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#ti99_4a — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ti99_4a, aggregated by home.social.

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  1. This week on the blog: I wrap up playing with my game board rendering by trying out various ways I could make it render on the TMS9918A chip. We get a lot of options without needing a lot of tricks!

    bumbershootsoft.wordpress.com/

    #retrocomputing #colecovision #ti99_4a #msx

  2. This week on the blog: I wrap up playing with my game board rendering by trying out various ways I could make it render on the TMS9918A chip. We get a lot of options without needing a lot of tricks!

    bumbershootsoft.wordpress.com/

    #retrocomputing #colecovision #ti99_4a #msx

  3. This week on the blog: I wrap up playing with my game board rendering by trying out various ways I could make it render on the TMS9918A chip. We get a lot of options without needing a lot of tricks!

    bumbershootsoft.wordpress.com/

    #retrocomputing #colecovision #ti99_4a #msx

  4. This week on the blog: I wrap up playing with my game board rendering by trying out various ways I could make it render on the TMS9918A chip. We get a lot of options without needing a lot of tricks!

    bumbershootsoft.wordpress.com/

    #retrocomputing #colecovision #ti99_4a #msx

  5. This week on the blog: I wrap up playing with my game board rendering by trying out various ways I could make it render on the TMS9918A chip. We get a lot of options without needing a lot of tricks!

    bumbershootsoft.wordpress.com/

    #retrocomputing #colecovision #ti99_4a #msx

  6. I'm expecting to shift focus on the blog for a bit to "various kinds of shenanigans you can get up to with various sprite systems" and that also means making occasional mockups and illustrations.

    I'm very happy with how this one came out, and will be cheerfully filing it away until I come back to the TMS9918.

    #retrocomputing #ti99_4a #coleco

  7. I'm expecting to shift focus on the blog for a bit to "various kinds of shenanigans you can get up to with various sprite systems" and that also means making occasional mockups and illustrations.

    I'm very happy with how this one came out, and will be cheerfully filing it away until I come back to the TMS9918.

    #retrocomputing #ti99_4a #coleco

  8. I'm expecting to shift focus on the blog for a bit to "various kinds of shenanigans you can get up to with various sprite systems" and that also means making occasional mockups and illustrations.

    I'm very happy with how this one came out, and will be cheerfully filing it away until I come back to the TMS9918.

    #retrocomputing #ti99_4a #coleco

  9. I'm expecting to shift focus on the blog for a bit to "various kinds of shenanigans you can get up to with various sprite systems" and that also means making occasional mockups and illustrations.

    I'm very happy with how this one came out, and will be cheerfully filing it away until I come back to the TMS9918.

    #retrocomputing #ti99_4a #coleco

  10. I'm expecting to shift focus on the blog for a bit to "various kinds of shenanigans you can get up to with various sprite systems" and that also means making occasional mockups and illustrations.

    I'm very happy with how this one came out, and will be cheerfully filing it away until I come back to the TMS9918.

    #retrocomputing #ti99_4a #coleco

  11. This week on the blog: wrapping up this pass at TI-99/4A by trying to use the CPU in more traditional ways, or under more traditional system designs like having 32KB of RAM instead of 256 bytes. The TMS9900 CPU is so odd that call stacks still aren't necessarily the answer!

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  12. This week on the blog: wrapping up this pass at TI-99/4A by trying to use the CPU in more traditional ways, or under more traditional system designs like having 32KB of RAM instead of 256 bytes. The TMS9900 CPU is so odd that call stacks still aren't necessarily the answer!

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  13. This week on the blog: wrapping up this pass at TI-99/4A by trying to use the CPU in more traditional ways, or under more traditional system designs like having 32KB of RAM instead of 256 bytes. The TMS9900 CPU is so odd that call stacks still aren't necessarily the answer!

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  14. This week on the blog: wrapping up this pass at TI-99/4A by trying to use the CPU in more traditional ways, or under more traditional system designs like having 32KB of RAM instead of 256 bytes. The TMS9900 CPU is so odd that call stacks still aren't necessarily the answer!

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  15. This week on the blog: wrapping up this pass at TI-99/4A by trying to use the CPU in more traditional ways, or under more traditional system designs like having 32KB of RAM instead of 256 bytes. The TMS9900 CPU is so odd that call stacks still aren't necessarily the answer!

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  16. New on the blog: Continuing TI-99/4A experiments, this time mixing native code with the on-console bytecode system.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  17. New on the blog: Continuing TI-99/4A experiments, this time mixing native code with the on-console bytecode system.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  18. New on the blog: Continuing TI-99/4A experiments, this time mixing native code with the on-console bytecode system.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  19. New on the blog: Continuing TI-99/4A experiments, this time mixing native code with the on-console bytecode system.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  20. New on the blog: Continuing TI-99/4A experiments, this time mixing native code with the on-console bytecode system.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  21. This week on the blog: I go close some gaps in my understanding of the capabilities offered by the TI-99/4A's firmware. Now that I've picked up a working knowledge of most of the underlying hardware, on the system itself and its successors, I can see a bit more clearly.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  22. This week on the blog: I go close some gaps in my understanding of the capabilities offered by the TI-99/4A's firmware. Now that I've picked up a working knowledge of most of the underlying hardware, on the system itself and its successors, I can see a bit more clearly.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  23. This week on the blog: I go close some gaps in my understanding of the capabilities offered by the TI-99/4A's firmware. Now that I've picked up a working knowledge of most of the underlying hardware, on the system itself and its successors, I can see a bit more clearly.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  24. This week on the blog: I go close some gaps in my understanding of the capabilities offered by the TI-99/4A's firmware. Now that I've picked up a working knowledge of most of the underlying hardware, on the system itself and its successors, I can see a bit more clearly.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  25. This week on the blog: I go close some gaps in my understanding of the capabilities offered by the TI-99/4A's firmware. Now that I've picked up a working knowledge of most of the underlying hardware, on the system itself and its successors, I can see a bit more clearly.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  26. I've been playing around a bit with TMS9900 programming again over the holiday and trying to do a bit more with it, tracking the retro systems I normally use, and...

    ... am I correctly understanding that this has a carry bit, but never actually looks at it except via JOC/JNC? It's one thing to not have a 9- or 17-bit rotation operation, but it looks like even doing a multiprecision ADD requires me to carry the 1 by hand.

    Am I missing something?

    #retrocomputing #ti99_4a

  27. I've been playing around a bit with TMS9900 programming again over the holiday and trying to do a bit more with it, tracking the retro systems I normally use, and...

    ... am I correctly understanding that this has a carry bit, but never actually looks at it except via JOC/JNC? It's one thing to not have a 9- or 17-bit rotation operation, but it looks like even doing a multiprecision ADD requires me to carry the 1 by hand.

    Am I missing something?

    #retrocomputing #ti99_4a

  28. I've been playing around a bit with TMS9900 programming again over the holiday and trying to do a bit more with it, tracking the retro systems I normally use, and...

    ... am I correctly understanding that this has a carry bit, but never actually looks at it except via JOC/JNC? It's one thing to not have a 9- or 17-bit rotation operation, but it looks like even doing a multiprecision ADD requires me to carry the 1 by hand.

    Am I missing something?

    #retrocomputing #ti99_4a

  29. I've been playing around a bit with TMS9900 programming again over the holiday and trying to do a bit more with it, tracking the retro systems I normally use, and...

    ... am I correctly understanding that this has a carry bit, but never actually looks at it except via JOC/JNC? It's one thing to not have a 9- or 17-bit rotation operation, but it looks like even doing a multiprecision ADD requires me to carry the 1 by hand.

    Am I missing something?

    #retrocomputing #ti99_4a

  30. I've been playing around a bit with TMS9900 programming again over the holiday and trying to do a bit more with it, tracking the retro systems I normally use, and...

    ... am I correctly understanding that this has a carry bit, but never actually looks at it except via JOC/JNC? It's one thing to not have a 9- or 17-bit rotation operation, but it looks like even doing a multiprecision ADD requires me to carry the 1 by hand.

    Am I missing something?

    #retrocomputing #ti99_4a

  31. I recently attended the Vintage Computer Festival Southwest (VCFSW) at the University of Texas at Dallas campus. This 3-day event was packed with presentations and displays of retro computer and gaming hardware from the early days of computing. Here is a more detailed analysis of the weekend:

    medium.com/the-ember-project/v

    #retro #retrocom8uting #retrocomputing #ti #ti99_4a

  32. I recently attended the Vintage Computer Festival Southwest (VCFSW) at the University of Texas at Dallas campus. This 3-day event was packed with presentations and displays of retro computer and gaming hardware from the early days of computing. Here is a more detailed analysis of the weekend:

    medium.com/the-ember-project/v
    #retro #retrocom8uting #retrocomputing #ti #ti99_4a

  33. I recently attended the Vintage Computer Festival Southwest (VCFSW) at the University of Texas at Dallas campus. This 3-day event was packed with presentations and displays of retro computer and gaming hardware from the early days of computing. Here is a more detailed analysis of the weekend:

    medium.com/the-ember-project/v

  34. This week: Wrapping up the TI-99/4A series with a careful code walkthrough of a full port of my shooting gallery Rosetta-stone program.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  35. This week: Wrapping up the TI-99/4A series with a careful code walkthrough of a full port of my shooting gallery Rosetta-stone program.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  36. This week: Wrapping up the TI-99/4A series with a careful code walkthrough of a full port of my shooting gallery Rosetta-stone program.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  37. This week: Wrapping up the TI-99/4A series with a careful code walkthrough of a full port of my shooting gallery Rosetta-stone program.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  38. This week: Wrapping up the TI-99/4A series with a careful code walkthrough of a full port of my shooting gallery Rosetta-stone program.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  39. New on the blog: My three articles on the TI-99/4A have turned into five. This is the fourth, looking over all the stock hardware I didn't mess with last week and putting some real thought into how you organize "real" software on a 16KB system where the CPU proper can only see 64-256 bytes of it.

    Next week I take the biggest test program I made for this and walk through the design step by step.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  40. New on the blog: My three articles on the TI-99/4A have turned into five. This is the fourth, looking over all the stock hardware I didn't mess with last week and putting some real thought into how you organize "real" software on a 16KB system where the CPU proper can only see 64-256 bytes of it.

    Next week I take the biggest test program I made for this and walk through the design step by step.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  41. New on the blog: My three articles on the TI-99/4A have turned into five. This is the fourth, looking over all the stock hardware I didn't mess with last week and putting some real thought into how you organize "real" software on a 16KB system where the CPU proper can only see 64-256 bytes of it.

    Next week I take the biggest test program I made for this and walk through the design step by step.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  42. New on the blog: My three articles on the TI-99/4A have turned into five. This is the fourth, looking over all the stock hardware I didn't mess with last week and putting some real thought into how you organize "real" software on a 16KB system where the CPU proper can only see 64-256 bytes of it.

    Next week I take the biggest test program I made for this and walk through the design step by step.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  43. New on the blog: My three articles on the TI-99/4A have turned into five. This is the fourth, looking over all the stock hardware I didn't mess with last week and putting some real thought into how you organize "real" software on a 16KB system where the CPU proper can only see 64-256 bytes of it.

    Next week I take the biggest test program I made for this and walk through the design step by step.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  44. New on the blog: writing some machine code (and some not-quite-machine code) on the TI-99/4A. Getting just enough of a handle on the system that it's possible to start plotting out projects of meaningful size.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  45. New on the blog: writing some machine code (and some not-quite-machine code) on the TI-99/4A. Getting just enough of a handle on the system that it's possible to start plotting out projects of meaningful size.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  46. New on the blog: writing some machine code (and some not-quite-machine code) on the TI-99/4A. Getting just enough of a handle on the system that it's possible to start plotting out projects of meaningful size.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  47. New on the blog: writing some machine code (and some not-quite-machine code) on the TI-99/4A. Getting just enough of a handle on the system that it's possible to start plotting out projects of meaningful size.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  48. New on the blog: writing some machine code (and some not-quite-machine code) on the TI-99/4A. Getting just enough of a handle on the system that it's possible to start plotting out projects of meaningful size.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  49. This week on the blog: playing with a retro platform I had only brief experience with as a kid: the TI-99/4A. It was *deeply* wacky, left an easily detectable footprint despite sinking without a trace, and a bunch of its components helped define game-friendly home-computing worldwide for a decade.

    This week I'm releasing the platform guide, making its BASIC do things, and next week we'll see why BASIC was the only real option for us as kids.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a

  50. This week on the blog: playing with a retro platform I had only brief experience with as a kid: the TI-99/4A. It was *deeply* wacky, left an easily detectable footprint despite sinking without a trace, and a bunch of its components helped define game-friendly home-computing worldwide for a decade.

    This week I'm releasing the platform guide, making its BASIC do things, and next week we'll see why BASIC was the only real option for us as kids.

    bumbershootsoft.wordpress.com/

    #retrocomputing #ti99_4a