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#bdcam25 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bdcam25, aggregated by home.social.

  1. @dpc_chat Technology Watch Guidance Note "Defining the Designated Community" (2023) doi.org/10.7207/twgn23-01 mentioned by @criticalsenses in her #BDCAM25 presentation "Digital Deposit Decision-Making: The Future Audiences Decision Model" especially in the context of the question "Do the donors and depositors of the digital content have expectations about who the content is being preserved for?" #DigitalPreservation

  2. @dpc_chat Technology Watch Guidance Note "Defining the Designated Community" (2023) doi.org/10.7207/twgn23-01 mentioned by @criticalsenses in her #BDCAM25 presentation "Digital Deposit Decision-Making: The Future Audiences Decision Model" especially in the context of the question "Do the donors and depositors of the digital content have expectations about who the content is being preserved for?" #DigitalPreservation

  3. @dpc_chat Technology Watch Guidance Note "Defining the Designated Community" (2023) doi.org/10.7207/twgn23-01 mentioned by @criticalsenses in her #BDCAM25 presentation "Digital Deposit Decision-Making: The Future Audiences Decision Model" especially in the context of the question "Do the donors and depositors of the digital content have expectations about who the content is being preserved for?" #DigitalPreservation

  4. @dpc_chat Technology Watch Guidance Note "Defining the Designated Community" (2023) doi.org/10.7207/twgn23-01 mentioned by @criticalsenses in her #BDCAM25 presentation "Digital Deposit Decision-Making: The Future Audiences Decision Model" especially in the context of the question "Do the donors and depositors of the digital content have expectations about who the content is being preserved for?" #DigitalPreservation

  5. @dpc_chat Technology Watch Guidance Note "Defining the Designated Community" (2023) doi.org/10.7207/twgn23-01 mentioned by @criticalsenses in her #BDCAM25 presentation "Digital Deposit Decision-Making: The Future Audiences Decision Model" especially in the context of the question "Do the donors and depositors of the digital content have expectations about who the content is being preserved for?" #DigitalPreservation

  6. #BDCAM25 Another great presentation from @criticalsenses ,this time about her "Future Audiences Decision Model", intended to help guide organisations in decision making, when selecting and preparing digital content for deposit into a memory institution

  7. #BDCAM25 Another great presentation from @criticalsenses ,this time about her "Future Audiences Decision Model", intended to help guide organisations in decision making, when selecting and preparing digital content for deposit into a memory institution

  8. #BDCAM25 Another great presentation from @criticalsenses ,this time about her "Future Audiences Decision Model", intended to help guide organisations in decision making, when selecting and preparing digital content for deposit into a memory institution

  9. #BDCAM25 Another great presentation from @criticalsenses ,this time about her "Future Audiences Decision Model", intended to help guide organisations in decision making, when selecting and preparing digital content for deposit into a memory institution

  10. #BDCAM25 Another great presentation from @criticalsenses ,this time about her "Future Audiences Decision Model", intended to help guide organisations in decision making, when selecting and preparing digital content for deposit into a memory institution

  11. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Upcoming C2DH public exhibition @ 2-day gaming convention
    Community-driven #DigitalPreservation
    * Sharing disk images (abandonware sites, torrents)
    * Use of emulators (e.g. DOSBox, Libretro, Lakka)
    * Fan-made patches & engine recreations
    * Preservation is often decentralised & grassroots (collectors, fans, online platforms)
    Legal & ethical issues
    * Preservation vs Piracy?
    * Is fan-led sharing justified when companies don't preserve games?

  12. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Upcoming C2DH public exhibition @ 2-day gaming convention
    Community-driven #DigitalPreservation
    * Sharing disk images (abandonware sites, torrents)
    * Use of emulators (e.g. DOSBox, Libretro, Lakka)
    * Fan-made patches & engine recreations
    * Preservation is often decentralised & grassroots (collectors, fans, online platforms)
    Legal & ethical issues
    * Preservation vs Piracy?
    * Is fan-led sharing justified when companies don't preserve games?

  13. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Upcoming C2DH public exhibition @ 2-day gaming convention
    Community-driven #DigitalPreservation
    * Sharing disk images (abandonware sites, torrents)
    * Use of emulators (e.g. DOSBox, Libretro, Lakka)
    * Fan-made patches & engine recreations
    * Preservation is often decentralised & grassroots (collectors, fans, online platforms)
    Legal & ethical issues
    * Preservation vs Piracy?
    * Is fan-led sharing justified when companies don't preserve games?

  14. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Upcoming C2DH public exhibition @ 2-day gaming convention
    Community-driven #DigitalPreservation
    * Sharing disk images (abandonware sites, torrents)
    * Use of emulators (e.g. DOSBox, Libretro, Lakka)
    * Fan-made patches & engine recreations
    * Preservation is often decentralised & grassroots (collectors, fans, online platforms)
    Legal & ethical issues
    * Preservation vs Piracy?
    * Is fan-led sharing justified when companies don't preserve games?

  15. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Upcoming C2DH public exhibition @ 2-day gaming convention
    Community-driven #DigitalPreservation
    * Sharing disk images (abandonware sites, torrents)
    * Use of emulators (e.g. DOSBox, Libretro, Lakka)
    * Fan-made patches & engine recreations
    * Preservation is often decentralised & grassroots (collectors, fans, online platforms)
    Legal & ethical issues
    * Preservation vs Piracy?
    * Is fan-led sharing justified when companies don't preserve games?

  16. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Curatorial challenges: concept & narrative flow, target audience, games accessibility (game play, interfaces, latency, authors’ rights, etc.), nostalgic value, balance between triple-A best-sellers & less obvious choices
    How to present games: emulation vs. old gaming console, gameplay relevance & contemporary significance
    "Piracy proof (sort of... LOL)" 🤣
    (with a nod to @misty's work) #DigitalPreservation

  17. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Curatorial challenges: concept & narrative flow, target audience, games accessibility (game play, interfaces, latency, authors’ rights, etc.), nostalgic value, balance between triple-A best-sellers & less obvious choices
    How to present games: emulation vs. old gaming console, gameplay relevance & contemporary significance
    "Piracy proof (sort of... LOL)" 🤣
    (with a nod to @misty's work) #DigitalPreservation

  18. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Curatorial challenges: concept & narrative flow, target audience, games accessibility (game play, interfaces, latency, authors’ rights, etc.), nostalgic value, balance between triple-A best-sellers & less obvious choices
    How to present games: emulation vs. old gaming console, gameplay relevance & contemporary significance
    "Piracy proof (sort of... LOL)" 🤣
    (with a nod to @misty's work) #DigitalPreservation

  19. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Curatorial challenges: concept & narrative flow, target audience, games accessibility (game play, interfaces, latency, authors’ rights, etc.), nostalgic value, balance between triple-A best-sellers & less obvious choices
    How to present games: emulation vs. old gaming console, gameplay relevance & contemporary significance
    "Piracy proof (sort of... LOL)" 🤣
    (with a nod to @misty's work) #DigitalPreservation

  20. #BDCAM25 "Exploring #VideoGames CD-ROMs"
    Curatorial challenges: concept & narrative flow, target audience, games accessibility (game play, interfaces, latency, authors’ rights, etc.), nostalgic value, balance between triple-A best-sellers & less obvious choices
    How to present games: emulation vs. old gaming console, gameplay relevance & contemporary significance
    "Piracy proof (sort of... LOL)" 🤣
    (with a nod to @misty's work) #DigitalPreservation

  21. #BDCAM25 "A history of the CD-ROM", a research project at the intersection of media history, digital studies, the history of digital technology and media archaeology done by Luxembourg Centre for Contemporary and Digital History (C2DH) #DigitalHumanities uni.lu/c2dh-en/research-projec

  22. #BDCAM25 "A history of the CD-ROM", a research project at the intersection of media history, digital studies, the history of digital technology and media archaeology done by Luxembourg Centre for Contemporary and Digital History (C2DH) #DigitalHumanities uni.lu/c2dh-en/research-projec

  23. #BDCAM25 "A history of the CD-ROM", a research project at the intersection of media history, digital studies, the history of digital technology and media archaeology done by Luxembourg Centre for Contemporary and Digital History (C2DH) #DigitalHumanities uni.lu/c2dh-en/research-projec

  24. #BDCAM25 "A history of the CD-ROM", a research project at the intersection of media history, digital studies, the history of digital technology and media archaeology done by Luxembourg Centre for Contemporary and Digital History (C2DH) #DigitalHumanities uni.lu/c2dh-en/research-projec

  25. #BDCAM25 "A history of the CD-ROM", a research project at the intersection of media history, digital studies, the history of digital technology and media archaeology done by Luxembourg Centre for Contemporary and Digital History (C2DH) #DigitalHumanities uni.lu/c2dh-en/research-projec

  26. Starting the last day of #BDCAM25 with several presentations about CD-ROMs "Born-Digital Collections, Archives, History and Memory of CD-ROMs"
    "One of the only conferences where so many people are interested in a dead technology", as Valérie Schafer put it

  27. Starting the last day of #BDCAM25 with several presentations about CD-ROMs "Born-Digital Collections, Archives, History and Memory of CD-ROMs"
    "One of the only conferences where so many people are interested in a dead technology", as Valérie Schafer put it

  28. Starting the last day of #BDCAM25 with several presentations about CD-ROMs "Born-Digital Collections, Archives, History and Memory of CD-ROMs"
    "One of the only conferences where so many people are interested in a dead technology", as Valérie Schafer put it

  29. Starting the last day of #BDCAM25 with several presentations about CD-ROMs "Born-Digital Collections, Archives, History and Memory of CD-ROMs"
    "One of the only conferences where so many people are interested in a dead technology", as Valérie Schafer put it

  30. Starting the last day of #BDCAM25 with several presentations about CD-ROMs "Born-Digital Collections, Archives, History and Memory of CD-ROMs"
    "One of the only conferences where so many people are interested in a dead technology", as Valérie Schafer put it

  31. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    LLTDM-X (Legal Literacies for Text Data Mining – Cross Border) Project: preliminary guidance for #DigitalHumanities practitioners (text & data mining) in international research collaborations buildinglltdm.org/lltdmx/

  32. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    LLTDM-X (Legal Literacies for Text Data Mining – Cross Border) Project: preliminary guidance for #DigitalHumanities practitioners (text & data mining) in international research collaborations buildinglltdm.org/lltdmx/

  33. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    LLTDM-X (Legal Literacies for Text Data Mining – Cross Border) Project: preliminary guidance for #DigitalHumanities practitioners (text & data mining) in international research collaborations buildinglltdm.org/lltdmx/

  34. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    LLTDM-X (Legal Literacies for Text Data Mining – Cross Border) Project: preliminary guidance for #DigitalHumanities practitioners (text & data mining) in international research collaborations buildinglltdm.org/lltdmx/

  35. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    LLTDM-X (Legal Literacies for Text Data Mining – Cross Border) Project: preliminary guidance for #DigitalHumanities practitioners (text & data mining) in international research collaborations buildinglltdm.org/lltdmx/

  36. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    TIL from Valérie Schafer about #DataFeminism (data are not neutral or objective) & "Big Dick Data" data-feminism.mitpress.mit.edu

  37. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    TIL from Valérie Schafer about #DataFeminism (data are not neutral or objective) & "Big Dick Data" data-feminism.mitpress.mit.edu

  38. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    TIL from Valérie Schafer about #DataFeminism (data are not neutral or objective) & "Big Dick Data" data-feminism.mitpress.mit.edu

  39. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    TIL from Valérie Schafer about #DataFeminism (data are not neutral or objective) & "Big Dick Data" data-feminism.mitpress.mit.edu

  40. #BDCAM25 Roundtable "Expanding Computational Research of #BornDigital Collections"
    TIL from Valérie Schafer about #DataFeminism (data are not neutral or objective) & "Big Dick Data" data-feminism.mitpress.mit.edu

  41. #BDCAM25 Roundtable "Environmentally sustainable infrastructure for computationally intensive work in digital cultural heritage: the cases of born-digital archives & AI-based systems"
    #DigitalHumanities Climate Coalition Toolkit mentioned by James Baker, a guide to making research practices more environmentally responsible sas-dhrh.github.io/dhcc-toolki

  42. #BDCAM25 Roundtable "Environmentally sustainable infrastructure for computationally intensive work in digital cultural heritage: the cases of born-digital archives & AI-based systems"
    #DigitalHumanities Climate Coalition Toolkit mentioned by James Baker, a guide to making research practices more environmentally responsible sas-dhrh.github.io/dhcc-toolki

  43. #BDCAM25 Roundtable "Environmentally sustainable infrastructure for computationally intensive work in digital cultural heritage: the cases of born-digital archives & AI-based systems"
    #DigitalHumanities Climate Coalition Toolkit mentioned by James Baker, a guide to making research practices more environmentally responsible sas-dhrh.github.io/dhcc-toolki

  44. #BDCAM25 Roundtable "Environmentally sustainable infrastructure for computationally intensive work in digital cultural heritage: the cases of born-digital archives & AI-based systems"
    #DigitalHumanities Climate Coalition Toolkit mentioned by James Baker, a guide to making research practices more environmentally responsible sas-dhrh.github.io/dhcc-toolki

  45. #BDCAM25 Roundtable "Environmentally sustainable infrastructure for computationally intensive work in digital cultural heritage: the cases of born-digital archives & AI-based systems"
    #DigitalHumanities Climate Coalition Toolkit mentioned by James Baker, a guide to making research practices more environmentally responsible sas-dhrh.github.io/dhcc-toolki