#gdextensions — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gdextensions, aggregated by home.social.
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@thomastc *nods* maybe good excuse to further explore #rust #gdextensions
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Setting up your GDExtension with CMake and Qt Creator
Second post about GDExtensions. In this follow-up I focus on the specificities of building them using CMake instead of SCons, and some of the options and pitfalls along that way. I also talk about setting up a C++ IDE, Qt Creator, to help you deploy and debug your GDExtension project and point to a great preexisting CMake project template
https://vilelasagna.ddns.net/coding/setting-up-your-gdextension-with-cmake-and-qt-creator/
By: @[email protected]
#cmake #coding #cplusplus #GDExtensions #godotengine -
Bringing C++ to Godot with GDExtensions
After playing with Godot within its own rules, I decided to check out what is the experience of bringing in external C++ code into a Godot project through their GDExtensions system. Using it, I bring over two different implementations of toyBrot into a regular Godot project. One with C++ threads and another with OpenCL, pushing Godot being its […]
https://vilelasagna.ddns.net/coding/bringing-c-to-godot-with-gdextensions/
By: @[email protected]
#c_ #coding #GDExtensions #Godot #godotengine #GPGPU #multithreading #OpenCL -
If you're interested in #GodotEngine and wanted to hear about #Godot #GDExtensions and #Cpp and #CMake or what have you and have any preferences on the situation, I'd be keen to hear your opinion.
Right now I'm THINKING straight into 3, but unsure what side to cover first and if I can, then, get things done and written up in time for this week.
I DID consider writing my own template for C++ extensions projects but this DOES exist and looks good:
https://github.com/asmaloney/GDExtensionTemplate