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#osrjam — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #osrjam, aggregated by home.social.

  1. I mean, I used to bolt-on Top Secret SI, Battletech, and Centurtion Legion into my D&D, so why not?

    #Farrago #TTRPG #OSRJam

  2. I mean, I used to bolt-on Top Secret SI, Battletech, and Centurtion Legion into my D&D, so why not?

    #Farrago #TTRPG #OSRJam

  3. I mean, I used to bolt-on Top Secret SI, Battletech, and Centurtion Legion into my D&D, so why not?

    #Farrago #TTRPG #OSRJam

  4. I mean, I used to bolt-on Top Secret SI, Battletech, and Centurtion Legion into my D&D, so why not?

    #Farrago #TTRPG #OSRJam

  5. The scope of the jam is basically anything that could've existed between 1974 and 1987. (You could argue 1982 because Dragons of Despair was released that year, but I am going with the release of the DL sourcebook. I do not agree with the jam that DL somehow ruined D&D. I loved my Minotaur Cleric.)

    Farrago is based on someone trying to mix AD&D with various d100 games that were around in the 80s. Yes, this is something I would have done.

    #Farrago #TTRPG #OSRJam

  6. The scope of the jam is basically anything that could've existed between 1974 and 1987. (You could argue 1982 because Dragons of Despair was released that year, but I am going with the release of the DL sourcebook. I do not agree with the jam that DL somehow ruined D&D. I loved my Minotaur Cleric.)

    Farrago is based on someone trying to mix AD&D with various d100 games that were around in the 80s. Yes, this is something I would have done.

    #Farrago #TTRPG #OSRJam

  7. The scope of the jam is basically anything that could've existed between 1974 and 1987. (You could argue 1982 because Dragons of Despair was released that year, but I am going with the release of the DL sourcebook. I do not agree with the jam that DL somehow ruined D&D. I loved my Minotaur Cleric.)

    Farrago is based on someone trying to mix AD&D with various d100 games that were around in the 80s. Yes, this is something I would have done.

    #Farrago #TTRPG #OSRJam

  8. The scope of the jam is basically anything that could've existed between 1974 and 1987. (You could argue 1982 because Dragons of Despair was released that year, but I am going with the release of the DL sourcebook. I do not agree with the jam that DL somehow ruined D&D. I loved my Minotaur Cleric.)

    Farrago is based on someone trying to mix AD&D with various d100 games that were around in the 80s. Yes, this is something I would have done.

    #Farrago #TTRPG #OSRJam

  9. There is also a Magic update that features four types of magic. Yes, based on the theory of magic in this game, Muscle Wizards are a thing. (Yes, this is very silly.)

    #Farrago #TTRPG #OSRJam

  10. There is also a Magic update that features four types of magic. Yes, based on the theory of magic in this game, Muscle Wizards are a thing. (Yes, this is very silly.)

    #Farrago #TTRPG #OSRJam

  11. There is also a Magic update that features four types of magic. Yes, based on the theory of magic in this game, Muscle Wizards are a thing. (Yes, this is very silly.)

    #Farrago #TTRPG #OSRJam

  12. There is also a Magic update that features four types of magic. Yes, based on the theory of magic in this game, Muscle Wizards are a thing. (Yes, this is very silly.)

    #Farrago #TTRPG #OSRJam

  13. Although extremely unlikely, it is technically possible for a character to talk a lock into simply opening up.

    #Farrago #TTRPG #OSRJam

  14. Although extremely unlikely, it is technically possible for a character to talk a lock into simply opening up.

    #Farrago #TTRPG #OSRJam

  15. Although extremely unlikely, it is technically possible for a character to talk a lock into simply opening up.

    #Farrago #TTRPG #OSRJam

  16. Although extremely unlikely, it is technically possible for a character to talk a lock into simply opening up.

    #Farrago #TTRPG #OSRJam

  17. In game play, Zoran's character sheet will already show the lockpicking skill as 84. When attempting the pick the lock, the player will simply need to add 10 to determine the upper target number. The ajudicator may simply state the lower target number instead of stating the difficulty level of the lock.

    The players may also use any means to lower the difficulty level of the lock through others means such as magic, knowledge of locks, or brute force.

    #Farrago #TTRPG #OSRJam

  18. In game play, Zoran's character sheet will already show the lockpicking skill as 84. When attempting the pick the lock, the player will simply need to add 10 to determine the upper target number. The ajudicator may simply state the lower target number instead of stating the difficulty level of the lock.

    The players may also use any means to lower the difficulty level of the lock through others means such as magic, knowledge of locks, or brute force.

    #Farrago #TTRPG #OSRJam

  19. In game play, Zoran's character sheet will already show the lockpicking skill as 84. When attempting the pick the lock, the player will simply need to add 10 to determine the upper target number. The ajudicator may simply state the lower target number instead of stating the difficulty level of the lock.

    The players may also use any means to lower the difficulty level of the lock through others means such as magic, knowledge of locks, or brute force.

    #Farrago #TTRPG #OSRJam

  20. In game play, Zoran's character sheet will already show the lockpicking skill as 84. When attempting the pick the lock, the player will simply need to add 10 to determine the upper target number. The ajudicator may simply state the lower target number instead of stating the difficulty level of the lock.

    The players may also use any means to lower the difficulty level of the lock through others means such as magic, knowledge of locks, or brute force.

    #Farrago #TTRPG #OSRJam

  21. For example, Zoran is a character with an Agility of 16, a lockpicking skill level of 4, and a magical charm that adds 10%. When Zoran attempts to pick the lock, the upper target number is 16 (AGI) * 4 plus 10. This provides an upper target number of 94.

    The adjudicator determines that the lock has a difficulty level of 5. This makes the lower target number 50. Zoran must roll between 50 and 94 inclusive to pick the lock.

    #Farrago #TTRPG #OSRJam

  22. For example, Zoran is a character with an Agility of 16, a lockpicking skill level of 4, and a magical charm that adds 10%. When Zoran attempts to pick the lock, the upper target number is 16 (AGI) * 4 plus 10. This provides an upper target number of 94.

    The adjudicator determines that the lock has a difficulty level of 5. This makes the lower target number 50. Zoran must roll between 50 and 94 inclusive to pick the lock.

    #Farrago #TTRPG #OSRJam

  23. For example, Zoran is a character with an Agility of 16, a lockpicking skill level of 4, and a magical charm that adds 10%. When Zoran attempts to pick the lock, the upper target number is 16 (AGI) * 4 plus 10. This provides an upper target number of 94.

    The adjudicator determines that the lock has a difficulty level of 5. This makes the lower target number 50. Zoran must roll between 50 and 94 inclusive to pick the lock.

    #Farrago #TTRPG #OSRJam

  24. For example, Zoran is a character with an Agility of 16, a lockpicking skill level of 4, and a magical charm that adds 10%. When Zoran attempts to pick the lock, the upper target number is 16 (AGI) * 4 plus 10. This provides an upper target number of 94.

    The adjudicator determines that the lock has a difficulty level of 5. This makes the lower target number 50. Zoran must roll between 50 and 94 inclusive to pick the lock.

    #Farrago #TTRPG #OSRJam

  25. Farrago update - The core mechanic:

    In situations with a chance for success or failure, the player will roll d% between a lower target number and an upper target number. The upper target number is determined by the appropriate stat multiplied by a character's skill level plus modifiers based on circumstances, equipment, and/or luck. The lower target number is determined by a difficulty level set by the adjudicator multiplied by 10.

    #Farrago #TTRPG #OSRJam

  26. Farrago update - The core mechanic:

    In situations with a chance for success or failure, the player will roll d% between a lower target number and an upper target number. The upper target number is determined by the appropriate stat multiplied by a character's skill level plus modifiers based on circumstances, equipment, and/or luck. The lower target number is determined by a difficulty level set by the adjudicator multiplied by 10.

    #Farrago #TTRPG #OSRJam

  27. Farrago update - The core mechanic:

    In situations with a chance for success or failure, the player will roll d% between a lower target number and an upper target number. The upper target number is determined by the appropriate stat multiplied by a character's skill level plus modifiers based on circumstances, equipment, and/or luck. The lower target number is determined by a difficulty level set by the adjudicator multiplied by 10.

    #Farrago #TTRPG #OSRJam

  28. Farrago update - The core mechanic:

    In situations with a chance for success or failure, the player will roll d% between a lower target number and an upper target number. The upper target number is determined by the appropriate stat multiplied by a character's skill level plus modifiers based on circumstances, equipment, and/or luck. The lower target number is determined by a difficulty level set by the adjudicator multiplied by 10.

    #Farrago #TTRPG #OSRJam