#tinybasic — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #tinybasic, aggregated by home.social.
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BAGQUEST:
Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.
Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.
I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.
-
BAGQUEST:
Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.
Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.
I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.
-
BAGQUEST:
Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.
Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.
I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.
-
BAGQUEST:
Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.
Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.
I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.
-
BAGQUEST:
Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.
Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.
I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.
-
doing some BASIC programming
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
still working on BAGQUEST
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doing some BASIC programming
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
still working on BAGQUEST
-
doing some BASIC programming
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
still working on BAGQUEST
-
doing some BASIC programming
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
still working on BAGQUEST
-
doing some BASIC programming
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
still working on BAGQUEST
-
presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
#retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro
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presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
#retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro
-
presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
#retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro
-
presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
#retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro
-
presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...
https://vid.shadowkat.net/w/gJ21hiAuhdiZW93L4pY7uD
#retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro
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I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.
If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.
So please expect a new game release soon--the only real code exposition I have to do is write the info screen.
#retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro
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I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.
If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.
So please expect a new game release soon--the only real code exposition I have to do is write the info screen.
#retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro
-
I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.
If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.
So please expect a new game release soon--the only real code exposition I have to do is write the info screen.
#retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro
-
I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.
If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.
So please expect a new game release soon--the only real code exposition I have to do is write the info screen.
#retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro
-
I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.
If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.
So please expect a new game release soon--the only real code exposition I have to do is write the info screen.
#retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro
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working on the video game i am collaborating on with my girlfriend, this evening <3
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working on the video game i am collaborating on with my girlfriend, this evening <3
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working on the video game i am collaborating on with my girlfriend, this evening <3
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working on the video game i am collaborating on with my girlfriend, this evening <3
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working on the video game i am collaborating on with my girlfriend, this evening <3
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doing some streaming!
come join the porting process of BAGQUEST!
https://www.twitch.tv/comrade_vidak
#tinybasic #basic #retrocomputing #gamedev #retrogaming #bbcmicro #bbc #c64 #commodore64
-
doing some streaming!
come join the porting process of BAGQUEST!
https://www.twitch.tv/comrade_vidak
#tinybasic #basic #retrocomputing #gamedev #retrogaming #bbcmicro #bbc #c64 #commodore64
-
doing some streaming!
come join the porting process of BAGQUEST!
https://www.twitch.tv/comrade_vidak
#tinybasic #basic #retrocomputing #gamedev #retrogaming #bbcmicro #bbc #c64 #commodore64
-
doing some streaming!
come join the porting process of BAGQUEST!
https://www.twitch.tv/comrade_vidak
#tinybasic #basic #retrocomputing #gamedev #retrogaming #bbcmicro #bbc #c64 #commodore64
-
doing some streaming!
come join the porting process of BAGQUEST!
https://www.twitch.tv/comrade_vidak
#tinybasic #basic #retrocomputing #gamedev #retrogaming #bbcmicro #bbc #c64 #commodore64
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Trying to organise my thoughts:
Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)
Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)
Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)
Publish some more stuff on the permacomputer website. (Easy)
Begin some sort of exit plan out of the world of BASIC. (Existential dread)
-
Trying to organise my thoughts:
Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)
Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)
Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)
Publish some more stuff on the permacomputer website. (Easy)
Begin some sort of exit plan out of the world of BASIC. (Existential dread)
-
Trying to organise my thoughts:
Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)
Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)
Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)
Publish some more stuff on the permacomputer website. (Easy)
Begin some sort of exit plan out of the world of BASIC. (Existential dread)
-
Trying to organise my thoughts:
Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)
Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)
Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)
Publish some more stuff on the permacomputer website. (Easy)
Begin some sort of exit plan out of the world of BASIC. (Existential dread)
-
Trying to organise my thoughts:
Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)
Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)
Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)
Publish some more stuff on the permacomputer website. (Easy)
Begin some sort of exit plan out of the world of BASIC. (Existential dread)
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still streaming here:
https://www.twitch.tv/comrade_vidak
gave up on typing it all out by hand, and then debugging.
https://bbcmicro.co.uk/game.php?id=3073
got a disk image from the link above and dumped the code, currently looking through it.
i am learning a lot about how to update the screen without having to draw it over and over again.
-
still streaming here:
https://www.twitch.tv/comrade_vidak
gave up on typing it all out by hand, and then debugging.
https://bbcmicro.co.uk/game.php?id=3073
got a disk image from the link above and dumped the code, currently looking through it.
i am learning a lot about how to update the screen without having to draw it over and over again.
-
still streaming here:
https://www.twitch.tv/comrade_vidak
gave up on typing it all out by hand, and then debugging.
https://bbcmicro.co.uk/game.php?id=3073
got a disk image from the link above and dumped the code, currently looking through it.
i am learning a lot about how to update the screen without having to draw it over and over again.
-
still streaming here:
https://www.twitch.tv/comrade_vidak
gave up on typing it all out by hand, and then debugging.
https://bbcmicro.co.uk/game.php?id=3073
got a disk image from the link above and dumped the code, currently looking through it.
i am learning a lot about how to update the screen without having to draw it over and over again.
-
still streaming here:
https://www.twitch.tv/comrade_vidak
gave up on typing it all out by hand, and then debugging.
https://bbcmicro.co.uk/game.php?id=3073
got a disk image from the link above and dumped the code, currently looking through it.
i am learning a lot about how to update the screen without having to draw it over and over again.
-
doing some BASIC streaming this morning.
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doing some BASIC streaming this morning.
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doing some BASIC streaming this morning.
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doing some BASIC streaming this morning.
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doing some BASIC streaming this morning.
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Thinking about Dandelion BASIC again.
I think I am "ready for the pain", if you know what I mean.
In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.
If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.
-
Thinking about Dandelion BASIC again.
I think I am "ready for the pain", if you know what I mean.
In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.
If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.
-
Thinking about Dandelion BASIC again.
I think I am "ready for the pain", if you know what I mean.
In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.
If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.
-
Thinking about Dandelion BASIC again.
I think I am "ready for the pain", if you know what I mean.
In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.
If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.
-
Thinking about Dandelion BASIC again.
I think I am "ready for the pain", if you know what I mean.
In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.
If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.
-
Working on a new game with my girlfriend.
As yet no title.
We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.
Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.
It will be a prewritten narrative, it will not be procedurally generated.
-
Working on a new game with my girlfriend.
As yet no title.
We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.
Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.
It will be a prewritten narrative, it will not be procedurally generated.
-
Working on a new game with my girlfriend.
As yet no title.
We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.
Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.
It will be a prewritten narrative, it will not be procedurally generated.
-
Working on a new game with my girlfriend.
As yet no title.
We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.
Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.
It will be a prewritten narrative, it will not be procedurally generated.
-
Working on a new game with my girlfriend.
As yet no title.
We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.
Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.
It will be a prewritten narrative, it will not be procedurally generated.
-
doing some more BASIC streaming.
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doing some more BASIC streaming.
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doing some more BASIC streaming.
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doing some more BASIC streaming.
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doing some more BASIC streaming.