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#grogpod100 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #grogpod100, aggregated by home.social.

  1. For our 9th and final game of our 100th episode super special in July, we are looking at Brogue CE!

    Developed by lawyer Brian Walker, it brings ASCII graphics into the 21st century via accessibility, great use of color, and extremely elegant design choices

    en.wikipedia.org/wiki/Brogue_(

    #GROGPOD100 #brogue #roguelike #ascii #opensource #retrogaming #gaming #dnd #dungeoncrawler #broguece #brogueCommunityEdition #crpg #indiedev #indiegame

  2. For our 9th and final game of our 100th episode super special in July, we are looking at Brogue CE!

    Developed by lawyer Brian Walker, it brings ASCII graphics into the 21st century via accessibility, great use of color, and extremely elegant design choices

    en.wikipedia.org/wiki/Brogue_(

    #GROGPOD100 #brogue #roguelike #ascii #opensource #retrogaming #gaming #dnd #dungeoncrawler #broguece #brogueCommunityEdition #crpg #indiedev #indiegame

  3. Game 8 of our 100th episode spectacular special will focus on an overlooked, but often beloved entry: Omega!

    Pioneering the idea of a large overworld with multiple cities and dungeons, Omega also adds elaborate guild systems, multiple victory conditions, and neat NPC interactions. Likely the inspiration for ADOM.

    roguebasin.com/index.php/Omega

    #GROGPOD100 #Omega #roguelike #crpg #retrocomputing #retrogaming #gaming #adom #indiedev #indiegame #usenet #opensource

  4. Game 8 of our 100th episode spectacular special will focus on an overlooked, but often beloved entry: Omega!

    Pioneering the idea of a large overworld with multiple cities and dungeons, Omega also adds elaborate guild systems, multiple victory conditions, and neat NPC interactions. Likely the inspiration for ADOM.

    roguebasin.com/index.php/Omega

    #GROGPOD100 #Omega #roguelike #crpg #retrocomputing #retrogaming #gaming #adom #indiedev #indiegame #usenet #opensource

  5. Game 8 of our 100th episode spectacular special will focus on an overlooked, but often beloved entry: Omega!

    Pioneering the idea of a large overworld with multiple cities and dungeons, Omega also adds elaborate guild systems, multiple victory conditions, and neat NPC interactions. Likely the inspiration for ADOM.

    roguebasin.com/index.php/Omega

    #GROGPOD100 #Omega #roguelike #crpg #retrocomputing #retrogaming #gaming #adom #indiedev #indiegame #usenet #opensource

  6. Game 7 of our 100th episode special in July will focus on one of the first coffee break length roguelikes: Larn!

    A much shorter game than its contemporaries, the main dungeon is only 10 floors, but features 100 levels of difficulty and ... taxes???

    Still being updated today and celebrating it's 40th anniversary!

    en.wikipedia.org/wiki/Larn_(vi

    #GROGPOD100 #Larn #roguelike #retrocomputing #retrogaming #gaming #ascii #indiedev #indiegame #usenet #opensource

  7. Game 7 of our 100th episode special in July will focus on one of the first coffee break length roguelikes: Larn!

    A much shorter game than its contemporaries, the main dungeon is only 10 floors, but features 100 levels of difficulty and ... taxes???

    Still being updated today and celebrating it's 40th anniversary!

    en.wikipedia.org/wiki/Larn_(vi

    #GROGPOD100 #Larn #roguelike #retrocomputing #retrogaming #gaming #ascii #indiedev #indiegame #usenet #opensource

  8. Game 6 of our 100th episode extravaganza in July will cover the legendary game Hack!

    Originally developed by high school students, it would become the basis of the still popular and even more legendary Nethack.

    It’s also one of the few video games listed in the Museum of Modern Art’s permanent collection!

    en.wikipedia.org/wiki/Hack_(vi

    #GROGPOD100 #Nethack #retrogaming #retrocomputing #roguelike #opensource #usenet #gaming #indiegame #ascii #indiedev #hacking #moma #dnd #fantasy

  9. Game 6 of our 100th episode extravaganza in July will cover the legendary game Hack!

    Originally developed by high school students, it would become the basis of the still popular and even more legendary Nethack.

    It’s also one of the few video games listed in the Museum of Modern Art’s permanent collection!

    en.wikipedia.org/wiki/Hack_(vi

    #GROGPOD100 #Nethack #retrogaming #retrocomputing #roguelike #opensource #usenet #gaming #indiegame #ascii #indiedev #hacking #moma #dnd #fantasy

  10. Our 100th episode's part 2 will focus on 4 major games that were the first to be properly called "rogue-likes".

    The first of which will be a deep dive on Moria! An open-source redesign of Rogue, you descend 50 levels to fight the all-powerful Balrog.

    It pioneered the concept of a starting town, loot farming, and so much more!

    en.wikipedia.org/wiki/Moria_(1

    #GROGPOD100 #UMoria #roguelike #retrocomputing #retrogaming #games #pcgaming #history #moria #lotr #crpg #rpg #fantasy #dnd

  11. Our 100th episode's part 2 will focus on 4 major games that were the first to be properly called "rogue-likes".

    The first of which will be a deep dive on Moria! An open-source redesign of Rogue, you descend 50 levels to fight the all-powerful Balrog.

    It pioneered the concept of a starting town, loot farming, and so much more!

    en.wikipedia.org/wiki/Moria_(1

    #GROGPOD100 #UMoria #roguelike #retrocomputing #retrogaming #games #pcgaming #history #moria #lotr #crpg #rpg #fantasy #dnd

  12. For our upcoming 100th episode 3-parter, part 1 will conclude with a deep dive on none other than 1980's Rogue!

    The one that kicked off this whole fun mess that we're podcasting about, Rogue really was ahead of its time by decades. So many games owe their lineage directly here!

    en.wikipedia.org/wiki/Rogue_(v

    #GROGPOD100 #rogue #roguelike #retrogame #retrocomputing #gaming #indiedev #indiegame #classicgaming #fuckinbadass80sgame #videogamehistory #history

  13. For our upcoming 100th episode 3-parter, part 1 will conclude with a deep dive on none other than 1980's Rogue!

    The one that kicked off this whole fun mess that we're podcasting about, Rogue really was ahead of its time by decades. So many games owe their lineage directly here!

    en.wikipedia.org/wiki/Rogue_(v

    #GROGPOD100 #rogue #roguelike #retrogame #retrocomputing #gaming #indiedev #indiegame #classicgaming #fuckinbadass80sgame #videogamehistory #history

  14. Game 3 of our 9 part mega summer special 100th episode will focus on Colossal Cave Adventure!

    An inductee into the Video Game Hall of Fame, ADVENT inspired the first adventure games, text-based games, and possibly most of interactive fiction overall!

    Many modern games owe its lineage to ADVENT, including 1980's Rogue as we'll discuss ⛏️

    en.wikipedia.org/wiki/Colossal

    #GROGPOD100 #colossalcave #textgame #retrogaming #retrocomputing #gaming #history #caving #cave

  15. Game 3 of our 9 part mega summer special 100th episode will focus on Colossal Cave Adventure!

    An inductee into the Video Game Hall of Fame, ADVENT inspired the first adventure games, text-based games, and possibly most of interactive fiction overall!

    Many modern games owe its lineage to ADVENT, including 1980's Rogue as we'll discuss ⛏️

    en.wikipedia.org/wiki/Colossal

    #GROGPOD100 #colossalcave #textgame #retrogaming #retrocomputing #gaming #history #caving #cave

  16. Game 2 in our 9-game, 100th episode special in late July will look at pedit5, aka The Dungeon from the PLATO system in 1975!

    The first ever computer RPG game translating D&D mechanics to the digital world, it also introduced random encounters in its fixed environs.

    A direct inspiration for 1980's Rogue, the comforting orange glow was a foundational pillar for the late 70s gaming ecosystem.

    en.wikipedia.org/wiki/Pedit5

    #GROGPOD100 #pedit5 #plato #retrocomputing #retrogaming #dnd #gaming #history

  17. Game 2 in our 9-game, 100th episode special in late July will look at pedit5, aka The Dungeon from the PLATO system in 1975!

    The first ever computer RPG game translating D&D mechanics to the digital world, it also introduced random encounters in its fixed environs.

    A direct inspiration for 1980's Rogue, the comforting orange glow was a foundational pillar for the late 70s gaming ecosystem.

    en.wikipedia.org/wiki/Pedit5

    #GROGPOD100 #pedit5 #plato #retrocomputing #retrogaming #dnd #gaming #history

  18. Our 100th episode 3-parter kicks off late July with discussion on game 1 in our 9-game block: Star Trek 1971!

    A game that predates almost all, its randomly generated galaxy with permadeath combat against the Klingons is an obvious inspiration to the 1980 release of Rogue.

    Did you play this or one of its countless variants in the late 80s? Write in and we’ll read your experiences for the pod!

    en.wikipedia.org/wiki/Star_Tre

    #GROGPOD100 #startrek #retrogaming #retrocomputing #gaming #roguelike

  19. Our 100th episode 3-parter kicks off late July with discussion on game 1 in our 9-game block: Star Trek 1971!

    A game that predates almost all, its randomly generated galaxy with permadeath combat against the Klingons is an obvious inspiration to the 1980 release of Rogue.

    Did you play this or one of its countless variants in the late 80s? Write in and we’ll read your experiences for the pod!

    en.wikipedia.org/wiki/Star_Tre

    #GROGPOD100 #startrek #retrogaming #retrocomputing #gaming #roguelike

  20. For our upcoming 100th episode, we are doing a massive three-parter!

    Part one will focus on a selection of games from the 1970s that inspired the design and development of the 1980 release of Rogue.

    Part two will focus on the first roguelikes of the 1980s that coined the term and the kickoff of the subgenre.

    Part three will focus on one specific game that shows just how far ASCII games have come in the modern age!

    #GROGPOD100 #roguelike #gaming #retrogaming #retrocomputing

  21. For our upcoming 100th episode, we are doing a massive three-parter!

    Part one will focus on a selection of games from the 1970s that inspired the design and development of the 1980 release of Rogue.

    Part two will focus on the first roguelikes of the 1980s that coined the term and the kickoff of the subgenre.

    Part three will focus on one specific game that shows just how far ASCII games have come in the modern age!

    #GROGPOD100 #roguelike #gaming #retrogaming #retrocomputing

  22. Big plans for our 100th episode coming in July... Watch this space!

    #GROGPOD100

  23. Big plans for our 100th episode coming in July... Watch this space!

    #GROGPOD100