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#starlightpath — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #starlightpath, aggregated by home.social.

  1. Hey #IndieDevHour How're you all getting on this week? Have you all been enjoying E3?

    I've been focusing a bit on #StarlightPath and but I've kept up with it. I've even managed to started doing a Weekly Devblog post for ko-fi.com/Blog/Post/Starlight-

    #GameDev #indiedev

  2. And the new logo updated with the new font along with using the updated font on the menu items.

    I'm happy with it.

    #GameDev #IndieDev #StarlightPath

  3. Right, so that poll that I ran came out in a draw between two of the fonts and this is the change I wanted to make to the logo based on the results.

    #GameDev #IndieDev #StarlightPath

  4. Didn't make the right choice? Ran out of fuel?

    You can now reset the level immediately. You can also exit the level as well!

    #GameDev #IndieDev #StarlightPath

  5. You also can't go through stars to get to others, you have to go around them. #GameDev #IndieDev #StarlightPath

  6. There's a limit on how far you can travel, also depending on the distance in that range it will weither take one or two fuel blocks.

    #GameDev #IndieDev #StarlightPath

  7. Made a few bigger changes to the game, I removed the area display parts as the fuel blocks (top left) now mean more.

    #GameDev #IndieDev #StarlightPath

  8. We're back again! Set for another 3 days here!

    There are no numbers this time so each option corresponds to the order on here (Top Left to Bottom Right) #GameDev #IndieDev #IndieDevHour #StarlightPath

  9. Ok, second time LET'S GO!!

    These are the potential fonts and logo changes I'm happy with:

    (Poll below, Please RT so I can get a good sample set)

    #GameDev #IndieDev #IndieDevHour #StarlightPath

  10. Ok I think I have the potential fonts and logo changes that I'm happy with:

    (Poll below, Pls RT so I can get a good sample set)

    #GameDev #IndieDev #StarlightPath

  11. It's another long todo list, but after this one it'll be all polish for the project!

    #GameDev #IndieDev #StarlightPath

  12. And we have the final feature of this set for the level editor!

    Being able to add and remove fuel when hovering over Stars.

    #GameDev #IndieDev #StarlightPath

  13. Suddenly we now have indicators on how much fuel you can get from a star!

    #GameDev #IndieDev #StarlightPath

  14. I'm back and I've been making progress on things!

    I have two things, both UI related.

    Firstly we now have a cursor!

    #GameDev #IndieDev #StarlightPath

  15. Got this working earlier than expected, it's now possible to save and load levels in the level editor!

    I'm proud of it.

    #StarlightPath #GameDev #indiedev

  16. Oh hey, I've started implementing some UI into this level editor.

    There's still a fair bit to go on this, but it's coming along nicely.

    #StarlightPath #GameDev #IndieDev

  17. Currently, I'm part way through making the level editor, which will be available at the launch of the game. #StarlightPath #gamedev (1/2)

  18. #StarlightPath #DevThread

    "Puzzle your way across star systems as a courier, a courier of lovers in need of reuniting."

    Starlight Path is meant to be a relaxing game with a focus on the puzzles and individual story pieces to go with them.

    #gamedev #indiedev