#uiprogramming — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #uiprogramming, aggregated by home.social.
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Dear ImGui looks as convenient as ever, though, also, still lacks a standard affordance for being lazy about updates when nothing's happening.
Not the end of the world, but every time I use it for something I wish that existed. (There are some issues/gists/patches/etc that accomplish at least bits of it out there).
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Dear ImGui looks as convenient as ever, though, also, still lacks a standard affordance for being lazy about updates when nothing's happening.
Not the end of the world, but every time I use it for something I wish that existed. (There are some issues/gists/patches/etc that accomplish at least bits of it out there).
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Dear ImGui looks as convenient as ever, though, also, still lacks a standard affordance for being lazy about updates when nothing's happening.
Not the end of the world, but every time I use it for something I wish that existed. (There are some issues/gists/patches/etc that accomplish at least bits of it out there).
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Dear ImGui looks as convenient as ever, though, also, still lacks a standard affordance for being lazy about updates when nothing's happening.
Not the end of the world, but every time I use it for something I wish that existed. (There are some issues/gists/patches/etc that accomplish at least bits of it out there).
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Dear ImGui looks as convenient as ever, though, also, still lacks a standard affordance for being lazy about updates when nothing's happening.
Not the end of the world, but every time I use it for something I wish that existed. (There are some issues/gists/patches/etc that accomplish at least bits of it out there).
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#AvaloniaUI folks, quick question:
The official avalonia example[1] for AvaloniaEdit shows the following:
```c#
_textEditor = this.FindControl<TextEditor>("Editor");
```Is there really no way to just bind to this using MVVM? e.g. binding the TextEditor's body to a `string`, a la `<avedit:TextEditor Text={Binding EditorText} />`?
I have tried to do that, but it just fails to build, maybe I'm holding it wrong?
[1]: https://github.com/AvaloniaUI/AvaloniaEdit/blob/master/src/AvaloniaEdit.Demo/MainWindow.xaml.cs
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#uistyling #madewithunity #indiedev #gamedev #uiprogramming #colormanagement