#addictive — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #addictive, aggregated by home.social.
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Inpatent ▶️ “Mason Jar” VIDEO
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#Meta faces biggest #court fight yet over #socialmedia’s impact on #children
Meta Platforms will face a coalition of state attorneys general in a California #FederalCourt trial beginning on Wednesday over claims it engineered #Facebook & #Instagram to be #addictive to children, a case that could expose the company to massive damages & force it to make sweeping changes to its platforms.
#law #tech #MentalHealth #business
https://www.reuters.com/business/meta-29-states-head-court-biggest-test-yet-youth-social-media-litigation-2026-08-12/ -
@cmister26
Aber diese Enden sind gut für uns!#endlosscrollen ist manipulatives #Addictive #Design und deswegen wollen einige EUler*innen bei anderen sozialen Medien auch dagegen vorgehen.
https://verbraucherschutzforum.berlin/2025-12-28/endlos-scrollen-als-suchtfalle-wie-social-media-design-unser-gehirn-gefangen-nimmt-401137/
https://netzpolitik.org/2023/autoplay-infinite-scrolling-co-suechtig-machende-designs/Naja, wahrscheinlich weißt du das eh, also sorry fürs ungefragte Womansplaining :/
Aber vielleicht nützt's ja irgend jemandem, der das liest?
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New Study Links Teen Boys' #ADHD #Symptoms To #Addictive #SocialMedia Use
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The Woman in the Cabin
"You're not the first. Will you be the last?"
Sale: $10.99 to $4.99
by Becca Day
Rating: 4.2/5 (14,749 Reviews)
#thriller #psychological #suspense #mystery #books #booksky #cabin #woods #highlands #twists #addictive #reading
The Woman in the Cabin -
EU threatens Meta with fines over addictive features as global crackdown on platform design intensifies
https://1ban.news/eu-meta-fines-addictive-features-dsa-2026/
#1ban #meta #fines #addictive #features #tech -
La Commission conclut à titre préliminaire que la conception #addictive d' #Instagram et de #Facebook viole le règlement sur les services numériques
https://ec.europa.eu/commission/presscorner/detail/fr/ip_26_1579
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"Cleaning Simulator "
Fast, Fun & Addictive Cleaning Madness!
Watch my quick review!#Cleaning #Simulator #Gameplay #Review #Indie #Relax #Satisfying #Steam #Addictive #Viral #gaming #videogaming #videogames
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My Husband's Wife "Five years ago I buried my husband. Today I saw him with his new wife" Sale: $10.99 to $0.99 by Carla Kovach Rating: 4.0/5 (2573 Reviews) #booksky #books #psychological #thriller #fiction #mystery #suspense #addictive #twist #readers
My Husband's Wife -
#SatyaNadella ‘Not Sure’ Who Said #Microsoft Wanted to Make #Addictive #AI , Is Looking for Guy Who Did This https://www.404media.co/satya-nadella-not-sure-who-said-microsoft-wanted-to-make-addictive-ai-is-looking-for-guy-who-did-this/
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Leak Reveals Microsoft Wants Its AI to Be 'Addictive'
https://kotaku.com/microsoft-ai-scout-addictive-satya-nadella-404-media-copilot-2000702924
#HackerNews #Microsoft #AI #Addictive #AI #Ethics #Technology #News
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The Best Incremental Games of All Time 🖱️
With a week off at the moment, we’re taking a slightly different posting run. That means we’re covering incremental games, a favourite indie game genre of ours, where you click your way to number-based glory.
This is a surprisingly packed genre with a dedicated online community. There are some important classics we’re eager to flag up here so you can have a grand old time of it.
The Very Best Idle Games for Clicking Perfection
The genre is made up of subgenres as incremental and idle games are slightly different, but fit into the same genre (there’s an explanation at the bottom of this feature if you’re interested). But the games are heavily math-based, with lots and lots of exponentially growing numbers.
The looping gameplay nature means we included some in our best video games for autistic adults. There’s something compelling and addictive about them. So very immersive. Here are our favourites.
Leaf Blower Revolution
This is free on Steam! Leaf Blower Revolution (2020) is simple, you just blow some leaves offscreen using a leaf blower. It gets addictive fast, though, as you save cash and use powerups to improve your leaf blower contraption and become the king or queen of clearing up during autumn.
Whilst addictive, it’s also a chillout idle game and doesn’t tax your brains much. One to play whilst listening to a favourite podcast or some of your preferred music (e.g. thrash metal or gangster rap).
The Longing
The Longing (2020) is an idle game and the longest video game of all time (with some elements of point-and-click adventuring). It’s by Studio Seufz and plays out over 400 days.
There’s no way to skip forward, either, players start the game and then there are 400 days you need to get through. You assume control of a Shade, who lives in an underground city. You’re waiting for your King to wake up, so must keep yourself occupied for those 400 days through recreational activities.
If you turn the game off, the 400 days keep ticking down, but otherwise you’ve got over 12 months of idling to do here in this ode to isolation.
Microcivilization
This is one we’re playing right now and haven’t done a review yet. But we love Microcivilization, the work of indie dev Ondrej Homola, it’s a detailed incremental game with a keen sense of human history bustle.
Strategy elements are thrown into the clicker mix, leaving players to expand, construct, research, and be good or evil. It’s one of the more challenging games from the genre, which is demonstrated by the higher price tag than you’d normally expect (£15). Well worth it, though, it’s compelling stuff.
Cookie Clicker
Just thinking about the Cookie Clicker (2013) concept makes us laugh. By indie dev Oretil, the game has been very successful and spawned a sequel (we haven’t played it yet).
Deeply satirical and mocking of capitalist greed and the need for constant “growth”, what begins as a simple cookie small business explodes into an all-dominating global empire of mayhem.
With continuous themes of cosmic horror, farms are built to make cookies, then space is mined to bring in shipments from the solar system, and time itself is bent to transport goods to slake human demand. All very compelling, funny, and it offers endless hours of fun.
Starvester
Freshly launched in May of 2026, the rather excellent and relaxing Starvester is by indie dev Syphono4. It’s one of the shorter incremental games available, but don’t let that put you off. It’s a chillout, mesmerising resourcing experience in a cosmic setting.
Alongside its fantastic pixel art and soundtrack players have an addictive, numbers heavy experience. There’s not too much clicking, but there’s plenty of resource generation in a soothing charm offensive for the universe.
(the) Gnorp Apologue
This one is about making small little beings insanely, obscenely wealthy. In (the) Gnorp Apologue’s (2023) warped world, there’s a big rock. The gnorps have to hit the rock to generate wealth.
You get different types of gnorps who do different types of hitting and with all the wealth you generate you can buy even more fancy things to keep whacking the rock. This one is cute, lots of fun, addictive, and the pixel art style blends white minimalism with flourishes of delightful rainbow.
Toward Wizard
By indie dev Barribob, this launched in June 2025. The idea in Tower Wizard is to gather magic and build the GREATEST wizard tower in all of time.
What seems quite simple at first soon gets mega addictive. It’s a complex game with a frantic incremental system, leaving players to indulge in resource areas as they see fit. The Prestige system can be handy, plus there’s an ending to this one! It can be finished, but offers a lot of replayability.
SPACEPLAN
For us, SPACEPLAN is the best incremental game of all time. By English indie dev Jake Hollands, it takes a warped version of Stephen Hawking’s physics theories and melds it all into a potato-heavy, satirical time of it.
Set in space, you click to generate watts and from there an entire intergalactic collapse begins.
It’s wildly compelling, moving at quite the pace. Its sense of humour, the beautifully minimalistic graphics, and (importantly) Logan Gabriel’s fantastic SPACEPLAN soundtrack powers things along. The music is just perfect for the experience, making this the best £2 you’ll ever spend in your life.
What’s the Difference Between Idle, Incremental, and Clicker Games?
Okay, all three fit into the same genre. Incremental games are the more complex type, typically made up of progression through exponential growth and repetitive actions (clicking the mouse or pressing the screen).
You often sit and watch numbers go up, whilst hoarding resources.
Whereas in idle games (clickers), the focus is automation. You’ll click a button, like in SPACEPLAN, and then the game’s automation kicks in and you watch the progression that way.
All idle games are incremental. However, a lot of incremental games aren’t in the idle subgenre. You can leave idle titles running in the background (SPACEPLAN you can quit the game and it’ll keep running whilst you’re away) if you so wish, which allows the numbers to wrack up whilst you’re away.
Some of the games also include an Ascension/Prestige system where players can reset their progress, keep certain gameplay mechanics, and that speeds up a new playthrough.
If you’re new to the genre, that’s worth keeping in mind! An excellent starting point is SPACEPLAN as it’s accessible, fun, cheap as chips, and available on mobile and PC.
#addictive #clickerGames #Entertainment #Fun #gaming #idleGames #incremental #incrementalGames #IndieGames #Lifestyle #Maths #VideoGames -
"Spinera"
Slot Machine Meets Civilization Builder
Watch my quick review!#Spinera #RogueLike #SlotMachine #CivilizationBuilder #IndieGame #StrategyGame #GameplayReview #Addictive #DeckBuilding #gaming #videogaming #videogames
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Massachusetts May Ban Social Media for Under 14s in ‘Most-Restrictive’ Bill in the US https://petapixel.com/2026/04/07/massachusetts-may-ban-social-media-for-under-14s-in-most-restrictive-bill-in-the-us/ #socialmediaban #massachusetts #onlinesafety #childsafety #socialmedia #addictive #teens #News #Law
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"The ruling sent shockwaves through #SiliconValley and sparked hope among families and child safety campaigners that change may finally be coming to #socialmedia. Mark Zuckerberg’s #Meta and Google’s #YouTube were found liable for deliberately designing #addictive products used by Kaley and millions of other young people.
It was one case centred on the suffering of one young person who became depressed at 10 and self-harmed, but Kaley, referred to by her first name or the initials KGM in order to protect her privacy, was the figurehead for a much bigger fight.
“We wanted them to feel it,” one of the jurors explained to reporters. “We wanted them to realise this was unacceptable.”" -
Why the #Verdict Against #Meta and #YouTube Could Change #SocialMedia
In a landmark case, a jury found Meta and YouTube guilty of creating products that were #addictive. Ryan Mac explains the outcome and what it could mean for tech companies going forward.
#privacy #security -
A landmark indeed. I believe laws that govern the development, production and distribution of #addictive and harmful products ought to be basically #technology neutral. A product deliberately designed to addict kids for profit should be viewed similarly, whether it is a chemical or a service.
RE: https://bsky.app/profile/did:plc:34jqhszik4dae5fu6hwub75f/post/3mhy6nyzczh2l -
#Meta and #YouTube designed #addictive products that harmed young people, jury finds - https://www.theguardian.com/media/2026/mar/25/jury-verdict-us-first-social-media-addiction-trial-meta-youtube they will appeal, but good to see nonetheless
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A frequently overlooked danger of using LLM AI:
Those who let themselves be flattered by ChatGPT and other AIs more easily become addicted to this ego validation.
Modern AI models tend extremely toward sycophancy: they confirm users' behavior 50% more often than humans do — even when users describe manipulation, deception, or other harmful behaviors in their queries.
Interacting with such flattering AI models also apparently reduces users' willingness to resolve interpersonal conflicts. At the same time, they are reinforced in their conviction of being in the right. Meanwhile, participants rated the flattering responses as higher quality, trusted the flattering model more, and are more willing to use it again — #addictive behavior through ego validation.
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RE: https://mastodon.social/@glynmoody/116192783321939788
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"Without engagement metrics or brand-building incentives, #Fediverse users shared #expertise instead of content.. Te difference fr corporate #socialmedia comes down to incentive structures. Platforms designed around narcissism & parasocial relationships produce content optimized for engagement. A federated network with no central owner produces something closer to actual knowledge-sharing, because nobody profits from making it #addictive.. Duggan calls it "te #internet I was promised in 1996"" -
#Instagram Chief Says #SocialMedia Is Not ‘Clinically #Addictive ’ in Landmark Trial
Adam Mosseri, who leads the Meta-owned app, testified that the company was careful to test features used by young people before releasing them.
https://www.nytimes.com/2026/02/11/technology/adam-mosseri-instagram-addiction-trial.html
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Why Tech Giants Are Accused of Causing #SocialMediaAddiction
In a series of landmark trials, plaintiffs are alleging that #Meta , #TikTok , #Snap and #YouTube caused personal injury through #addictive products. Our technology reporter Cecilia Kang describes what’s at stake for tech giants and #socialmedia users.