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#kodelife — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #kodelife, aggregated by home.social.

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  1. #KodeLife #realtime #GPU #shader editor update!

    We've got a collection of fixes and some added quality of life for you. Working on a bunch of smaller new features coming soon...

    Shader by Paul Karlik 'Transparent Twist' included in the app on all platforms!

    Happy Koding!

    hexler.net/kodelife

  2. #KodeLife #realtime #GPU #shader editor update out now!

    We've got some new settings for controlling audio reactivity, improved the interface on mobile platforms and fixed a bunch of problems, as per usual.

    Shader scene from the 'Galvanize' demo by Alcatraz, included in the demo projects.

    Happy Koding!

  3. #KodeLife #realtime #GPU #shader editor update out today!

    A collection of fixes and maintenance. A little something for everyone, including our good old friend the #SteamDeck. Let us know how it is working for you!

    Happy Koding!

    hexler.net/kodelife

  4. #kodelife is my favorite shader env but what I am mostly missing is a way to create a "common file" that is included automatically into all passes. Perhaps it's possible but I dont know how?

  5. I did a shader presentation at Swetugg using @hexler #kodelife and deployed in shadertoy:

    shadertoy.com/view/t33fRM

  6. #kodelife Hi. I am trying to define a compute shader in kodelife. What I want to do is defining a buffer in the compute shader and then consume it in a vertex shader. I don't get it to work. Do you have an example? In the doc it says kodelife supports basic compute shaders so perhaps this scenario not covere?

  7. #KodeLife #realtime #GPU #shader editor update out today!

    We've done more work on getting our stock projects to play nice with more of those lovely #OpenGL ES 3 drivers, added some first-class menu and keyboard shortcut support for modern #iOS systems, plus of course the usual fix-ups...

    Happy Koding!

    hexler.net/kodelife

  8. #KodeLife #realtime #GPU #shader editor quick fix update out now!

    We've found a handful of problems on #iOS 26 and voilà, here's the fixes! If you're on Apple's latest mobile OS, be sure to grab it while it's hot!

    Happy Koding!

    hexler.net/kodelife

  9. #KodeLife #realtime #GPU #shader editor 🎃 update!

    We've added the ability to change the order of passes in a project, plus fixed a bunch of issues from our backlog: Better compatibility of our default shaders, Bluetooth issues on macOS, and problems with using external editors on desktops...

    Happy Koding!

    hexler.net/kodelife

  10. #KodeLife real-time #GPU #shader editor update!

    We've added a dialog for managing Bluetooth MIDI controllers (where supported) and the usual fixes and maintenance! Video of some of the included demo projects running on our dear Steam Deck!

    Happy Koding!

    hexler.net/kodelife

  11. More twigling (364 chars): twigl.app/?ol=true&ss=-OPt2pag

    For those that are interested, it's the kali fractal.

    (Image from #kodelife )

  12. #KodeLife #realtime #GPU #shader #editor update out now!

    We've added options to choose texture format (master and per render pass) and solved a bunch of bugs and possible crashes!

    Pictured shader: 'Zebra' by Keijiro Takahashi, included in the app on all platforms and for all supported shading languages!

    Happy Koding!

    hexler.net/kodelife

  13. A 3D anaglyph version of my previous toot. You'll need to wear some red cyan anaglyph glasses to see the 3D effect. 😎

    #shader #shaders #glsl #Processing #creativecoding #anaglyh #animation #3d #digitalart #art #MastoArt #KodeLife