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#proceduralmesh — Public Fediverse posts

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  1. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  2. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  3. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  4. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  5. You wrote the vertex arrays.
    You wrote the triangle indices.

    And every time the design changed, you rewrote all of it.

    MeshNodes for Unity replaces that entire pipeline with a graph.
    Drag nodes. Connect outputs to inputs. Hit Build Mesh.

    Non-destructive. Burst-accelerated. Runs inside the editor.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh #IndieGameDev #Unity

  6. You wrote the vertex arrays.
    You wrote the triangle indices.

    And every time the design changed, you rewrote all of it.

    MeshNodes for Unity replaces that entire pipeline with a graph.
    Drag nodes. Connect outputs to inputs. Hit Build Mesh.

    Non-destructive. Burst-accelerated. Runs inside the editor.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh #IndieGameDev #Unity

  7. You wrote the vertex arrays.
    You wrote the triangle indices.

    And every time the design changed, you rewrote all of it.

    MeshNodes for Unity replaces that entire pipeline with a graph.
    Drag nodes. Connect outputs to inputs. Hit Build Mesh.

    Non-destructive. Burst-accelerated. Runs inside the editor.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh #IndieGameDev #Unity

  8. You wrote the vertex arrays.
    You wrote the triangle indices.

    And every time the design changed, you rewrote all of it.

    MeshNodes for Unity replaces that entire pipeline with a graph.
    Drag nodes. Connect outputs to inputs. Hit Build Mesh.

    Non-destructive. Burst-accelerated. Runs inside the editor.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh #IndieGameDev #Unity

  9. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  10. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  11. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  12. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  13. You wrote the vertex arrays.
    You wrote the triangle indices.

    And every time the design changed, you rewrote all of it.

    MeshNodes for Unity replaces that entire pipeline with a graph.
    Drag nodes. Connect outputs to inputs. Hit Build Mesh.

    Non-destructive. Burst-accelerated. Runs inside the editor.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh #IndieGameDev #Unity

  14. You wrote the vertex arrays.
    You wrote the triangle indices.

    And every time the design changed, you rewrote all of it.

    MeshNodes for Unity replaces that entire pipeline with a graph.
    Drag nodes. Connect outputs to inputs. Hit Build Mesh.

    Non-destructive. Burst-accelerated. Runs inside the editor.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh #IndieGameDev #Unity

  15. You wrote the vertex arrays.
    You wrote the triangle indices.

    And every time the design changed, you rewrote all of it.

    MeshNodes for Unity replaces that entire pipeline with a graph.
    Drag nodes. Connect outputs to inputs. Hit Build Mesh.

    Non-destructive. Burst-accelerated. Runs inside the editor.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh #IndieGameDev #Unity

  16. You wrote the vertex arrays.
    You wrote the triangle indices.

    And every time the design changed, you rewrote all of it.

    MeshNodes for Unity replaces that entire pipeline with a graph.
    Drag nodes. Connect outputs to inputs. Hit Build Mesh.

    Non-destructive. Burst-accelerated. Runs inside the editor.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh #IndieGameDev #Unity

  17. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  18. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  19. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh

  20. Stop writing mesh generation code.

    MeshNodes lets you build procedural geometry by connecting nodes —
    like Shader Graph, but for meshes.

    Bend. Twist. Extrude. Bevel. Merge. Bake. Done.

    assetstore.unity.com/packages/

    #Unity3D #GameDev #ProceduralMesh