeline has become.

    #Unity3D #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #GameDesign #MadeWithUnity #BuildInPublic

  17. This little red ship has been asleep for 7 years.
    Time to wake it up. 👾

    Devlog soon (probably)

    #indiedev #gamedev #pixelart #shmup #unity2d

  18. This little red ship has been asleep for 7 years.
    Time to wake it up. 👾

    Devlog soon (probably)

    #indiedev #gamedev #pixelart #shmup #unity2d

  19. Архитектура диалоговой системы в Unity

    Когда я начинал разработку своей игры, то не смог найти каких-то внятных гайдов с описанием архитектуры диалоговой системы. Зачастую авторы упоминали верстку да логику UI, но не отвечали на вопросы “как менять сюжетные стейджи”, “как работать с разными типами диалогов”, “как менять статус персонажам на сцене” и т.п. Мне не хватало найденной информации и я потратил какое-то время на написание диалоговой системы самостоятельно. Для опыта конечно же… но и, будем честными, денег я зажал на готовые плагины. Надеюсь, что эта статья поможет таким же новичкам в Unity как и я, кто решил учиться разработке через практику и прототипирование. Небольшая оговор очка: я занимаюсь автоматизацией тестирования и мой основной язык python. Так что заранее прошу извинить за не самые лучшие конструкции C#. Также хочу упомянуть, что статья эта не про код, а про архитектуру, так что первого в принципе будет не так уж и много. А что за игру я делаю? Сюжетное 2д приключение, где я решил брать не механиками, а историей. Часть 1. Планирование архитектуры Без четкого ТЗ результат ХЗ. Для начала планируем и фиксируем, что хочется вообще сделать. На моем примере: 1) Система линейная, диалоги без вариантов ответа; 2) Каждая сцена - это грубо говоря отдельная игра, которая не связана с другими сценами, их все можно запускать независимо. Сохранения реализованы в момент перехода между сценами; 3) На каждой сцене есть n стейджей. На каждом стейдже m диалогов. Заканчиваются стейджи - на этой сцене заканчивается сюжет, можно переходить на новую сцену;

    habr.com/ru/articles/893592/

    #Unity #unity2d #диалоговые_системы #диалоги #разработка_игр #c# #gamedev

  20. That’s all, folks!
    Here’s the title screen, some spoilery content & a sneak peek of what’s next.
    🙏 Huge thanks to everyone who played & supported LOCKED!

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d

  21. Some objects are essential to progress in the game, others were designed purely for storytelling. Here’s a selection of key props 🔦

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity

  22. Game spaces shape the experience. My first draft of LOCKED’s level design was a bit different—the basement was originally an attic!
    🗺️ While most of the structure remained, small tweaks changed the pacing and tension. Here’s a look at the evolution of the level layout

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity

  23. Last time we talked about Frantz, today it's Debbie’s turn!
    She was designed to embody the classic "final girl" archetype, inspired by 70s survival movies 🎬.
    One key aspect of her design was making sure her look reflected her health in real time, reducing the need for UI elements.

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity

  24. Meet Frantz, the antagonist🔨
    He was the first character I designed—and the heart of the game

    (LOCKED sketches & concept art - 2/??)

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity #madewithspine

  25. 1 year ago, I released my first solo game, LOCKED. No idea where it would lead—but the response was amazing 🎉
    To celebrate, here’s a look at unseen sketches & concept art!
    🎨 First sketch ➡️ keyframe (2021) ➡️ final game (2023)

    #survivalhorror #indiegamedev #horrorgame #gamedev #unity2d #madewithunity #madewithspine

  26. Follow up on:
    woof.tech/@crocodisle/11394220

    I was able to get the flatpak of JetBrains Rider up and running with my Unity install on Linux. I found this gist that had a fancy script to point Unity to in order for it to recognize Rider.

    gist.github.com/NorbiPeti/0700

    I installed some dependencies through flatpak for dotnet6 and mono6 and added environment variables using Flatseal so that Rider could find them.

    `flatpak install org.freedesktop.Sdk.Extension.dotnet6 org.freedesktop.Sdk.Extension.mono6`

    `FLATPAK_ENABLE_SDK_EXT=dotnet6,mono6`

    I wrote a more in-depth guide but haven't posted it yet. If I do, I'll add a link to a new fedi post.

    #unity3d
    #unity
    #unity6
    #unity2d
    #gamedev
    #games
    #programming

  27. That said, if anyone has alternative programs for code editing with Unity on Linux that has Intellisense or the like, and aren't Microsoft products, please let me know!

    #unity3d #unity #unity6 #unity2d #gamedev #games #programming

  28. That said, if anyone has alternative programs for code editing with Unity on Linux that has Intellisense or the like, and aren't Microsoft products, please let me know!

    #unity3d #unity #unity6 #unity2d #gamedev #games #programming

  29. Caves and map transitions 🔥🔥

    Its finally getting there - next major step:
    ⚔ Battle System ⚔

    This is going to take a while to plan and make, but its going to be awesome, you'll see 😉

    #indiedev #indiegame #rpg #unity2d

  30. Caves and map transitions 🔥🔥

    Its finally getting there - next major step:
    ⚔ Battle System ⚔

    This is going to take a while to plan and make, but its going to be awesome, you'll see 😉

    #indiedev #indiegame #rpg #unity2d

  31. Finished the implementation of chests and started to create a basic inventory system 💰

    Right now, the whole map is not very structured - the next step is therefore to structure the code, make a template and a second map to try it out!

    #retrorpg #pixelrpg #treasure #2drpg #unity2d #gamedev #indiedev

  32. Finished the implementation of chests and started to create a basic inventory system 💰

    Right now, the whole map is not very structured - the next step is therefore to structure the code, make a template and a second map to try it out!

    #retrorpg #pixelrpg #treasure #2drpg #unity2d #gamedev #indiedev

  33. Кликер на Unity с использованием нейросети для генерации графики

    Разработка кликера на Unity под ПК/Андроид и быстрое создание графики при помощи пиксель-арт нейросети. Ну типа... Читать

    habr.com/ru/articles/823684/

    #Unity #unity2d #c# #devlog #gamedevelopment #нейросети

  34. I've been working on the influence clash between the two differing factions.

    It was not an easy thing to do, and it's still unfinished. More info on the devlog: machrom.itch.io/a-byte-war/dev

    #unity #unity2d #gamedev #indiedev #indiegames #pixelart #aseprite #rts #strategy