#genuary19 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #genuary19, aggregated by home.social.
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16x16 grid tiled by L-shaped trominos automatically rearrange to accommodate the one uncovered square
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16x16 grid tiled by L-shaped trominos automatically rearrange to accommodate the one uncovered square
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16x16 grid tiled by L-shaped trominos automatically rearrange to accommodate the one uncovered square
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16x16 grid tiled by L-shaped trominos automatically rearrange to accommodate the one uncovered square
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16x16 grid tiled by L-shaped trominos automatically rearrange to accommodate the one uncovered square
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#genuary19 - 16x16 😀
Code and output.
https://sleditor.com/#id=8jizs44tq or
https://shadertoy.com/view/WXVczR -
#genuary #genuary19 #genuary2026
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_19 #Processing #Python #py5 #CreativeCoding -
#genuary #genuary19 #genuary2026
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_19 #Processing #Python #py5 #CreativeCoding -
#genuary #genuary19 #genuary2026
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_19 #Processing #Python #py5 #CreativeCoding -
#genuary #genuary19 #genuary2026
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_19 #Processing #Python #py5 #CreativeCoding -
#genuary #genuary19 #genuary2026
Find the sketch-a-day archives and tip jar at: https://abav.lugaralgum.com/sketch-a-day
Code for this sketch at: https://github.com/villares/sketch-a-day/tree/main/2026/sketch_2026_01_19 #Processing #Python #py5 #CreativeCoding -
For, #Genuary19, a 16 x 16 grid of points is iterated through the Mandelbrot fractal equation and the paths of the points traced with smooth curves.
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For, #Genuary19, a 16 x 16 grid of points is iterated through the Mandelbrot fractal equation and the paths of the points traced with smooth curves.
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For, #Genuary19, a 16 x 16 grid of points is iterated through the Mandelbrot fractal equation and the paths of the points traced with smooth curves.
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For, #Genuary19, a 16 x 16 grid of points is iterated through the Mandelbrot fractal equation and the paths of the points traced with smooth curves.
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For, #Genuary19, a 16 x 16 grid of points is iterated through the Mandelbrot fractal equation and the paths of the points traced with smooth curves.
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Genuary 2026 Day 19: "16x16"
This is another one that took a side path instead of the main road.
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Genuary 2026 Day 19: "16x16"
This is another one that took a side path instead of the main road.
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Genuary 2026 Day 19: "16x16"
This is another one that took a side path instead of the main road.
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Genuary 2026 Day 19: "16x16"
This is another one that took a side path instead of the main road.
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Genuary 2026 Day 19: "16x16"
This is another one that took a side path instead of the main road.
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#genuary Day 19: "16x16"
Made a little display using 16x16 characters, inspired by Alex' wonderful blog post about ASCII rendering: https://alexharri.com/blog/ascii-rendering
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#genuary Day 19: "16x16"
Made a little display using 16x16 characters, inspired by Alex' wonderful blog post about ASCII rendering: https://alexharri.com/blog/ascii-rendering
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#genuary Day 19: "16x16"
Made a little display using 16x16 characters, inspired by Alex' wonderful blog post about ASCII rendering: https://alexharri.com/blog/ascii-rendering
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#genuary Day 19: "16x16"
Made a little display using 16x16 characters, inspired by Alex' wonderful blog post about ASCII rendering: https://alexharri.com/blog/ascii-rendering
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#genuary Day 19: "16x16"
Made a little display using 16x16 characters, inspired by Alex' wonderful blog post about ASCII rendering: https://alexharri.com/blog/ascii-rendering
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#GenerativeArt interlude
#genuary19: 16x16 and also #genuary16 order and disorder
The descent into madness
Number 5, number 5, number 5, ....
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#GenerativeArt interlude
#genuary19: 16x16 and also #genuary16 order and disorder
The descent into madness
Number 5, number 5, number 5, ....
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#GenerativeArt interlude
#genuary19: 16x16 and also #genuary16 order and disorder
The descent into madness
Number 5, number 5, number 5, ....
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#GenerativeArt interlude
#genuary19: 16x16 and also #genuary16 order and disorder
The descent into madness
Number 5, number 5, number 5, ....
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#GenerativeArt interlude
#genuary19: 16x16 and also #genuary16 order and disorder
The descent into madness
Number 5, number 5, number 5, ....
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Genuary 2026, day 19: 16 x 16 🌻
Original painting: Bauerngarten mit Sonnenblumen, by Gustav Klimt
#genuary #genuary2026 #genuary19
#generativeart #p5js #creativecoding -
Genuary 2026, day 19: 16 x 16 🌻
Original painting: Bauerngarten mit Sonnenblumen, by Gustav Klimt
#genuary #genuary2026 #genuary19
#generativeart #p5js #creativecoding -
Genuary 2026, day 19: 16 x 16 🌻
Original painting: Bauerngarten mit Sonnenblumen, by Gustav Klimt
#genuary #genuary2026 #genuary19
#generativeart #p5js #creativecoding -
Genuary 2026, day 19: 16 x 16 🌻
Original painting: Bauerngarten mit Sonnenblumen, by Gustav Klimt
#genuary #genuary2026 #genuary19
#generativeart #p5js #creativecoding -
Genuary 2026, day 19: 16 x 16 🌻
Original painting: Bauerngarten mit Sonnenblumen, by Gustav Klimt
#genuary #genuary2026 #genuary19
#generativeart #p5js #creativecoding -
#genuary19 Prompt: 16x16
Generated a random integer norm on the 16x16grid then color the pixels depending on the Difference of distances to two fixed points.
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#genuary19 Prompt: 16x16
Generated a random integer norm on the 16x16grid then color the pixels depending on the Difference of distances to two fixed points.
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#genuary19 Prompt: 16x16
Generated a random integer norm on the 16x16grid then color the pixels depending on the Difference of distances to two fixed points.
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#genuary19 Prompt: 16x16
Generated a random integer norm on the 16x16grid then color the pixels depending on the Difference of distances to two fixed points.
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#genuary19 Prompt: 16x16
Generated a random integer norm on the 16x16grid then color the pixels depending on the Difference of distances to two fixed points.
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https://h9.bees.free/genuary26/19-16x16/
wound up with this accidental "lighting" effect, just a a 16x16 grid with a color formula applied
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https://h9.bees.free/genuary26/19-16x16/
wound up with this accidental "lighting" effect, just a a 16x16 grid with a color formula applied
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https://h9.bees.free/genuary26/19-16x16/
wound up with this accidental "lighting" effect, just a a 16x16 grid with a color formula applied
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https://h9.bees.free/genuary26/19-16x16/
nothing more than a 16x16 grid with a color formula applied
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https://h9.bees.free/genuary26/19-16x16/
wound up with this accidental "lighting" effect, just a a 16x16 grid with a color formula applied
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