#cdogssdl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #cdogssdl, aggregated by home.social.
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It's #PortfolioDay! I'm a hobbyist #OpenSource #gamedev all-rounder, I make games like #CDogsSDL and #OpenCrystalCaves
I also make #chiptune #music, #PixelArt, sometimes at the same time
https://www.youtube.com/@congusbongusgames
If you like them I have a small but growing collection at bandcamp
https://congusbongusgames.bandcamp.com
I also #blog about gamedev, #GameDesign, game music, game maps and other related topics
My projects are usually slow burning so follow me for updates!
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Hey #PortfolioDay! I'm a hobbyist #OpenSource #gamedev all-rounder, I make games like #CDogsSDL and #OpenCrystalCaves
https://congusbongus.itch.io/opencrystalcaves
I also make #chiptune #music, #PixelArt, sometimes at the same time
https://www.youtube.com/@congusbongusgames
When I find the time - which is not often - I #blog about gamedev, #GameDesign, game music, game maps and other related topics
So many projects, so little time! I hope you find something you like
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Implemented the ox in Super 2D Noah's Ark. I got lazy and used a recoloured antelope, with a nose ring!
I also fixed secret level logic. Frustratingly #wolf3d games don't have a standard way of specifying secret level tiles and warps. Different games use different tile types, level warps are hard coded in the exe. I wonder if this is yet another feature that someone like Tom Hall asked for but John Carmack resisted until the end?
#GameDev #OpenSource #CDogsSDL #RetroGames #ScreenshotSaturday
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Implemented the ox in Super 2D Noah's Ark. I got lazy and used a recoloured antelope, with a nose ring!
I also fixed secret level logic. Frustratingly #wolf3d games don't have a standard way of specifying secret level tiles and warps. Different games use different tile types, level warps are hard coded in the exe. I wonder if this is yet another feature that someone like Tom Hall asked for but John Carmack resisted until the end?
#GameDev #OpenSource #CDogsSDL #RetroGames #ScreenshotSaturday
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Implemented the ox in Super 2D Noah's Ark. I got lazy and used a recoloured antelope, with a nose ring!
I also fixed secret level logic. Frustratingly #wolf3d games don't have a standard way of specifying secret level tiles and warps. Different games use different tile types, level warps are hard coded in the exe. I wonder if this is yet another feature that someone like Tom Hall asked for but John Carmack resisted until the end?
#GameDev #OpenSource #CDogsSDL #RetroGames #ScreenshotSaturday