#ultima6randomizer — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ultima6randomizer, aggregated by home.social.
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First public test of the DOS #Ultima6Randomizer went fairly well. We were able to complete the seed, and i found two fairly specific bugs to fix. Should be fairly easy to do.
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First public test of the DOS #Ultima6Randomizer went fairly well. We were able to complete the seed, and i found two fairly specific bugs to fix. Should be fairly easy to do.
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Updated my #SNES #Ultima6Randomizer to now include class selection and randomization, so now you can start with different stat bonuses based on class selection, like the PC version, or no class stat bonuses at all for an extra challenge.
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Updated my #SNES #Ultima6Randomizer to now include class selection and randomization, so now you can start with different stat bonuses based on class selection, like the PC version, or no class stat bonuses at all for an extra challenge.
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One thing ive noticed about working on this platformer is it reminds me a bit of working on the Ultima 6 Randomizer.
What i am working towards is well defined and most of the tasks are bite-sized which leads to me feeling productive and accomplished but with less risk of burning early by getting bored.
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Version 0.6 of the Ultima 6 Randomizer (SNES) has been released! #ultima6randomizer
This was a huge update to the item locations including quest lines and many new dialog items and item spots. The changelog is quite long and you can check it out here: