#fedijam — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #fedijam, aggregated by home.social.
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This might be a good idea to track on https://codeberg.org/fediverse/fediverse-ideas/issues
Note that a couple of years ago a number of #fedijam #fedijam2022 were organized via #itch and there was a lot of interest to participate at the time.
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This might be a good idea to track on https://codeberg.org/fediverse/fediverse-ideas/issues
Note that a couple of years ago a number of #fedijam #fedijam2022 were organized via #itch and there was a lot of interest to participate at the time.
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And the winner of the third FediJam iiiiiiis...
➡️ https://iakobs.itch.io/paraploimos-emporion
"Paraploimos Emporion" by @iakobsdesamos! Congratulations!!! 🥳
But really, *everyone* who submitted a game to the jam, should consider themselves a winner! As long as you had fun and learned a thing or two, don't be sad. Be proud! 🙂 Don't get hung up on a few ratings and rankings!
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And the winner of the third FediJam iiiiiiis...
➡️ https://iakobs.itch.io/paraploimos-emporion
"Paraploimos Emporion" by @iakobsdesamos! Congratulations!!! 🥳
But really, *everyone* who submitted a game to the jam, should consider themselves a winner! As long as you had fun and learned a thing or two, don't be sad. Be proud! 🙂 Don't get hung up on a few ratings and rankings!
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And that concludes the third edition of the #FediJam! ⌛We've got 8 entries this time, which you can check out here: https://itch.io/jam/fedi-jam-3/entries
If you submitted a game, you'll have 7 days to play and rate the other titles now before the results will be revealed. But really, you're all winners already! 🙂
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And that concludes the third edition of the #FediJam! ⌛We've got 8 entries this time, which you can check out here: https://itch.io/jam/fedi-jam-3/entries
If you submitted a game, you'll have 7 days to play and rate the other titles now before the results will be revealed. But really, you're all winners already! 🙂
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So here it is: a #partyGame #rhythmGame #cardGame themed around #shanties for "Hoist the Sails!" #FediJam organized by @fedi_jam is now available on @itchio :
https://odolany.itch.io/untitled-hoist-the-sails-jam-card-game-v1
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So here it is: a #partyGame #rhythmGame #cardGame themed around #shanties for "Hoist the Sails!" #FediJam organized by @fedi_jam is now available on @itchio :
https://odolany.itch.io/untitled-hoist-the-sails-jam-card-game-v1
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@iakobsdesamos For my english speaking people:
Jacob here is in the polishing phase of his project for the #Fedijam , and he would like you to test it!
Jacob stuff is pretty nice, give it a look!
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@iakobsdesamos For my english speaking people:
Jacob here is in the polishing phase of his project for the #Fedijam , and he would like you to test it!
Jacob stuff is pretty nice, give it a look!
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I published the final jam version of Solar Skipper! Will you be the one who walks out with the Golden Potato in hand? Probably, because opponents are behaving completely randomly!
I used high_impact, a game engine made in C much lower-level than what I'm used to (mostly Godot). Still, that was a cool project. Past tense because now I'm going to take a break.
Race here: https://cagibi.itch.io/solar
#FediJam #GameDev #C #IndieDev #PixelArt -
I published the final jam version of Solar Skipper! Will you be the one who walks out with the Golden Potato in hand? Probably, because opponents are behaving completely randomly!
I used high_impact, a game engine made in C much lower-level than what I'm used to (mostly Godot). Still, that was a cool project. Past tense because now I'm going to take a break.
Race here: https://cagibi.itch.io/solar
#FediJam #GameDev #C #IndieDev #PixelArt -
Still haven't found energy to bring https://fedi.jaenis.ch/ back online -- but that shouldn't stop me from participating at #FediJam with https://ryuno-ki.itch.io/hoist-the-sails
Basically built this version in two days.
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Still haven't found energy to bring https://fedi.jaenis.ch/ back online -- but that shouldn't stop me from participating at #FediJam with https://ryuno-ki.itch.io/hoist-the-sails
Basically built this version in two days.
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March is almost over, so if you've been working on a #FediJam game, don't forget to submit it on time! There's only about 6 hours left! 😱 (You can update the submitted build as often as you want before the submission deadline is reached)
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March is almost over, so if you've been working on a #FediJam game, don't forget to submit it on time! There's only about 6 hours left! 😱 (You can update the submitted build as often as you want before the submission deadline is reached)
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I don't think I'm going to be submitting anything for #Fedijam 3. I've been preoccupied elsewhere to even start on a game
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I don't think I'm going to be submitting anything for #Fedijam 3. I've been preoccupied elsewhere to even start on a game
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And here is my #FediJam3 entry, ''Sail and Sell"! Play it on itch.io:
https://cookie-chr.itch.io/sail-and-sell -
And here is my #FediJam3 entry, ''Sail and Sell"! Play it on itch.io:
https://cookie-chr.itch.io/sail-and-sell -
And here is my #FediJam3 entry, ''Sail and Sell"! Play it on itch.io:
https://cookie-chr.itch.io/sail-and-sell -
And here is my #FediJam3 entry, ''Sail and Sell"! Play it on itch.io:
https://cookie-chr.itch.io/sail-and-sell -
And here is my #FediJam3 entry, ''Sail and Sell"! Play it on itch.io:
https://cookie-chr.itch.io/sail-and-sell -
#FediJam day 26.196532: I started using Weltmeister, which is high_impact's level builder. Things don't always work because my project is structured different, but it's good enough.
I also made the chicken shake in preparation for the moments of dramatic unraveling tension near the end of the race. Shaking characters is cheap animation and always fun.
An early build of the game is playable here (at least the tutorial): https://cagibi.itch.io/solar
#GameDev #PixelArt #C #Aseprite #IndieDev -
#FediJam day 26.196532: I started using Weltmeister, which is high_impact's level builder. Things don't always work because my project is structured different, but it's good enough.
I also made the chicken shake in preparation for the moments of dramatic unraveling tension near the end of the race. Shaking characters is cheap animation and always fun.
An early build of the game is playable here (at least the tutorial): https://cagibi.itch.io/solar
#GameDev #PixelArt #C #Aseprite #IndieDev -
#FediJam day 24: I made the tutorial playable end-to-end and I published the game without restrictions.
The main race hasn't been built yet. You will endlessly ram into limits/fences and die. Also some audio bugs remain. Apart from that I hope it's fun.
https://cagibi.itch.io/solar
#GameDev #C #IndieDev -
#FediJam day 24: I made the tutorial playable end-to-end and I published the game without restrictions.
The main race hasn't been built yet. You will endlessly ram into limits/fences and die. Also some audio bugs remain. Apart from that I hope it's fun.
https://cagibi.itch.io/solar
#GameDev #C #IndieDev -
March slowly nears it end, but there's still a week left to join our little jam and submit a game. You can follow the official theme ("Hoist The Sails!"), or ignore it completely. Everybody is welcome: professionals, hobbyists, even total beginners! Shoot for the stars, or build something tiny. But most importantly: Have fun! 🙂
➡️ https://itch.io/jam/fedi-jam-3
And: Don't forget to share your progress with us, right here, in the Fediverse! 👀
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March slowly nears it end, but there's still a week left to join our little jam and submit a game. You can follow the official theme ("Hoist The Sails!"), or ignore it completely. Everybody is welcome: professionals, hobbyists, even total beginners! Shoot for the stars, or build something tiny. But most importantly: Have fun! 🙂
➡️ https://itch.io/jam/fedi-jam-3
And: Don't forget to share your progress with us, right here, in the Fediverse! 👀
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Time is stretching the motivation a bit, so there are fewer updates. I'm also still supposed to add the crows, and the flying fortresses, and, and...
But we now got a bit of an intro, badges, settings, and a first draft for an itch.io page.
https://relet.itch.io/soar-the-gales
Feel free to play if you don't mind that it's a bit rough around the edges. As if that's ever going to change.
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#FediJam : a bit tired, but I published the half-finished v2 demo here: https://cagibi.itch.io/solar (password: sail).
Tutorial is playable even if it's missing 1 step. Race is playable as a toy (no ranking or anything).
Fullscreen is currently broken because Escape is also the key for pausing the game. Also I should get rid of the html wrapper/borders at some point.
Overall, using high_impact is nice (ridiculously smol binaries!), if much lower-level and slower than developing in Godot.
#IndieDev -
#FediJam : a bit tired, but I published the half-finished v2 demo here: https://cagibi.itch.io/solar (password: sail).
Tutorial is playable even if it's missing 1 step. Race is playable as a toy (no ranking or anything).
Fullscreen is currently broken because Escape is also the key for pausing the game. Also I should get rid of the html wrapper/borders at some point.
Overall, using high_impact is nice (ridiculously smol binaries!), if much lower-level and slower than developing in Godot.
#IndieDev -
#FediJam day 15+3−4+2: starting to look good again! Despite restarting from scratch 10 days ago, I might actually make it in time.
The next programming battle awaits: a fully asynchronous dialogue system in C for our favorite sport commenters.
I wonder if you can recognize the constellation in the minimap?
#PixelArt #Aseprite -
#FediJam day 15+3−4+2: starting to look good again! Despite restarting from scratch 10 days ago, I might actually make it in time.
The next programming battle awaits: a fully asynchronous dialogue system in C for our favorite sport commenters.
I wonder if you can recognize the constellation in the minimap?
#PixelArt #Aseprite -
#FediJam day 17: after putting my source code into several files like a normal person, I decided to redraw the stars (sticking to main sequence stars for now).
Some kind of walls are planned too (stardust/asteroid clouds?).
Given high_impact's limits, I don't know how I'll do banners like checkpoints or the finish line. Probably by aligning several 1px wide sprites.
#GameDev #PixelArt #Aseprite -
#FediJam day 17: after putting my source code into several files like a normal person, I decided to redraw the stars (sticking to main sequence stars for now).
Some kind of walls are planned too (stardust/asteroid clouds?).
Given high_impact's limits, I don't know how I'll do banners like checkpoints or the finish line. Probably by aligning several 1px wide sprites.
#GameDev #PixelArt #Aseprite -
Things that are surprisingly easy to explain: gradients and the sobel operator. Not so intuitive: dot and cross products.
In other words, there is now some terrain shading.
I still kind of like the voxel-ish 2d look - porting the terrain to Babylon.js or PIXI seems totally feasible and the smart thing to do. I'm just scared of how it will change the look and feel.