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  1. I always appreciated the maps of tiny clockwork worlds you'd find in game magazines. Here's a map of IT 2: They/Them, the game I made for this year's PiCoSteveMo.

    If you were one of the players who asked for an in-game map to help you navigate, feel free to print this out and refer to it.

    #pico8 #picostevemo

  2. I always appreciated the maps of tiny clockwork worlds you'd find in game magazines. Here's a map of IT 2: They/Them, the game I made for this year's PiCoSteveMo.

    If you were one of the players who asked for an in-game map to help you navigate, feel free to print this out and refer to it.

    #pico8 #picostevemo

  3. In case you missed it, in November I made "IT 2: They/Them" a sequel to Stephen King's IT in which Pennywise is going through a bad breakup and approaches the Losers Club for help retrieving its record collection from its ex, They/Them. It's an open world turn-based puzzle platformer and takes about an hour to finish.

    You can play it for free on itch: twinbeard.itch.io/it2/

    Or the Lexaloffle BBS: lexaloffle.com/bbs/?tid=153208

    #pico8 #picostevemo

  4. In case you missed it, in November I made "IT 2: They/Them" a sequel to Stephen King's IT in which Pennywise is going through a bad breakup and approaches the Losers Club for help retrieving its record collection from its ex, They/Them. It's an open world turn-based puzzle platformer and takes about an hour to finish.

    You can play it for free on itch: twinbeard.itch.io/it2/

    Or the Lexaloffle BBS: lexaloffle.com/bbs/?tid=153208

    #pico8 #picostevemo

  5. Here's my completed PiCoSteveMo cartridge collection. I sourced every one of these games personally and will not resell them individually. Some of them were in bad physical shape and have replica labels.

    #pico8 #picostevemo

  6. Here's my completed PiCoSteveMo cartridge collection. I sourced every one of these games personally and will not resell them individually. Some of them were in bad physical shape and have replica labels.

    #pico8 #picostevemo

  7. PiCOSteveMo is over! There were 14 games submitted this year. That's a new record:14 Pico-8 games loosely inspired by the works of Stephen King.

    The PiCoSteveMo showcase happens on Casey's Twitch channel, tonight: twitch.tv/basecase

    It goes live at 8PM central time. In the meantime you can check out VODs of the 2024 and 2023 showcases and see what the PiCoSteveMo community made in previous years.

    You can also just go play the games yourself: itch.io/jam/picostevemo-3/entr

    #pico8 #picostevemo

  8. PiCOSteveMo is over! There were 14 games submitted this year. That's a new record:14 Pico-8 games loosely inspired by the works of Stephen King.

    The PiCoSteveMo showcase happens on Casey's Twitch channel, tonight: twitch.tv/basecase

    It goes live at 8PM central time. In the meantime you can check out VODs of the 2024 and 2023 showcases and see what the PiCoSteveMo community made in previous years.

    You can also just go play the games yourself: itch.io/jam/picostevemo-3/entr

    #pico8 #picostevemo

  9. I made a thing again: *Can't be careful on a skateboard, man!* is a #pico8 #skateboarding game based on the little known secondary story playing in the background of Stephen King's It.
    braininabowl.itch.io/cant-be-c
    #picostevemo

  10. I made a thing again: *Can't be careful on a skateboard, man!* is a #pico8 #skateboarding game based on the little known secondary story playing in the background of Stephen King's It.
    braininabowl.itch.io/cant-be-c
    #picostevemo

  11. Less than 24 hours left to submit to PiCoSteveMo 3. If you haven't started on a game yet, I bet you could learn enough Pico-8 to make something in that time.

    itch.io/jam/picostevemo-3/

    #picostevemo #pico8 #stephenking

  12. Less than 24 hours left to submit to PiCoSteveMo 3. If you haven't started on a game yet, I bet you could learn enough Pico-8 to make something in that time.

    itch.io/jam/picostevemo-3/

    #picostevemo #pico8 #stephenking

  13. My PiCoSteveMo game is butting up hard against both the token and compressed code limits right now, 99.85% and 99.79%, respectively.

    I wrote about Pico-8 token golfing here, with ordinary and sickos-yes-face examples: itch.io/post/14880171

    #picostevemo #pico8

  14. My PiCoSteveMo game is butting up hard against both the token and compressed code limits right now, 99.85% and 99.79%, respectively.

    I wrote about Pico-8 token golfing here, with ordinary and sickos-yes-face examples: itch.io/post/14880171

    #picostevemo #pico8

  15. In less fun news, I've hit the token limit, so from now on when I talk about token stats, it'll be how many I had to code golf in order to fit new features or fixes.

    I've implemented nearly every feature that I had planned, including the ending. I've got a first draft of all the story scenes written. The map is probably half designed, with plenty of room left for the other half.

    - Sprite/map memory: 71.0% full.
    - Compressed code size: 96.1% full
    - Tokens golfed: 480

    #pico8 #picostevemo

  16. In less fun news, I've hit the token limit, so from now on when I talk about token stats, it'll be how many I had to code golf in order to fit new features or fixes.

    I've implemented nearly every feature that I had planned, including the ending. I've got a first draft of all the story scenes written. The map is probably half designed, with plenty of room left for the other half.

    - Sprite/map memory: 71.0% full.
    - Compressed code size: 96.1% full
    - Tokens golfed: 480

    #pico8 #picostevemo

  17. I ran a couple playtests at a local event on Saturday. The most fun result of this was that I needed to implement a fast travel system. #picostevemo #pico8

  18. I ran a couple playtests at a local event on Saturday. The most fun result of this was that I needed to implement a fast travel system. #picostevemo #pico8

  19. Here's where I'm at for the cartridge constraints:

    - Sprite/map memory: 5184 bytes (47.3%)
    - Tokens: 7012 (86%)
    - Compressed code size: 11954 (77%)

    Compressed code will be the limiting factor on dialog trees. Look Who's The Shining 2 had about 1000 words of dialog and I had to code golf to make room. This'll probably end up a simpler game so hopefully the code won't end up as dense, leaving more room for writing. I'm at ~400 words and I've got five more scenes planned out.

    #picostevemo #pico8

  20. Here's where I'm at for the cartridge constraints:

    - Sprite/map memory: 5184 bytes (47.3%)
    - Tokens: 7012 (86%)
    - Compressed code size: 11954 (77%)

    Compressed code will be the limiting factor on dialog trees. Look Who's The Shining 2 had about 1000 words of dialog and I had to code golf to make room. This'll probably end up a simpler game so hopefully the code won't end up as dense, leaving more room for writing. I'm at ~400 words and I've got five more scenes planned out.

    #picostevemo #pico8

  21. Trying to tie everything together to playtest It 2 at Hype O'clock this weekend. Meet me behind Stevie's house if you want an ass kicking!

    I've got the intro scene finished so the whole title->intro dialog->gameplay sequence is in place.

    Also there's this scene:

    #picostevemo #pico8

  22. Trying to tie everything together to playtest It 2 at Hype O'clock this weekend. Meet me behind Stevie's house if you want an ass kicking!

    I've got the intro scene finished so the whole title->intro dialog->gameplay sequence is in place.

    Also there's this scene:

    #picostevemo #pico8

  23. - Title screen/intro cutscene.
    - Bev has a slingshot
    - Eddie can swim. (Everyone else floats)
    - Solving puzzles with water flow.

    #picostevemo #pico8

  24. - Title screen/intro cutscene.
    - Bev has a slingshot
    - Eddie can swim. (Everyone else floats)
    - Solving puzzles with water flow.

    #picostevemo #pico8

  25. It's that time of the year again, when #picostevemo is in full swing and everybody (yes, including you) spends the month making a #pico8 game based on the work of Stephen King.
    itch.io/jam/picostevemo-3

  26. It's that time of the year again, when #picostevemo is in full swing and everybody (yes, including you) spends the month making a #pico8 game based on the work of Stephen King.
    itch.io/jam/picostevemo-3

  27. Each member of the Loser's Club has a special ability:
    - Mike can make phone calls
    - Bill can regroup everyone around a checkpoint
    - Ben can reset the state of the current room
    - Stan has a shovel
    - [Three more that I haven't thought of/implemented yet]

    #picostevemo #pico8 #stephenking

  28. Each member of the Loser's Club has a special ability:
    - Mike can make phone calls
    - Bill can regroup everyone around a checkpoint
    - Ben can reset the state of the current room
    - Stan has a shovel
    - [Three more that I haven't thought of/implemented yet]

    #picostevemo #pico8 #stephenking

  29. Here's last year's stream: twitch.tv/videos/1993140568

    Don't miss the part where The Lawnmower Man's lawnmower sounds were so powerful that we couldn't hear Casey's voice for five minutes!

    #picostevemo

  30. Here's last year's stream: twitch.tv/videos/1993140568

    Don't miss the part where The Lawnmower Man's lawnmower sounds were so powerful that we couldn't hear Casey's voice for five minutes!

    #picostevemo

  31. Casey will be doing a PiCoSteveMo stream Monday evening to check out all the PiCoSteveMo jam games. Details here:
    itch.io/jam/picostevemo-2/topi

    #picostevemo

  32. Casey will be doing a PiCoSteveMo stream Monday evening to check out all the PiCoSteveMo jam games. Details here:
    itch.io/jam/picostevemo-2/topi

    #picostevemo

  33. I made a thing again: braininabowl.itch.io/kingdom-i
    - Be an anteater!
    - Crawl through vents!
    - Pick pockets!
    It's a little jam game made in roughly two weeks for #PiCoSteveMo 2, and could've used a couple of days of polish. I might add that later, or I might not.

    #pico8 #indiedev #gamedev #pixelart #anteater

  34. I made a thing again: braininabowl.itch.io/kingdom-i
    - Be an anteater!
    - Crawl through vents!
    - Pick pockets!
    It's a little jam game made in roughly two weeks for #PiCoSteveMo 2, and could've used a couple of days of polish. I might add that later, or I might not.

    #pico8 #indiedev #gamedev #pixelart #anteater