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1000 results for “MrDOS”

  1. Hey, d'y'all think this oven element needs to be replaced?

  2. Pinball Construction Set (1985)
    Also For Apple II, Atari 8-bit, Commodore 64, Macintosh, PC-88, PC-98 Published by Electronic Arts, Inc. Released 1985 Genre Action Gameplay Arcade, Pinball Perspective Top-down Visual Fixed / Flip-screen Description Pinball Construction Set is considered the first construction set game that launched the concept and genre. Construct a pinball game by dropping parts ..
    archive.org/details/msdos_Pinb

    #msdosgames #retrogames

  3. Asylum (1985)
    Also For Atari 8-bit, Commodore 64, TRS-80 Published by Screenplay Released 1985 Genre Adventure Gameplay Interactive Fiction / Text Adventure, Puzzle elements Perspective 1st-person Narrative Horror Description In this sequel to the first Asylum game, you have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the r..
    archive.org/details/msdos_Asyl

    #msdosgames #retrogames

  4. Asylum (1985)
    Also For Atari 8-bit, Commodore 64, TRS-80 Published by Screenplay Released 1985 Genre Adventure Gameplay Interactive Fiction / Text Adventure, Puzzle elements Perspective 1st-person Narrative Horror Description In this sequel to the first Asylum game, you have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the r..
    archive.org/details/msdos_Asyl

    #msdosgames #retrogames

  5. Asylum (1985)
    Also For Atari 8-bit, Commodore 64, TRS-80 Published by Screenplay Released 1985 Genre Adventure Gameplay Interactive Fiction / Text Adventure, Puzzle elements Perspective 1st-person Narrative Horror Description In this sequel to the first Asylum game, you have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the r..
    archive.org/details/msdos_Asyl

    #msdosgames #retrogames

  6. Asylum (1985)
    Also For Atari 8-bit, Commodore 64, TRS-80 Published by Screenplay Released 1985 Genre Adventure Gameplay Interactive Fiction / Text Adventure, Puzzle elements Perspective 1st-person Narrative Horror Description In this sequel to the first Asylum game, you have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the r..
    archive.org/details/msdos_Asyl

    #msdosgames #retrogames

  7. Asylum (1985)
    Also For Atari 8-bit, Commodore 64, TRS-80 Published by Screenplay Released 1985 Genre Adventure Gameplay Interactive Fiction / Text Adventure, Puzzle elements Perspective 1st-person Narrative Horror Description In this sequel to the first Asylum game, you have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the r..
    archive.org/details/msdos_Asyl

    #msdosgames #retrogames

  8. I should have looked at the linker options more closely and turned on "Warn duplicate symbols" from the start...

    #TurboC #Hack361 #MSDOS

  9. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  10. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  11. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  12. Huh. For some reason Turbo C's time() is getting stuck in an infinite loop. Don't call it to seed the random number generator or determine the phase of moon and off we go...

    Hmm. Can't get the time() hang to repro in a trivial test program. I wonder what's going on here.

    Aha. time() called getdate() which conflicted with a function in Hack (that called getlt() that called time()). Not sure why that resulted in a hang instead of a crash due to stack overflow...

    #MSDOS #TurboC #Hack361

  13. I’m not saying that #MSDOS should be ported to #ARM / #RISCV, I am just saying that it’s possible ;P

    (In practice it would be more like an API clone in the same way MS-DOS was a CP/M API clone)

    #retrocomputing

  14. I’m not saying that #MSDOS should be ported to #ARM / #RISCV, I am just saying that it’s possible ;P

    (In practice it would be more like an API clone in the same way MS-DOS was a CP/M API clone)

    #retrocomputing

  15. I’m not saying that #MSDOS should be ported to #ARM / #RISCV, I am just saying that it’s possible ;P

    (In practice it would be more like an API clone in the same way MS-DOS was a CP/M API clone)

    #retrocomputing

  16. MS-DOS: Kids on Keys (Tandy Graphics and Sound) by Spinnaker (1984)
    This is a collection of three mini-games designed to drill in some basic reading and typing skills to the young microcomputer user of the early '80s. The first of the three games (each with four skill levels, demanding faster reflexes) presents the player with falling letters which must be typed correctly before hitting the bottom..
    archive.org/details/KEYS_TDY

    #msdosgames #retrogames

  17. Grand Prix Tennis (1987)
    Platforms Amstrad CPC, Commodore 64, PC Booter, ZX Spectrum Developed by Binary Design, Ltd. Published by Mastertronic Ltd. Released 1987 Genre Sports Visual Isometric Sport Tennis Description Grand Prix Tennis allows you to play against the computer or another player in a five set game of tennis. The court is shown on the whole screen at an isometric angle and all the rul..
    archive.org/details/msdos_Gran

    #msdosgames #retrogames

  18. Super Jeopardy! (1991)
    GameTek, Inc. Also For NES Developed by GameTek, Inc., MRH Software Published by GameTek, Inc. Released 1991 Genre Puzzle Gameplay Game Show / Trivia / Quiz Perspective Side view Visual Fixed / Flip-screen Misc Licensed Description Super Jeopardy! is based on the popular Jeopardy! TV game show. In this digital incarnation, 4 players compete at answering reverse trivia questi..
    archive.org/details/msdos_Supe

    #msdosgames #retrogames