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#fedijam — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fedijam, aggregated by home.social.

  1. @ozoned @itchio

    This might be a good idea to track on codeberg.org/fediverse/fediver

    Note that a couple of years ago a number of #fedijam #fedijam2022 were organized via #itch and there was a lot of interest to participate at the time.

    itch.io/jam/fedi-jam-3

  2. @ozoned @itchio

    This might be a good idea to track on codeberg.org/fediverse/fediver

    Note that a couple of years ago a number of #fedijam #fedijam2022 were organized via #itch and there was a lot of interest to participate at the time.

    itch.io/jam/fedi-jam-3

  3. @growfediverse

    Also note that not too long ago there was this great initiative started by @houkime to organize #FediJam events. Several have been held, see e.g. ..

    itch.io/jam/fedi-jam-3

  4. @growfediverse

    Also note that not too long ago there was this great initiative started by @houkime to organize #FediJam events. Several have been held, see e.g. ..

    itch.io/jam/fedi-jam-3

  5. And the winner of the third FediJam iiiiiiis...

    ➡️ iakobs.itch.io/paraploimos-emp

    "Paraploimos Emporion" by @iakobsdesamos! Congratulations!!! 🥳

    But really, *everyone* who submitted a game to the jam, should consider themselves a winner! As long as you had fun and learned a thing or two, don't be sad. Be proud! 🙂 Don't get hung up on a few ratings and rankings!

    #FediJam

  6. And the winner of the third FediJam iiiiiiis...

    ➡️ iakobs.itch.io/paraploimos-emp

    "Paraploimos Emporion" by @iakobsdesamos! Congratulations!!! 🥳

    But really, *everyone* who submitted a game to the jam, should consider themselves a winner! As long as you had fun and learned a thing or two, don't be sad. Be proud! 🙂 Don't get hung up on a few ratings and rankings!

    #FediJam

  7. And that concludes the third edition of the #FediJam! ⌛We've got 8 entries this time, which you can check out here: itch.io/jam/fedi-jam-3/entries

    If you submitted a game, you'll have 7 days to play and rate the other titles now before the results will be revealed. But really, you're all winners already! 🙂

    #GameDev #GameJam #Mastodon #FediVerse

  8. And that concludes the third edition of the #FediJam! ⌛We've got 8 entries this time, which you can check out here: itch.io/jam/fedi-jam-3/entries

    If you submitted a game, you'll have 7 days to play and rate the other titles now before the results will be revealed. But really, you're all winners already! 🙂

    #GameDev #GameJam #Mastodon #FediVerse

  9. @iakobsdesamos For my english speaking people:

    Jacob here is in the polishing phase of his project for the #Fedijam , and he would like you to test it!

    Jacob stuff is pretty nice, give it a look!

  10. @iakobsdesamos For my english speaking people:

    Jacob here is in the polishing phase of his project for the #Fedijam , and he would like you to test it!

    Jacob stuff is pretty nice, give it a look!

  11. I published the final jam version of Solar Skipper! Will you be the one who walks out with the Golden Potato in hand? Probably, because opponents are behaving completely randomly!
    I used high_impact, a game engine made in C much lower-level than what I'm used to (mostly Godot). Still, that was a cool project. Past tense because now I'm going to take a break.
    Race here: cagibi.itch.io/solar
    #FediJam #GameDev #C #IndieDev #PixelArt

  12. I published the final jam version of Solar Skipper! Will you be the one who walks out with the Golden Potato in hand? Probably, because opponents are behaving completely randomly!
    I used high_impact, a game engine made in C much lower-level than what I'm used to (mostly Godot). Still, that was a cool project. Past tense because now I'm going to take a break.
    Race here: cagibi.itch.io/solar
    #FediJam #GameDev #C #IndieDev #PixelArt

  13. Still haven't found energy to bring fedi.jaenis.ch/ back online -- but that shouldn't stop me from participating at #FediJam with ryuno-ki.itch.io/hoist-the-sai

    Basically built this version in two days.

  14. Still haven't found energy to bring fedi.jaenis.ch/ back online -- but that shouldn't stop me from participating at #FediJam with ryuno-ki.itch.io/hoist-the-sai

    Basically built this version in two days.

  15. March is almost over, so if you've been working on a #FediJam game, don't forget to submit it on time! There's only about 6 hours left! 😱 (You can update the submitted build as often as you want before the submission deadline is reached)

  16. March is almost over, so if you've been working on a #FediJam game, don't forget to submit it on time! There's only about 6 hours left! 😱 (You can update the submitted build as often as you want before the submission deadline is reached)

  17. #FediJam penultimate day: I can't find the fix to the ranking bug nor the right tweak for easier steering while keeping stable orbits. Oh well, it's still a playable (if not humanly finishable) game. Tomorrow I'll get back to it and publish one last version.
    #GameDev #PixelArt #IndieDev #C

  18. #FediJam penultimate day: I can't find the fix to the ranking bug nor the right tweak for easier steering while keeping stable orbits. Oh well, it's still a playable (if not humanly finishable) game. Tomorrow I'll get back to it and publish one last version.
    #GameDev #PixelArt #IndieDev #C

  19. I don't think I'm going to be submitting anything for #Fedijam 3. I've been preoccupied elsewhere to even start on a game

  20. I don't think I'm going to be submitting anything for #Fedijam 3. I've been preoccupied elsewhere to even start on a game

  21. #FediJam day 26.196532: I started using Weltmeister, which is high_impact's level builder. Things don't always work because my project is structured different, but it's good enough.
    I also made the chicken shake in preparation for the moments of dramatic unraveling tension near the end of the race. Shaking characters is cheap animation and always fun.
    An early build of the game is playable here (at least the tutorial): cagibi.itch.io/solar
    #GameDev #PixelArt #C #Aseprite #IndieDev

  22. #FediJam day 26.196532: I started using Weltmeister, which is high_impact's level builder. Things don't always work because my project is structured different, but it's good enough.
    I also made the chicken shake in preparation for the moments of dramatic unraveling tension near the end of the race. Shaking characters is cheap animation and always fun.
    An early build of the game is playable here (at least the tutorial): cagibi.itch.io/solar
    #GameDev #PixelArt #C #Aseprite #IndieDev

  23. #FediJam day 25: Today I added names to your opponents, as well as a ranking board. Please ignore the shameless favoritism in your favor, that's a bug.
    I also fixed the encoding of latin-1 accented characters in the game engine.
    #GameDev #PixelArt #Aseprite #C #IndieDev

  24. #FediJam day 25: Today I added names to your opponents, as well as a ranking board. Please ignore the shameless favoritism in your favor, that's a bug.
    I also fixed the encoding of latin-1 accented characters in the game engine.
    #GameDev #PixelArt #Aseprite #C #IndieDev

  25. #FediJam day 24: I made the tutorial playable end-to-end and I published the game without restrictions.
    The main race hasn't been built yet. You will endlessly ram into limits/fences and die. Also some audio bugs remain. Apart from that I hope it's fun.
    cagibi.itch.io/solar
    #GameDev #C #IndieDev

  26. #FediJam day 24: I made the tutorial playable end-to-end and I published the game without restrictions.
    The main race hasn't been built yet. You will endlessly ram into limits/fences and die. Also some audio bugs remain. Apart from that I hope it's fun.
    cagibi.itch.io/solar
    #GameDev #C #IndieDev

  27. March slowly nears it end, but there's still a week left to join our little jam and submit a game. You can follow the official theme ("Hoist The Sails!"), or ignore it completely. Everybody is welcome: professionals, hobbyists, even total beginners! Shoot for the stars, or build something tiny. But most importantly: Have fun! 🙂

    ➡️ itch.io/jam/fedi-jam-3

    And: Don't forget to share your progress with us, right here, in the Fediverse! 👀

    #FediJam #GameJam #GameDev #Fediverse #Mastodon #March

  28. March slowly nears it end, but there's still a week left to join our little jam and submit a game. You can follow the official theme ("Hoist The Sails!"), or ignore it completely. Everybody is welcome: professionals, hobbyists, even total beginners! Shoot for the stars, or build something tiny. But most importantly: Have fun! 🙂

    ➡️ itch.io/jam/fedi-jam-3

    And: Don't forget to share your progress with us, right here, in the Fediverse! 👀

    #FediJam #GameJam #GameDev #Fediverse #Mastodon #March

  29. Time is stretching the motivation a bit, so there are fewer updates. I'm also still supposed to add the crows, and the flying fortresses, and, and...

    But we now got a bit of an intro, badges, settings, and a first draft for an itch.io page.

    relet.itch.io/soar-the-gales

    Feel free to play if you don't mind that it's a bit rough around the edges. As if that's ever going to change.

    #FediJam #HoistTheSails #SoarTheGales

  30. Well... it could be better, but that's enough for today.

    #FediJam3 #FediJam

  31. Well... it could be better, but that's enough for today.

    #FediJam3 #FediJam

  32. Well... it could be better, but that's enough for today.

    #FediJam3 #FediJam

  33. Well... it could be better, but that's enough for today.

    #FediJam3 #FediJam

  34. Well... it could be better, but that's enough for today.

    #FediJam3 #FediJam

  35. #FediJam : a bit tired, but I published the half-finished v2 demo here: cagibi.itch.io/solar (password: sail).
    Tutorial is playable even if it's missing 1 step. Race is playable as a toy (no ranking or anything).
    Fullscreen is currently broken because Escape is also the key for pausing the game. Also I should get rid of the html wrapper/borders at some point.
    Overall, using high_impact is nice (ridiculously smol binaries!), if much lower-level and slower than developing in Godot.
    #IndieDev

  36. #FediJam : a bit tired, but I published the half-finished v2 demo here: cagibi.itch.io/solar (password: sail).
    Tutorial is playable even if it's missing 1 step. Race is playable as a toy (no ranking or anything).
    Fullscreen is currently broken because Escape is also the key for pausing the game. Also I should get rid of the html wrapper/borders at some point.
    Overall, using high_impact is nice (ridiculously smol binaries!), if much lower-level and slower than developing in Godot.
    #IndieDev

  37. #FediJam : I drew a chicken holding the countdown lights for the upcoming race.
    His name is Kevin, and he's very proud of his job.
    Apart from that the game is doing fine, there is no shortage of chaos, programming, and chaotic programming.
    #PixelArt #Aseprite

  38. #FediJam : I drew a chicken holding the countdown lights for the upcoming race.
    His name is Kevin, and he's very proud of his job.
    Apart from that the game is doing fine, there is no shortage of chaos, programming, and chaotic programming.
    #PixelArt #Aseprite

  39. #FediJam day 15+3−4+2: starting to look good again! Despite restarting from scratch 10 days ago, I might actually make it in time.
    The next programming battle awaits: a fully asynchronous dialogue system in C for our favorite sport commenters.
    I wonder if you can recognize the constellation in the minimap?
    #PixelArt #Aseprite

  40. #FediJam day 15+3−4+2: starting to look good again! Despite restarting from scratch 10 days ago, I might actually make it in time.
    The next programming battle awaits: a fully asynchronous dialogue system in C for our favorite sport commenters.
    I wonder if you can recognize the constellation in the minimap?
    #PixelArt #Aseprite

  41. #FediJam day 17: after putting my source code into several files like a normal person, I decided to redraw the stars (sticking to main sequence stars for now).
    Some kind of walls are planned too (stardust/asteroid clouds?).
    Given high_impact's limits, I don't know how I'll do banners like checkpoints or the finish line. Probably by aligning several 1px wide sprites.
    #GameDev #PixelArt #Aseprite

  42. #FediJam day 17: after putting my source code into several files like a normal person, I decided to redraw the stars (sticking to main sequence stars for now).
    Some kind of walls are planned too (stardust/asteroid clouds?).
    Given high_impact's limits, I don't know how I'll do banners like checkpoints or the finish line. Probably by aligning several 1px wide sprites.
    #GameDev #PixelArt #Aseprite

  43. Things that are surprisingly easy to explain: gradients and the sobel operator. Not so intuitive: dot and cross products.

    In other words, there is now some terrain shading.

    I still kind of like the voxel-ish 2d look - porting the terrain to Babylon.js or PIXI seems totally feasible and the smart thing to do. I'm just scared of how it will change the look and feel.

    #FediJam #fedijam3 #microstudio