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#onmightythews — Public Fediverse posts

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  1. Vendredi soir dernier : #JdR à la
    @biblouisemichel ; #OnMightyThews auquel je n'avais pas joué depuis longtemps !

    Sacrée ambiance ! Et beaucoup d'improvisation, avec un magicien nommé "Ben" et un aventurier crédule pensant être l'Élu ...😂

    Poke @a_pions @MGaII @ligue_ludique

  2. @AminiAllight I mean exactly what I said when I opened: Everything is a mystery when you don't know the answer.

    Do you want to keep things mysterious on the tabletop when NPCs are around? Then don't know the answer to the questions they pose. Yes, as the GM, if you want to be surprised, you have to actually be surprised, and for that to happen, you have to not have knowledge.

    In games like #Ironsworn, the fortune at the front mechanic preloads the outstanding question of the interaction. That is, will this interaction have a positive, negative, or mixed outcome?

    You decide to engage with the fiction, then activate the randomizer to determine the quality of the result, and only after you do that do you actually answer the question. The answer is interpretive rather than proscriptive.

    Or consider a game like #InSpectres (drivethrurpg.com/en/product/17), which allows the player whose character has rolled a positive result on a skill test to simply narrate what it is that they find in the course of a mystery.

    Or #OnMightyThews (tvtropes.org/pmwiki/pmwiki.php), which uses a very similar resolution concept.

    (cont)

    #TTRPG

  3. @AminiAllight I mean exactly what I said when I opened: Everything is a mystery when you don't know the answer.

    Do you want to keep things mysterious on the tabletop when NPCs are around? Then don't know the answer to the questions they pose. Yes, as the GM, if you want to be surprised, you have to actually be surprised, and for that to happen, you have to not have knowledge.

    In games like #Ironsworn, the fortune at the front mechanic preloads the outstanding question of the interaction. That is, will this interaction have a positive, negative, or mixed outcome?

    You decide to engage with the fiction, then activate the randomizer to determine the quality of the result, and only after you do that do you actually answer the question. The answer is interpretive rather than proscriptive.

    Or consider a game like #InSpectres (drivethrurpg.com/en/product/17), which allows the player whose character has rolled a positive result on a skill test to simply narrate what it is that they find in the course of a mystery.

    Or #OnMightyThews (tvtropes.org/pmwiki/pmwiki.php), which uses a very similar resolution concept.

    (cont)

    #TTRPG

  4. @AminiAllight I mean exactly what I said when I opened: Everything is a mystery when you don't know the answer.

    Do you want to keep things mysterious on the tabletop when NPCs are around? Then don't know the answer to the questions they pose. Yes, as the GM, if you want to be surprised, you have to actually be surprised, and for that to happen, you have to not have knowledge.

    In games like #Ironsworn, the fortune at the front mechanic preloads the outstanding question of the interaction. That is, will this interaction have a positive, negative, or mixed outcome?

    You decide to engage with the fiction, then activate the randomizer to determine the quality of the result, and only after you do that do you actually answer the question. The answer is interpretive rather than proscriptive.

    Or consider a game like #InSpectres (drivethrurpg.com/en/product/17), which allows the player whose character has rolled a positive result on a skill test to simply narrate what it is that they find in the course of a mystery.

    Or #OnMightyThews (tvtropes.org/pmwiki/pmwiki.php), which uses a very similar resolution concept.

    (cont)

    #TTRPG

  5. @AminiAllight I mean exactly what I said when I opened: Everything is a mystery when you don't know the answer.

    Do you want to keep things mysterious on the tabletop when NPCs are around? Then don't know the answer to the questions they pose. Yes, as the GM, if you want to be surprised, you have to actually be surprised, and for that to happen, you have to not have knowledge.

    In games like #Ironsworn, the fortune at the front mechanic preloads the outstanding question of the interaction. That is, will this interaction have a positive, negative, or mixed outcome?

    You decide to engage with the fiction, then activate the randomizer to determine the quality of the result, and only after you do that do you actually answer the question. The answer is interpretive rather than proscriptive.

    Or consider a game like #InSpectres (drivethrurpg.com/en/product/17), which allows the player whose character has rolled a positive result on a skill test to simply narrate what it is that they find in the course of a mystery.

    Or #OnMightyThews (tvtropes.org/pmwiki/pmwiki.php), which uses a very similar resolution concept.

    (cont)

    #TTRPG

  6. @AminiAllight I mean exactly what I said when I opened: Everything is a mystery when you don't know the answer.

    Do you want to keep things mysterious on the tabletop when NPCs are around? Then don't know the answer to the questions they pose. Yes, as the GM, if you want to be surprised, you have to actually be surprised, and for that to happen, you have to not have knowledge.

    In games like #Ironsworn, the fortune at the front mechanic preloads the outstanding question of the interaction. That is, will this interaction have a positive, negative, or mixed outcome?

    You decide to engage with the fiction, then activate the randomizer to determine the quality of the result, and only after you do that do you actually answer the question. The answer is interpretive rather than proscriptive.

    Or consider a game like #InSpectres (drivethrurpg.com/en/product/17), which allows the player whose character has rolled a positive result on a skill test to simply narrate what it is that they find in the course of a mystery.

    Or #OnMightyThews (tvtropes.org/pmwiki/pmwiki.php), which uses a very similar resolution concept.

    (cont)

    #TTRPG

  7. @mrundkvist InSpectres had a fascinating and truly innovative mechanism for inducing surprise and the unexpected which when coupled with the "reality television" temporally nonlinear character commentary really put something special together. It's a shame that nobody else had taken that set up and run with it other than Ben Robbins in #InSpace (lamemage.com/releases/1110-ins) as a sort of side experiment.

    Though if you wanted to see something like that in fantasy applied to world creation, where characters actually get to specify aspects of the world as they go through the simple expedient of making successful skill roles, you might want to check out On Mighty Thews (onmightythews.com/).

    #TTRPG #OnMightyThews

  8. @mrundkvist InSpectres had a fascinating and truly innovative mechanism for inducing surprise and the unexpected which when coupled with the "reality television" temporally nonlinear character commentary really put something special together. It's a shame that nobody else had taken that set up and run with it other than Ben Robbins in #InSpace (lamemage.com/releases/1110-ins) as a sort of side experiment.

    Though if you wanted to see something like that in fantasy applied to world creation, where characters actually get to specify aspects of the world as they go through the simple expedient of making successful skill roles, you might want to check out On Mighty Thews (onmightythews.com/).

    #TTRPG #OnMightyThews

  9. @mrundkvist InSpectres had a fascinating and truly innovative mechanism for inducing surprise and the unexpected which when coupled with the "reality television" temporally nonlinear character commentary really put something special together. It's a shame that nobody else had taken that set up and run with it other than Ben Robbins in #InSpace (lamemage.com/releases/1110-ins) as a sort of side experiment.

    Though if you wanted to see something like that in fantasy applied to world creation, where characters actually get to specify aspects of the world as they go through the simple expedient of making successful skill roles, you might want to check out On Mighty Thews (onmightythews.com/).

    #TTRPG #OnMightyThews

  10. @mrundkvist InSpectres had a fascinating and truly innovative mechanism for inducing surprise and the unexpected which when coupled with the "reality television" temporally nonlinear character commentary really put something special together. It's a shame that nobody else had taken that set up and run with it other than Ben Robbins in #InSpace (lamemage.com/releases/1110-ins) as a sort of side experiment.

    Though if you wanted to see something like that in fantasy applied to world creation, where characters actually get to specify aspects of the world as they go through the simple expedient of making successful skill roles, you might want to check out On Mighty Thews (onmightythews.com/).

    #TTRPG #OnMightyThews

  11. @mrundkvist InSpectres had a fascinating and truly innovative mechanism for inducing surprise and the unexpected which when coupled with the "reality television" temporally nonlinear character commentary really put something special together. It's a shame that nobody else had taken that set up and run with it other than Ben Robbins in #InSpace (lamemage.com/releases/1110-ins) as a sort of side experiment.

    Though if you wanted to see something like that in fantasy applied to world creation, where characters actually get to specify aspects of the world as they go through the simple expedient of making successful skill roles, you might want to check out On Mighty Thews (onmightythews.com/).

    #TTRPG #OnMightyThews

  12. @malin That definitely won't terrify me. I'm just going to keep throwing back every question you ask on you but demand that you keep consistency.

    I've played On Mighty Thews. You can't scare me.

    onmightythews.com

    #TTRPG #OnMightyThews

  13. @malin That definitely won't terrify me. I'm just going to keep throwing back every question you ask on you but demand that you keep consistency.

    I've played On Mighty Thews. You can't scare me.

    onmightythews.com

    #TTRPG #OnMightyThews

  14. @malin That definitely won't terrify me. I'm just going to keep throwing back every question you ask on you but demand that you keep consistency.

    I've played On Mighty Thews. You can't scare me.

    onmightythews.com

    #TTRPG #OnMightyThews

  15. @malin That definitely won't terrify me. I'm just going to keep throwing back every question you ask on you but demand that you keep consistency.

    I've played On Mighty Thews. You can't scare me.

    onmightythews.com

    #TTRPG #OnMightyThews

  16. @malin That definitely won't terrify me. I'm just going to keep throwing back every question you ask on you but demand that you keep consistency.

    I've played On Mighty Thews. You can't scare me.

    onmightythews.com

    #TTRPG #OnMightyThews

  17. @Ricciotto Io ti consiglio “Dungeon World” oppure “On Mighty Thews”, entrambi editi in italiano, ma non disponibili gratuitamente.

    Se, invece, cerchi qualcosa di OSR e gratis, ti consiglierei di andare su “Cairn” o su “Vaults of Vaarn”.

    #DungeonWorld #OnMightyThews #Cairn #VaultsofVaarn #gdr #giochidiruolo #osr #osrita #osrpizza

  18. @Ricciotto Io ti consiglio “Dungeon World” oppure “On Mighty Thews”, entrambi editi in italiano, ma non disponibili gratuitamente.

    Se, invece, cerchi qualcosa di OSR e gratis, ti consiglierei di andare su “Cairn” o su “Vaults of Vaarn”.

    #DungeonWorld #OnMightyThews #Cairn #VaultsofVaarn #gdr #giochidiruolo #osr #osrita #osrpizza

  19. @Ricciotto Io ti consiglio “Dungeon World” oppure “On Mighty Thews”, entrambi editi in italiano, ma non disponibili gratuitamente.

    Se, invece, cerchi qualcosa di OSR e gratis, ti consiglierei di andare su “Cairn” o su “Vaults of Vaarn”.

    #DungeonWorld #OnMightyThews #Cairn #VaultsofVaarn #gdr #giochidiruolo #osr #osrita #osrpizza