#metasound — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #metasound, aggregated by home.social.
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Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine
https://www.youtube.com/watch?v=brb0IMXLTVw
#gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound
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Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine
https://www.youtube.com/watch?v=brb0IMXLTVw
#gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound
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Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine
https://www.youtube.com/watch?v=brb0IMXLTVw
#gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound
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Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine
https://www.youtube.com/watch?v=brb0IMXLTVw
#gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound
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Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine
https://www.youtube.com/watch?v=brb0IMXLTVw
#gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound
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Unreal Engine MetaSound, a small example of combining two Noise waves, or two sounds, and using filters: Ladder Filter and One-Pole High Pass Filter
https://www.youtube.com/watch?v=5hgg1XWT5eI
#gamedev #UnrealEngine #UE5 #indiedev #sounds #metasound #sounddesign #education #programming
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Unreal Engine MetaSound, a small example of combining two Noise waves, or two sounds, and using filters: Ladder Filter and One-Pole High Pass Filter
https://www.youtube.com/watch?v=5hgg1XWT5eI
#gamedev #UnrealEngine #UE5 #indiedev #sounds #metasound #sounddesign #education #programming
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Unreal Engine MetaSound, a small example of combining two Noise waves, or two sounds, and using filters: Ladder Filter and One-Pole High Pass Filter
https://www.youtube.com/watch?v=5hgg1XWT5eI
#gamedev #UnrealEngine #UE5 #indiedev #sounds #metasound #sounddesign #education #programming
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Unreal Engine MetaSound, a small example of combining two Noise waves, or two sounds, and using filters: Ladder Filter and One-Pole High Pass Filter
https://www.youtube.com/watch?v=5hgg1XWT5eI
#gamedev #UnrealEngine #UE5 #indiedev #sounds #metasound #sounddesign #education #programming
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Unreal Engine MetaSound, a small example of combining two Noise waves, or two sounds, and using filters: Ladder Filter and One-Pole High Pass Filter
https://www.youtube.com/watch?v=5hgg1XWT5eI
#gamedev #UnrealEngine #UE5 #indiedev #sounds #metasound #sounddesign #education #programming
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Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer
https://www.youtube.com/watch?v=iCMmwKpEiiw
#gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound
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Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer
https://www.youtube.com/watch?v=iCMmwKpEiiw
#gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound
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Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer
https://www.youtube.com/watch?v=iCMmwKpEiiw
#gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound
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Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer
https://www.youtube.com/watch?v=iCMmwKpEiiw
#gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound
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Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer
https://www.youtube.com/watch?v=iCMmwKpEiiw
#gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound
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I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT
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I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT
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I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT
-
I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT
-
I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT
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Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!
#gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5
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Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!
#gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5
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Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!
#gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5
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Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!
#gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5
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Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!
#gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5
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Hey random, play me a tune! Unreal Engine and MetaSound is incredible and simple
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Hey random, play me a tune! Unreal Engine and MetaSound is incredible and simple
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Hey random, play me a tune! Unreal Engine and MetaSound is incredible and simple
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Hey random, play me a tune! Unreal Engine and MetaSound is incredible and simple
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Hey random, play me a tune! Unreal Engine and MetaSound is incredible and simple
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Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:
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Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:
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Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:
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Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:
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Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:
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New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.
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New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.
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New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.
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New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.
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New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.
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I put together a new #SFX #demo #reel recently. Any thoughts...?
https://youtu.be/CZz2RNsx4lY?si=lm7dEDzFTNWwNnHc
#gameaudio #sounddesign #soundfx #unrealengine #ue5 #metasound #interactive
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I put together a new #SFX #demo #reel recently. Any thoughts...?
https://youtu.be/CZz2RNsx4lY?si=lm7dEDzFTNWwNnHc
#gameaudio #sounddesign #soundfx #unrealengine #ue5 #metasound #interactive
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I put together a new #SFX #demo #reel recently. Any thoughts...?
https://youtu.be/CZz2RNsx4lY?si=lm7dEDzFTNWwNnHc
#gameaudio #sounddesign #soundfx #unrealengine #ue5 #metasound #interactive
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Prototype for Fully Native Audio Implementation in Unreal Engine 5 [Music + SFX]
https://www.youtube.com/watch?v=7aPPjWuj0nI
Implementation in Unreal Engine using #MetaSound, Sound Classes, Quartz Clock and the Audio Modulation plugin, while trigger volumes, concurrency settings and attenuation settings help situate the sounds. All #SFX and #InteractiveMusic implemented without any #middleware .
#unrealengine #ue5 #gamedev #gameaudio #music #procedural #metasounds
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Prototype for Fully Native Audio Implementation in Unreal Engine 5 [Music + SFX]
https://www.youtube.com/watch?v=7aPPjWuj0nI
Implementation in Unreal Engine using #MetaSound, Sound Classes, Quartz Clock and the Audio Modulation plugin, while trigger volumes, concurrency settings and attenuation settings help situate the sounds. All #SFX and #InteractiveMusic implemented without any #middleware .
#unrealengine #ue5 #gamedev #gameaudio #music #procedural #metasounds
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Prototype for Fully Native Audio Implementation in Unreal Engine 5 [Music + SFX]
https://www.youtube.com/watch?v=7aPPjWuj0nI
Implementation in Unreal Engine using #MetaSound, Sound Classes, Quartz Clock and the Audio Modulation plugin, while trigger volumes, concurrency settings and attenuation settings help situate the sounds. All #SFX and #InteractiveMusic implemented without any #middleware .
#unrealengine #ue5 #gamedev #gameaudio #music #procedural #metasounds
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Hello! I took the time to make a proper video to show the features of Vox | [vɑks], my weird experimental voice synthesizer:
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Hello! I took the time to make a proper video to show the features of Vox | [vɑks], my weird experimental voice synthesizer:
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Hello! I took the time to make a proper video to show the features of Vox | [vɑks], my weird experimental voice synthesizer:
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Messing with some more #proceduralaudio and #generativemusic patches using #metasound in #unrealengine tonight.
This patch is made with just 2x saw oscillators.
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Messing with some more #proceduralaudio and #generativemusic patches using #metasound in #unrealengine tonight.
This patch is made with just 2x saw oscillators.
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Messing with some more #proceduralaudio and #generativemusic patches using #metasound in #unrealengine tonight.
This patch is made with just 2x saw oscillators.
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Testing some #RNBO code from #Cycling74 's #Max as custom #metasound nodes today - using the C++ code export from #RNBO
Really pushing to find more of those "wow" moments while #composing #generativemusic & #proceduralaudio in @unrealengine. It would be so great to make use of all the past work done in Max / #MaxforLive.
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Testing some #RNBO code from #Cycling74 's #Max as custom #metasound nodes today - using the C++ code export from #RNBO
Really pushing to find more of those "wow" moments while #composing #generativemusic & #proceduralaudio in @unrealengine. It would be so great to make use of all the past work done in Max / #MaxforLive.