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#naev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #naev, aggregated by home.social.

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  1. shoutout to this youtube channel btw: youtube.com/channel/UCImZG51JG

    some very neat gameplay footage of new stuff and old stuff both

    #naev

  2. ship capturing is to be reworked as per codeberg.org/naev/naev/issues/
    you will have to physically tow disabled ships to a spaceport, then talk to an NPC to repair them

    as per codeberg.org/naev/naev/issues/ weapons now have explicitly specified knockback and recoil stats! that opens up some opportunities for fun knocking around enemies without the need for scripting.

    codeberg.org/naev/naev/issues/ - this hasnt quite landed yet, but the weapon code is to be more flexible (to allow for e.g. guided bolts)

    #naev

  3. while i am here, let's catch y'all up

    as part of 0.14's Trader Society fleshing-outs, the mercenary life is getting some more depth!

    codeberg.org/naev/naev/issues/ - Pirates randomly raid systems, you get to be paid per ship eliminated

    codeberg.org/naev/naev/issues/ - Several predefined special bounties have already been added, packing special challenges :3

    cant find an issue for it, but Astra Vigilis (merc) recruitment has been changed from a simple license to an introductory mission.

    #naev #gamedev

  4. ahh i didn't see! i'm supposed to announce these things! there's a Naev 0.13.5 now!! bugfixes!!

    naev.org/blarg/2026-06-20_0.13

    #naev

  5. RE: mastodon.gamedev.place/@naev/1

    figured to scroll down the #naev hashtag a little, saw this

    for a little update on the Rust rewrite: the proportion of Rust in the repository is currently 7.4%

    maybe we can expect it to be completed in just a few short years from now 😛

    if you know Rust and feel up to helping Naev with the transition, the tracking issue is still being updated: codeberg.org/naev/naev/issues/ - and thanks in advance if this reaches the right folks!

    #gamedev #foss #rust

  6. After some discussion we have settled on an AI policy for Naev. TL;DR: contributions using generative AI are NOT allowed.

    codeberg.org/naev/naev#6-contr

    #noai #gamedev #opensource #naev

  7. Naev 0.13.4 is out with a further nice accumulation of bug fixes.

    Summary in blarg post:

    naev.org/blarg/2026-03-31_0.13

    #naev

  8. Also, we have 2 new trader-aligned ship models, the Alpaca (cheap earlygame yacht-courier thingy) and the Clydesdale (something of an upscaled Rhino, focusing on equal parts cargo capacity and combat capability)

    #naev #gamedev

  9. CW: Naev spoiler

    we couldn't do without a dragon superboss, heh

    (this is an addition from some weeks ago, only just now getting around to posting about it)

    #naev #gamedev

  10. Shoutout to @bobbens ' side project to port the original Escape Velocity universe to Naev: codeberg.org/bobbens/YAEV_clas

    besides being cool, it seems to be prompting many quite neat flexibility improvements to Naev's engine!

    #naev #escapevelocity #gamedev

  11. Naev 0.13.3 is out with a few bugfixes, including a crucial one regarding save upgrades from earlier major releases: naev.org/blarg/2026-01-21_0.13

    #naev

  12. Space Trader Society content ideas: codeberg.org/naev/naev/issues/

    some very cool stuff in there, some of this might end up in the next major release

    #naev

  13. After 10 years, the Naev Forum is now once again a thing! that's right, a way of engaging with the community that's neither the corporate discord nor the dysfunctional matrix!

    --> forum.naev.org <-- all aboard!!

    this is using the SMF forum software, generously hosted by Synchro of the Naev team in Canada.

    Blarg announcement: naev.org/blarg/2026-01-02_new_

    #naev #SMF #forum

  14. Oh damn. Naev 0.13.0 is out. Merry christmas everyone!

    This one packs a few new missions, and a lot of incremental improvements to the engine (notably, a migration to SDL3 and the start on the Rust rewrite) as well as the game's overall balance and feel.

    Read the announcement now now now now:
    naev.org/blarg/2025-12-25_0.13

    Downloads in all the usual places: naev.org/downloads/

    #naev #fossdev #gamedev

  15. Naev 0.13.0-beta.2 is out!

    A few issues have been fixed, but by far the most notable change in this (pre-)release is the swap to lossy assets. Naev will now use lossy AVIF and less bloated Vorbis files internally (with support for Opus audio on the way)

    Already the game's download sizes have been slashed by 60-70%!!

    naev.org/blarg/2025-11-26_0.13

    #naev #gamedev #fossdev #avif

  16. with the 0.13 release inching closer and closer, the first betas to be released in a matter of days if not hours, the team is once again on the lookout for videos/screenshots of the game in its most recent form (the nightlies) to represent Naev on app stores and the website!!

    send stuff in under this post or on the discord server

    #naev

  17. Naev 0.13 will ship with a convenient plugin manager included right there with the game :3

    naev.org/blarg/2025-11-16_adve

    It's a bit barebones, but much much better than nothing.

    #naev #gamedev #foss

  18. okay, I can now say for certain, 0.13.0 will have 4 new segments of the main story available! the new missions have been finished and fixed up in time for the betas. #naev

  19. i'd say the pace of development is holding steady as we approach the next big Sta(b)le Release ™️

    lots of bugs being fixed, some new ones being introduced, balance tweaks happening here and there

    @bobbens is also putting quite some work towards the campaign that's set to eventually lead into chapter 2 of the game - that's progress on the story front!

    #naev #gamedev

  20. there may or may not be a plugin manager in the game in time for the next release. just relayin' a heavily WIP screenshot from our discord chat 🙂

    #naev

  21. we have a shiny newly revamped downloads page now naev.org/downloads/

    #naev

  22. Naev has migrated from GitHub to Codeberg.
    We do not wish to be complicit in what Microsoft has been supporting and pushing, from the obnoxious "vibe coding" to literal genocide and elon musk's "mecha hitler" chatbot.

    Blarg post: naev.org/blarg/2025-09-30_au_r
    Migrated repo: codeberg.org/naev/naev

    (The GitHub repository will just be a mirror now.)

    #naev #foss #gamedev #github #codeberg #giveupgithub

  23. Looking at this account's lack of activity you'd think development has slowed down to a crawl, but it's mostly a matter of there not being anything major to comment on.
    The 0.13.0 release is shaping up to be rich in incremental improvements to the engine and mechanics more so than huge revamps and story progress. That's not a bad thing at all - the game will still play nicer than 0.12.x.

    There's a preliminary changelog already available for the curious: github.com/naev/naev/blob/main

    #naev #gamedev