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#moonshiners — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #moonshiners, aggregated by home.social.

  1. Dev Pile: Moonshiners Faces

    The aim for this week is to construct the digital components that are necessary for making a printable prototype of Moonshiners. The aim is to have something so that in about a week I can print-out and play with a version with other humans that let me see how the basic ideas work out.

    Content Warning: This post is going to feature Image Generator material. I made it using a free website called Dezgo, and it’s done to have example objects. I didn’t pay anyone for these images.

    […]

    press.invincible.ink/dev-pile-

    #lysenCo #moonshiners

  2. Dev Pile: Moonshiners Faces

    The aim for this week is to construct the digital components that are necessary for making a printable prototype of Moonshiners. The aim is to have something so that in about a week I can print-out and play with a version with other humans that let me see how the basic ideas work out.

    Content Warning: This post is going to feature Image Generator material. I made it using a free website called Dezgo, and it’s done to have example objects. I didn’t pay anyone for these images.

    […]

    press.invincible.ink/dev-pile-

    #lysenCo #moonshiners

  3. Dev Pile: Contemplating The Crush Depth

    Something I’m trying to do with the ongoing diarising of game development is to consider games in terms not just of a narrative thread of X to Y to Z, but rather in terms of the pieces that go in. I want to open the box of the game and pull out everything that’s in there, but also crucially, pull out what’s not in there.

    ‘That sounds like nonsense,’ yes but don’t worry, we’ll get there.

    […]

    press.invincible.ink/dev-pile-

    #lysenCo #moonshiners

  4. Dev Pile: Contemplating The Crush Depth

    Something I’m trying to do with the ongoing diarising of game development is to consider games in terms not just of a narrative thread of X to Y to Z, but rather in terms of the pieces that go in. I want to open the box of the game and pull out everything that’s in there, but also crucially, pull out what’s not in there.

    ‘That sounds like nonsense,’ yes but don’t worry, we’ll get there.

    […]

    press.invincible.ink/dev-pile-

    #lysenCo #moonshiners

  5. Dev Pile: How Did I Make Lysen Co?, Part 5

    This is the last piece of reflective writing on making Lysen Co. This is the plain text writing that will be formalised into academic language and given proper citations to become a case study in my PhD.

    […]

    press.invincible.ink/dev-pile- #DevPile2025 #LysenCo #Moonshiners
  6. Dev Pile: How Did I Make Lysen Co?, Part 5

    This is the last piece of reflective writing on making Lysen Co. This is the plain text writing that will be formalised into academic language and given proper citations to become a case study in my PhD.

    […]

    press.invincible.ink/dev-pile- #DevPile2025 #LysenCo #Moonshiners
  7. Dev Pile: Reflection on the Botch

    Sorry, folks, calling something of an easy mode on this one. See, this week has featured some vet visits and an election and some general bad times for sleep so I’m taking an easy route here and going to talk about a game that’s not part of the ongoing Moonshiners and Bloodwork game designs.

    I’m gunna talk about revising The Botch for a new era.

    […]

    press.invincible.ink/dev-pile-

    #cardGames #devPile #gameMaking #lysenCo #moonshiners #theBotch

  8. Dev Pile: Reflection on the Botch

    Sorry, folks, calling something of an easy mode on this one. See, this week has featured some vet visits and an election and some general bad times for sleep so I’m taking an easy route here and going to talk about a game that’s not part of the ongoing Moonshiners and Bloodwork game designs.

    I’m gunna talk about revising The Botch for a new era.

    […]

    press.invincible.ink/dev-pile-

    #cardGames #devPile #gameMaking #lysenCo #moonshiners #theBotch

  9. Dev Pile: Blood And Bones

    Starting next week, I will be in a classroom with a bunch of students talking about ideation and experimentation. That’s going to involve some generative tools and showing them ways that they can use those tools to launch off ideas. My plan is to take them the skeleton of Moonshiners and show them the way that these tools can be used to generate the templates of card faces. Then, when I have those concept assets generated, I can show them the steps I go through to take those ideas and make them into my own.

    The aim here is to demonstrate the use of these tools as a kind of word calculator. I use Excel to do math for me, and I use it to generate random things. I use texture libraries and public domain art, I know that there is a value to having convenient things to prime the pump, to set up a template.

    Anyway, because I have Moonshiners in a skeletal form, and I want to use that class exercise to demonstrate the process on that skeleton, what I’m going to do this week is talk a bit about progress on Bloodwork.

    […]

    press.invincible.ink/dev-pile- #DevPile2025 #Moonshiners
  10. Dev Pile: Blood And Bones

    Starting next week, I will be in a classroom with a bunch of students talking about ideation and experimentation. That’s going to involve some generative tools and showing them ways that they can use those tools to launch off ideas. My plan is to take them the skeleton of Moonshiners and show them the way that these tools can be used to generate the templates of card faces. Then, when I have those concept assets generated, I can show them the steps I go through to take those ideas and make them into my own.

    The aim here is to demonstrate the use of these tools as a kind of word calculator. I use Excel to do math for me, and I use it to generate random things. I use texture libraries and public domain art, I know that there is a value to having convenient things to prime the pump, to set up a template.

    Anyway, because I have Moonshiners in a skeletal form, and I want to use that class exercise to demonstrate the process on that skeleton, what I’m going to do this week is talk a bit about progress on Bloodwork.

    […]

    press.invincible.ink/dev-pile- #DevPile2025 #Moonshiners
  11. Dev Pile: Moonshiner Prototyping Diary 2

    How big is a deck of cards?

    This question is a game design quandrary that always comes back to ‘how big do you need it to be?’

    Right now I am grappling with the material considerations of the game Moonshiners. This is what I call the ‘stuffness’ and I’ve been holding off on it until I could get my hands on a standard box from our tabletop material printing service (Launch Tabletop) for a larger game. What I got is this cool box for our game Cafe Romantica:

    […]

    press.invincible.ink/dev-pile- #DevPile2025 #LysenCo #Moonshiners
  12. Dev Pile: Moonshiner Prototyping Diary 2

    How big is a deck of cards?

    This question is a game design quandrary that always comes back to ‘how big do you need it to be?’

    Right now I am grappling with the material considerations of the game Moonshiners. This is what I call the ‘stuffness’ and I’ve been holding off on it until I could get my hands on a standard box from our tabletop material printing service (Launch Tabletop) for a larger game. What I got is this cool box for our game Cafe Romantica:

    […]

    press.invincible.ink/dev-pile- #DevPile2025 #LysenCo #Moonshiners
  13. Dev Pile: Moonshiner Prototyping Diary 1

    What follows here is a detailed accounting of my notes on the construction of the first prototype of Moonshiners, which I worked on through December. These notes are necessarily a little scattered – there will be points I reference a (number) and the only way to find the number I’m talking about is ctrl-f. This may be something I could use anchors for, ask Fox about that.

    […]

    press.invincible.ink/moonshine #DevPile2025 #Moonshiners
  14. Dev Pile: Moonshiner Prototyping Diary 1

    What follows here is a detailed accounting of my notes on the construction of the first prototype of Moonshiners, which I worked on through December. These notes are necessarily a little scattered – there will be points I reference a (number) and the only way to find the number I’m talking about is ctrl-f. This may be something I could use anchors for, ask Fox about that.

    […]

    press.invincible.ink/moonshine #DevPile2025 #Moonshiners