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#fantasymaps — Public Fediverse posts

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  1. Ispirato dai generatori di Azgaar e Watabou, ecco un primo abbozzo di generatore di mappe che dai continenti zoomma fino alle singole città. Provare per credere! #proceduralgeneration #fantasymaps #realtimestrategy youtube.com/watch?v=GBFRYCK-j0U

  2. Test run of using the navigability and bridgability scores as guides for manually placing cities and roads. The trace tool in #QGIS works really well for this although there are times I wish I could quickly switch the offset between positive, negative, and 0 offset and that it worked with the vertex tool when extending a line string.

    The weighting to avoid rivers paralleling divides and coasts needs more adjustment.

    #proceduralGeneration #fantasyMaps

  3. Test run of using the navigability and bridgability scores as guides for manually placing cities and roads. The trace tool in #QGIS works really well for this although there are times I wish I could quickly switch the offset between positive, negative, and 0 offset and that it worked with the vertex tool when extending a line string.

    The weighting to avoid rivers paralleling divides and coasts needs more adjustment.

    #proceduralGeneration #fantasyMaps

  4. Made some refinements to river shape (Avoiding junctions with many tributaries at the same point and at very sharp angles) and watersheds (Hiding the voronoi cells and breaking major tributaries into separate watersheds). I've also added crude navigability and bridgeability to aid in settlement placement. Sqrt of flow plus (bridge cost) or minus (navigability) abstract "slope" (inverse distance to divide lines times strength of the divide plus some noise)

    #proceduralGeneration #fantasyMaps

  5. Made some refinements to river shape (Avoiding junctions with many tributaries at the same point and at very sharp angles) and watersheds (Hiding the voronoi cells and breaking major tributaries into separate watersheds). I've also added crude navigability and bridgeability to aid in settlement placement. Sqrt of flow plus (bridge cost) or minus (navigability) abstract "slope" (inverse distance to divide lines times strength of the divide plus some noise)

    #proceduralGeneration #fantasyMaps

  6. A bit more work on the river generator. Many tweaks and refinements to the lake/estuary placement. Many more parameters can now be set via the config file instead of hard coded. It can now do partial runs to just fractalize the coastline and divides so you can adjust them and refractalize until you get something you like before doing the rivers. It also now generates a rough set of watershed polygons.

    #proceduralGeneration #fantasyMaps

  7. A bit more work on the river generator. Many tweaks and refinements to the lake/estuary placement. Many more parameters can now be set via the config file instead of hard coded. It can now do partial runs to just fractalize the coastline and divides so you can adjust them and refractalize until you get something you like before doing the rivers. It also now generates a rough set of watershed polygons.

    #proceduralGeneration #fantasyMaps

  8. Many adjustments. It now reads and writes GeoPackage features to get a template for the coastline and divides, and output the rivers, lakes, densified coastline, and some debugging info.

    It also takes rasters to set precipitation, fractalness, and density and size of lakes and estuaries.

    #proceduralgeneration #fantasymaps

  9. Many adjustments. It now reads and writes GeoPackage features to get a template for the coastline and divides, and output the rivers, lakes, densified coastline, and some debugging info.

    It also takes rasters to set precipitation, fractalness, and density and size of lakes and estuaries.

    #proceduralgeneration #fantasymaps

  10. Bonjour!

    De plus en plus de mes produits Dragonbane sont disponibles en français! La liste s'allonge à toute les semaines! N'oubliez pas que si vous avez déjà la version anglaise, la version française est incluse gratuitement dès qu'elle est disponible!

    drivethrurpg.com//product/5108

    #ttrpg #rpg #jdr #dragonbane #francais #maps #fantasy #art #fantasyart #fantasymaps #noai

  11. Improved the lake generation so it's less "blobby". Before I started at a point and picked a "size" (based on flow) and worked my way upstream by at the size number of segments, reducing backtracking randomly more so on lower flow tributaries. Then dissolve the voronoi cells.

    The new algorithm takes the convex hull of the cells on a segment, and also sometimes goes downstream the same way, then dissolves all of the hulls. and does a negative buffer.

    #fantasymaps #proceduralgeneration

  12. Improved the lake generation so it's less "blobby". Before I started at a point and picked a "size" (based on flow) and worked my way upstream by at the size number of segments, reducing backtracking randomly more so on lower flow tributaries. Then dissolve the voronoi cells.

    The new algorithm takes the convex hull of the cells on a segment, and also sometimes goes downstream the same way, then dissolves all of the hulls. and does a negative buffer.

    #fantasymaps #proceduralgeneration

  13. I dug out some code I wrote 10 years ago for generating fictional river networks, and cleaned up the bit rot, and did a bit more work on it. I cleaned up the fractal densification function and made a PR to #JTS with it.

    #fantasymaps #proceduralgeneration

  14. I dug out some code I wrote 10 years ago for generating fictional river networks, and cleaned up the bit rot, and did a bit more work on it. I cleaned up the fractal densification function and made a PR to #JTS with it.

    #fantasymaps #proceduralgeneration

  15. Another map style for Kaung Pi. Not what I planned to do tonight, but then I got sucked into this and it was too much fun.
    #dnd #ttrpg #fantasymaps

  16. Plusieurs traductions disponibles pour Dragonbane!
    -Darkwood Hall
    -Darkwood Hall - Quêtes et Sites d'Aventure Autour du Village
    -La Forteresse des Bandits

    Comme d'habitude, magnifiquement illustré par @wfgWorkshop !

    drivethrurpg.com/en/product/51

    #ttrpg #rpg #dragonbane #francais #art #fantasy #fantasyart #maps #fantasymaps

  17. RE: writing.exchange/@hiisikoloart

    Map spots open - please share so I can find clients soon. You will also help me as a 100% human artist who does not use AI and draws every single detail digitally by hand. 100% original from an artist who hopes to make a living with this one day.

    Contact: [email protected]

    #art #commissionsopen #fantasymap #fantasymaps #writer #author #bookart #pleaseshare

  18. Note to anyone who buys art from an artist: DO NOT EVER RUN THE ART THROUGH AN AI-PROGRAM! It will change details and destroy the art AND feeds that art into the program to be stolen over and over again!

    To do this is to allow the theft of the artist's work.

    Sincerely: Artist whose map just got absolutely ruined by AI "filter" and is shared in instagram with all the million mistakes that makes my skills look absolute shit. Plus the theft thing.

    I am so so sad.

    #art #fantasymaps

  19. After last week monster release, I'm working on a small adventure to go with it!!!

    #ttrpg #rpg #jdr #dragonbane #maps #fantasy #art #fantasymaps #fantasyart #noai

  20. Just sent this to my friend @wfgWorkshop for a cover page illustration! This small adventure site will be available soon!

    #ttrpg #rpg #dragonbane #jdr #maps #fantasy #art #fantasymaps #fantasyart #noai #adventure

  21. You can buy my map services by hiring me as "Milo" from StardustBookServices - check out their new website and hire me, or any of the other 100% HUMAN book services providers from them!

    Website: stardustbookservices.com/
    Email: [email protected]

    (Or you know, order commissions from me directly if you like my art at: [email protected])

    #art #books #bookstodon #authors #writing #bookservices #maps #illustration #fantasymaps #book #writing #publishing #noAI #HumanMade