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#colonelsbequest — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #colonelsbequest, aggregated by home.social.

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  1. Postcards from Misty Acres: The Well #Sierra #EGA #AdventureGames #ColonelsBequest

    PIC.070
    Commands: 864
    Size: 6,218 bytes

    🧰 Breakdown:
    📈 pline: 648 (75%)
    🪣 fill: 212 (25%)
    🎨 set_palette: 4 (0%)

    🗜 Compression:
    Type: Huffman (2)
    Size: 5,464 bytes
    Ratio: 5.6∶1 | 📉 −82.0%

  2. Reworked the vectorization process for concave polygons-with-holes for the water-colorization process. The way the SCI0 engine flood-fills work require that the area is contiguous, but they can still be pretty complex. In previous renders, this meant that some areas would anomalously get filled with neighboring colors. The barn door here was particularly problematic but is definitely improved this algorithm in its place.

    #AlgorithmicArt #GenerativeArt #SierraOnLine #ColonelsBequest

  3. Construction of The Main Door at Misty Acres: Colonel's Bequest Demo (1989). :ms_floppy_disk:

    PIC.080
    Engine: SCI0
    Resolution: 320x190 / 16 color
    Commands: 527
    Size: 3,354 bytes

    🗜 Compression:
    Type: Huffman (2)
    Size: 2,836 bytes
    Ratio: 10.7∶1 | 📉 −90.7%

    #SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

  4. Construction of The Swamp: Colonel's Bequest Demo (1989). :ms_floppy_disk:

    PIC.079
    Engine: SCI0
    Resolution: 320x190 / 16 color
    Commands: 970
    Size: 6,158 bytes

    🗜 Compression:
    Type: Huffman (2)
    Size: 5,302 bytes
    Ratio: 5.7∶1 | 📉 −82.6%

    #SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

  5. Construction of Jackson Square: Colonel's Bequest Demo (1989). :ms_floppy_disk:

    PIC.078
    Engine: SCI0
    Resolution: 320x190 / 16 color
    Commands: 1,609
    Size: 10,520 bytes

    🗜 Compression:
    Type: Huffman (2)
    Size: 8,971 bytes
    Ratio: 3.4∶1 | 📉 −70.5%

    #SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

  6. Construction of Last Will and Testament: Colonel's Bequest Demo (1989). :ms_floppy_disk:

    PIC.034
    Engine: SCI0
    Resolution: 320x190 / 16 color
    Commands: 480
    Size: 3,610 bytes

    🗜 Compression:
    Type: Huffman (2)
    Size: 3,122 bytes
    Ratio: 9.7∶1 | 📉 −89.7%

    #SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

  7. Construction of The Dining Room: Colonel's Bequest Demo (1989). :ms_floppy_disk:

    PIC.034
    Engine: SCI0
    Resolution: 320x190 / 16 color
    Commands: 1,061
    Size: 6,930 bytes

    🗜 Compression:
    Type: Huffman (2)
    Size: 5,676 bytes
    Ratio: 5.4∶1 | 📉 −81.3%

    #SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

  8. Construction of The Main Gate at Misty Acres: Colonel's Bequest Demo (1989). :ms_floppy_disk:

    PIC.028
    Engine: SCI0
    Resolution: 320x190 / 16 color
    Commands: 2,030
    Size: 12,048 bytes

    🗜 Compression:
    Type: Huffman (2)
    Size: 10,004 bytes
    Ratio: 3.0∶1 | 📉 −67.1%

    #SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

  9. Construction of Misty Acres' Dock: Colonel's Bequest Demo (1989). :ms_floppy_disk:

    PIC.001
    Engine: SCI0
    Resolution: 320x190 / 16 color
    Commands: 1,555
    Size: 10,074 bytes

    🗜 Compression:
    Type: Huffman (2)
    Size: 8,381 bytes
    Ratio: 3.6∶1 | 📉 72.4%

    #SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

  10. An earlier design of Laura Bow from The Colonel's Bequest. The first is from the non-interactive promo release, the second is from the commercial release/final version. Also included, the sketch from the original design document. 😀

    #RetroGaming #SierraOnLine #ColonelsBequest