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#cdogssdl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #cdogssdl, aggregated by home.social.

  1. It's #PortfolioDay! I'm a hobbyist #OpenSource #gamedev all-rounder, I make games like #CDogsSDL and #OpenCrystalCaves

    I also make #chiptune #music, #PixelArt, sometimes at the same time

    youtube.com/@congusbongusgames

    If you like them I have a small but growing collection at bandcamp

    congusbongusgames.bandcamp.com

    I also #blog about gamedev, #GameDesign, game music, game maps and other related topics

    cxong.github.io

    My projects are usually slow burning so follow me for updates!

  2. Hey #PortfolioDay! I'm a hobbyist #OpenSource #gamedev all-rounder, I make games like #CDogsSDL and #OpenCrystalCaves

    congusbongus.itch.io/opencryst

    I also make #chiptune #music, #PixelArt, sometimes at the same time

    youtube.com/@congusbongusgames

    When I find the time - which is not often - I #blog about gamedev, #GameDesign, game music, game maps and other related topics

    cxong.github.io

    So many projects, so little time! I hope you find something you like

  3. Implemented the ox in Super 2D Noah's Ark. I got lazy and used a recoloured antelope, with a nose ring!

    I also fixed secret level logic. Frustratingly #wolf3d games don't have a standard way of specifying secret level tiles and warps. Different games use different tile types, level warps are hard coded in the exe. I wonder if this is yet another feature that someone like Tom Hall asked for but John Carmack resisted until the end?

    #GameDev #OpenSource #CDogsSDL #RetroGames #ScreenshotSaturday

  4. Implemented the ox in Super 2D Noah's Ark. I got lazy and used a recoloured antelope, with a nose ring!

    I also fixed secret level logic. Frustratingly #wolf3d games don't have a standard way of specifying secret level tiles and warps. Different games use different tile types, level warps are hard coded in the exe. I wonder if this is yet another feature that someone like Tom Hall asked for but John Carmack resisted until the end?

    #GameDev #OpenSource #CDogsSDL #RetroGames #ScreenshotSaturday

  5. Implemented the ox in Super 2D Noah's Ark. I got lazy and used a recoloured antelope, with a nose ring!

    I also fixed secret level logic. Frustratingly #wolf3d games don't have a standard way of specifying secret level tiles and warps. Different games use different tile types, level warps are hard coded in the exe. I wonder if this is yet another feature that someone like Tom Hall asked for but John Carmack resisted until the end?

    #GameDev #OpenSource #CDogsSDL #RetroGames #ScreenshotSaturday