#beyondallreason — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #beyondallreason, aggregated by home.social.
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Beyond All Reason tourney live now!
Nations Wars - Knockout Stage
Finals tomorrow 💥
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Beyond All Reason tourney live now!
Nations Wars - Knockout Stage
Finals tomorrow 💥
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Beyond All Reason tourney live now!
Nations Wars - Knockout Stage
Finals tomorrow 💥
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Beyond All Reason tourney live now!
Nations Wars - Knockout Stage
Finals tomorrow 💥
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Beyond All Reason tourney live now!
Nations Wars - Knockout Stage
Finals tomorrow 💥
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The way some people react to the idea that Beyond All Reason might get published on Steam by Hooded Horse is why we can't have nice things. #gamedev #beyondallreason
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The way some people react to the idea that Beyond All Reason might get published on Steam by Hooded Horse is why we can't have nice things. #gamedev #beyondallreason
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The way some people react to the idea that Beyond All Reason might get published on Steam by Hooded Horse is why we can't have nice things. #gamedev #beyondallreason
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The way some people react to the idea that Beyond All Reason might get published on Steam by Hooded Horse is why we can't have nice things. #gamedev #beyondallreason
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The way some people react to the idea that Beyond All Reason might get published on Steam by Hooded Horse is why we can't have nice things. #gamedev #beyondallreason
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Somewhere on this planet some Open-Source game developers were sitting in front a computer sobbing uncontrollably seeing their (self-proclaimed) idol not just strongly praising their work on multiple occasions, but now even sporting a base cap of it because he loves it so much.
It must feel numbingly good. And they deserve it, Beyond All Reason is a phenomenal game and without a doubt one of the best Open-Source games of all time.
#TotalAnnihilation #BeyondAllReason #ChrisTaylor #gaming -
Somewhere on this planet some Open-Source game developers were sitting in front a computer sobbing uncontrollably seeing their (self-proclaimed) idol not just strongly praising their work on multiple occasions, but now even sporting a base cap of it because he loves it so much.
It must feel numbingly good. And they deserve it, Beyond All Reason is a phenomenal game and without a doubt one of the best Open-Source games of all time.
#TotalAnnihilation #BeyondAllReason #ChrisTaylor #gaming -
Somewhere on this planet some Open-Source game developers were sitting in front a computer sobbing uncontrollably seeing their (self-proclaimed) idol not just strongly praising their work on multiple occasions, but now even sporting a base cap of it because he loves it so much.
It must feel numbingly good. And they deserve it, Beyond All Reason is a phenomenal game and without a doubt one of the best Open-Source games of all time.
#TotalAnnihilation #BeyondAllReason #ChrisTaylor #gaming -
Somewhere on this planet some Open-Source game developers were sitting in front a computer sobbing uncontrollably seeing their (self-proclaimed) idol not just strongly praising their work on multiple occasions, but now even sporting a base cap of it because he loves it so much.
It must feel numbingly good. And they deserve it, Beyond All Reason is a phenomenal game and without a doubt one of the best Open-Source games of all time.
#TotalAnnihilation #BeyondAllReason #ChrisTaylor #gaming -
Somewhere on this planet some Open-Source game developers were sitting in front a computer sobbing uncontrollably seeing their (self-proclaimed) idol not just strongly praising their work on multiple occasions, but now even sporting a base cap of it because he loves it so much.
It must feel numbingly good. And they deserve it, Beyond All Reason is a phenomenal game and without a doubt one of the best Open-Source games of all time.
#TotalAnnihilation #BeyondAllReason #ChrisTaylor #gaming -
Zum Abschluss des Jahres noch ein wenig auf die Mütze kriegen - warum nicht, dachten sich @meldrian, @xilef und @comrad und fanden sich bei einer spontanen Runde #BeyondAllReason zusammen - um gemeinsam eins von der KI (natürlich unter #Linux) auf die Mütze zu kriegen.
Die KI hat geliefert wie bestellt. Es war herrlich. So kann das Jahr enden.
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Zum Abschluss des Jahres noch ein wenig auf die Mütze kriegen - warum nicht, dachten sich @meldrian, @xilef und @comrad und fanden sich bei einer spontanen Runde #BeyondAllReason zusammen - um gemeinsam eins von der KI (natürlich unter #Linux) auf die Mütze zu kriegen.
Die KI hat geliefert wie bestellt. Es war herrlich. So kann das Jahr enden.
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Zum Abschluss des Jahres noch ein wenig auf die Mütze kriegen - warum nicht, dachten sich @meldrian, @xilef und @comrad und fanden sich bei einer spontanen Runde #BeyondAllReason zusammen - um gemeinsam eins von der KI (natürlich unter #Linux) auf die Mütze zu kriegen.
Die KI hat geliefert wie bestellt. Es war herrlich. So kann das Jahr enden.
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Zum Abschluss des Jahres noch ein wenig auf die Mütze kriegen - warum nicht, dachten sich @meldrian, @xilef und @comrad und fanden sich bei einer spontanen Runde #BeyondAllReason zusammen - um gemeinsam eins von der KI (natürlich unter #Linux) auf die Mütze zu kriegen.
Die KI hat geliefert wie bestellt. Es war herrlich. So kann das Jahr enden.
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Zum Abschluss des Jahres noch ein wenig auf die Mütze kriegen - warum nicht, dachten sich @meldrian, @xilef und @comrad und fanden sich bei einer spontanen Runde #BeyondAllReason zusammen - um gemeinsam eins von der KI (natürlich unter #Linux) auf die Mütze zu kriegen.
Die KI hat geliefert wie bestellt. Es war herrlich. So kann das Jahr enden.
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Call me crazy but I think decurions are still a bit overtuned #beyondallreason
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Call me crazy but I think decurions are still a bit overtuned #beyondallreason
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Call me crazy but I think decurions are still a bit overtuned #beyondallreason
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Call me crazy but I think decurions are still a bit overtuned #beyondallreason
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Call me crazy but I think decurions are still a bit overtuned #beyondallreason
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#beyondallreason boats are fun, but I can't help but notice a distinct lack of legs. Hopefully the devs can remedy this.
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#beyondallreason boats are fun, but I can't help but notice a distinct lack of legs. Hopefully the devs can remedy this.
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#beyondallreason boats are fun, but I can't help but notice a distinct lack of legs. Hopefully the devs can remedy this.
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#beyondallreason boats are fun, but I can't help but notice a distinct lack of legs. Hopefully the devs can remedy this.
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#beyondallreason boats are fun, but I can't help but notice a distinct lack of legs. Hopefully the devs can remedy this.
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Actually played some proper #beyondallreason tonight, lost all three games but in only one of those did I get blown the fuck out so that's cool. I'm scared to play in any of the isthmus or glitters lobbies because I don't know the meta and isthmus/glitters players seem kind of insane tbh.
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Actually played some proper #beyondallreason tonight, lost all three games but in only one of those did I get blown the fuck out so that's cool. I'm scared to play in any of the isthmus or glitters lobbies because I don't know the meta and isthmus/glitters players seem kind of insane tbh.
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Actually played some proper #beyondallreason tonight, lost all three games but in only one of those did I get blown the fuck out so that's cool. I'm scared to play in any of the isthmus or glitters lobbies because I don't know the meta and isthmus/glitters players seem kind of insane tbh.
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Actually played some proper #beyondallreason tonight, lost all three games but in only one of those did I get blown the fuck out so that's cool. I'm scared to play in any of the isthmus or glitters lobbies because I don't know the meta and isthmus/glitters players seem kind of insane tbh.
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Actually played some proper #beyondallreason tonight, lost all three games but in only one of those did I get blown the fuck out so that's cool. I'm scared to play in any of the isthmus or glitters lobbies because I don't know the meta and isthmus/glitters players seem kind of insane tbh.
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CW: long
I've been poking around the game-logic code for #beyondallreason and like
Look, I think Lua is a cool project and it's basically ubiquitous for this kind of scripting. And I know that metatables and all that are there to be used. But this function to make a new """class""" really does not pass the smell test for me. Maybe that's just my ignorance of Lua talking but like look at this thing:
class.lua-- class.lua -- Compatible with Lua 5.1 (not 5.0). function class(base, init) local c = {} -- a new class instance if not init and type(base) == 'function' then init = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) if init then init(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj, ...) end end return obj end c.init = init c.is_a = function(self, klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c, mt) return c end -
CW: long
I've been poking around the game-logic code for #beyondallreason and like
Look, I think Lua is a cool project and it's basically ubiquitous for this kind of scripting. And I know that metatables and all that are there to be used. But this function to make a new """class""" really does not pass the smell test for me. Maybe that's just my ignorance of Lua talking but like look at this thing:
class.lua-- class.lua -- Compatible with Lua 5.1 (not 5.0). function class(base, init) local c = {} -- a new class instance if not init and type(base) == 'function' then init = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) if init then init(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj, ...) end end return obj end c.init = init c.is_a = function(self, klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c, mt) return c end -
CW: long
I've been poking around the game-logic code for #beyondallreason and like
Look, I think Lua is a cool project and it's basically ubiquitous for this kind of scripting. And I know that metatables and all that are there to be used. But this function to make a new """class""" really does not pass the smell test for me. Maybe that's just my ignorance of Lua talking but like look at this thing:
class.lua-- class.lua -- Compatible with Lua 5.1 (not 5.0). function class(base, init) local c = {} -- a new class instance if not init and type(base) == 'function' then init = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) if init then init(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj, ...) end end return obj end c.init = init c.is_a = function(self, klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c, mt) return c end -
CW: long
I've been poking around the game-logic code for #beyondallreason and like
Look, I think Lua is a cool project and it's basically ubiquitous for this kind of scripting. And I know that metatables and all that are there to be used. But this function to make a new """class""" really does not pass the smell test for me. Maybe that's just my ignorance of Lua talking but like look at this thing:
class.lua-- class.lua -- Compatible with Lua 5.1 (not 5.0). function class(base, init) local c = {} -- a new class instance if not init and type(base) == 'function' then init = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) if init then init(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj, ...) end end return obj end c.init = init c.is_a = function(self, klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c, mt) return c end -
CW: long
I've been poking around the game-logic code for #beyondallreason and like
Look, I think Lua is a cool project and it's basically ubiquitous for this kind of scripting. And I know that metatables and all that are there to be used. But this function to make a new """class""" really does not pass the smell test for me. Maybe that's just my ignorance of Lua talking but like look at this thing:
class.lua-- class.lua -- Compatible with Lua 5.1 (not 5.0). function class(base, init) local c = {} -- a new class instance if not init and type(base) == 'function' then init = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a constructor which can be called by <classname>(<args>) local mt = {} mt.__call = function(class_tbl, ...) local obj = {} setmetatable(obj,c) if init then init(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj, ...) end end return obj end c.init = init c.is_a = function(self, klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c, mt) return c end -
#beyondallreason is the only reason I stick with Windows 11.
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#beyondallreason is the only reason I stick with Windows 11.
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#beyondallreason is the only reason I stick with Windows 11.
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#beyondallreason is the only reason I stick with Windows 11.
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#beyondallreason is the only reason I stick with Windows 11.