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  1. Been browsing documentation about #SNES development using #pvsneslib, and when you are used to embedded development on platforms having a #GCC port, this is so much more cumbersome. No proper memory section management and #TCC compiler (that is quite OK, but far from GCC) force you to go the assembly language route. And the 65C816 CPU is mostly "a 6502 with 16-bit registers and banking support", so you have mostly 3 registers (A, X, Y) to work.