#steamworks — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #steamworks, aggregated by home.social.
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New blog post filling in some documentation gaps around friends-only and LAN multiplayer games using Steamworks and Unreal.
#unrealengine #steamworks
https://www.stevestreeting.com/2026/06/22/steam-friends-only-and-lan-games-in-unreal/ -
New blog post filling in some documentation gaps around friends-only and LAN multiplayer games using Steamworks and Unreal.
#unrealengine #steamworks
https://www.stevestreeting.com/2026/06/22/steam-friends-only-and-lan-games-in-unreal/ -
There's like 6 different ways to join a game through Steam. I've got most of them working for #Narball, but joining a dedicated server through a rich presence link off of a friend while the game is closed always fails even though the connect command appears to be the exact same as the one I generate when joining from a server list request API call, which almost always works. It works sometimes if the game is already open. It's the same command! #Steamworks
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There's like 6 different ways to join a game through Steam. I've got most of them working for #Narball, but joining a dedicated server through a rich presence link off of a friend while the game is closed always fails even though the connect command appears to be the exact same as the one I generate when joining from a server list request API call, which almost always works. It works sometimes if the game is already open. It's the same command! #Steamworks
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RE: https://infosec.exchange/@SteamDB/116303250516279409
#Steam met à jour les outils de conversion de prix pour permettre aux dévs et studios de plus facilement adapter leurs prix suivant les régions.
(l'article est traduit en français)Valve qui continue à développer leur plateforme pour la rendre la plus abordable possible pour les producteur·rices et consommateur·rices.
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Thoughts on the first AI usage policy in gaming #Steamworks
If you’re cooking a dish with an AI-based oven/air fryer (as tools), it doesn’t matter to Steam. If the dish has AI in it, like lab-grown veggies or synthetic meat, you need to label them
Full breakdown 👇 https://businessofgames.icartic.com/p/thoughts-on-the-first-ai-usage-policy
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Very cool insights on adjusting Steam product prices to purchasing power parity (PPP) as well as a free tool:
https://hushcrasher.substack.com/p/steam-regional-pricing
Counter-point: isn't setting some regional prices as low as -70% of the base price encouraging grey market and VPN use even further?
Or alternatively, utilizing harsh regional locks (like Netflix does)...
I really don't know which is a better path to take here.
#indiedev #gamedev #gamebusiness #gamemarketing #smallbusiness #steamworks #indiegames
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Very cool insights on adjusting Steam product prices to purchasing power parity (PPP) as well as a free tool:
https://hushcrasher.substack.com/p/steam-regional-pricing
Counter-point: isn't setting some regional prices as low as -70% of the base price encouraging grey market and VPN use even further?
Or alternatively, utilizing harsh regional locks (like Netflix does)...
I really don't know which is a better path to take here.
#indiedev #gamedev #gamebusiness #gamemarketing #smallbusiness #steamworks #indiegames
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Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev
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Figuring out how to create a code-signed, notarized MacOS version of my game to publish through #steamworks on a testing branch as an additional depot on the existing CD Key package. #gamedev #indiedev
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¡Vamos a integrar un juego con Steam!
👉 https://twitch.tv/rafalagoon
¡Ven a jugar en directo y a aparecer en los créditos!
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¡Vamos a integrar un juego con Steam!
👉 https://twitch.tv/rafalagoon
¡Ven a jugar en directo y a aparecer en los créditos!
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Steamworks now measures the impact of past discounts! 💡
Previously possible only through manual analysis or the use of 3rd party tools. 🧮
It will be very useful for every indie game publisher & developer looking to optimize their long-term sales. ✅
I foresee it will strengthen the already ongoing trend of doing smaller discounts instead of 50/75%. 💸
And how will it impact YOUR business? 🕹️
Read: https://store.steampowered.com/news/group/4145017/view/585018505747759997
#indiedev #gamedev #gamemarketing #steamworks #smallbusiness #startup
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Steamworks now measures the impact of past discounts! 💡
Previously possible only through manual analysis or the use of 3rd party tools. 🧮
It will be very useful for every indie game publisher & developer looking to optimize their long-term sales. ✅
I foresee it will strengthen the already ongoing trend of doing smaller discounts instead of 50/75%. 💸
And how will it impact YOUR business? 🕹️
Read: https://store.steampowered.com/news/group/4145017/view/585018505747759997
#indiedev #gamedev #gamemarketing #steamworks #smallbusiness #startup
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12 sec WEBM in Steam product page descriptions is quite a game changer
https://store.steampowered.com/news/group/4145017/view/532106189043925405
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12 sec WEBM in Steam product page descriptions is quite a game changer
https://store.steampowered.com/news/group/4145017/view/532106189043925405
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Ever wanted to put into perspective how far will 10k of Steam wishlists take you? 🔭
You will be simply the 3000th most wishlisted position. 💩
25k wishlists - 1600th position
50k wishlists - 900th
100k wishlists - 400thShall I continue? 😅
Read GameDiscoverCo 👉️ https://newsletter.gamediscover.co/p/steam-wishlists-total-matters-proven
If you won't have a marketing plan for your game, your game will simply be drowned in the ocean. 💀
Better START MARKETING YOUR GAME NOW! 📣
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Ever wanted to put into perspective how far will 10k of Steam wishlists take you? 🔭
You will be simply the 3000th most wishlisted position. 💩
25k wishlists - 1600th position
50k wishlists - 900th
100k wishlists - 400thShall I continue? 😅
Read GameDiscoverCo 👉️ https://newsletter.gamediscover.co/p/steam-wishlists-total-matters-proven
If you won't have a marketing plan for your game, your game will simply be drowned in the ocean. 💀
Better START MARKETING YOUR GAME NOW! 📣
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CW: Slut Journal
Decided to hit Steam Works for Lights Out. I had fun, but not entirely what my greedy hole wanted. I’m converging on the understanding that these venues seriously disadvantage ND folks. You’re not supposed to talk so it emphasizes communication we categorically suck at.
“Sorry about that. I’m Autistic.”
“I’m artistic too…”
“No, AU Autistic not AR…”
“Oh… 😐”
Are there sex spaces that have ND friendly evenings or events?
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First party that offers a nice handy solution for others to use will make loads of money and new partnerships
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First party that offers a nice handy solution for others to use will make loads of money and new partnerships
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CW: Slut Journal
One funny tidbit to share was when I first got into a room, at Steamworks last night. I was checking in on the usual apps, and my son texted from China. I’m ass up on the bed with the door open. I’m ready.
But I get drawn into this discussion, only to be jerked back to the reality of my situation when someone closes the door and climbs on. Oh… right!
Phone went face down under the pillow for a bit. Hehe
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CW: Slut Journal
I decided to hit Steamworks again last night for pride edition of CumUnion. Yes I played, but mostly with older gents. I think the younger guys assume I’m a top because I’m older. Funny.
It really does feel good just to be naked and in a sex positive space. I think I actually enjoy the vibe more than actually fucking when I’m there.
I’m still reminded of my social cue issues but that not anyone fault. Awkward at times.
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Hmm. Been so curious to try Steamworks and sone of the events here. I’m here now with a friend, in separate rooms. Had a soak in the tub. But I’m realizing that navigating conversation and social cues with the music and club lights going is proving to be too much for me. Shit.
Is there a directory of places that are more ND friendly? I’ll hang out a while longer but the traffic home will likely be more relaxing. 😞
#bathhouses #steamworks #neurodivergent #ActuallyAutistic #ADHD #AuDHD
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Hmm. Been so curious to try Steamworks and sone of the events here. I’m here now with a friend, in separate rooms. Had a soak in the tub. But I’m realizing that navigating conversation and social cues with the music and club lights going is proving to be too much for me. Shit.
Is there a directory of places that are more ND friendly? I’ll hang out a while longer but the traffic home will likely be more relaxing. 😞
#bathhouses #steamworks #neurodivergent #ActuallyAutistic #ADHD #AuDHD
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Interesting read: "New Visual Editor For Events & Announcements (Steam)" https://store.steampowered.com/news/group/4145017/view/532099847884375345
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Interesting read: "New Visual Editor For Events & Announcements (Steam)" https://store.steampowered.com/news/group/4145017/view/532099847884375345
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Interesting read: "Updates to Developer/Publisher Homepages (Steam)" https://store.steampowered.com/news/group/4145017/view/532097944415897164
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Interesting read: "Updates to Developer/Publisher Homepages (Steam)" https://store.steampowered.com/news/group/4145017/view/532097944415897164
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I don't want to be a dick but isn't Deliver At All Costs in clear breach of Steam Distribution Agreement?
The game is available for 100% off (effectively free) on Epic Games Store while being available at full price on Steam Store.
The rules clearly say that the games published on Steam are not allowed to be offered at a lower price point on other stores.
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I don't want to be a dick but isn't Deliver At All Costs in clear breach of Steam Distribution Agreement?
The game is available for 100% off (effectively free) on Epic Games Store while being available at full price on Steam Store.
The rules clearly say that the games published on Steam are not allowed to be offered at a lower price point on other stores.
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Interesting read: "Steam Auth Issues" https://www.grumpygamer.com/steam_auth/
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https://partner.steamgames.com/doc/api/isteaminput#TriggerVibration
https://docs.godotengine.org/en/stable/classes/class_input.html#class-input-method-start-joy-vibrationwhat numbers do the same thing on both of these?
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https://partner.steamgames.com/doc/api/isteaminput#TriggerVibration
https://docs.godotengine.org/en/stable/classes/class_input.html#class-input-method-start-joy-vibrationwhat numbers do the same thing on both of these?
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¡Vamos a directear!
👉 https://twitch.tv/rafalagoon
El menú de hoy es:
-¡Empezamos la integración de nuestro juego con Steam!
-Haremos testing con los espectadores del canal
-¡Nintendo Direct!#gamedev #indiedev #steamworks #steam #godot #godotengine #hechocongodot #madewithgodot
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¡Vamos a directear!
👉 https://twitch.tv/rafalagoon
El menú de hoy es:
-¡Empezamos la integración de nuestro juego con Steam!
-Haremos testing con los espectadores del canal
-¡Nintendo Direct!#gamedev #indiedev #steamworks #steam #godot #godotengine #hechocongodot #madewithgodot
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New update to THIS IS NOT YOUR HOUSE on Itchio and Steam!
#indiegame #itchio #Steam #Steamworks #indiedev #IndieDevs #indiegames #IndieGameDev #indiegaming #horror #horrorgame #visualnovel #surreal #psychedelic #1bit #pixelart #Pixels #UPDATE #UPDATES
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New update to THIS IS NOT YOUR HOUSE on Itchio and Steam!
#indiegame #itchio #Steam #Steamworks #indiedev #IndieDevs #indiegames #IndieGameDev #indiegaming #horror #horrorgame #visualnovel #surreal #psychedelic #1bit #pixelart #Pixels #UPDATE #UPDATES
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I just read the guide on setting up #Steam Achievements, and it actually looks pretty easy too. It's natively C++, so it's just adding one more DLL to get access. The #Steamworks API is a bunch of async callbacks, and my engine is built out of async plugins that stash data in a shared pool. I can just make a plugin that calls SteamAPI_RunCallbacks, and then hook all the callback functions to push their data into the pool. Honestly, the hardest part will probably be making the images for each achievement. https://partner.steamgames.com/doc/features/achievements/ach_guide
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I just read the guide on setting up #Steam Achievements, and it actually looks pretty easy too. It's natively C++, so it's just adding one more DLL to get access. The #Steamworks API is a bunch of async callbacks, and my engine is built out of async plugins that stash data in a shared pool. I can just make a plugin that calls SteamAPI_RunCallbacks, and then hook all the callback functions to push their data into the pool. Honestly, the hardest part will probably be making the images for each achievement. https://partner.steamgames.com/doc/features/achievements/ach_guide
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#Steam got back to me on my page approval. Apparently one of my capsule images is framed wrong, and the GIFs in my description are too big. Well, isn't that just...really helpful actually. I have no idea where that particular image appears, and I didn't even think about the page load time. #gamedev #Steamworks
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Submitted my #Steam page for review. I've never done this, so there's probably something off, but I already missed the February Next Fest deadline, so there's no rush. Although, I do feel a bit bad about my usual "45th time's the charm" approach when someone else's labor is involved. #Steamworks
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It said it would take up to a week to verify my identity and get access to the #Steamworks tools, but it took less than a day. I now hold the Steam app name "Portal Foxes TD", but you still can't see the Steam page because I need to actually make it. I need trailers, descriptions, screenshots, and tags, oh my.
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It said it would take up to a week to verify my identity and get access to the #Steamworks tools, but it took less than a day. I now hold the Steam app name "Portal Foxes TD", but you still can't see the Steam page because I need to actually make it. I need trailers, descriptions, screenshots, and tags, oh my.
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Did the paperwork and paid the fee to register my LLC with #Steamworks and get the Steam page for my game. It'll still be a while before I'm ready to start begging for wishlists like all the cool #gamedevs, but the ball is rolling.
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Anyone have experience with steamworks? I want to create an app to start experimenting, but not sure how it works, like I have nowhere even close to an atom of a game, so its very early, so are there any downsides to creating it now?
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After some time as a #gamedev, I have taken the next step and now I am finally a #Steamworks Partner!
I've done this because I have a small experiment project in my hands right now, there will be news very soon I hope.
Cheers!