Alien Breed 35th Anniversary and the return of Commodore interview
#gamesinterview — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamesinterview, aggregated by home.social.
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Alien Breed 35th Anniversary and the return of Commodore interview
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Marvel’s Wolverine preview and interview – ‘it’s not a game for everyone’
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Marvel’s Wolverine preview and interview – ‘it’s not a game for everyone’
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Star Wars: Galactic Racer preview and interview – the next best thing to F-Zero
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Star Wars: Galactic Racer preview and interview – the next best thing to F-Zero
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Star Wars Zero Company interview – ‘we finally brought this genre to new people’
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Star Wars Zero Company interview – ‘we finally brought this genre to new people’
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https://www.europesays.com/dk/145519/ 1666: Amsterdam interview – Assassin’s Creed creator on why he avoids the series #Amsterdam #Assassin'sCreed #entertainment #GamesInterview #Gaming #Netherlands #ubisoft
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1666: Amsterdam interview – Assassin’s Creed creator on why he avoids the series
A bewitching new project (Gambit Digital) GameCentral speaks with the creative director behind the original Assassin’s Creed about…
#Netherlands #Nederland #NL #Europe #Europa #EU #Amsterdam #Assassin'sCreed #entertainment #GamesInterview #gaming #ubisoft
https://www.europesays.com/netherlands/37867/ -
1666: Amsterdam interview – Assassin’s Creed creator on why he avoids the series
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1666: Amsterdam interview – Assassin’s Creed creator on why he avoids the series
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The Spectrum White Edition interview: ‘it smells the same as Christmas Day 1984′
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The Spectrum White Edition interview: ‘it smells the same as Christmas Day 1984′
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The Blood Of Dawnwalker hands-on and interview – ‘for me it’s a piece of art’
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The Blood Of Dawnwalker hands-on and interview – ‘for me it’s a piece of art’
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Sonic The Hedgehog 35th anniversary interview – the persistence of an icon
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Sonic The Hedgehog 35th anniversary interview – the persistence of an icon
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Ace Combat 8 hands-on preview and interview – ‘it became real-life quite quickly’
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Ace Combat 8 hands-on preview and interview – ‘it became real-life quite quickly’
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Nigel Alderton interview – the man behind ZX Spectrum classic Chuckie Egg
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Nigel Alderton interview – the man behind ZX Spectrum classic Chuckie Egg
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Jesper Kyd interview – ‘I am in love with video game music’
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Jesper Kyd interview – ‘I am in love with video game music’
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Highguard interview – ‘our team loves making single-player games’
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Highguard interview – ‘our team loves making single-player games’
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IO Interactive on making Hitman and 007: ‘You have to have soul and take a risk’
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IO Interactive on making Hitman and 007: ‘You have to have soul and take a risk’
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The Outer Worlds 2 interview – using AI when making a RPG and the fun of guns
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The Outer Worlds 2 interview – using AI when making a RPG and the fun of guns