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#dmgboost — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dmgboost, aggregated by home.social.

  1. Another activity for you, or at least for those of you into #electronicMusic, #modularSynth, etc.

    "Patch Exchange" -- with the process in the name. Prepare a "set of settings and configurations for the synthesizer" that another player will explore blindly, with other participants following musically.

    It was done in #AukiPodcast starting from episode 2. All four games are great there as always, but this specific title is at 5:24:

    aukipodcast.libsyn.com/auki-ep

    #improvisation #dmgBoost

  2. Today's #dmgBoost spotlight is "Songwriter's Notebook" by Matt Hanna, musician and #gameDesigner.

    It's a proper flip-and-write #boardgame with traditional #playingCards that generates you a melody contour and themes. A version for our #wiki stresses the performance aspect, but you can see a more theme-based ruleset in this #youtube vid:

    youtube.com/watch?v=UXhePLDp0R

  3. "For Lonely Musicians" from #RichardReason's "Games for Musicians" (ca 1969). It's one of eleven cards, and it's with the text:
    > Find suitable clues and/or play it.

    #music #game #musicGame #soundActivities #crossword #musicalPuzzle #dmgBoost

  4. > Play any Schönberg piece, but only play the notes belonging to C major.

    #CompositionExercise 113 by #TobiasReber

    This initiative has a short profile on our #wiki with some prompts incorporated into our random systems (thanks to author's good will). Many more "exercises" are available at the source:

    ahundredquirkylegs.com/tag/com

    #dmgBoost

  5. #BrunoFaidutti is a well-known #gameDesigner of #boardgames.

    You can imagine the joy when Bruno contacted the G4M account (long time ago, on other social media site that used to better) with a smaller musical parlour-style side-project to put on our #wiki.

    "Musical Brouhaha" is for a large group of players in a larger open space:
    youtube.com/watch?v=KpYQ87OoQR

    Here are the rules:
    musicgames.wikidot.com/game:mu

    #soundActivities #dmgBoost

  6. Our #dmgBoost challenge is back to a random playable item.

    "The Hidden Object Rite" by #ChristopherHobbs:
    musicgames.wikidot.com/sub:scr

    It's from #ScratchOrchestra's #NatureStudyNotes (1969), digitised for the #wiki from handwritten copies as it was originally published.

    It has guessing, but rules don't determine the music a lot, only the overall length of improvisation and the moment when some of the players should stop.

    The cooperative approach would make playing suggestive ("musical hints").

  7. Our #dmgBoost challenge is back to a random playable item.

    "The Hidden Object Rite" by #ChristopherHobbs:
    musicgames.wikidot.com/sub:scr

    It's from #ScratchOrchestra's #NatureStudyNotes (1969), digitised for the #wiki from handwritten copies as it was originally published.

    It has guessing, but rules don't determine the music a lot, only the overall length of improvisation and the moment when some of the players should stop.

    The cooperative approach would make playing suggestive ("musical hints").

  8. Our #dmgBoost challenge is back to a random playable item.

    "The Hidden Object Rite" by #ChristopherHobbs:
    musicgames.wikidot.com/sub:scr

    It's from #ScratchOrchestra's #NatureStudyNotes (1969), digitised for the #wiki from handwritten copies as it was originally published.

    It has guessing, but rules don't determine the music a lot, only the overall length of improvisation and the moment when some of the players should stop.

    The cooperative approach would make playing suggestive ("musical hints").

  9. Our #dmgBoost challenge is back to a random playable item.

    "The Hidden Object Rite" by #ChristopherHobbs:
    musicgames.wikidot.com/sub:scr

    It's from #ScratchOrchestra's #NatureStudyNotes (1969), digitised for the #wiki from handwritten copies as it was originally published.

    It has guessing, but rules don't determine the music a lot, only the overall length of improvisation and the moment when some of the players should stop.

    The cooperative approach would make playing suggestive ("musical hints").

  10. Our #dmgBoost challenge is back to a random playable item.

    "The Hidden Object Rite" by #ChristopherHobbs:
    musicgames.wikidot.com/sub:scr

    It's from #ScratchOrchestra's #NatureStudyNotes (1969), digitised for the #wiki from handwritten copies as it was originally published.

    It has guessing, but rules don't determine the music a lot, only the overall length of improvisation and the moment when some of the players should stop.

    The cooperative approach would make playing suggestive ("musical hints").