#zzt — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #zzt, aggregated by home.social.
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It's time for Castle of the Aardvarks! The MZX sequel to Yapok Sundria! https://twitch.tv/worldsofzzt/ #streaming #zzt #yak #yamane #yut-yut #yapok
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The VOD for Sunday's stream of NDBB (and some Ruin Diver) is now available at: https://www.youtube.com/watch?v=B6W2kJRk8sE #vod #zzt
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The VOD for Sunday's stream of NDBB (and some Ruin Diver) is now available at: https://www.youtube.com/watch?v=B6W2kJRk8sE #vod #zzt
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The VOD for Sunday's stream of NDBB (and some Ruin Diver) is now available at: https://www.youtube.com/watch?v=B6W2kJRk8sE #vod #zzt
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The VOD for Sunday's stream of NDBB (and some Ruin Diver) is now available at: https://www.youtube.com/watch?v=B6W2kJRk8sE #vod #zzt
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Happy World Autism Acceptance Day from "Cyber Purge" v2.21, the final content update, released on February 21, 2026!
https://thegreenherring.itch.io/cyber-purge-zzt
#FurryArt #ANSIArt #IndieGame #AutismAcceptanceDay #ZZT #TextmodeArt #PixelArt #Furry #Art #MastoArt #FediArt
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@eniko While I know of some games that have managed pretty good visuals in small screens (eg.: Monster Hunter on the 3DS, 224p), 1.- those use a vastly different visual art and engine, highly reliant on zoom and 2.- 100px is still too small for that, IMO.
At that size limitation and if you might be facing redoing all the art for porting to consoles anyway, have you considered switching the art style to "symbolic" and using "symbolic tiles" rather than "graphic tiles"?
Kinda like games such as #ZZT did back in the times of the DOS, when you had to deal with 80×25 terminals (no graphics mode, even).
Symbolic visual art can also give a game a pretty fresh coat of paint depending on the genre, as can be seen in games such as #VVVVVV , and on a console port you could even add a "retro option" switch for the visual engine like how #MonsterBoy does, for extra fancy.
For extra bonus, on symbolic tiles you could even just use fonts for some symbols, since many of them have a 10pt option.
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when i was a kid, you could build a simple game or application by dragging and dropping a few UI controls, and gluing them together with a few dozen lines of BASIC or Pascal or HyperTalk. it might take 15 minutes, at most, to get your little character walking around on the screen. this is how we ended up with a lot of hilariously good and cheap shareware you could share on BBSes in the 90s.
for the past year i've been quietly working on building a software thingie that doesn't exist anymore. i've been building a software toolkit that's kinda like Visual Basic and HyperCard and Borland Delphi, designed for making tile-based 2d games.
i've been using it to build my own little goofy games, and improving on the drag'n'drop IDE as i figuring things out. it's not done yet, and has a long ways to go before it's ready for other people to start making their own little applications and games. think PICO-8 or ZZT if they had grown up on a steady diet of Windows 3.1 and GeoWorks Ensemble instead.
i'm really, really bad about polishing turds to infinity and never releasing them. to break that habit, i've built a mini-website for the IDE/Shareware Creation Kit. it's called Exigy, named like a bad 80s metal hair band or richard garriott game.
i'll be posting weekly blog/devlog updates there, so i don't irritate anyone with them on this account. there is an rss feed button at the top right if you hate my demonic php and css.
#shareware #ultima #php #blog #smolweb #zzt #indiedev #hypercard #vintageApple #exigy
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i've been posting a lot of my shareware research lately, because i've been working on a project for the past few months with a blend of Windows 3.1 & GeoWorks Ensemble used as inspiration.
Exigy is a tile-based game creation kit that lets you make windows 3.1/95-styled games, like spiderweb software's Exile or rick saada's Castle of the Winds. hell, you could remake the Microsoft Entertainment Pack if you wanted to :)
the editor is very intentionally built to work like MS Visual Basic: you can drag and drop any GUI element into the game editor window and script in your own actions with lua. it even comes with its own built-in sprite editor, so you can create your art while you work.
games are modified in real-time with no compiling. the entire thing is built in Love2D.
think of it as ZZT for windows 3.1 if that had ever existed. 😆
#zzt #shareware #dosgaming #windows95 #win31 #exigy #gamedev #geoworks