#starlightpath — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #starlightpath, aggregated by home.social.
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Hey #IndieDevHour How're you all getting on this week? Have you all been enjoying E3?
I've been focusing a bit on #StarlightPath and but I've kept up with it. I've even managed to started doing a Weekly Devblog post for https://ko-fi.com/Blog/Post/Starlight-Path-Weekly-Devblog-1-P5P0X02F
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More interactivity on the title screen!
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Interactable start menu is interactable!
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They're also now interact-able!
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Sliders are now converted!
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And we have the start of the options menu!
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And the new logo updated with the new font along with using the updated font on the menu items.
I'm happy with it.
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Right, so that poll that I ran came out in a draw between two of the fonts and this is the change I wanted to make to the logo based on the results.
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Didn't make the right choice? Ran out of fuel?
You can now reset the level immediately. You can also exit the level as well!
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You also can't go through stars to get to others, you have to go around them. #GameDev #IndieDev #StarlightPath
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There's a limit on how far you can travel, also depending on the distance in that range it will weither take one or two fuel blocks.
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Made a few bigger changes to the game, I removed the area display parts as the fuel blocks (top left) now mean more.
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We're back again! Set for another 3 days here!
There are no numbers this time so each option corresponds to the order on here (Top Left to Bottom Right) #GameDev #IndieDev #IndieDevHour #StarlightPath
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Ok, second time LET'S GO!!
These are the potential fonts and logo changes I'm happy with:
(Poll below, Please RT so I can get a good sample set)
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Setting this poll going for 5 days to get a good set of results.
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Ok I think I have the potential fonts and logo changes that I'm happy with:
(Poll below, Pls RT so I can get a good sample set)
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It's another long todo list, but after this one it'll be all polish for the project!
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Went back into the gameplay and things broke...
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We now have a title screen!
Bonus: It has my name in there as well!
#ScreenshotSaturday #GameDev#IndieDev #StarlightPath
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And we have the final feature of this set for the level editor!
Being able to add and remove fuel when hovering over Stars.
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Suddenly we now have indicators on how much fuel you can get from a star!
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Secondly, we can now place the different types of stars in the editor!
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I'm back and I've been making progress on things!
I have two things, both UI related.
Firstly we now have a cursor!
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Got this working earlier than expected, it's now possible to save and load levels in the level editor!
I'm proud of it.
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Oh hey, I've started implementing some UI into this level editor.
There's still a fair bit to go on this, but it's coming along nicely.
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Currently, I'm part way through making the level editor, which will be available at the launch of the game. #StarlightPath #gamedev (1/2)
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"Puzzle your way across star systems as a courier, a courier of lovers in need of reuniting."
Starlight Path is meant to be a relaxing game with a focus on the puzzles and individual story pieces to go with them.
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This is turning into something... #gamedev #screenshotsaturday #starlightpath