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#levelediting — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #levelediting, aggregated by home.social.

  1. A new version of Edddy was released today. It introduces a Symmetrize operation that will save mappers a lot of time making things like fair CTF levels. Also, the Attributes tool now shows the current values of local attributes upon hovering, which makes this information much more easily accessible. Furthermore, the current coordinates of the 3D cursor are now displayed in the status bar, and tooltips have their action's keyboard shortcuts appended.
    luckeyproductions.itch.io/eddd

    #foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy

  2. An asset importer is now included with Edddy, which it uses to automatically import 3DS, DAE, FBX, OBJ, PLY, STL and X3D models, allowing them to be used as easily as the MDL files native to the Dry/Urho3D engine. Upon saving EBS block sets, the original filename is written for referencing the model. luckeyproductions.itch.io/eddd

    #foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy

  3. The latest version of Edddy (thee block-based map editor used for several LKP games) comes with a new box select tool, greatly improving the editing workflow. Copy and paste remains to be implemented, but the selection can already be deleted and limits the effect of drawing operations.
    luckeyproductions.itch.io/eddd

    #foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy