#dungeonplanner — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #dungeonplanner, aggregated by home.social.
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I've finally created a custom icon set for #DungeonPlanner .
Using custom icons in buttons required some research, as I couldn't find good documentation on how to dos this in #gtk4 with #gtkrs. Will write a blogpost about this.
New Release with glorious icons: https://github.com/H4kor/dungeon-planner/releases/tag/v0.0.11
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I've started to write user documentation for #DungeonPlanner.
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Standard Grid is surprisingly big. #rpg #tabletop
First time printing something out to debug :D #DungeonPlanner
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#DungeonPlanner Progress:
Now Supports objects. Currently three symbols are supported (blockers, stair, and round objects)
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Created my first larger map with #DungeonPlanner 🙂
Fort Catharina for an upcoming adventure
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#DungeonPlanner Progress:
- Started using library for better styled UI elements conformant to OS theme.
- Significantly increased performance of loading project files and undo
- Some small styling on edit chamber/door elementsReleased Version 0.0.7
https://github.com/H4kor/dungeon-planner -
Hello,
I'm trying out FireFish!
I'm H4kor from Germany,
interested in programming (#python #rust #go) and table top role playing games (#dnd #pathfinder #ttrpg).
I'm currently working on an application to create dungeon plans callled #DungeonPlanner
https://github.com/H4kor/dungeon-planner -
Small #DungeonPlanner Update:
Added Function to remove corners from chambers. Now you don't have to delete the entire chamber if you want to remove a single corner ;)
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#DungeonPlanner Update
Doors and Chambers can now be marked as hidden.
At the moment this will only change their appearance on the canvas and the PDF.
In the future this will also be used to hide elements from player maps. -
I've made the #DungeonPlanner repository public!
There are still some rough edges, but I think it's good enough to get some feedback on a "pre-release" version.
https://github.com/H4kor/dungeon-planner
Progress since last post:
- Added Doors!
- Polishing the canvas
- Added Shortcuts for everything -
#DungeonPlanner Progress:
I'm coming close to a version 0.1, good enough to publish.
- Open/Save dungeons to files
- Rooms are now enumerated
- Dungeons can be exported as PDF in a usable format.On the technical side:
- Were able to implement a lot of stuff without refactoring the entire codebase again :)
- Spent frustratingly long to figure out how to create menus. Should have read gtk book more carefully. (will write a blog post about this soon)