#createwithluxe — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #createwithluxe, aggregated by home.social.
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Which of these tutorials would you wanna see finished first? Reply below!
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Which of these tutorials would you wanna see finished first? Reply below!
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If you wanted to read more on the implementation process for this, or see bonus images/glitches/bugs, I wrote up a dev log here. If you'd like more details on anything I can expand in future posts
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If you wanted to read more on the implementation process for this, or see bonus images/glitches/bugs, I wrote up a dev log here. If you'd like more details on anything I can expand in future posts
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luxe game engine dev log #16 - 2D Ready RC!
There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!
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luxe game engine dev log #16 - 2D Ready RC!
There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!
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busy doing one of those fun tasks in that involves thousands of lines of code changes but if things are ok, nothing changes.
I did take a minute to polish up a couple things, so things are feeling nicer overall. 2/several UI controls converted to the new workflow ✨luxe game engine ✨
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busy doing one of those fun tasks in that involves thousands of lines of code changes but if things are ok, nothing changes.
I did take a minute to polish up a couple things, so things are feeling nicer overall. 2/several UI controls converted to the new workflow ✨luxe game engine ✨
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The '2D ready' roadmap for luxe game engine is updated often 👀✨Have you looked at all the things already there? What's your favourite?
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The '2D ready' roadmap for luxe game engine is updated often 👀✨Have you looked at all the things already there? What's your favourite?
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Not even at the fun parts of detailing and atmosphere and all that but sometimes I just enjoy the busyness of a debug scene with nice debug visualization.
(In the luxe game engine editor of course)
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Not even at the fun parts of detailing and atmosphere and all that but sometimes I just enjoy the busyness of a debug scene with nice debug visualization.
(In the luxe game engine editor of course)
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best part of iterative design on something as big as luxe game engine is the phase where you get to tear out previous iterations… not even a third of the way into removing the earlier world systems 🙌🔪 #createwithluxe #gamedev
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best part of iterative design on something as big as luxe game engine is the phase where you get to tear out previous iterations… not even a third of the way into removing the earlier world systems 🙌🔪 #createwithluxe #gamedev
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more particle vm fun for luxe engine ✨
added a ribbon renderer, and played around with a line module. by doing if(random() < 0.2) you can do slow moving jitter, or occasional spikes in the amount of jitter e.g electricity
also added the instanced meshes (boring white axis mesh, but it's working)
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more particle vm fun for luxe engine ✨
added a ribbon renderer, and played around with a line module. by doing if(random() < 0.2) you can do slow moving jitter, or occasional spikes in the amount of jitter e.g electricity
also added the instanced meshes (boring white axis mesh, but it's working)
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now that I've flushed out a lot of weirdness, the cpu particle vm for luxe engine is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good
+ pink took 0.0803 ms
+ black took 7.9005 ms -
now that I've flushed out a lot of weirdness, the cpu particle vm for luxe engine is running nicely. this is 1k pink particles, 50k black particles and runs smoothly, no hitches on spawning that many which is good
+ pink took 0.0803 ms
+ black took 7.9005 ms -
working on getting the initial particle engine for luxe engine landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat
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working on getting the initial particle engine for luxe engine landed has been fun, taking code I wrote years ago and bringing it to something usable. Will make an interesting tech blog or two, cos the tech is neat
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oh look, a new luxe dev log!
dev log #15 - try luxe now!
As we continue to wrap up our goals for a wider release we're happy to note that you can try luxe already!
Read all about it in dev log #15!
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oh look, a new luxe dev log!
dev log #15 - try luxe now!
As we continue to wrap up our goals for a wider release we're happy to note that you can try luxe already!
Read all about it in dev log #15!
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We have a couple new dev logs posted for luxe engine! #gamedev #createwithluxe #luxeengine
https://luxeengine.com/dev-log-11
https://luxeengine.com/dev-log-12
https://luxeengine.com/dev-log-13
https://luxeengine.com/dev-log-14 -
We have a couple new dev logs posted for luxe engine! #gamedev #createwithluxe #luxeengine
https://luxeengine.com/dev-log-11
https://luxeengine.com/dev-log-12
https://luxeengine.com/dev-log-13
https://luxeengine.com/dev-log-14 -
thanks to @aras you can now use the #luxeengine #createwithluxe engine emoji right here on this mastodon :luxe: (see this thread) https://mastodon.gamedev.place/@aras/110116700799074073
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thanks to @aras you can now use the #luxeengine #createwithluxe engine emoji right here on this mastodon :luxe: (see this thread) https://mastodon.gamedev.place/@aras/110116700799074073
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After my game showing at an event this weekend I realized I hadn't even told the player what they're doing here yet.
There was also some fundamental info that was assumed (e.g mentioned in the steam description, not something an in person demo tells you!)
So, #gamedev today involved adding a short intro to properly frame the experience. It's first pass but goes a long way ✨
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After my game showing at an event this weekend I realized I hadn't even told the player what they're doing here yet.
There was also some fundamental info that was assumed (e.g mentioned in the steam description, not something an in person demo tells you!)
So, #gamedev today involved adding a short intro to properly frame the experience. It's first pass but goes a long way ✨