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#subterm — Public Fediverse posts

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  1. @zygoon The above screenshot is about Subterm running htop. Subterm is a terminal emulator with some new features not ready for release yet. You may take a look at previous posts under the tag: #subterm chronicling development.

    If what you need is a process monitor, you may also use hmop on Linux, which is a free htop-lookalike.
    github.com/ha1tch/hmop

  2. @zygoon The above screenshot is about Subterm running htop. Subterm is a terminal emulator with some new features not ready for release yet. You may take a look at previous posts under the tag: #subterm chronicling development.

    If what you need is a process monitor, you may also use hmop on Linux, which is a free htop-lookalike.
    github.com/ha1tch/hmop

  3. @zygoon The above screenshot is about Subterm running htop. Subterm is a terminal emulator with some new features not ready for release yet. You may take a look at previous posts under the tag: #subterm chronicling development.

    If what you need is a process monitor, you may also use hmop on Linux, which is a free htop-lookalike.
    github.com/ha1tch/hmop

  4. @zygoon The above screenshot is about Subterm running htop. Subterm is a terminal emulator with some new features not ready for release yet. You may take a look at previous posts under the tag: #subterm chronicling development.

    If what you need is a process monitor, you may also use hmop on Linux, which is a free htop-lookalike.
    github.com/ha1tch/hmop

  5. @zygoon The above screenshot is about Subterm running htop. Subterm is a terminal emulator with some new features not ready for release yet. You may take a look at previous posts under the tag: #subterm chronicling development.

    If what you need is a process monitor, you may also use hmop on Linux, which is a free htop-lookalike.
    github.com/ha1tch/hmop

  6. These screenshots are produced by the static renderer that transforms escape codes into a memory buffer, and then a memory buffer into pixels drawn on a png image. The static renderer is useful to set up tests and compare results visually during development. The real-time raylib/opengl renderer already supports ANSI codes and part of the new set of codes that enable this fine control over terminal rendering.
    I know there is the Kitty term, but I had the feeling that it does too much, and I don't really want the terminal to stop being primarily about rendering text really fast. Different goals, different terms.

    #golang #foss #subterm #vt100 #terminal #subterminal

  7. These screenshots are produced by the static renderer that transforms escape codes into a memory buffer, and then a memory buffer into pixels drawn on a png image. The static renderer is useful to set up tests and compare results visually during development. The real-time raylib/opengl renderer already supports ANSI codes and part of the new set of codes that enable this fine control over terminal rendering.
    I know there is the Kitty term, but I had the feeling that it does too much, and I don't really want the terminal to stop being primarily about rendering text really fast. Different goals, different terms.

    #golang #foss #subterm #vt100 #terminal #subterminal

  8. These screenshots are produced by the static renderer that transforms escape codes into a memory buffer, and then a memory buffer into pixels drawn on a png image. The static renderer is useful to set up tests and compare results visually during development. The real-time raylib/opengl renderer already supports ANSI codes and part of the new set of codes that enable this fine control over terminal rendering.
    I know there is the Kitty term, but I had the feeling that it does too much, and I don't really want the terminal to stop being primarily about rendering text really fast. Different goals, different terms.

    #golang #foss #subterm #vt100 #terminal #subterminal

  9. These screenshots are produced by the static renderer that transforms escape codes into a memory buffer, and then a memory buffer into pixels drawn on a png image. The static renderer is useful to set up tests and compare results visually during development. The real-time raylib/opengl renderer already supports ANSI codes and part of the new set of codes that enable this fine control over terminal rendering.
    I know there is the Kitty term, but I had the feeling that it does too much, and I don't really want the terminal to stop being primarily about rendering text really fast. Different goals, different terms.

    #golang #foss #subterm #vt100 #terminal #subterminal

  10. These screenshots are produced by the static renderer that transforms escape codes into a memory buffer, and then a memory buffer into pixels drawn on a png image. The static renderer is useful to set up tests and compare results visually during development. The real-time raylib/opengl renderer already supports ANSI codes and part of the new set of codes that enable this fine control over terminal rendering.
    I know there is the Kitty term, but I had the feeling that it does too much, and I don't really want the terminal to stop being primarily about rendering text really fast. Different goals, different terms.

    #golang #foss #subterm #vt100 #terminal #subterminal

  11. Here's Subterm running a few little tools. It seems to be rendering properly most of VT100 / ANSI codes. The new ones I'm introducing use one single escape code with one embeded JSON object. Work will resume tomorrow improving font selection, proportional font metrics, colour themes, and other niceties. I think this little thing may save me the hassle of developing too many web applications.

    #golang #foss #subterm #vt100 #terminal #subterminal

  12. Here's Subterm running a few little tools. It seems to be rendering properly most of VT100 / ANSI codes. The new ones I'm introducing use one single escape code with one embeded JSON object. Work will resume tomorrow improving font selection, proportional font metrics, colour themes, and other niceties. I think this little thing may save me the hassle of developing too many web applications.

    #golang #foss #subterm #vt100 #terminal #subterminal

  13. Here's Subterm running a few little tools. It seems to be rendering properly most of VT100 / ANSI codes. The new ones I'm introducing use one single escape code with one embeded JSON object. Work will resume tomorrow improving font selection, proportional font metrics, colour themes, and other niceties. I think this little thing may save me the hassle of developing too many web applications.

    #golang #foss #subterm #vt100 #terminal #subterminal

  14. Here's Subterm running a few little tools. It seems to be rendering properly most of VT100 / ANSI codes. The new ones I'm introducing use one single escape code with one embeded JSON object. Work will resume tomorrow improving font selection, proportional font metrics, colour themes, and other niceties. I think this little thing may save me the hassle of developing too many web applications.

    #golang #foss #subterm #vt100 #terminal #subterminal

  15. Here's Subterm running a few little tools. It seems to be rendering properly most of VT100 / ANSI codes. The new ones I'm introducing use one single escape code with one embeded JSON object. Work will resume tomorrow improving font selection, proportional font metrics, colour themes, and other niceties. I think this little thing may save me the hassle of developing too many web applications.

    #golang #foss #subterm #vt100 #terminal #subterminal

  16. Now I'm driving the subterminal sending escape codes from python. Subterminal is written in Go, using Raylib to handle graphics and textures in GPU. Using fogleman/gg for high quality vector rendering, and Freetype for proportional fonts. BDF fonts are my own pet peeve.

    Look, no HTML!!!

    #golang #foss #subterm #subterminal

  17. Now I'm driving the subterminal sending escape codes from python. Subterminal is written in Go, using Raylib to handle graphics and textures in GPU. Using fogleman/gg for high quality vector rendering, and Freetype for proportional fonts. BDF fonts are my own pet peeve.

    Look, no HTML!!!

    #golang #foss #subterm #subterminal

  18. Now I'm driving the subterminal sending escape codes from python. Subterminal is written in Go, using Raylib to handle graphics and textures in GPU. Using fogleman/gg for high quality vector rendering, and Freetype for proportional fonts. BDF fonts are my own pet peeve.

    Look, no HTML!!!

    #golang #foss #subterm #subterminal

  19. Now I'm driving the subterminal sending escape codes from python. Subterminal is written in Go, using Raylib to handle graphics and textures in GPU. Using fogleman/gg for high quality vector rendering, and Freetype for proportional fonts. BDF fonts are my own pet peeve.

    Look, no HTML!!!

    #golang #foss #subterm #subterminal

  20. Now I'm driving the subterminal sending escape codes from python. Subterminal is written in Go, using Raylib to handle graphics and textures in GPU. Using fogleman/gg for high quality vector rendering, and Freetype for proportional fonts. BDF fonts are my own pet peeve.

    Look, no HTML!!!

    #golang #foss #subterm #subterminal

  21. Not much to show yet. But here's what I think is interesting: this is an early prototype of Subterminal, with a tiny little demo that uses the Subterminal api to simulate a character display, using BDF fonts, and GL acceleration via Raylib. The little demo app is called Goodnight Commander. Subterminal is still unable to parse escape characters properly so you still can't run real terminal apps on it, but that's something I've been working on. The first part was about implementing the BDF and Sixel part, so that a CLI / TUI can upload glyphs, fonts, and sprites to the terminal. When this is all done, you should be able to develop rich TUI apps, even little games by sending the right escape codes to Subterminal, from any language.

    #golang #foss #terminal #retrocomputing #midnightcomander #goodnightcommander #raylib #subterm #subterminal

  22. Not much to show yet. But here's what I think is interesting: this is an early prototype of Subterminal, with a tiny little demo that uses the Subterminal api to simulate a character display, using BDF fonts, and GL acceleration via Raylib. The little demo app is called Goodnight Commander. Subterminal is still unable to parse escape characters properly so you still can't run real terminal apps on it, but that's something I've been working on. The first part was about implementing the BDF and Sixel part, so that a CLI / TUI can upload glyphs, fonts, and sprites to the terminal. When this is all done, you should be able to develop rich TUI apps, even little games by sending the right escape codes to Subterminal, from any language.

    #golang #foss #terminal #retrocomputing #midnightcomander #goodnightcommander #raylib #subterm #subterminal

  23. Not much to show yet. But here's what I think is interesting: this is an early prototype of Subterminal, with a tiny little demo that uses the Subterminal api to simulate a character display, using BDF fonts, and GL acceleration via Raylib. The little demo app is called Goodnight Commander. Subterminal is still unable to parse escape characters properly so you still can't run real terminal apps on it, but that's something I've been working on. The first part was about implementing the BDF and Sixel part, so that a CLI / TUI can upload glyphs, fonts, and sprites to the terminal. When this is all done, you should be able to develop rich TUI apps, even little games by sending the right escape codes to Subterminal, from any language.

    #golang #foss #terminal #retrocomputing #midnightcomander #goodnightcommander #raylib #subterm #subterminal

  24. Not much to show yet. But here's what I think is interesting: this is an early prototype of Subterminal, with a tiny little demo that uses the Subterminal api to simulate a character display, using BDF fonts, and GL acceleration via Raylib. The little demo app is called Goodnight Commander. Subterminal is still unable to parse escape characters properly so you still can't run real terminal apps on it, but that's something I've been working on. The first part was about implementing the BDF and Sixel part, so that a CLI / TUI can upload glyphs, fonts, and sprites to the terminal. When this is all done, you should be able to develop rich TUI apps, even little games by sending the right escape codes to Subterminal, from any language.

    #golang #foss #terminal #retrocomputing #midnightcomander #goodnightcommander #raylib #subterm #subterminal

  25. Not much to show yet. But here's what I think is interesting: this is an early prototype of Subterminal, with a tiny little demo that uses the Subterminal api to simulate a character display, using BDF fonts, and GL acceleration via Raylib. The little demo app is called Goodnight Commander. Subterminal is still unable to parse escape characters properly so you still can't run real terminal apps on it, but that's something I've been working on. The first part was about implementing the BDF and Sixel part, so that a CLI / TUI can upload glyphs, fonts, and sprites to the terminal. When this is all done, you should be able to develop rich TUI apps, even little games by sending the right escape codes to Subterminal, from any language.

    #golang #foss #terminal #retrocomputing #midnightcomander #goodnightcommander #raylib #subterm #subterminal

  26. This is not real-time rendering yet, I'm modeling the api and rendering to pixmaps, generating png screenshots. But I like how it's shaping up.

    I couldn't in honesty reuse the venerable 'lynx' name to associate it with my experiments, so I renamed them to 'sphynx'. sphynx is now a code sample that will eventually serve as a demo for the subterminal.

    #golang #foss #subterm #vt100 #terminal #subterminal

  27. This is not real-time rendering yet, I'm modeling the api and rendering to pixmaps, generating png screenshots. But I like how it's shaping up.

    I couldn't in honesty reuse the venerable 'lynx' name to associate it with my experiments, so I renamed them to 'sphynx'. sphynx is now a code sample that will eventually serve as a demo for the subterminal.

    #golang #foss #subterm #vt100 #terminal #subterminal

  28. This is not real-time rendering yet, I'm modeling the api and rendering to pixmaps, generating png screenshots. But I like how it's shaping up.

    I couldn't in honesty reuse the venerable 'lynx' name to associate it with my experiments, so I renamed them to 'sphynx'. sphynx is now a code sample that will eventually serve as a demo for the subterminal.

    #golang #foss #subterm #vt100 #terminal #subterminal

  29. This is not real-time rendering yet, I'm modeling the api and rendering to pixmaps, generating png screenshots. But I like how it's shaping up.

    I couldn't in honesty reuse the venerable 'lynx' name to associate it with my experiments, so I renamed them to 'sphynx'. sphynx is now a code sample that will eventually serve as a demo for the subterminal.

    #golang #foss #subterm #vt100 #terminal #subterminal

  30. This is not real-time rendering yet, I'm modeling the api and rendering to pixmaps, generating png screenshots. But I like how it's shaping up.

    I couldn't in honesty reuse the venerable 'lynx' name to associate it with my experiments, so I renamed them to 'sphynx'. sphynx is now a code sample that will eventually serve as a demo for the subterminal.

    #golang #foss #subterm #vt100 #terminal #subterminal

  31. work in progress: subterminal

    a self-similar / fractal subdivision terminal, aka "ftty".

    #terminal #golang #foss #subterm #ftty #tty

  32. work in progress: subterminal

    a self-similar / fractal subdivision terminal, aka "ftty".

    #terminal #golang #foss #subterm #ftty #tty

  33. work in progress: subterminal

    a self-similar / fractal subdivision terminal, aka "ftty".

    #terminal #golang #foss #subterm #ftty #tty

  34. work in progress: subterminal

    a self-similar / fractal subdivision terminal, aka "ftty".

    #terminal #golang #foss #subterm #ftty #tty

  35. work in progress: subterminal

    a self-similar / fractal subdivision terminal, aka "ftty".

    #terminal #golang #foss #subterm #ftty #tty