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#metasound — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #metasound, aggregated by home.social.

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  1. Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine

    youtube.com/watch?v=brb0IMXLTVw

    #gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound

  2. Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine

    youtube.com/watch?v=brb0IMXLTVw

    #gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound

  3. Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine

    youtube.com/watch?v=brb0IMXLTVw

    #gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound

  4. Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine

    youtube.com/watch?v=brb0IMXLTVw

    #gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound

  5. Synthetic Sci-Fi rhythm beep-beep. It's been a while since I experimented and rec new videos about Unreal Engine MetaSound. Square wave signal in all LFO gives an understanding of how this affects the overall wave for Sine

    youtube.com/watch?v=brb0IMXLTVw

    #gamedev #sounds #UnrealEngine #sounddesign #UE5 #indiedev #metasound

  6. Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer

    youtube.com/watch?v=iCMmwKpEiiw

    #gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound

  7. Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer

    youtube.com/watch?v=iCMmwKpEiiw

    #gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound

  8. Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer

    youtube.com/watch?v=iCMmwKpEiiw

    #gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound

  9. Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer

    youtube.com/watch?v=iCMmwKpEiiw

    #gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound

  10. Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer

    youtube.com/watch?v=iCMmwKpEiiw

    #gamedev #sound #indiedev #audio #sounddesign #UnrealEngine #UE5 #MetaSound

  11. I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT

    #UnrealEngine #sounddesign #metasound #gamedev #indiedev

  12. I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT

    #UnrealEngine #sounddesign #metasound #gamedev #indiedev

  13. I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT

    #UnrealEngine #sounddesign #metasound #gamedev #indiedev

  14. I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT

    #UnrealEngine #sounddesign #metasound #gamedev #indiedev

  15. I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT

    #UnrealEngine #sounddesign #metasound #gamedev #indiedev

  16. Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!

    #gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5

  17. Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!

    #gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5

  18. Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!

    #gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5

  19. Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!

    #gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5

  20. Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!

    #gamedev #UnrealEngine #UE5 #metasound #indiedev #sounddesign #UnrealEngine5

  21. Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:

  22. Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:

  23. Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:

  24. Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:

  25. Adding SoundMorph's free #metasound pack to our #UE5 course, it's a great learning resource for #proceduralaudio & #synthesis for #gameaudio😀 Quick 5min🎬 overview of some of the patches:

  26. New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.

  27. New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.

  28. New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.

  29. New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.

  30. New reactive procedural audio-visual #metasound/#shader example projects for #UE5 students.

  31. Prototype for Fully Native Audio Implementation in Unreal Engine 5 [Music + SFX]

    youtube.com/watch?v=7aPPjWuj0n

    Implementation in Unreal Engine using #MetaSound, Sound Classes, Quartz Clock and the Audio Modulation plugin, while trigger volumes, concurrency settings and attenuation settings help situate the sounds. All #SFX and #InteractiveMusic implemented without any #middleware .

    #unrealengine #ue5 #gamedev #gameaudio #music #procedural #metasounds

  32. Prototype for Fully Native Audio Implementation in Unreal Engine 5 [Music + SFX]

    youtube.com/watch?v=7aPPjWuj0n

    Implementation in Unreal Engine using #MetaSound, Sound Classes, Quartz Clock and the Audio Modulation plugin, while trigger volumes, concurrency settings and attenuation settings help situate the sounds. All #SFX and #InteractiveMusic implemented without any #middleware .

    #unrealengine #ue5 #gamedev #gameaudio #music #procedural #metasounds

  33. Prototype for Fully Native Audio Implementation in Unreal Engine 5 [Music + SFX]

    youtube.com/watch?v=7aPPjWuj0n

    Implementation in Unreal Engine using #MetaSound, Sound Classes, Quartz Clock and the Audio Modulation plugin, while trigger volumes, concurrency settings and attenuation settings help situate the sounds. All #SFX and #InteractiveMusic implemented without any #middleware .

    #unrealengine #ue5 #gamedev #gameaudio #music #procedural #metasounds

  34. Hello! I took the time to make a proper video to show the features of Vox | [vɑks], my weird experimental voice synthesizer:

    youtu.be/km_MQQhq1I4

    #gamedev #gameaudio #unrealengine #metasound #indiedev

  35. Hello! I took the time to make a proper video to show the features of Vox | [vɑks], my weird experimental voice synthesizer:

    youtu.be/km_MQQhq1I4

    #gamedev #gameaudio #unrealengine #metasound #indiedev

  36. Hello! I took the time to make a proper video to show the features of Vox | [vɑks], my weird experimental voice synthesizer:

    youtu.be/km_MQQhq1I4

    #gamedev #gameaudio #unrealengine #metasound #indiedev

  37. Testing some #RNBO code from #Cycling74 's #Max as custom #metasound nodes today - using the C++ code export from #RNBO

    Really pushing to find more of those "wow" moments while #composing #generativemusic & #proceduralaudio in @unrealengine. It would be so great to make use of all the past work done in Max / #MaxforLive.

    Super exciting times to be a #music and #audio geek 😂

    #gamedev #gameaudio #unrealengine

  38. Testing some #RNBO code from #Cycling74 's #Max as custom #metasound nodes today - using the C++ code export from #RNBO

    Really pushing to find more of those "wow" moments while #composing #generativemusic & #proceduralaudio in @unrealengine. It would be so great to make use of all the past work done in Max / #MaxforLive.

    Super exciting times to be a #music and #audio geek 😂

    #gamedev #gameaudio #unrealengine