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#reversethrust — Public Fediverse posts

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  1. Hellollo folks!

    More music? OK Then:
    youtu.be/GMj-H-887ek

    Made for my in-progress game #ReverseThrust
    Download links are in the video description!

    #FamicomFriday #FamiStudio

  2. Been trying to improve the collision system to handle more on screen. It's still not working properly, but at least you can see it more closely to what's intended.
    youtu.be/zlakHrv8JkY

    #ReverseThrust #Godot4 #Particles #Collisions

  3. Quick WIP of #ReverseThrust (needs a lot more tweaking) of updated particles (GPUParticles and custom emitter) and migration to #godot4 #godotengine

    youtu.be/Y4rOG17RD6k

  4. More #ReverseThrust
    Continued work on my hybrid particle Emitter idea. Looks like it might just work.
    Seems to be quite quick too. I need get the direction of particle emissions to work... they just fall off the screen currently 😅

    #gamedev

  5. Working some more on #ReverseThrust particles and I've realised that I can't respond to the particle collisions. I can only think that the next step is creating a hybrid approach using GPU particles as cosmetic and rolling my own collidable particles for the game play. The cosmetic ones would be more muted colours since they can't react... Maybe

    #godotengine #gamedev

  6. Converting #ReverseThrust to #godotengine Godot4

    It's not as painless as my Solar System project but it's not too bad. The GPU Particles are shaping up nice now I understand them a little better!

    #gamedev

  7. I'm back to the day job after the Xmas break, but I'm going to keep working on #ReverseThrust and try my best to keep the focus going. I've been thinking of how best to generate the increasingly larger blocks.
    My current idea is place box semi-randomly so that they meander downwards from the level divider line. If anyone has better ideas then my ears/eyes are open! 😀
    #gamedev

  8. Some good some bad.

    Bad: A new bug where the music gets stuck and makes your ears bleed... 😩

    Good: Added music progression where pitch is adjusted upwards 5%, so if you progress far enough, you can make your ears bleed... 😅

    Perhaps my music is so bad your ears bleed anyway... 🤔

    #GameDev #PirateGames #ReverseThrust

  9. Worked a little more on #ReverseThrust this morning.

    I followed up on the idea to use the subdividing blocks horizontally or vertically to make subdividing rectangular blocks.

    Reworked the level divider to make use of the new object and it working nicely! 🙂

    github.com/pokeparadox/Reverse

    #GameDev #PirateGames #Godot #GodotEngine

  10. Updated #ReverseThrust on GitHub reviewed current status, reminded myself what's next and raised issues and here is a current screenshot.

    github.com/pokeparadox/Reverse

    #GameDev #PirateGames