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#createwithluxe — Public Fediverse posts

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  1. Which of these tutorials would you wanna see finished first? Reply below!

    #gamedev #createwithluxe #gameengine

  2. Which of these tutorials would you wanna see finished first? Reply below!

    #gamedev #createwithluxe #gameengine

  3. If you wanted to read more on the implementation process for this, or see bonus images/glitches/bugs, I wrote up a dev log here. If you'd like more details on anything I can expand in future posts

    ruby0x1.ca/7dfps-2025-dev-log-

    #gamedev #createwithluxe #screenshotsaturday

  4. If you wanted to read more on the implementation process for this, or see bonus images/glitches/bugs, I wrote up a dev log here. If you'd like more details on anything I can expand in future posts

    ruby0x1.ca/7dfps-2025-dev-log-

    #gamedev #createwithluxe #screenshotsaturday

  5. luxe game engine dev log #16 - 2D Ready RC!

    There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!

    luxeengine.com/dev-log-16/?ref

    #gamedev #gameengine #createwithluxe #devlog

  6. luxe game engine dev log #16 - 2D Ready RC!

    There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!

    luxeengine.com/dev-log-16/?ref

    #gamedev #gameengine #createwithluxe #devlog

  7. busy doing one of those fun tasks in that involves thousands of lines of code changes but if things are ok, nothing changes.

    I did take a minute to polish up a couple things, so things are feeling nicer overall. 2/several UI controls converted to the new workflow ✨luxe game engine ✨

    #createwithluxe #screenshotsaturday #gamedev

  8. busy doing one of those fun tasks in that involves thousands of lines of code changes but if things are ok, nothing changes.

    I did take a minute to polish up a couple things, so things are feeling nicer overall. 2/several UI controls converted to the new workflow ✨luxe game engine ✨

    #createwithluxe #screenshotsaturday #gamedev

  9. The '2D ready' roadmap for luxe game engine is updated often 👀✨Have you looked at all the things already there? What's your favourite?

    roadmap.luxeengine.com

    #createwithluxe #gamedev

  10. The '2D ready' roadmap for luxe game engine is updated often 👀✨Have you looked at all the things already there? What's your favourite?

    roadmap.luxeengine.com

    #createwithluxe #gamedev

  11. Not even at the fun parts of detailing and atmosphere and all that but sometimes I just enjoy the busyness of a debug scene with nice debug visualization.

    (In the luxe game engine editor of course)

    #gamedev #createwithluxe

  12. Not even at the fun parts of detailing and atmosphere and all that but sometimes I just enjoy the busyness of a debug scene with nice debug visualization.

    (In the luxe game engine editor of course)

    #gamedev #createwithluxe

  13. best part of iterative design on something as big as luxe game engine is the phase where you get to tear out previous iterations… not even a third of the way into removing the earlier world systems 🙌🔪 #createwithluxe #gamedev

  14. best part of iterative design on something as big as luxe game engine is the phase where you get to tear out previous iterations… not even a third of the way into removing the earlier world systems 🙌🔪 #createwithluxe #gamedev

  15. more particle vm fun for luxe engine ✨

    added a ribbon renderer, and played around with a line module. by doing if(random() < 0.2) you can do slow moving jitter, or occasional spikes in the amount of jitter e.g electricity

    also added the instanced meshes (boring white axis mesh, but it's working)

    #gamedev #createwithluxe

  16. more particle vm fun for luxe engine ✨

    added a ribbon renderer, and played around with a line module. by doing if(random() < 0.2) you can do slow moving jitter, or occasional spikes in the amount of jitter e.g electricity

    also added the instanced meshes (boring white axis mesh, but it's working)

    #gamedev #createwithluxe

  17. now that I've flushed out a lot of weirdness, the cpu particle vm for luxe engine is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good

    + pink took 0.0803 ms
    + black took 7.9005 ms

    #createwithluxe #gamedev

  18. now that I've flushed out a lot of weirdness, the cpu particle vm for luxe engine is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good

    + pink took 0.0803 ms
    + black took 7.9005 ms

    #createwithluxe #gamedev

  19. working on getting the initial particle engine for luxe engine landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat

    #gamedev #createwithluxe

  20. working on getting the initial particle engine for luxe engine landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat

    #gamedev #createwithluxe

  21. oh look, a new luxe dev log!

    dev log #15 - try luxe now!

    As we continue to wrap up our goals for a wider release we're happy to note that you can try luxe already!

    Read all about it in dev log #15!

    luxeengine.com/dev-log-15/

    #gamedev #createwithluxe #luxeengine

  22. oh look, a new luxe dev log!

    dev log #15 - try luxe now!

    As we continue to wrap up our goals for a wider release we're happy to note that you can try luxe already!

    Read all about it in dev log #15!

    luxeengine.com/dev-log-15/

    #gamedev #createwithluxe #luxeengine

  23. After my game showing at an event this weekend I realized I hadn't even told the player what they're doing here yet.

    There was also some fundamental info that was assumed (e.g mentioned in the steam description, not something an in person demo tells you!)

    So, #gamedev today involved adding a short intro to properly frame the experience. It's first pass but goes a long way ✨

    #devlog #customengine #createwithluxe

  24. After my game showing at an event this weekend I realized I hadn't even told the player what they're doing here yet.

    There was also some fundamental info that was assumed (e.g mentioned in the steam description, not something an in person demo tells you!)

    So, #gamedev today involved adding a short intro to properly frame the experience. It's first pass but goes a long way ✨

    #devlog #customengine #createwithluxe