#softskin — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #softskin, aggregated by home.social.
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🌿 Silky Smooth Skin with Cocoa Butter Body Butter ✨
Cocoa butter body butters have a rich creamy texture and deeply moisturize dry skin with natural ingredients like cocoa butter shea butter and essential oils
🌟 Key Benefits
Deep Hydration 💧 Leaves skin soft and moisturized great for dry areasNatural Ingredients 🌿 Gentle on sensitive skin
Pleasant Scent 🍫Light chocolatey aroma
https://n-essentials.com.au/body-butters/cocoa/
#CocoaButter #NaturalSkincare #BodyButter #Hydration #SoftSkin #NaturalIngredients #Glow
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playing with a kind of jelly stuff animated with #softskin
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just finished refactoring #softskin for the latest version of #godotengine (branch master) - the integration of custom file format as improved in the engine! it is even easier then before
@polymorphcool #gamedev #physics #cpp -
currently preparing a stage performance with #softskin - with the great #font zungkayu by NeroKanami
#godotengine #performance #3d #graphics @polymorphcool -
the structure of the mesh is super important in #softskin: some of the artefacts appearing when the mesh is inflated come from the fibers connecting the 2 sides of the tube
https://peertube.mastodon.host/videos/watch/c16dd2f9-3006-489b-971a-d51c017fe290
#godotengine #gamedev #3d #skinnning #rigging #avatar
@polymorphcool -
readme updated, with basic installation instructions and a tiny bit of explanation on #softskin addon
https://gitlab.com/frankiezafe/SoftSkin
#git #readme #godotengine #dev #documentation
@polymorphcool -
first test of video posting in #mastodon ...
#softskin begins to do funny stuff
#godotengine #tensegrity #physics #geometry #design #3d
@polymorphcool -
why a precise normal management is important for performances & rendering: on the left, one normal per vertex, on the right, just by setting several egdes as "sharp" in #blender3d, the flat faces looks flat :)
the two models have the same number of vertices
#softskin #3d #geometry #godotengine @polymorphcool -
generation & management of normals in a mesh is really not a piece of cake: depending on smooth or flat edges, you need one normal for all faces, or several - it took me a while to have the code ready for this...
#softskin #godotengine #gamedev #3d #b3d #mesh @polymorphcool -
first partial #UML schema of the classes of #softskin addon for #godotengine - seeing this and i understand why i have difficulties to refactor the process... made with https://wiki.gnome.org/action/show/Apps/Dia
#organic #programming #gamedev -
with a bit of inner sur/sub-pression, meshes in #softskin becomes quite lifefull: https://peertube.mastodon.host/videos/watch/6e5ce3bf-0733-422b-89a2-8184070ce476
#godotengine #gamedev #motiondesign #3d #physics #tensegrity #art
@polymorphcool -
native #godot capsules processed with #softskin (original - softskin uvs - softskin mapped)
normal generation is more or less correct (some crease lines appears due to the mesh structure...)
#godotengine #gamedev #3d #physics @polymorphcool -
weird errors in normal computation, giving 2 belts for free :)
#godotengine #gamedev #dev #softskin @polymorphcool