Ecton :ferris: :manjaro:
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I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.
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I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.
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I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.
Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.
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I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.
I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.
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I wrote a REPL to play with #Cushy using Cushy. #rustlang https://youtu.be/Lam5ZoWSfhg
This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun 🤷♂️
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I demoed and discussed #Cushy at the #Rust Gamedev Meetup. The presentation itself was written using Cushy :ferrisdance: https://youtu.be/I_7AgjiE9RA?t=618 #RustLang
The other two projects are worth watching as well. One is a Noita inspired game, and the other is an update on the Graphite editor, which is looking incredibly powerful these days!
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Today I deployed #Cushy's work-in-progress user guide. It's fun seeing transparent animated PNG support working!
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Today in #Cushy, I created a harness to start making a user's guide that contains headlessly-captured screenshots that are unit tested.
On the left, the mdbook generated site containing an image created by the code on the right, which is the code the snippets in the guide pull from. At the bottom of the code, there are assertions that colors at specific locations are what they are expected to be.
I love it. #RustLang