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#tinybasic — Public Fediverse posts

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  1. BAGQUEST:

    Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.

    Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.

    I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.

    #retrocomputing #basic #tinybasic

  2. BAGQUEST:

    Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.

    Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.

    I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.

    #retrocomputing #basic #tinybasic

  3. BAGQUEST:

    Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.

    Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.

    I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.

    #retrocomputing #basic #tinybasic

  4. BAGQUEST:

    Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.

    Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.

    I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.

    #retrocomputing #basic #tinybasic

  5. BAGQUEST:

    Not enough memory on the 32K BBC Micro for the arrays I have dimensioned.

    Currently using VDU MODE 1 because it has the same screen column width as the Commodore 64.

    I am thinking I will experiment with the different VDU modes to see which can be the most colourful, support enough text columns, and have enough memory for the game world's arrays.

    #retrocomputing #basic #tinybasic

  6. presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...

    vid.shadowkat.net/w/gJ21hiAuhd

    #retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro

  7. presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...

    vid.shadowkat.net/w/gJ21hiAuhd

    #retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro

  8. presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...

    vid.shadowkat.net/w/gJ21hiAuhd

    #retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro

  9. presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...

    vid.shadowkat.net/w/gJ21hiAuhd

    #retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro

  10. presently streaming the cursed porting of BAGQUEST out of the insanity of commodore 64 BASIC toward the rational, sane, beautiful BBC BASIC...

    vid.shadowkat.net/w/gJ21hiAuhd

    #retrocomputing #basic #tinybasic #commodore64 #c64 #bbcmicro

  11. I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.

    If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.

    So please expect a new game release soon--the only real code exposition I have to do is write the info screen.

    #retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro

  12. I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.

    If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.

    So please expect a new game release soon--the only real code exposition I have to do is write the info screen.

    #retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro

  13. I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.

    If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.

    So please expect a new game release soon--the only real code exposition I have to do is write the info screen.

    #retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro

  14. I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.

    If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.

    So please expect a new game release soon--the only real code exposition I have to do is write the info screen.

    #retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro

  15. I think sufficient time has passed for me to look at BAGQUEST again and give it some final polishing.

    If I recall correctly there are a few bugs regarding bribing goblins and unlocking doors. I mean, it works but I remember there being weird glyphing.

    So please expect a new game release soon--the only real code exposition I have to do is write the info screen.

    #retrocomputing #TinyBASIC #gamedev #c64 #commodore64 #bbc #bbcmicro

  16. Trying to organise my thoughts:

    Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)

    Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)

    Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)

    Publish some more stuff on the permacomputer website. (Easy)

    Begin some sort of exit plan out of the world of BASIC. (Existential dread)

    #retrocomputing #retrogaming #gamedev #basic #TinyBASIC

  17. Trying to organise my thoughts:

    Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)

    Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)

    Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)

    Publish some more stuff on the permacomputer website. (Easy)

    Begin some sort of exit plan out of the world of BASIC. (Existential dread)

    #retrocomputing #retrogaming #gamedev #basic #TinyBASIC

  18. Trying to organise my thoughts:

    Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)

    Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)

    Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)

    Publish some more stuff on the permacomputer website. (Easy)

    Begin some sort of exit plan out of the world of BASIC. (Existential dread)

    #retrocomputing #retrogaming #gamedev #basic #TinyBASIC

  19. Trying to organise my thoughts:

    Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)

    Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)

    Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)

    Publish some more stuff on the permacomputer website. (Easy)

    Begin some sort of exit plan out of the world of BASIC. (Existential dread)

    #retrocomputing #retrogaming #gamedev #basic #TinyBASIC

  20. Trying to organise my thoughts:

    Ports of BAGQUEST to BBC BASIC and Tiny Basic Web. (2 projects)

    Transform BAGQUEST into a 2D grid game. (Difficulty: fun but hard)

    Continue the long term exploration of a Tiny BASIC on a microcontroller. Explore the CH32 I have. (Difficulty: Insane)

    Publish some more stuff on the permacomputer website. (Easy)

    Begin some sort of exit plan out of the world of BASIC. (Existential dread)

    #retrocomputing #retrogaming #gamedev #basic #TinyBASIC

  21. still streaming here:

    twitch.tv/comrade_vidak

    gave up on typing it all out by hand, and then debugging.

    bbcmicro.co.uk/game.php?id=3073

    got a disk image from the link above and dumped the code, currently looking through it.

    i am learning a lot about how to update the screen without having to draw it over and over again.

    #retrocomputing #retrogaming #basic #tinybasic #bbc

  22. still streaming here:

    twitch.tv/comrade_vidak

    gave up on typing it all out by hand, and then debugging.

    bbcmicro.co.uk/game.php?id=3073

    got a disk image from the link above and dumped the code, currently looking through it.

    i am learning a lot about how to update the screen without having to draw it over and over again.

    #retrocomputing #retrogaming #basic #tinybasic #bbc

  23. still streaming here:

    twitch.tv/comrade_vidak

    gave up on typing it all out by hand, and then debugging.

    bbcmicro.co.uk/game.php?id=3073

    got a disk image from the link above and dumped the code, currently looking through it.

    i am learning a lot about how to update the screen without having to draw it over and over again.

    #retrocomputing #retrogaming #basic #tinybasic #bbc

  24. still streaming here:

    twitch.tv/comrade_vidak

    gave up on typing it all out by hand, and then debugging.

    bbcmicro.co.uk/game.php?id=3073

    got a disk image from the link above and dumped the code, currently looking through it.

    i am learning a lot about how to update the screen without having to draw it over and over again.

    #retrocomputing #retrogaming #basic #tinybasic #bbc

  25. still streaming here:

    twitch.tv/comrade_vidak

    gave up on typing it all out by hand, and then debugging.

    bbcmicro.co.uk/game.php?id=3073

    got a disk image from the link above and dumped the code, currently looking through it.

    i am learning a lot about how to update the screen without having to draw it over and over again.

    #retrocomputing #retrogaming #basic #tinybasic #bbc

  26. Thinking about Dandelion BASIC again.

    I think I am "ready for the pain", if you know what I mean.

    In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.

    If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.

    #retrocomputing #basic #tinybasic

  27. Thinking about Dandelion BASIC again.

    I think I am "ready for the pain", if you know what I mean.

    In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.

    If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.

    #retrocomputing #basic #tinybasic

  28. Thinking about Dandelion BASIC again.

    I think I am "ready for the pain", if you know what I mean.

    In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.

    If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.

    #retrocomputing #basic #tinybasic

  29. Thinking about Dandelion BASIC again.

    I think I am "ready for the pain", if you know what I mean.

    In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.

    If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.

    #retrocomputing #basic #tinybasic

  30. Thinking about Dandelion BASIC again.

    I think I am "ready for the pain", if you know what I mean.

    In between the time I put down the project skeleton a few weeks ago, and now, I got a new appreciation for Atari BASIC via Tiny Basic Web.

    If I am going to be basically writing the 8080 version of Tiny BASIC into the AVR, I am at least going to explore my own tokenised BASIC. The approach seems more familiar to my own thinking.

    #retrocomputing #basic #tinybasic

  31. Working on a new game with my girlfriend.

    As yet no title.

    We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.

    Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.

    It will be a prewritten narrative, it will not be procedurally generated.

    #retrocomputing #gamedev #basic #TinyBASIC #bbc #8bit

  32. Working on a new game with my girlfriend.

    As yet no title.

    We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.

    Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.

    It will be a prewritten narrative, it will not be procedurally generated.

    #retrocomputing #gamedev #basic #TinyBASIC #bbc #8bit

  33. Working on a new game with my girlfriend.

    As yet no title.

    We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.

    Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.

    It will be a prewritten narrative, it will not be procedurally generated.

    #retrocomputing #gamedev #basic #TinyBASIC #bbc #8bit

  34. Working on a new game with my girlfriend.

    As yet no title.

    We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.

    Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.

    It will be a prewritten narrative, it will not be procedurally generated.

    #retrocomputing #gamedev #basic #TinyBASIC #bbc #8bit

  35. Working on a new game with my girlfriend.

    As yet no title.

    We are going to be taking the game engine from "Oats for my goats", and adding custom 8x8 pixel characters to the mix.

    Tentatively writing for the BBC Micro. Will be written in BASIC, but in a break from form for me, we will be using PEEK/POKE statements to add custom graphics.

    It will be a prewritten narrative, it will not be procedurally generated.

    #retrocomputing #gamedev #basic #TinyBASIC #bbc #8bit