home.social

#beyondallreason — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #beyondallreason, aggregated by home.social.

fetched live
  1. (Linux news in previous posts)

    FOSS NEWS

    Mastodon 4.6 introduces collections, redesigned profiles, and improved profile editing:
    alternativeto.net/news/2026/6/

    Firefox 152 debuts with new-look Settings, odd way to mute tabs:
    omgubuntu.co.uk/2026/06/firefo

    Firefox 153 Enters Beta Testing as the Next Extended Support Release Series:
    9to5linux.com/firefox-153-ente

    Mozilla Thunderbird 152 Email Client Updates GMail OAuth to Use PKCE:
    9to5linux.com/mozilla-thunderb

    GIMP v0.54 From 1996 With Motif Toolkit Now Flatpak'ed For Modern Linux Desktops:
    phoronix.com/news/GIMP-0.54-Fl

    OBS Studio 32.2.0 Beta 1 Fixes Black Screens and Finally Makes Adding Sources Less Painful:
    linuxcompatible.org/story/obs-

    Audacity 4.0 beta lets you test its new (nicer) Qt interface:
    omgubuntu.co.uk/2026/06/audaci

    Giada 1.5 Hardcore Loop Machine Adds New Tick-Based Audio Rendering Engine:
    9to5linux.com/giada-1-5-hardco

    Open source RTS game Beyond All Reason signs publishing deal with Hooded Horse:
    gamingonlinux.com/2026/06/open

    (more FOSS news in comment)

    #WeeklyNews #OpenSource #FOSSNews #FOSS #OpenSourceNews #News #Mastodon #Fediverse #Fedi #Firefox #Firefox152 #Thunderbird #GIMP #OBS #OBSStudio #Audacity #Giada #BeyondAllReason #FOSSGame #OpenSourceGame #LoopMachine #MusicProduction #ContentCreation #VideoRecording #ImageManipulation #ImageEditing #Browser #WebBrowser #Email #EmailClient #FosseryTech

  2. Open source RTS game Beyond All Reason signs publishing deal with Hooded Horse #BeyondAllReason #RTS #OpenSource #Gaming #Linux

    Open source RTS game Beyond Al...
  3. Beyond All Reason tourney live now!

    Nations Wars - Knockout Stage

    Finals tomorrow 💥

    youtube.com/watch?v=RkhEn3AVgEI

  4. The way some people react to the idea that Beyond All Reason might get published on Steam by Hooded Horse is why we can't have nice things. #gamedev #beyondallreason

  5. Somewhere on this planet some Open-Source game developers were sitting in front a computer sobbing uncontrollably seeing their (self-proclaimed) idol not just strongly praising their work on multiple occasions, but now even sporting a base cap of it because he loves it so much.

    It must feel numbingly good. And they deserve it, Beyond All Reason is a phenomenal game and without a doubt one of the best Open-Source games of all time.
    #TotalAnnihilation #BeyondAllReason #ChrisTaylor #gaming

  6. Zum Abschluss des Jahres noch ein wenig auf die Mütze kriegen - warum nicht, dachten sich @meldrian, @xilef und @comrad und fanden sich bei einer spontanen Runde #BeyondAllReason zusammen - um gemeinsam eins von der KI (natürlich unter #Linux) auf die Mütze zu kriegen.

    Die KI hat geliefert wie bestellt. Es war herrlich. So kann das Jahr enden.

    holarse.de/wiki/beyond_all_rea

    #linuxgaming #BAR #gaming

  7. Call me crazy but I think decurions are still a bit overtuned #beyondallreason

  8. #beyondallreason boats are fun, but I can't help but notice a distinct lack of legs. Hopefully the devs can remedy this.

  9. Actually played some proper #beyondallreason tonight, lost all three games but in only one of those did I get blown the fuck out so that's cool. I'm scared to play in any of the isthmus or glitters lobbies because I don't know the meta and isthmus/glitters players seem kind of insane tbh.

  10. CW: long

    I've been poking around the game-logic code for #beyondallreason and like

    Look, I think Lua is a cool project and it's basically ubiquitous for this kind of scripting. And I know that metatables and all that are there to be used. But this function to make a new """class""" really does
    not pass the smell test for me. Maybe that's just my ignorance of Lua talking but like look at this thing:

    class.lua

    -- class.lua
    -- Compatible with Lua 5.1 (not 5.0).
    function class(base, init)
       local c = {}    -- a new class instance
       if not init and type(base) == 'function' then
          init = base
          base = nil
       elseif type(base) == 'table' then
        -- our new class is a shallow copy of the base class!
          for i,v in pairs(base) do
             c[i] = v
          end
          c._base = base
       end
       -- the class will be the metatable for all its objects,
       -- and they will look up their methods in it.
       c.__index = c
    
       -- expose a constructor which can be called by <classname>(<args>)
       local mt = {}
       mt.__call = function(class_tbl, ...)
          local obj = {}
          setmetatable(obj,c)
          if init then
             init(obj,...)
          else
             -- make sure that any stuff from the base class is initialized!
             if base and base.init then
                base.init(obj, ...)
             end
          end
          return obj
       end
       c.init = init
       c.is_a = function(self, klass)
          local m = getmetatable(self)
          while m do
             if m == klass then return true end
             m = m._base
          end
          return false
       end
       setmetatable(c, mt)
       return c
    end

  11. I just learned of 50v50 Beyond All Reason matches, and it's exactly as ridiculous and awesome as us RTS kids imagined it would be 25 years ago. 😆

    #BeyondAllReason #RTS #indiegame

  12. I think my #BeyondAllReason broke. Everything stood still for a while, then *all* units I currently looked at became invisible and the Lua UI crashed (including all shaders). I could reload lua, but the engine was definitely majorly confused. 😅 Kept complaining about zombie processes and added effects and data to objects that definitely shouldn't have them. It specifically liked fusion reactor cores as well as healthbars. That debree was *very* healthy, apparently.
    #gaming

  13. Is there even any other modern RTS game where you can accidentally sealock your enemy (or rather its remains) by extensive nuclear warfare? 🙃

    It's truly remarkable to know the engine could already do that since ~2005.
    #BeyondAllReason #gaming