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#prisonia — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #prisonia, aggregated by home.social.

  1. Lessons from PRISONIA, part 2 is out on my blog!

    A little something about using Obfuscar with C# in Godot, how I have refactored the tilemap system to be faster and lighter on resources and RAM, and how I handle NPCs, NPC sprites and navigation, and a sneak peek at the UI!

    alextecplayz.com/posts/2026-07

    #blog #PRISONIA #gamedev #godot

  2. Lessons from PRISONIA, part 2 is out on my blog!

    A little something about using Obfuscar with C# in Godot, how I have refactored the tilemap system to be faster and lighter on resources and RAM, and how I handle NPCs, NPC sprites and navigation, and a sneak peek at the UI!

    alextecplayz.com/posts/2026-07

  3. Was bored and got sidetracked yesterday, so here's Schema integrated into my Sapphire toolkit, with live-editing support.

    Schema is basically my own visual node system integration written fully in GDScript with a bi-directional system, so if you write GDScript, it can also get automatically represented in Schema, and vice-versa, you can place and connect nodes in Schema, and the GDScript gets updated to match your graph.

    I've put this off last year in September, but I finally fixed some of its quirks and it's now a workable state where I can add stuff to it quite easily.

    After I release PRISONIA in early access later this year, Schema will be accessible as part of an update that introduces a mod studio that lets you create your own game mods directly in the game using GDScript and Schema, depending on your preference.

    #PRISONIA #godot #gamedev

  4. Was bored and got sidetracked yesterday, so here's Schema integrated into my Sapphire toolkit, with live-editing support.

    Schema is basically my own visual node system integration written fully in GDScript with a bi-directional system, so if you write GDScript, it can also get automatically represented in Schema, and vice-versa, you can place and connect nodes in Schema, and the GDScript gets updated to match your graph.

    I've put this off last year in September, but I finally fixed some of its quirks and it's now a workable state where I can add stuff to it quite easily.

    After I release PRISONIA in early access later this year, Schema will be accessible as part of an update that introduces a mod studio that lets you create your own game mods directly in the game using GDScript and Schema, depending on your preference.

  5. Site transition complete! See you later Jekyll, hello 11ty!

    And of course, wrote a couple of posts that didn't make the cut on the old version:

    Panama Playlists - alextecplayz.com/posts/2025-07

    My stance on Framework - alextecplayz.com/posts/2025-10

    Musings about AI - alextecplayz.com/posts/2026-01

    2025 Year In Review - alextecplayz.com/posts/2026-01

    and my best (and longest) post yet, Lessons from PRISONIA, part 1 - alextecplayz.com/posts/2026-02

  6. Announcing Prisonia, a top-down prison management game developed using Unreal Engine 5.

    Prisonia features familiar mechanics seen in games such as Prison Architect and The Escapists 2, and expands on them with a deeper focus on customization, mod support, new utilities, mechanics, and much more.

    Prisonia will release on Steam and Itch later this year.

    vantainteractive.com/archive/2

    #GameAnnouncement #IndieDev #Prisonia #VantaInteractive #prisonbuilding #prisonmanagement #managementgames #gamedev

  7. Announcing Prisonia, a top-down prison management game developed using Unreal Engine 5.

    Prisonia features familiar mechanics seen in games such as Prison Architect and The Escapists 2, and expands on them with a deeper focus on customization, mod support, new utilities, mechanics, and much more.

    Prisonia will release on Steam and Itch later this year.

    vantainteractive.com/archive/2