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#steamarm64 — Public Fediverse posts

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  1. Hello everyone after a long time! Hope you're all doing great, I've missed this community :)

    My internet is finally back to a relatively stable state, which means I can jump back into my old passion projects!

    I recently saw that a native ARM64 beta port of the Steam client was released, and I knew it was the perfect time to test it on my Linux phone.

    I'm currently running #postmarketOS with #PlasmaMobile on my PocoPhone F1. Since pmOS is based on Alpine, it uses musl libc, which doesn't support running these binaries natively. To bypass this, I set up an Ubuntu 24.04 #Distrobox container and installed the ARM64 Steam client along with box64 and box86. The process wasn't as straightforward as some guides suggest (like the one below); I had to do some extra tweaking. I'll definitely write a detailed blog post or a postmarketOS wiki entry about it soon!

    🔗 interfacinglinux.com/community

    I managed to boot Steam into Big Picture mode and went straight to setting up Proton.

    Note: The Proton 11 ARM64 mentioned in the link didn't work for me, so I used Proton Experimental instead.

    I paired my PS4 controller via Bluetooth, and it worked flawlessly out of the box! For the gaming test, I downloaded Crab Game (kept it lightweight due to my strict data limits).

    Against all odds, it actually launched! Running via Proton Experimental + Box64/86 inside Distrobox on my phone, I managed to get a relatively playable 20-30 FPS. Linux mobile gaming is getting wild! 🐧🎮

    #LinuxMobile #SteamARM64 #GamingOnLinux #AlpineLinux