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#farrago — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #farrago, aggregated by home.social.

  1. Only three days left and I may not make it, but I might be close? (I hope)

    Making the character sheet has clarified character creation for me, so I reworked kith & kin. Added backgrounds.

    A few more backgrounds and then on to the magic section.

    Updates on the github site

    #farrago #ttrpg #junejam2

  2. Only three days left and I may not make it, but I might be close? (I hope)

    Making the character sheet has clarified character creation for me, so I reworked kith & kin. Added backgrounds.

    A few more backgrounds and then on to the magic section.

    Updates on the github site

    #farrago #ttrpg #junejam2

  3. Only three days left and I may not make it, but I might be close? (I hope)

    Making the character sheet has clarified character creation for me, so I reworked kith & kin. Added backgrounds.

    A few more backgrounds and then on to the magic section.

    Updates on the github site

    #farrago #ttrpg #junejam2

  4. I have four days to finish Farrago, my mishmash of various older games. The verbiage is modern, but I feel like this is something that I would've written in the 80s.

    Updates tomorrow.

    #Farrago #JuneJam2 #ttrpg

  5. I have four days to finish Farrago, my mishmash of various older games. The verbiage is modern, but I feel like this is something that I would've written in the 80s.

    Updates tomorrow.

    #Farrago #JuneJam2 #ttrpg

  6. I have four days to finish Farrago, my mishmash of various older games. The verbiage is modern, but I feel like this is something that I would've written in the 80s.

    Updates tomorrow.

    #Farrago #JuneJam2 #ttrpg

  7. More styles for Farrago. Five levels of headings, body text, and table formatting.

    The coin conversion table is inspired by OSE, but with different rates - 50 sp to 1 gp as gold is rare.

    The bp is a coin that is comprised of a five metal alloy named Bomede. The five metals are: gold, silver, copper, tin, and iron.

    Bomede is the Anglicized form of a conlang word that means "five metals".

    #farrago #ttrpg #JuneJam2

  8. So this is the non-goofy cover of Farrago.

    The art was created by Mariana Ruiz Villarreal - she released it to the Public Domain in 2016.

    #Farrago #TTRPG

  9. More updates to Farrago for June Jam 2.

    Outlined Skills, Areas of Expertise, and Professions. (Almost called Thieves by a 17th century word, picaroon.)

    github.com/sycarion/farrago

    #Farrago #TTRPG #JuneJam2

  10. I did some work last night and on my lunch break on the github site for Farrago.

    I also asked the organizer of the OSR Jam is Farrago counted. I'll make it either way, but it will be the first thing I'll release to itch.io

    It will be free

    github.com/sycarion/farrago/

    #Farrago #TTRPG

  11. I mean, I used to bolt-on Top Secret SI, Battletech, and Centurtion Legion into my D&D, so why not?

    #Farrago #TTRPG #OSRJam

  12. I mean, I used to bolt-on Top Secret SI, Battletech, and Centurtion Legion into my D&D, so why not?

    #Farrago #TTRPG #OSRJam

  13. I mean, I used to bolt-on Top Secret SI, Battletech, and Centurtion Legion into my D&D, so why not?

    #Farrago #TTRPG #OSRJam

  14. I mean, I used to bolt-on Top Secret SI, Battletech, and Centurtion Legion into my D&D, so why not?

    #Farrago #TTRPG #OSRJam

  15. The scope of the jam is basically anything that could've existed between 1974 and 1987. (You could argue 1982 because Dragons of Despair was released that year, but I am going with the release of the DL sourcebook. I do not agree with the jam that DL somehow ruined D&D. I loved my Minotaur Cleric.)

    Farrago is based on someone trying to mix AD&D with various d100 games that were around in the 80s. Yes, this is something I would have done.

    #Farrago #TTRPG #OSRJam

  16. The scope of the jam is basically anything that could've existed between 1974 and 1987. (You could argue 1982 because Dragons of Despair was released that year, but I am going with the release of the DL sourcebook. I do not agree with the jam that DL somehow ruined D&D. I loved my Minotaur Cleric.)

    Farrago is based on someone trying to mix AD&D with various d100 games that were around in the 80s. Yes, this is something I would have done.

    #Farrago #TTRPG #OSRJam

  17. The scope of the jam is basically anything that could've existed between 1974 and 1987. (You could argue 1982 because Dragons of Despair was released that year, but I am going with the release of the DL sourcebook. I do not agree with the jam that DL somehow ruined D&D. I loved my Minotaur Cleric.)

    Farrago is based on someone trying to mix AD&D with various d100 games that were around in the 80s. Yes, this is something I would have done.

    #Farrago #TTRPG #OSRJam

  18. The scope of the jam is basically anything that could've existed between 1974 and 1987. (You could argue 1982 because Dragons of Despair was released that year, but I am going with the release of the DL sourcebook. I do not agree with the jam that DL somehow ruined D&D. I loved my Minotaur Cleric.)

    Farrago is based on someone trying to mix AD&D with various d100 games that were around in the 80s. Yes, this is something I would have done.

    #Farrago #TTRPG #OSRJam

  19. There is also a Magic update that features four types of magic. Yes, based on the theory of magic in this game, Muscle Wizards are a thing. (Yes, this is very silly.)

    #Farrago #TTRPG #OSRJam

  20. There is also a Magic update that features four types of magic. Yes, based on the theory of magic in this game, Muscle Wizards are a thing. (Yes, this is very silly.)

    #Farrago #TTRPG #OSRJam

  21. There is also a Magic update that features four types of magic. Yes, based on the theory of magic in this game, Muscle Wizards are a thing. (Yes, this is very silly.)

    #Farrago #TTRPG #OSRJam

  22. There is also a Magic update that features four types of magic. Yes, based on the theory of magic in this game, Muscle Wizards are a thing. (Yes, this is very silly.)

    #Farrago #TTRPG #OSRJam

  23. Although extremely unlikely, it is technically possible for a character to talk a lock into simply opening up.

    #Farrago #TTRPG #OSRJam

  24. Although extremely unlikely, it is technically possible for a character to talk a lock into simply opening up.

    #Farrago #TTRPG #OSRJam

  25. Although extremely unlikely, it is technically possible for a character to talk a lock into simply opening up.

    #Farrago #TTRPG #OSRJam

  26. Although extremely unlikely, it is technically possible for a character to talk a lock into simply opening up.

    #Farrago #TTRPG #OSRJam

  27. In game play, Zoran's character sheet will already show the lockpicking skill as 84. When attempting the pick the lock, the player will simply need to add 10 to determine the upper target number. The ajudicator may simply state the lower target number instead of stating the difficulty level of the lock.

    The players may also use any means to lower the difficulty level of the lock through others means such as magic, knowledge of locks, or brute force.

    #Farrago #TTRPG #OSRJam

  28. In game play, Zoran's character sheet will already show the lockpicking skill as 84. When attempting the pick the lock, the player will simply need to add 10 to determine the upper target number. The ajudicator may simply state the lower target number instead of stating the difficulty level of the lock.

    The players may also use any means to lower the difficulty level of the lock through others means such as magic, knowledge of locks, or brute force.

    #Farrago #TTRPG #OSRJam

  29. In game play, Zoran's character sheet will already show the lockpicking skill as 84. When attempting the pick the lock, the player will simply need to add 10 to determine the upper target number. The ajudicator may simply state the lower target number instead of stating the difficulty level of the lock.

    The players may also use any means to lower the difficulty level of the lock through others means such as magic, knowledge of locks, or brute force.

    #Farrago #TTRPG #OSRJam

  30. In game play, Zoran's character sheet will already show the lockpicking skill as 84. When attempting the pick the lock, the player will simply need to add 10 to determine the upper target number. The ajudicator may simply state the lower target number instead of stating the difficulty level of the lock.

    The players may also use any means to lower the difficulty level of the lock through others means such as magic, knowledge of locks, or brute force.

    #Farrago #TTRPG #OSRJam

  31. For example, Zoran is a character with an Agility of 16, a lockpicking skill level of 4, and a magical charm that adds 10%. When Zoran attempts to pick the lock, the upper target number is 16 (AGI) * 4 plus 10. This provides an upper target number of 94.

    The adjudicator determines that the lock has a difficulty level of 5. This makes the lower target number 50. Zoran must roll between 50 and 94 inclusive to pick the lock.

    #Farrago #TTRPG #OSRJam

  32. For example, Zoran is a character with an Agility of 16, a lockpicking skill level of 4, and a magical charm that adds 10%. When Zoran attempts to pick the lock, the upper target number is 16 (AGI) * 4 plus 10. This provides an upper target number of 94.

    The adjudicator determines that the lock has a difficulty level of 5. This makes the lower target number 50. Zoran must roll between 50 and 94 inclusive to pick the lock.

    #Farrago #TTRPG #OSRJam

  33. For example, Zoran is a character with an Agility of 16, a lockpicking skill level of 4, and a magical charm that adds 10%. When Zoran attempts to pick the lock, the upper target number is 16 (AGI) * 4 plus 10. This provides an upper target number of 94.

    The adjudicator determines that the lock has a difficulty level of 5. This makes the lower target number 50. Zoran must roll between 50 and 94 inclusive to pick the lock.

    #Farrago #TTRPG #OSRJam

  34. For example, Zoran is a character with an Agility of 16, a lockpicking skill level of 4, and a magical charm that adds 10%. When Zoran attempts to pick the lock, the upper target number is 16 (AGI) * 4 plus 10. This provides an upper target number of 94.

    The adjudicator determines that the lock has a difficulty level of 5. This makes the lower target number 50. Zoran must roll between 50 and 94 inclusive to pick the lock.

    #Farrago #TTRPG #OSRJam

  35. Farrago update - The core mechanic:

    In situations with a chance for success or failure, the player will roll d% between a lower target number and an upper target number. The upper target number is determined by the appropriate stat multiplied by a character's skill level plus modifiers based on circumstances, equipment, and/or luck. The lower target number is determined by a difficulty level set by the adjudicator multiplied by 10.

    #Farrago #TTRPG #OSRJam

  36. Farrago update - The core mechanic:

    In situations with a chance for success or failure, the player will roll d% between a lower target number and an upper target number. The upper target number is determined by the appropriate stat multiplied by a character's skill level plus modifiers based on circumstances, equipment, and/or luck. The lower target number is determined by a difficulty level set by the adjudicator multiplied by 10.

    #Farrago #TTRPG #OSRJam

  37. Farrago update - The core mechanic:

    In situations with a chance for success or failure, the player will roll d% between a lower target number and an upper target number. The upper target number is determined by the appropriate stat multiplied by a character's skill level plus modifiers based on circumstances, equipment, and/or luck. The lower target number is determined by a difficulty level set by the adjudicator multiplied by 10.

    #Farrago #TTRPG #OSRJam

  38. Farrago update - The core mechanic:

    In situations with a chance for success or failure, the player will roll d% between a lower target number and an upper target number. The upper target number is determined by the appropriate stat multiplied by a character's skill level plus modifiers based on circumstances, equipment, and/or luck. The lower target number is determined by a difficulty level set by the adjudicator multiplied by 10.

    #Farrago #TTRPG #OSRJam

  39. I am not sure what struck me specifically, but talking to @chgowiz and reading about the OSR Jam on itch made me think about the neoclone I never wrote.

    So I took an old github project I wasn't working on and repurposed it for this game jam. I plan to just write the Foundational Folio for the jam, but if I expound on it later, the outlines are there.

    github.com/sycarion/farrago

    #Farrago #GameDev

  40. I am not sure what struck me specifically, but talking to @chgowiz and reading about the OSR Jam on itch made me think about the neoclone I never wrote.

    So I took an old github project I wasn't working on and repurposed it for this game jam. I plan to just write the Foundational Folio for the jam, but if I expound on it later, the outlines are there.

    github.com/sycarion/farrago

    #Farrago #GameDev

  41. I am not sure what struck me specifically, but talking to @chgowiz and reading about the OSR Jam on itch made me think about the neoclone I never wrote.

    So I took an old github project I wasn't working on and repurposed it for this game jam. I plan to just write the Foundational Folio for the jam, but if I expound on it later, the outlines are there.

    github.com/sycarion/farrago

    #Farrago #GameDev

  42. I am not sure what struck me specifically, but talking to @chgowiz and reading about the OSR Jam on itch made me think about the neoclone I never wrote.

    So I took an old github project I wasn't working on and repurposed it for this game jam. I plan to just write the Foundational Folio for the jam, but if I expound on it later, the outlines are there.

    github.com/sycarion/farrago

    #Farrago #GameDev

  43. I am not sure what struck me specifically, but talking to @chgowiz and reading about the OSR Jam on itch made me think about the neoclone I never wrote.

    So I took an old github project I wasn't working on and repurposed it for this game jam. I plan to just write the Foundational Folio for the jam, but if I expound on it later, the outlines are there.

    github.com/sycarion/farrago

    #Farrago #GameDev

  44. As it stands, my current sound board / music needs are closer to what is offered by + than . That combination does require a bunch of complicated setup, including and — at least if I want to pipe in anything not already handled by KenkuFM.

  45. As it stands, my current sound board / music needs are closer to what is offered by #KenkuFM + #Discord than #Farrago. That combination does require a bunch of complicated setup, including #AudioHijack and #Loopback — at least if I want to pipe in anything not already handled by KenkuFM.

  46. As it stands, my current sound board / music needs are closer to what is offered by #KenkuFM + #Discord than #Farrago. That combination does require a bunch of complicated setup, including #AudioHijack and #Loopback — at least if I want to pipe in anything not already handled by KenkuFM.

  47. As it stands, my current sound board / music needs are closer to what is offered by #KenkuFM + #Discord than #Farrago. That combination does require a bunch of complicated setup, including #AudioHijack and #Loopback — at least if I want to pipe in anything not already handled by KenkuFM.

  48. As it stands, my current sound board / music needs are closer to what is offered by #KenkuFM + #Discord than #Farrago. That combination does require a bunch of complicated setup, including #AudioHijack and #Loopback — at least if I want to pipe in anything not already handled by KenkuFM.

  49. I missed the announcement of the new 2 from . The changes hit some features I do appreciate — but I would have been 100% onboard with this upgrade if it had direct support for tracks and an iPad client (or iPad version).

    From: @RogueAmoeba
    mastodon.social/@RogueAmoeba/1

  50. I missed the announcement of the new #Farrago 2 from #RogueAmoeba. The changes hit some features I do appreciate — but I would have been 100% onboard with this upgrade if it had direct support for #AppleMusic tracks and an iPad client (or iPad version).

    From: @RogueAmoeba
    mastodon.social/@RogueAmoeba/1