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#divinemandate — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #divinemandate, aggregated by home.social.

  1. Meet Aldric.

    He turned eighteen in the dark, which is how he would have
    preferred to spend it -- quietly, without incident, without
    anyone dying. He had gotten good at that. Staying small. Staying
    away from the edges of things. He had watched his mother go
    slowly and his father go suddenly and everyone else in between
    go badly, and he had taken careful notes on all of it without
    meaning to, and what the notes said was: it hurts, and it takes
    a long time, and it means nothing about you except that it
    happened.

    The god did not introduce itself. It did not ask. It told him
    what he was going to do and it did not wait for him to agree and
    it did not offer him anything for the trouble and when it was
    done speaking the room was just a room again and Aldric was
    still in it, alone, the same as he had always been except now there was a direction.

    He is not brave. He wants to be clear about that, in case
    anyone is keeping track. He knows what swords do to bodies
    because he has seen what smaller things do to bodies, and he is
    not interested in finding out what the last part feels like from
    the inside. But the god said go, and there is no one left to
    stay for, and so he is going. Quietly. Terrified. One foot and
    then the other, into whatever is waiting, which he is trying
    very hard not to think about.

    ---

    Aldric is a Paladin who did not ask to be one, built along the
    lines of Oath of Glory less because he believes in it and more
    because something does, and has decided he's the vessel. He
    looks like someone who has been bracing for bad news long enough
    that it has become his resting posture -- cautious eyes, careful
    hands, the kind of stillness that reads as calm until you know
    what it actually is. In combat he fights like a person who is
    acutely aware that damage is real, which makes him precise and
    not particularly reckless, and which makes his Divine Smites
    feel less like power and more like desperation with good timing.
    At the table he is the one asking whether this is actually
    necessary, and then doing it anyway, every time.

    #iTA #isThisAnything #DnD #TTRPG #CharacterIntro #Homebrew
    #Paladin #OathOfGlory #DivineMandate #CharacterBackstory
    #Trauma #NewAdventurer

  2. Meet Aldric.

    He turned eighteen in the dark, which is how he would have
    preferred to spend it -- quietly, without incident, without
    anyone dying. He had gotten good at that. Staying small. Staying
    away from the edges of things. He had watched his mother go
    slowly and his father go suddenly and everyone else in between
    go badly, and he had taken careful notes on all of it without
    meaning to, and what the notes said was: it hurts, and it takes
    a long time, and it means nothing about you except that it
    happened.

    The god did not introduce itself. It did not ask. It told him
    what he was going to do and it did not wait for him to agree and
    it did not offer him anything for the trouble and when it was
    done speaking the room was just a room again and Aldric was
    still in it, alone, the same as he had always been except now there was a direction.

    He is not brave. He wants to be clear about that, in case
    anyone is keeping track. He knows what swords do to bodies
    because he has seen what smaller things do to bodies, and he is
    not interested in finding out what the last part feels like from
    the inside. But the god said go, and there is no one left to
    stay for, and so he is going. Quietly. Terrified. One foot and
    then the other, into whatever is waiting, which he is trying
    very hard not to think about.

    ---

    Aldric is a Paladin who did not ask to be one, built along the
    lines of Oath of Glory less because he believes in it and more
    because something does, and has decided he's the vessel. He
    looks like someone who has been bracing for bad news long enough
    that it has become his resting posture -- cautious eyes, careful
    hands, the kind of stillness that reads as calm until you know
    what it actually is. In combat he fights like a person who is
    acutely aware that damage is real, which makes him precise and
    not particularly reckless, and which makes his Divine Smites
    feel less like power and more like desperation with good timing.
    At the table he is the one asking whether this is actually
    necessary, and then doing it anyway, every time.

    #iTA #isThisAnything #DnD #TTRPG #CharacterIntro #Homebrew
    #Paladin #OathOfGlory #DivineMandate #CharacterBackstory
    #Trauma #NewAdventurer

  3. Meet Aldric.

    He turned eighteen in the dark, which is how he would have
    preferred to spend it -- quietly, without incident, without
    anyone dying. He had gotten good at that. Staying small. Staying
    away from the edges of things. He had watched his mother go
    slowly and his father go suddenly and everyone else in between
    go badly, and he had taken careful notes on all of it without
    meaning to, and what the notes said was: it hurts, and it takes
    a long time, and it means nothing about you except that it
    happened.

    The god did not introduce itself. It did not ask. It told him
    what he was going to do and it did not wait for him to agree and
    it did not offer him anything for the trouble and when it was
    done speaking the room was just a room again and Aldric was
    still in it, alone, the same as he had always been except now there was a direction.

    He is not brave. He wants to be clear about that, in case
    anyone is keeping track. He knows what swords do to bodies
    because he has seen what smaller things do to bodies, and he is
    not interested in finding out what the last part feels like from
    the inside. But the god said go, and there is no one left to
    stay for, and so he is going. Quietly. Terrified. One foot and
    then the other, into whatever is waiting, which he is trying
    very hard not to think about.

    ---

    Aldric is a Paladin who did not ask to be one, built along the
    lines of Oath of Glory less because he believes in it and more
    because something does, and has decided he's the vessel. He
    looks like someone who has been bracing for bad news long enough
    that it has become his resting posture -- cautious eyes, careful
    hands, the kind of stillness that reads as calm until you know
    what it actually is. In combat he fights like a person who is
    acutely aware that damage is real, which makes him precise and
    not particularly reckless, and which makes his Divine Smites
    feel less like power and more like desperation with good timing.
    At the table he is the one asking whether this is actually
    necessary, and then doing it anyway, every time.

    #iTA #isThisAnything #DnD #TTRPG #CharacterIntro #Homebrew
    #Paladin #OathOfGlory #DivineMandate #CharacterBackstory
    #Trauma #NewAdventurer

  4. Meet Aldric.

    He turned eighteen in the dark, which is how he would have
    preferred to spend it -- quietly, without incident, without
    anyone dying. He had gotten good at that. Staying small. Staying
    away from the edges of things. He had watched his mother go
    slowly and his father go suddenly and everyone else in between
    go badly, and he had taken careful notes on all of it without
    meaning to, and what the notes said was: it hurts, and it takes
    a long time, and it means nothing about you except that it
    happened.

    The god did not introduce itself. It did not ask. It told him
    what he was going to do and it did not wait for him to agree and
    it did not offer him anything for the trouble and when it was
    done speaking the room was just a room again and Aldric was
    still in it, alone, the same as he had always been except now there was a direction.

    He is not brave. He wants to be clear about that, in case
    anyone is keeping track. He knows what swords do to bodies
    because he has seen what smaller things do to bodies, and he is
    not interested in finding out what the last part feels like from
    the inside. But the god said go, and there is no one left to
    stay for, and so he is going. Quietly. Terrified. One foot and
    then the other, into whatever is waiting, which he is trying
    very hard not to think about.

    ---

    Aldric is a Paladin who did not ask to be one, built along the
    lines of Oath of Glory less because he believes in it and more
    because something does, and has decided he's the vessel. He
    looks like someone who has been bracing for bad news long enough
    that it has become his resting posture -- cautious eyes, careful
    hands, the kind of stillness that reads as calm until you know
    what it actually is. In combat he fights like a person who is
    acutely aware that damage is real, which makes him precise and
    not particularly reckless, and which makes his Divine Smites
    feel less like power and more like desperation with good timing.
    At the table he is the one asking whether this is actually
    necessary, and then doing it anyway, every time.

    #iTA #isThisAnything #DnD #TTRPG #CharacterIntro #Homebrew
    #Paladin #OathOfGlory #DivineMandate #CharacterBackstory
    #Trauma #NewAdventurer