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#wolf3d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wolf3d, aggregated by home.social.

  1. #shownotes for @gamesatwork_biz #podcast e550 with are done and publication set for Monday 13 April on gamesatwork.biz together with @michaelrowe01 and @andypiper. Find e550 on @Spotify @overcastfm @YouTube and all your favorite podcast feeds! Stories and discussion on celebrating #MoonJoy with the #ArtemisII #crew, #Nutella in #space, #AI, an #isomorphic reboot of #Wolf3D and a whole lot more.

    Be sure to subscribe on gamesatwork.biz so you don’t miss an episode!

  2. Pulling together the #shownotes in #ChapelHill for Monday’s posting of @gamesatwork_biz episode e550 with @andypiper @michaelrowe01 and yours truly. Stories and discussion on pre #splashdown #ArtemisII, #Nutella, #AI, an #Isomorphic reboot of #Wolf3D and a whole lot more! Check out earlier episodes, chock full of #AI #metaverse #AR #VR #gamification and so much more on gamesatwork.biz

  3. I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, the works.

    This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.

    untrustedlife.itch.io/realmchi

    #Raycasting
    #RealmchildInvasion
    #GameDev
    #PixelArt
    #Doom
    #Wolf3d
    #Wolfenstein3d
    #BrowserBased
    #HTML5
    #indiedev
    #indie
    #indiegamedev
    #retro
    #gaming