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#kandria — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #kandria, aggregated by home.social.

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  1. @gynura To my taste (formed by FF and Suikoden and the like) the animations are a bit too slow (but I don’t know the rest of the pace of the game, so I may be wrong), but they look a lot better than if they were completely static ⇒ looks like a economical way to make the game feel more alive.

    (though, if you want to make it feel really alive, my go-to example these days is #kandria by @shinmera ; I don’t know whether its style would fit a JRPG, though)

  2. @gynura To my taste (formed by FF and Suikoden and the like) the animations are a bit too slow (but I don’t know the rest of the pace of the game, so I may be wrong), but they look a lot better than if they were completely static ⇒ looks like a economical way to make the game feel more alive.

    (though, if you want to make it feel really alive, my go-to example these days is #kandria by @shinmera ; I don’t know whether its style would fit a JRPG, though)

  3. @shinmera is now on #patreon! If you always wanted to support the development of the fully #libre #lisp game engine at the heart of the #Kandria #game, here’s your chance! patreon.com/Shinmera #foss #gaming

  4. @shinmera is now on #patreon! If you always wanted to support the development of the fully #libre #lisp game engine at the heart of the #Kandria #game, here’s your chance! patreon.com/Shinmera #foss #gaming

  5. I was playing #kandria and saw an NPC named John McCarthy. @shinmera nice reference.

  6. I was playing #kandria and saw an NPC named John McCarthy. @shinmera nice reference.

  7. we picked up #kandria recently and uh.

    we should be asleep but we got distracted playing.

    in fact we should've been asleep 2 hours ago.

    oops.

  8. Good talk about #Kandria, the platformer developed in Common #Lisp using #CLOS, as well as #Alloy, the #UI protocol toolkit used to develop it, from Tuesday at #ELSconf

    twitch.tv/videos/1803073686
    (starts at approx. 1hr into the stream)

  9. Ah heck, I was just going to play a few minutes of #Kandria and it turned into an hour. So I guess I'd recommend it.
    ps.: set game speed to 0.8x if the platforming gets frustrating
    #theLudarium

  10. I'm having a lot of fun with #Kandria ! I blame myself for going too far without saving, though, heh.

    I even took a stab at porting it to NetBSD because of course I would do such a thing -- long story short, I think it's doable.

  11. @shinmera Huge kudos to making the release! #Kandria is a lot of fun and feels wonderfully dynamic and alive!

    Also: An #Android with a sword in a rebuilding #post-apocalyptic world — that’s just very cool!

    And all that in common-lisp with the #game engine released as #freesoftware !

  12. @shinmera Huge kudos to making the release! #Kandria is a lot of fun and feels wonderfully dynamic and alive!

    Also: An #Android with a sword in a rebuilding #post-apocalyptic world — that’s just very cool!

    And all that in common-lisp with the #game engine released as #freesoftware !

  13. Kandria by Shinmera
    "An action RPG set in a post apocalyptic future. Take on the world, race the clock, or relax with some fishing!"
    youtu.be/t_Ai-NHzl14
    #kandria #gaming #lisp #commonlisp #gamedev

  14. Kandria by Shinmera
    "An action RPG set in a post apocalyptic future. Take on the world, race the clock, or relax with some fishing!"
    youtu.be/t_Ai-NHzl14
    #kandria #gaming #lisp #commonlisp #gamedev

  15. #Kandria — Release Date Trailer: youtube.com/watch?v=usc0Znm-gb —an android with a sword, a post-apocalyptic world, a fun and challenging #lisp #game by @shinmera

  16. I've always been curious about the Trial game engine/framework for #commonlisp but have always been disuaded by the lack of documentation

    I just saw the author made a blog post explaining how he used it to create their latest #Kandria

    An Overview of Kandria's Development with Lisp
    reader.tymoon.eu/article/413

  17. If you're interested in #lisp gaming, here's a kickstarter for a Common Lisp steam game that's almost fully-funded kickstarter.com/projects/shinm #kandria

  18. Kandria dialogue profile revisions
    Finally found time to redo these. Not yet fully done, but at least the basics are down. #onesies #kandria #thestranger #catherine #fi #jack studio.tymoon.eu/view/1884

  19. Drawcember #31: Horizon
    And with that, drawcember is done. I didn't really enjoy most of these prompts, but I suppose what counts is that I did it at all. So hooray for that. #onesies #drawcember #kandria #thestranger studio.tymoon.eu/view/1879