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#prisonia — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #prisonia, aggregated by home.social.

  1. bit of a late #ScreenshotSaturday but here's a sneak peek to stuff I have been working on #PRISONIA since my Part 2 blog 👀

    - customizable elevator floors and walls
    - the manager mode bar can be dragged to any portion of the screen
    - tilemap shadows using 2D occluders on the new tilemap system
    - NPCs are much more performant now (512 on-screen NPCs).

    all of this and more to be featured in my part 3 post, coming soon 😄

  2. bit of a late #ScreenshotSaturday but here's a sneak peek to stuff I have been working on #PRISONIA since my Part 2 blog 👀

    - customizable elevator floors and walls
    - the manager mode bar can be dragged to any portion of the screen
    - tilemap shadows using 2D occluders on the new tilemap system
    - NPCs are much more performant now (512 on-screen NPCs).

    all of this and more to be featured in my part 3 post, coming soon 😄

  3. bit of a late #ScreenshotSaturday but here's a sneak peek to stuff I have been working on #PRISONIA since my Part 2 blog 👀

    - customizable elevator floors and walls
    - the manager mode bar can be dragged to any portion of the screen
    - tilemap shadows using 2D occluders on the new tilemap system
    - NPCs are much more performant now (512 on-screen NPCs).

    all of this and more to be featured in my part 3 post, coming soon 😄

  4. bit of a late #ScreenshotSaturday but here's a sneak peek to stuff I have been working on #PRISONIA since my Part 2 blog 👀

    - customizable elevator floors and walls
    - the manager mode bar can be dragged to any portion of the screen
    - tilemap shadows using 2D occluders on the new tilemap system
    - NPCs are much more performant now (512 on-screen NPCs).

    all of this and more to be featured in my part 3 post, coming soon 😄

  5. bit of a late but here's a sneak peek to stuff I have been working on since my Part 2 blog 👀

    - customizable elevator floors and walls
    - the manager mode bar can be dragged to any portion of the screen
    - tilemap shadows using 2D occluders on the new tilemap system
    - NPCs are much more performant now (512 on-screen NPCs).

    all of this and more to be featured in my part 3 post, coming soon 😄

  6. Announcing Prisonia, a top-down prison management game developed using Unreal Engine 5.

    Prisonia features familiar mechanics seen in games such as Prison Architect and The Escapists 2, and expands on them with a deeper focus on customization, mod support, new utilities, mechanics, and much more.

    Prisonia will release on Steam and Itch later this year.

    vantainteractive.com/archive/2

    #GameAnnouncement #IndieDev #Prisonia #VantaInteractive #prisonbuilding #prisonmanagement #managementgames #gamedev