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#emubayrailwaycompany — Public Fediverse posts

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  1. Oh, this is far more promising. 80% of games in bankruptcy still seems high maybe? But 40% in div 2 means there's a hump, but there's space to play in.

    There's other number changes so far - but big thing is that bonds don't charge interest in the very first dividend round only. It's a bit of a kludge, I admit.

    But, TMLC is still not incentivised to go to Hobart almost at all, compared against going for the resources on the side.

    #CubeRails #BoardgameDesign #Boardgames #EmuBayRailwayCompany

  2. Evidently, changing the deferred bonds is the killer either way.

    I really wanted to get the bankruptcies to about 1/3 games. Getting the bonds right is going to be a while.

    The outliers of cash seem to show a bit too much going around, but the quartiles and medians seem to show that generally, most games are a bit more sensible.

    This is going to take time.

    #BoardgameDesign #BoardGames #CubeRails #EmuBayRailwayCompany

  3. Tried to fix no bankruptcies and make it 'some bankruptcies'.

    Result: in 1000000 simulations... 90+% of them ended in bankruptcies, and more than half after the first dividend payment.

    I may have changed too much at once. But iteration is nice and speedy!

    #BoardgameDesign #Boardgames #Cuberails #EmuBayRailwayCompany

  4. Hi - I'm Lachlan, and my latest nerd-snipe has cost like 6 months and counting.
    I struggle having contiguous periods of time that I can play test, but get little blocks of it. So, I've built an implementation of MCTS in #Rust that can play various games. (I also learned Rust). The main reason is that I wanted to run simulations on Emu Bay Railway Company so I would hopefully be able to make it not broken and interesting.

    #BoardgameDesign #Boardgames #Traingames #Cuberails #EmuBayRailwayCompany

  5. Looking at #EmuBayRailwayCompany yet again. I still think I can make the thing work. Trying to do a huge change in map scale to lead to more interesting decisions.

    But nothing can help me get around that there is historically almost no settlement in Tasmania's east!

    #BoardGameDesign #CubeRails #BoardGames

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