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  1. OVER REQUIEMZ Review (Nintendo Switch)

    Release Date: August, 20 2026 (North America)
    Developers: Otomate, Kogado Studio
    Publishers: Aksys Games
    Platforms:  Nintendo Switch
    ESRB Rating: T (Teen)

    SYNOPSIS

    In this dark reimagining of the classic tale, high school student Yuhiru finds herself lost in Oz.

    Unjustly sentenced to death she must now travel with four convicts and their supervisor.

    At the mercy of her fellow travelers, Yuhiru will face many hard decisions along the way, but there’s one thing she must bear in mind: No one is lost forever, no matter how far they’ve strayed.

    ART AND MUSIC

    Creative Director & Game Design: Hiroko HosoyaScenario: Juro Negishi (Main), Kei Natsuno (Support), Maasa Nakagoshi (Support)Artist: Tayu Kazari (Character Design & Artwork)BG Artist: Kogado StudioBGM: Mari (Composition, Arrangement)OP Theme: Hisano (Vocals), Mari (Composition, Arrangement)ED Theme: Hisano (Vocals), Mari (Composition, Arrangement)

    The art and soundtrack for the game were crazy good! First, I wanted to talk about the artwork for OVER REQUIEMZ. I am inloooove with the character designs, and how distinctly expressive the sprites are, not only in their facial expressions, but also in the outfits and costumes. The designs feel intentional, with the overall styling very much reflecting each character’s original inspirations. I mean, this is a reimagined dark fantasy work inspired by The Wizard of Oz, and I feel like the artist really understood the assignment and absolutely nailed the designs to match the OG characters they were inspired by!

    Kazari Tayu, OVER REQUIEMZ’s main artist, is actually a fav. illustrator of mine that I’ve followed for years (hence, my obvious fangirling lol).😅 They always seem to have a penchant for vintage and classical aesthetics, and you can really see how that influence seeps into their work!

    A few Otomate projects they’ve worked on in the past include the older PSP title Chronostacia, but they’re probably best known for their character designs & illustrations for the popular 2D idol survival show in Japan, VS AMBIVALENZ. (Basically, that’s where I first knew them from!)😆

    The game’s OST was spectacular as well. It really captures the unnerving atmosphere that permeates this entire title. I also love both OVER REQUIEMZ’s OP and ED themes! You can btw, order the game bundled with its soundtrack via Aksys’s Official Store!

    Voice Acting

    Makoto Furukawa as “Claude Grain” – Yoritomo (Birushana),  Josephy (Temirana), Hokuto (Him, the Smile and Bloom), Allan Melville (Cupid Parasite), Crius Castlerock (Even if Tempest), Lugus (Psychedelica of the Ashen Hawk), Shaw (MLQC), Adage (Steam Prison), Ookurikara (Touken Ranbu), Kyle Ash (IkeRev), Kazuma Kamikubo (Lover Pretend), Dazai (Charade Maniacs)

    Kaito Ishikawa as “Molly Woodland” – Pash (Battlefield Waltz), Sharaku (Tengoku Struggle),  Lucien (Even if Tempest), Il Fado de Rie (Cafe Enchante), Marius (Tears of Themis), Dante (Piofiore), Adam (BUSTAFELLOWS), Dimitri (FE3H), Kasen Kanesada (Touken Ranbu), Laurier (Nekopara Catboy Paradise), Takao (Dairoku)

    Ryota Suzuki as “Noil Bestia” – Zhang Hiyok (Neon Clash),  Lucas (Mistonia’s Hope), Ash (Despera Drops), Koyo (9RIP), Ginnosuke (Him, the Smile and bloom), Yona (Tengoku Struggle), Kiito Minorikawa (Jack Jeanne), Trey Clover (TWST), Ink (Gunka Haita Neko), Caster (FGO), Mizuro Tamaki (Tokyo Ghoul)

    Yohei Azakami as “Kaize Ozma” – Tsuwabuki (Illusion of Itehari), Koharu (9RIP), Ion (Radiant Tale), Rinne Amagi (Ensemble Stars!), Sakyou (Tokyo Onmyouji), Kagesumi (Ayakashi Gohan), Ryo Tominaga (Digimon Survive), Kou Haoren (Money Parasite), Shizukagata Naginata (Touken Ranbu)

    Shun Horei as “Dorothy” – Liam Knott (Sins of Kaleido), Himuka (Olympia Soiree), Nagi (EPHEMERAL Fantasy on Dark), Okubo Toshimichi (Destined to Love: Ikemen Samurai Romance), Gerard (Angelique Retour), Chidori (Illusion of Itehari), Ishida Masamune (Touken Ranbu)

    Natsumi Fujiwara as “Glinda” – Oberon (Mistonia’s Hope), Shiki Toono (Tsukihime), Ota Matsushita (AI Somnium File), Asuma Soga (ANONYMOUS;CODE), Joshua Bright (Trails in the Sky), Ken Tadera (Daemons of the Shadow Realm), Kansai (World’s End Club)

    Shinosuke Tokudome as “Nenohs” – Bertie (Honey Vibes), Lucas (Chaos Zero Nightmare), Takuya Yagami (Classroom of the Elite), Joanne Harcourt (Black Butler), Shio Ihei (Tokyo Ghoul)

    Toshiki Iwasawa as “Osser” – Oliver (Piofiore), Rokusuke Koenji (Classroom of the Elite), Naiki HIbino (BYAKKO), Creek (Fire Emblem: Fortune’s Weave)

    CHARACTERS AND ROUTES

    There are no locked routes in OVER REQUIEMZ, which is kind of curious as I do feel there are some routes that should’ve been locked, but hey, that’s just my opinion. Each route in this game also gives you a fork in the road around Quest 5 of each character, and from there, it branches out into two different paths: the “Fact” Route, and the “Dark” Route.

    It’s essentially up to your playing style whether you want to tackle the “Fact Route” first, which is where the characters achieve their “Happy Endings”, or do the “Dark Routes” first if you want to take on the heavier, darker, and more harrowing endings on your first try. In my playthrough, I did the Fact Route first, then played the Dark Route afterward for each LI, and I personally liked doing it this way because, in my headcanon, the Happy Ending is always the character’s one true ending. Ha! Plus, I wanted to experience all the happy things first before diving into the crazy stuff. (laughs)😝

    As for route orders, I don’t think each route necessarily spoils the others. However, I do believe there is an overarching plot to this game, mainly surrounding how the protagonist, Yuhiru, came to Oz. So, if you want to experience the game with this story flow in mind, my soft recommended play order, from least reveals to most, would be: Claude → Molly → Noil → Kaize → Dorothy. I personally think Kaize and Dorothy’s routes have a lot of lore spoilers, especially Dorothy’s, so I’d strongly recommend saving them for last, with Dorothy as the finale.

    Walkthroughs

    Note: The CGs shown below are promotional images for the game, OVER REQUIEMZ. All spoiler-related content in this review will be hidden behind a spoiler drop-down that you can choose to view at your own discretion.

    ⬇️ Click to view Content Warnings Macabre horror, violence, blood, murder, death, stabbing, dismemberment, cannibalism, gore, body horror, dubcon, manipulation, physical torture, mental torture, gaslighting, human trafficking, kidnapping, psychological trauma/distress, confinement.

    CLAUDE GRAIN

    • doting ikemen sensei
    • 🌾🌾🌾

    Claude Grain is an ecology researcher who was expelled from the Royal Academy. He is knowledgeable, caring, and accustomed to hardship. He tends to keep his feelings to himself, rarely showing others what he’s truly thinking.

    Claude is the Scarecrow-inspired character from The Wizard of Oz. I mean, his straw-colored hair and his ragged, frilly outfit pretty much resemble a scarecrow, no? They’ve also incorporated several traits that call back to the OG Scarecrow in The Wizard of Oz. For example, the Scarecrow in the original tale believes himself to be without a “brain,” yet he frequently acts as the group’s problem-solver and strategist throughout their adventure in Oz. Claude, meanwhile, is an outright genius and a highly competent researcher who is widely respected at the Royal Academy for his achievements and expertise. In his route, as well as the others, he also plays the role of the brains of the group during their expedition to the ruins.

    I believe Claude was a fun starter route for this game. I thought his story was a great introduction to the mysteries of the ruins and the abnormalities surrounding them. I also feel like his route really eases you into the riddles of Oz. As a love interest, Claude is very much the doting type. He was really sweet to Yuhiru and very understanding of her too. 🥺 Out of all the LIs in the game, he was also probably regarded as the most handsome, given how everyone just hits on him left and right wherever he goes. (I mean, I literally don’t blame them though, lol.)

    On a more serious note, I do feel like his Fact Route was pretty hackneyed compared to the others. It’s actually his Dark Route that I ended up enjoying a lot more!🤭

    ⬇️ Spoilers

    It’s kind of funny how Claude’s last name is “Grain” and his route was all about human-absorbing plants. LOL. He was very much in theme with his character! Ha!

    While I didn’t dislike this route, in fact, I pretty much enjoyed it despite the convenient storyline. I did feel like his Fact Route was probably the tamest out of everyone’s. I also wasn’t particularly interested in the villain, Nenohs. I didn’t care much for his backstory, nor could I bring myself to give him any sympathy points for his supposedly sad life of losing his parents at a young age. Eh, that still doesn’t give you an excuse to treat other people like garbage, little dude! It might also be why I preferred Claude’s Dark Route more than his Fact route, since Nenohs wasn’t nearly as present there!😂

    As for the romance… I think, Claude and Yuhiru’s relationship was cute but pretty by-the-numbers at best. They do have some really sweet moments together, like when they were working on the potion that would destroy Nenohs’s plant form. I’m normally a sucker for the doting sensei type, but man, idk what it is… I was just vibing more with Claude’s yandere side.🫣 When the serious, green-flag, shrewd man suddenly succumbs to his dark impulses and does a complete 180, that’s when everything gets juicy, IMO!

    MOLLY WOODLAND

    • “all 👁️👁️ on me!“
    • sus

    Molly is a young undertaker who never loses his smile, even in the presence of corpses. Beautiful and delicate, he resembles a prince straight out of a fairy tale. For some reason, he is also remarkably skilled at escaping restraints and picking locks.

    Alright, so this one’s kind of obvious. With Molly’s last name, plus his silver hair and cloak, he’s the character inspired by the Tin Woodman of Oz, a.k.a. the Tin Man! His route’s storyline was also quite on-brand with the Tin Man from Baum’s books! (I’ll go into more detail in the spoiler section. ~I love all these loose references to the OG Wizard of Oz btw!)

    Molly has a bit of a tongue-in-cheek personality. He’s also somewhat enigmatic, in that he’ll sometimes appear and disappear on his own in other routes. Despite his playfully sly nature, though, one characteristic that he takes very seriously is keeping his word. When he says he’ll do you a favor, he doesn’t go back on it and will always see it through, which is a pretty remarkable trait that even Yuhiru takes note of.

    I actually really liked Molly’s route. It was very different from what I expected, based on the character we see in the common route. Though I guess this is probably another route where I’d definitely caution reading up on the content warnings above because, man, the events can get really heavy and unsettling in both Molly’s Fact Route and Dark Route. With his Dark Route taking the ghastly stuff up a notch. It also had quite a few twists that I didn’t see coming, so kudos to that as well! On an unrelated note, Molly’s dad is hawt AF! 🥵

    ⬇️ Spoilers

    Waw, Osser!! I love me a sad, hot DILF! I guess we now know where Molly gets his rizz from! aha!😂 I think it was also kind of endearing how this father-and-son duo had such a close and genuine camaraderie despite Molly not being the real “Molly Woodland,” but rather a soul inhabiting a doll. Osser still treats him like his own son. Awww.🥺 It was kind of sad, how Osser never really got the chance to talk some sense into the real Molly (who turns out to be Mother Rat). And I feel like the endings where he never finds out were probably for the best, as finding out the truth would prob shatter his heart into pieces.😭

    Anyway, back to Molly! (LOL, I didn’t expect to get so invested in Osser, haha. My bad!)

    I thought it was clever how the writers created a story that draws parallels to the Tin Man’s tale in The Wonderful Wizard of Oz. In Baum’s books, Tin Woodman was originally a woodcutter cursed by the Wicked Witch of the East, and made his enchanted axe chop off his limbs. He sought help from the tinsmith Ku-Klip, who replaced his missing body parts with tin ones. I guess Osser is the Ku-Klip equivalent here, since he was responsible for creating realistic funeral dolls resembling the deceased, including the doll that Molly’s soul eventually inhabited. I also thought it was ingenious to incorporate *funeral dolls* into Molly’s story, to make it more ominous, all the more matching the game’s eerie ambience.

    I honestly didn’t expect the real Molly to turn out to be Mother Rat. And the fact that he was already so crazy and far gone was such a great turning point in Molly’s story. I laughed when Yuhiru was still trying to talk some sense into him. Like, girlie, stop… you can’t reason with crazy! 😮‍💨 Tbf, I loved how weird and twisted this route turned out, though I did gripe about how, even in his happy ending, he never actually turned back into a human and remained a doll, which, again, lines up with Baum’s Tin Man, who remained a tin man throughout the Oz books! We also never got to learn Molly’s real name! Oh well…

    Also, dang, they really went ham with Yuhiru’s torture scene here, huh? Though there were probably worse ones in the other routes… So, if you’re curious which LI I’m talking about, keep reading!🫣

    NOIL BESTIA

    • big man with a big……. tenta— …heart! ❤️
    • cooking hubby 🥺

    Noil is a knight of the Royal Guard who has made quite a name for himself as a troublemaker. Rough and unconventional, he is nonetheless steadfast in carrying out his duties. A true warrior who places great importance on his pride and honor.

    Gosh, I love Noil! He can be rather hot-tempered sometimes, but he’s also quite cool and highly dependable. He definitely has that large wild cat energy, which is pretty fitting given that his character was inspired by the Lion from The Wizard of Oz. His name NOIL is also LION in reverse! 😆

    I find it really hilarious, not to mention absolutely the cutest, how he’s very much hot-headed with everyone else at first but becomes extremely docile when it comes to Kaize.😂😂😂 Anyway, Noil’s route was my second fav. in the game! His story, for the better part, was really paced so well, and just honest-to-god, generally pretty good imo! While Claude and Molly’s routes felt a little detached from the whole group, as they veered off into their own storylines after first venturing into the ruins, Noil’s route was very different, wherein his story keeps everyone in the thick of things. The whole gang was very much present throughout this route, and we got to experience a lot of teamwork and amity within the group as they fight their foes together.

    This is also one of the routes where Yuhiru’s agency was in full swing. She was constantly taking matters into her own hands, desperately trying to find ways to be useful, and standing her ground whenever she needed to. She was definitely in her best here, me thinks!

    To top it all off, Noil’s Happy Ending was probably the fluffiest in the game. And I mean, a whole lot of giddy, kicking-my-feet fluff! Trust!! His Dark Route, on the other hand…was the ultimate guilty pleasure!🐙🤭

    ⬇️ Spoilers

    The ending where they kissed and commented how they both tasted like tomatoes lives rent-free in my head! Kicking my feet! I LOVE THEM SM!!!🥺😭

    Noil’s storyline was also thematically on par with the Lion’s circumstances in Oz, in that he believes he’s a coward yet continually demonstrates courage throughout the story! Just like how the Lion fights on the frontlines to protect his friends, Noil is also a courageous knight who’s highly reliable when it comes to fighting monsters in the ruins and keeping Yuhiru and the others safe. That scene where he protects Yuhiru from the swarm of bees while crossing the worn-down suspension bridge, despite being afraid of heights, was a fun homage to how bravely the Lion crosses the large chasm in Oz while carrying his friends. Plus, his last name, “Bestia,” meaning “beast,” was another nice little nod to how the Lion eventually becomes the King of Beasts at the end of his Oz adventure.

    I also love that, much like the Lion, Noil grapples with his own fears and demons. He’s haunted by the possibility that he may have been the one who killed his guardian in the past, which leaves him fearful that he might eventually hurt Yuhiru if she gets too close to him. I thought this was another great parallel to the Lion’s own struggle with his perceived cowardice, particularly in how both characters fear that something within themselves could put the people they care about in danger.

    Yuhiru was great here too! She was discouraged by how useless she felt during their expedition, but after Noil reminded her that she had her own role to play, she actively looked for other ways to be useful. Recognizing that she couldn’t fight alongside them, she quickly learned first aid to help her wounded comrades in battle. She also remained very wary after learning that Eugene could mimic other people’s physical appearances. Girlie was pretty sharp here! fr!

    The Lord of the Depths, aka Eugene, aka the tentacle man, was also such a fun villain in this game! (Probably my favorite villain in OVER REQUIEMZ too!) He didn’t have some “woe is me” backstory like Nenohs, nor some kind of crazy eye kink like Mother Rat. He was just downright despicable and jealous of Noil from the start. He’s also a very flawed villain who is actually pretty sloppy with his methods, but that just made him all the more entertaining!

    Lastly, Noil’s dark route was absolutely unhinged! I thought I’d had my fill of attempted cannibalism in my last game (Sins of Kaleido), but nah.. Noil actually wanted to eat and devour Yuhiru! Ha! His fantasies about chewing her flesh and crushing her bones were so demented!! I loved how absolutely unnerving the whole thing was, especially the part when he chases Yuhiru down and murders Claude and Dorothy while they’re trying to escape. The fact that it was raining in almost every scene of his Dark Route also added to the eerie atmosphere and made everything feel even more unsettling to me! (I love it).

    …And well, yeah… this is probably my first time encountering some crazy-ass tentacle fetish in a non-R18 otome game. LOL. Not that I’m complaining! (cackles) 🤣

    KAIZE OZMA

    • 98% chunibyo 😭
    • soft 🥺🤲

    Kaize is the second prince of Oz, feared for his “Bedeviled” appearance with his black hair and black eyes, which are rare features among the people of Oz. His cold smile sometimes leads to misunderstandings, but beneath his aloof and taciturn exterior is a shy and considerate person who genuinely cares about others.

    Oh no. I love Kaize! Hands down, my favorite LI in the game! Bro is actually a big chunibyo! It’s sooo incredibly hilarious how he acts like an edgelord to conceal his nervousness/shyness. What a weirdo and an absolute dork! (affectionate). I had plenty of unhealthy cackles during the first half of his route! Whoever thought to insert this trope on Kaize, I hope you’re having a great day! 😂 In addition to this, I love how Yuhiru eventually gets so used to Kaize’s chunibyo antics that she just reacts to him naturally whenever he gets into his whole edgelord shtick!🤣

    I think Kaize is inspired by Princess Ozma, the rightful ruler of Oz in Baum’s books. Princess Ozma was also described as a beautiful young girl with dark hair and dark eyes, which pretty much mirrors Kaize’s appearance. The game, however, puts a much darker spin on these features, portraying Kaize’s black hair and eyes as something wretched and ominous, with people believing his “Bedeviled” appearance brings curses to those around him.

    While the previous characters had their own difficult circumstances that led them to become death row criminals, I honestly think Kaize’s case was the worst! My poor gloomy, fragile boy! 😭 I just felt bad for him all around. On the positive side though, I really enjoyed how the gang became very protective of him after learning his backstory🥺(as they should!)… This was also probably another route where I certainly didn’t see all the strange and outlandish twists coming, his Dark route, especially!

    ⬇️ Spoilers

    None of the previous routes really went into much detail about why people are so afraid of the bedeviled folks, aka those with black hair and black eyes, so I’m glad this route really dove deeper into that storyline. The legend about the winged devil who possessed the first King of Oz was also a nice preface to the finale route (Dorothy’s), which expands much further on the origins of Oz and its world.

    Kaize is the second prince of Oz and basically the rightful ruler of the land, yet he has been shunned by his own people because of his appearance since birth. It was honestly so heartbreaking learning about Kaize’s past. How he was feared and kept hidden away in the palace after he was born, how he witnessed his mother take her own life at such a young age and was blamed for it, how his only comrade, his brother, died of an incurable illness, and how he was eventually forced to kill his demon-possessed father, the late King. Like, holy cow! My dude literally could not catch a break from the moment he came into this world.😭😭😭

    With a life like that, it’s actually no wonder why Kaize is the way he is. Sad, gloomy emo hottie who gets extremely nervous around others but masks it all by acting like an edgelord!🤭 I mean, that’s a perfectly valid defense mechanism for someone whose gone through this kind of life, no? It’s a miracle he hasn’t had a complete mental breakdown yet. (Well… not til we get to his dark route anyway! LOL)

    I loved how he was able to find some comfort and solace by confiding in Yuhiru, given that she also possesses the bedeviled features. I liked how naturally they grew closer and supported each other, even after his devil wings reveal. Yuhiru and the others continued to accept him, fight for him, and remain by his side. Their friendship and loyalty to each other were truly touching! 🥹

    As for the big bad Archray, there’s no denying that he’s another case of “if villain bad, why hot?” in this game, but for some reason, I found his motives pretty weak. The whole misunderstanding about him thinking Kaize was the one who murdered him felt a little trifling, and I think his motives in Dorothy’s route were even more so? IDK, something about his character’s motivations just didn’t have enough weight to really click with me. I still thought he played an important role in both Kaize’s and Dorothy’s routes, though, so objectively, his presence is necessary to the story one way or another.

    Lastly, I think Ending N, “No Exit,” was my fav Dark Ending for Kaize. Honestly though, Kaize’s entire Dark Route was quite a feast for me because my dude here literally doesn’t break character. He remains his innocent, pure self, unaware that he was actually already torturing people who he deems a threat to Yuhiru. All the while thinking that this is for the best, for Yuhiru, for her to feel safe. It was so very much like him to actually act oblivious to the fact that *HE* was actually the reason why Yuhiru feels so afraid. I mean, I didn’t really think he had good social cues to begin with, given how he was alone all his life. LOL. But yeah, Dark Kaize! Absolutely chef’s kiss!

    DOROTHY

    • sus !!!
    • very sus!!

    Dorothy is one of Oz’s top officials, known as the “Witches.” He is tasked with accompanying the group of death row convicts on their journey to the ruins and keeping watch over them. He is lazy and carefree, with a rather lackadaisical attitude. For some reason, however, he is extremely overprotective of Yuhiru.

    Damn. Dorothy.🥲 This route was beautiful. It’s curious, isn’t it? Why the heroine isn’t named Dorothy, but an actual love interest is. If you had a few guesses in your head like I did before starting this route, your guesses are probably WRONG! Ha.🤪 (Just kidding.) This route actually does a beautiful job of explaining that, though! So no need to be hasty!

    TBH, I almost played Dorothy’s route first, but luckily, I had a couple of friends who strongly insisted that I leave him for last, and I’m really glad I listened! They really should’ve locked his route, as the key reveals here were certainly A LOT. All the loose threads and foreshadowing from the previous routes were also given light in Dorothy’s story, and I feel like these reveals would’ve lost a lot of their impact if I had hastily played his route at the beginning.

    What was really impressive, too, was that despite the many truths and twists in this route, they all unfolded so naturally without ever feeling overly expositional. Everything flowed so seamlessly, almost like cinema, and I was having such a blast while my emotions were going through the wringer. Bravo to the writers! They really cooked with this one! I loved all of Dorothy’s Fact Route endings that I didn’t even wanna do his Dark Route, but alas! I gotta get my dark, unhinged Dorothy fix! ᕕ( ᐛ )ᕗ

    On a side (but important) note, anyone who loves Shun Horie should really play Dorothy’s route! He absolutely, hands down, sold this role like his rent was due! I’m in tears! 😭

    ⬇️ Spoilers

    Hooo boy! For starters, I damn near lost it on that one flashback of black-haired Dorothy revealing his name to be Touto! I was genuinely curious why Toto from the OG Oz hadn’t shown up yet despite being such an important character. I actually thought the heroine was Toto at first, but turns out…surprise, surprise! It’s actually Dorothy! Who would’ve thought?!

    Yuhiru’s Silver Shoes: Btw, I looove the Oz reference with Yuhiru’s shoes! I was really happy they kept Dorothy’s silver shoes from the book rather than the ruby slippers from the 1939 movie. At one point, I was convinced Yuhiru’s silver shoes were going to somehow take her and Touto back to Japan, LOL, just like Dorothy’s ruby slippers/silver shoes brought her back to Kansas. But alas! They ended up being just a fun bit of story aesthetics, which still was pretty cool, regardless! 🥰

    Anyway, there was also a lot of foreshadowing during their expedition to the ruins, particularly when Yuhiru mentioned that the cafe reminded her of the one she used to frequent back in Japan, next to the “University Hospital.” I mean, with Dorothy being so well-versed in medicine, that gave me a pretty good idea that he was probably a doctor in the real world, and damn, I was right! (And I’m rarely right when it comes to these things, lmao, so yay me!) 😂

    Looking back, this route was just so ridiculously well written. When you think about it, the game has been introducing this concept about souls being able to possess other people’s bodies after their physical forms die. We see hints of this in Claude’s route with his deceased family. Then it becomes even more apparent in Molly’s route, considering that his entire being is that of a ghost possessing a doll’s body. In Noil’s route, we have Eugene, whose soul was absorbed by the Lord of the Depths after he was killed, and then Kaize’s route brings this theme up yet again with Archray. It all comes full circle in Dorothy’s story, where we learn that he was actually the first one to possess the body of the first King of Oz, following his death as Touto.

    A couple of major details were foreshadowed throughout the game, but only really became clearer after playing Dorothy’s route:

    • The detail about the black hole to the Otherworld opening up and allowing Oz to absorb anomalies from the other realm, something briefly touched on in Kaize’s route, was a nice way of laying the groundwork for Dorothy’s story and explaining how his wings came to be.
      • As for why Dorothy’s wings were different from Kaize and Archray’s, the director actually explained this in one of OVER REQUIEMZ’s Q&As. Dorothy absorbed the “otherworld” anomalies while it was still uncorrupted, (green color) whereas Kaize and Archray absorbed them after the “otherworld” had already been filled with malice, (magenta color). This also explains why Dorothy’s wings resemble those of an angel, while Kaize and Archray’s resemble those of the devil. Honestly, this little piece of attention to detail in the game kind of blew my mind, ngl.
    • The regeneration ability introduced in Kaize’s route was also given more meaning here. We learn that, in order to regenerate, you must have already died and had your soul absorb a large amount of anomalies from the “otherworld”, which grants you this ability after possessing another body. This basically explains why Dorothy and Kaize are able to regenerate, while Archray cannot!
    • The fact that Dorothy also disappears into the ruins during Claude’s route, and I believe Kaize’s route as well (?), was because he had already gone up there to sacrifice himself so the black hole would never open, essentially saving everyone in Oz, including Yuhiru. It’s no wonder he would always say that he wished for Yuhiru to live a long life. He had already planned to give up his own so she could live and find happiness! 😭

    I think the director did a wonderful job of weaving certain concepts throughout each route and planting little pieces of it into their individual stories. It makes everything feel so much more cohesive and interconnected, if that makes sense! I love it, I really love it! It really impresses me when a story puts that much importance on narrative coherence. This was a huge part of why I love Dorothy’s route so much. It feels like the perfect full circle for everything that happened in the previous routes!

    I started crying during this scene!😭

    Contrary to how beautiful Dorothy’s Fact Route was, his Dark Route was absolutely disturbing! But it definitely makes sense for his character to slowly turn wretched and become insanely sadistic when you already know who he was, what he went through, and how he waited a thousand years for Yuhiru, only for her to forget about him. His obsession with mentally tormenting her until she became completely dependent on him was very in-character, but man oh man, the psychological torture Yuhiru goes through here was rough! Even more taxing than the physical torture she endured in Molly’s route with Mother Rat. I do love me some Dark Dorothy, though, and how absolutely batshit crazy yandere he gets here, so I’m really glad I didn’t skip his Dark Route!

    YUHIRU (Main Heroine)

    Yuhiru was a great protagonist for this game. She played her role really well, always making the best of the hand she was dealt; plus, she was able to adapt and vibe quickly with her chosen LI, which was quite a feat considering how wildly different they all are.

    She was, for sure, a tough cookie, and I mean that with every fiber of my being. For an ordinary high school girl to endure everything she went through in this game takes some serious mettle! She definitely has that “keep a stiff upper lip” attitude and is the type who doesn’t easily yield, even when things go dire. That resilience is actually what made me grow so fond of her.

    Yuhiru was also hilarious and quite silly. She started off as a bit of a simpleton, actually, to the point that even the LIs, like Noil, had to call her out for getting overly excited about food and all the strange new things she gets to discover in Oz. (laughs)😂 The game never puts this quality front and center, but I actually found Yuhiru to be a pretty shrewd heroine as well. Her wit is something you see through her actions rather than something the narrative loudly announces to you. Most of her decisions involve her using quick thinking and practical logic.

    ⬇️ Spoilers

    As an example, during the Dark Routes, she’s constantly looking for ways to escape her LI’s captivity, wouldn’t hesitate to hurt herself to snap out of Kaize’s mind control, and immediately becomes wary of everyone around her in Noil’s route after learning that Eugene can mimic other people’s appearances.

    Honestly, when a heroine stops yapping and starts actually putting her brain to work when things go sideways, I’m immediately on board. It sucks because so many heroines nowadays are written with a lot of sass to appeal to the current generation’s preference for the “badass, girlboss” mouthy type. Not that there’s anything wrong with those types of MCs; I just personally prefer doer-type protags over someone who’s all bark and no bite. lol 😆

    Yuhiru is definitely a doer. Across all the routes, she never really dillydallies once things take a serious turn against her. She also shows a very human side whenever she becomes desperate to achieve the things she must do. I felt that her decisions had some real bearing on the story. Whether the outcome was good or bad, her choices certainly mattered and made sense given the context of each situation.

    She’s such a MOOD for this!! 😂

    Definitely have to give the writers credit for developing Yuhiru with such a strong sense of autonomy and humanity, while also giving her plenty of opportunities to showcase her wit without coming across as supercilious. If y’know what I mean! I think she’s earned herself a spot in my heroine shrine!

    SYSTEM AND LOCALIZATION

    REWARDS

    One of the cool, little in-game perks of OVER REQUIEMZ was the bonus voices in the REWARDS section. Basically, these extra voice lines unlock as you play through the various routes in the game. Look, I normally don’t bother with these EXTRAS in otome games, but I was pleasantly gooped by how good these bonus voice lines were!🙈I went through them the other day and caught myself continually blushing and giggling like a total buffoon! (cackles) The voice lines are all on the sweet and fluffy side, too! It really makes you wish for a fandisk for this title, because my god, I need all this fluff so bad!

    PROS:

    • Mouth movements, blinking sprites
    • Heroine’s Name Customization
    • Heroine side sprite image
    • Flowchart
    • REWARDS Section – Bonus voice lines by the LIs.
    • SKIP to the Next Choice function
    • Skip READ function
    • Quick Save/Quick Load
    • Auto Save Function
    • Translated Voice Lines on MENU screen
    • CG Gallery
    • BGM Library
    • Movie Library
    • Backlog and Rewind function

    CONS:

    • Heroine not voiced
    • No Dictionary/Glossary
    • No Love Catch System
    • No Affection Meter

    Localization

    As for the game’s localization, there were definitely some liberties taken with the translations, but I felt the original tone and humor remained intact, which honestly added to my enjoyment. I especially loved some of the flavor choices in the game, especially the silly ones. Sometimes I’d even think, “Huh? Why would Yuhiru even say that?” But then I’d remember that, as a modern high school girl from Japan, it makes sense for her thoughts to sometimes veer into these goofy, off-the-wall responses, so I never felt they were out of place.😆 Also, I could barely spot any typographical errors, which was nice, although I may have just been too invested in the game to care! Either way, solid localization all around.

    TRAILER

    https://www.youtube.com/watch?v=z5Blp0gQyLM&list=RDz5Blp0gQyLM&start_radio=1

    OVERALL THOUGHTS

    This is a fairly moderate-length title, and it took me about 40-45 hours to complete the game and unlock all the endings in both the Fact and Dark Routes for every character. Keep in mind that I played most of it with my Switch docked and on auto-play, so if you’re a faster reader than I am and don’t wait for the voice lines to play out, you should be able to complete the game in under 40 hours, tops!

    We’re off to see the…. Red Flags, the Wonderful Red Flags of Oz!

    Just as there are two sides to every coin, there are two sides to every human heart. Human nature has always been defined by this constant push and pull between opposing forces: good and evil, light and darkness, virtue and corruption…. You get the idea! OVER REQUIEMZ ingeniously explores this duality through its two distinct route paths, the Fact Routes and the Dark Routes, giving us two very different interpretations of the same characters and circumstances.

    That said, what I appreciate most about this game is how this idea of duality bleeds into the character writing, especially in how it portrays the darker sides of the love interests. Each LI’s descent into corruption feels more like a slow burn than a switch being flipped. The really interesting part is that the characters’ darker sides usually grow out of traits they already possessed, so the corruption feels like an escalation of something that was always there rather than an entirely different personality suddenly taking over, if that makes sense! Their stages of *change* creep into the story almost imperceptibly, and you have to really pay attention to their dialogue, their actions, and even the atmosphere of certain scenarios to catch how these subtle shifts take place.

    I mean, for sure, this title still showcases plenty of overtly yandere-ey instances, but those aren’t what fascinated me most. It was watching these characters arrive at that point. I certainly appreciate that the game doesn’t make its LIs yandere or problematic just to check off a trope box. Their corruption definitely takes its time to fester, and watching the process unfold was oh so satisfying in the Dark Routes!

    Quick PSA: The game can get pretty macabre at times, and the severity and nature of the darker content varies from route to route. So, if you’re someone who isn’t particularly comfortable with these kinds of topics in fiction, definitely keep an eye on the content warnings above!

    The face of a man about to make this everyone’s problem.🤭

    A Dark Yet Clever Reimagining of Baum’s Classic Tale

    I thought it was also clever how the writers managed to create a story that’s analogous to the original Wizard of Oz characters in Baum’s books. I was pretty impressed! All the little loose references woven throughout the game were so fun to pick out that I’d sometimes find myself going, “Ohhh, I see what you did there!” I actually have nothing but praise for how faithfully the game commits to its Oz-inspired premise while still giving it an identity of its own.

    Beyond all the fun little nods to Baum’s Oz, I also thought the story had a level of polish that made everything feel pretty cohesive, and I don’t think there was much unnecessary padding in the narrative either. Almost every detail, revelation, and piece of foreshadowing eventually proved relevant to the bigger picture! Dorothy’s route, for example, was such a page-turner!  Tbh, when an otome game manages to bring everything full circle in its final route, a tiny sliver of my spirit ascends to the heavens! Bless! 🙏

    The writing team really had their work cut out for them with this one. It feels like the devs really sat down with an enormous web of threads and somehow managed to tie everything together, piece by piece, until eventually everything fell into the right places. Ha!

    Another thing I’d also like to note is that, despite some routes having major reveals, they rarely felt like exposition dumps because the game actually lets you experience these “truths” rather than simply having a character explain them to you. To me, OVER REQUIEMZ is a great example of “show, don’t tell” storytelling. The scenarios themselves communicate so much through what the characters experience, which then allows you as the player to experience it alongside them as well!

    The hardest in-game choice by far is selecting which dish to eat!😩


    The routes in OVER REQUIEMZ have some great variety too, so the game never really felt repetitive to me. While they all follow the same narrative formula, each route tackles different themes, introduces different antagonists, and brings its own different twists. It kind of gives you the feeling that you’re embarking on a completely new adventure every time you start a new route!

    Surprisingly (or not), I ended up liking all the routes. Even the ones I initially thought somewhat trite (Claude’s), I still enjoyed the heck out of his story! This was definitely a hako-oshi game for me, because I love all the LIs dearly!😭 It was honestly hard to pick a fav, though in the long run, if we’re going by “who I brainrotted over the most,” it would definitely be Kaize! I’m normally not one to fall for poster boys, but ah, well….I guess there’s a first for everything! 😅 (cackles)

    This soft, sweeet, man deserves the world!🥹

    ❤️ LI Ranking: Kaize > Noil > Dorothy = Claude = Molly

    🟩 FACT Route Ranking: Dorothy > Noil > Molly > Kaize > Claude

    🚩 DARK Route Ranking: Kaize > Noil > Claude > Dorothy = Molly


    For the romance, however, despite the game being very much plot-focused, I do think there was still plenty of it present, although arguably, the relationships can sometimes start off on a very platonic or friendship-based footing, and can sometimes take until the final chapters for our characters to actually confess their feelings for each other.

    This is all pretty subjective, but I found the companionship that takes shape between the heroine and her LI over the course of their journey to be quite satisfying already, and I interpreted that growing closeness as their own way of expressing intimacy in their relationship,  so I didn’t really mind the lack of *explicit* romance in the game.  For the Fact Routes, I believe Noil’s was the most romantic!

    The Dark Routes, on the other hand, take things in a different direction and feature some of the most deliciously dark, unhinged, and toxic romances in the game. This is where all that unnerving tension, possessiveness, obsession, and emotional dependency can really come to a head. Those who enjoy indulging in dark, twisted romance will surely be feasting!🤭

    Do I recommend this game? YES!!!
    To be honest, I was initially skeptical about this title. When it was released in Japan last year, the buzz surrounding this game was practically everywhere! I guess when something gets heavily hyped, my automatic reaction is to become a little cynical about it. But I’m feeling like Boo Boo the Fool right now because I’m just shocked by how much I enjoyed this title. As embarrassed as I am to admit my cynicism, the hype was definitely real for OVER REQUIEMZ. No, seriously… I am stupidly dumbfounded by how much fun I had playing this game, and well… obviously… I had a mighty blast writing this review too! (My initial draft was 15 pages long, and I had to cut so much because I didn’t realize I was writing up a storm. lmao). 😂

    OVER REQUIEMZ, under any circumstance, is a masterclass in balancing the darker aspects of its storytelling with your standard otome game fare. While I do believe this is definitely a title for those who enjoy dark, gritty fiction, I think the Fact Routes still deliver a very rewarding experience on their own. I had a lot of fun with the route splits and enjoyed both the Fact and Dark Routes equally, but if you’re someone who isn’t fond of dark content in otome games, I’d say the Fact Routes can still leave you with a positive experience.

    All things considered, this otome title is certainly well put together. I believe it stays very true to what it initially promised and what the developers marketed it as, particularly in its themes, tropes, and meticulous worldbuilding within a dark fantasy setting. The game delivers on all of those fronts and more! And well…I think it’s just really satisfying to see a title follow through so effectively on what it set out to accomplish.

    I honestly have a lot more to say, but I think my word count has overstayed its welcome for this review (cackles). 🤣🤣🤣 So, let me just end this with a resounding YES! OVER REQUIEMZ is definitely one for the books, and YES, I think you absolutely need to lock in with this title!







    #aksysGames #nintendoSwitch #otomate #OtomeGameReview #OVERREQUIEMZ #OVERREQUIEMZReview
  2. Sins of Kaleido Review (Nintendo Switch)

    Release Date: July 16, 2026 (North America)
    Developers:  Voltage Inc.
    Publishers:  Voltage Inc.
    Platforms: Nintendo Switch
    ESRB Rating: T (Teen)

    STORY

    “This is my will. No one else’s.”

    She was once the beloved child of a wealthy family.
    But those bright days were swallowed by the darkness of a tragic scheme.

    Having lost everything, the girl returns to her homeland with ambition burning in her heart.
    There, she meets a group of heretical men who wield the power of witches.

    Bonds forged by wounded souls
    Warmth flickering in frozen hearts
    The miracle of love, now known by the lonesome

    But in the end…

    Death is but a turning point. Hope is the prelude to despair.

    This is the story of saving those vanishing fates.

    ART AND MUSIC

    Director: Ayane UshioArtist:Tana Khaki (Main), Megumi Mizutani (Chibi)BG Artist:Shizui fenScenario: Ayane UshioOST:DUSTCELL (OP, ED Theme)BGM/Soundtrack:Hayato AsanoStory/ProductionVoltage Inc.

    The character designs for Sins of Kaleido were handled by Japanese illustrator Tana Khaki, who, to my surprise after checking out their official portfolio site, has worked on various otome game projects in the past mainly as CG and assistant artist for titles like Even if Tempest, Diabolik Lovers, Birushana: Rising Flower of Genpei, Bad Apple Wars, Hamefura, and many others! Needless to say, I was very pleased with Sins of Kaleido’s overall artwork. The CGs, especially, were beautifully drawn. I had a few favorite picks, particularly from my favorite routes!

    The game’s soundtrack is also pretty sensational. The BGMs certainly fit the game’s dark fantasy setting whilst complementing the eerie atmosphere that the title exudes. On top of that, both the OP and ED themes were such earworms!

    Voice Acting

    The voice acting for this game was top-notch, btw! After playing the entirety of it, I’d say all the seiyuus were hands down perfectly cast for their roles! Absolute S-tier performances!👏

    Nobuhiko Okamoto as “Tilkett Halmshaw” – Tobari (Illusion of Itehari), Asher (The Red Bell’s Lament), Minami (9RIP), Radie (Radiant Tale), Hansel (Code Realize), Manabu Souda (Collar x Malice), Taiga (Variable Barricade), Hizamaru (Touken Ranbu), Yang (Piofiore), Hiroya (Period Cube), Peter Flage (Cupid Parasite), Haiji (Charade Maniacs), Iris (Iris School of Wizardry), Bakugo (MHA)

    Kohei Amasaki as “Kanoa Fortis” – Mathis (Virche), Toka (9RIP), Saburo (Hypnosis Mic), Sylvie Scott (Cupid Parasite), Emilio (Piofiore), Aira Shiratori (Ensemble Stars!!), Tweedle Dum (Spade no Kuni no Alice), Natsuki (Tamon’s B-side)

    Hikaru Midorikawa as “Heath Crescent” – Ayato (Diabolik Lovers), Hanate (7’Scarlet), Goemon (Nightshade), Solitus (Cafe Enchante), Ootori (Utapri), Yutaka Nabari (Nil Admirari), Akihiko (P4), Ura Alice (ALICE=ALICE), Tamahome (Fushigi Yuugi), Heero Yuy (Gundam Wing), Yusuke (CLANNAD), Masato (MoshiKami), Rantaro (Danganropa), Tenshouin Eichi (Ensemble Stars), Juzumaru (Touken Ranbu)

    Takuya Sato as “Eugene” – Genjuro (Winter’s Wish), Mitsutada Shokudaikiri (Touken Ranbu), Kazu (Variable Barricade), Masamune (Norn9), Kirei Rin (Jakou no Lyla), Tasuko Takato (A3!), Nozumu Sassa (TMGS4), Zayne (Love and Deepspace), Silvio Ricci (Ikepri)

     Tomoaki Maeno as “Orsem Helhand” – Byakuren (Homura the Crimson Warriors), Abel (Battlefield Waltz), Ebana (Charade Maniacs), Lupin (Code Realize), Riku (Lover Pretend), Yamanbagiri (Touken Ranbu), Red (TaiAli), Camus (Utapri), Radius (Period Cube), Keisuke Sanjo (CollarxMalice), Son Hak (Yona of the Dawn)

    Shun Horie as “Liam Knott” – Himuka (Olympia Soiree), Nagi (EPHEMERAL Fantasy on Dark), Okubo Toshimichi (Destined to Love: Ikemen Samurai Romance), Gerard (Angelique Retour), Chidori (Illusion of Itehari), Dorothy (OVER REQUIEMZ), Ishisa Masamune (Touken Ranbu)

    CHARACTERS AND ROUTES

    Sins of Kaleido follows a very specific linear route structure, similar to its predecessor, Even if Tempest. After clearing the common route, only Tilkett and Kanoa’s routes are available to play. Completing both their routes unlocks Heath and Eugene’s stories, and after clearing all four, Orsem’s route becomes available as the game’s grand finale.

    The routes are somewhat interconnected, with the later locked routes having progressively more spoilers for the overarching plot. They also tackle some very heavy themes (and at times disturbing too), so be sure to check the content warnings if you’re someone who has a lot of triggers.

    As for the route order, based on how the story unfolds & for the smoothest plot progression, my personal soft recommended order would be Tilkett → Kanoa → Heath → Eugene → Orsem. I’d also say this order goes from the least spoilery to the most.

    Walkthroughs

    Note: The CGs shown below are promotional images for the game, Sins of Kaleido. All spoiler-related content in this review will be hidden behind a spoiler drop-down that you can choose to view at your own discretion.

    ⬇️ Click to view Content Warnings Profanity, violence, gun violence, blood, murder, death, decapitation, cannibalism, dismemberment, body horror, dubcon, SA, manipulation, torture, human trafficking, psychological trauma, eating disorder, confinement.

    TILKETT HALMSHAW

    • anem-ick.

    A cheerful young doctor who acts as the leader of the Vy-xen group. His Gift gives him control of his own blood, allowing him to both heal and harm with it. Though his powers require self-injury, he doesn’t hesitate at the pain.


    Tilkett was… alright. Tbh, I personally wasn’t a fan of this route. My apologies to all the Tilkett truthers out there! I think it came down to a combination of Tilkett’s complicated personality, his odd, almost shallow love for Yolca, and the route’s main big bad, a character who I absolutely abhorred in this game. That said, the route did get off to a fairly strong start. We see a lot of Til’s personality and just how inanely caring he is of others. So much that he harbors an almost unhealthy tendency toward self-sacrifice.

    This route can get pretty dark as well, and while I did enjoy the unexpected trajectory, I just wasn’t convinced by Til and Yolca’s *romantic* relationship, particularly on Til’s end. Given his utilitarian mindset, there’s a fine line between being overly philanthropic and being utterly foolish. And I believe that was also what put me off his character.

    ⬇️ Spoilers

    I just think Til was far too broken to really understand the nature of his feelings for Yolca. He had such a warped perception of her that he conflated his childhood crush and the idealized image he had built of her vs. genuinely liking her for who she is. Coupled with his overly self-destructive altruism that he gladly offered himself to become a living blood bag for the church. I mean, how are you declaring your love for your woman today, when tomorrow you’re choosing to off yourself for the church, my dude?? hmmm 🤨

    And then you have his desire to avenge the death of his fake sister… Like, it was really all psychologically too much for him. Tbf, I don’t place all the blame on Til though! Morphia really did a number on him, which is precisely why I loathed this villain so much with a passion. lol On top of that, I could never forgive how she robbed both Orsem and Til the chance to be brothers. That was the nail in the coffin for me, she was downright vile! It’s probably why I could hardly stand watching Til remain on Morphia’s side for the better part of his route.

    On a side note, Til kinda reminded me a little of Kei Okazaki from CollarxMalice, albeit a more foolish and broken version. It’s ironic considering Kei was my favorite LI in CxM. LOL

    KANOA FORTIS

    • not a shota!!
    • tsun 🥺

    A boy declared to be the strongest Grimnal. His wind-manipulation Gift lets him transform even his own body into the wind. He’s used his power to hunt down countless Grimnals, but he remains nothing but an object of fear to the populace.

    Ah, Kanoa was my favorite LI in Sins of Kaleido! At first, I thought he was going to be the prickly, mean-spirited tsundere through and through (I mean, he still is), but surprisingly, he’s actually quite easy to talk to, especially once he lets his walls down, which doesn’t really take him forever to do so. Kanoa also has a fiery temper and a rather dark-ish sense of humor, but neither ever came across as distasteful, or anything. Beneath all that huff and puff, he’s just a kindhearted bean who loves to cuddle and can get adorably clingy at times too!🥺 I totally feel for Yolca when she gets taken by his puppy-dog eyes. I mean… my dude here is just too pure and precious. Nauuur, my heart!😭

    This route was surprisingly good as well! I feel like Kanoa’s story really builds up the impending events that happen in the later routes. Kanoa himself was nothing short of impressive, both as a character and as a love interest for Yolca. I also think that out of all the LIs, his chemistry with Yolca felt the most natural to me. Whether they’re fighting witches or bickering over some trivial nonsense, the way these two interact w/ each other feels very much in sync, with their affinity for one another developing in a way that feels pretty convincing, me thinks.

    ⬇️ Spoilers

    Btw, what is it with Kohei Amasaki being so stereotypically cast in these shota-but-not-really roles?! LMAO. Not that I’m complaining, I’m a huuuge fan of this seiyuu. I loved him as Mathis in Virche, Toka in 9RIP, Natsuki in Tamon’s B-Side, Saburo in HypMic (you can see where I’m going with this…) He’s just a perfect fit for characters who have two distinct personas or forms.lol

    It was also really nice to register that the reason Heath has such a penchant for Kanoa is that he had actually met him before as the Enfanterre Knight. He knew about Kanoa’s struggles and felt the need to protect him as a child, having been entrusted by Ambrose with the role of a knight sworn to safeguard children. It’s heartwarming that, even in the other routes, he remains really concerned for Kanoa and genuinely wants to free him from his burdens. Aww

    Also, I just feel really bad for my poor boy Kanoa! He seemed to bear the brunt of everything since his childhood. He was stuck living with his deranged biologist parents and even sought help from Yolca’s dad in his own indirect way, if he could get his siblings adopted. It breaks my heart cause you could tell just how much that weighed on him at such a young age.😭 On top of that, he had to endure watching his two siblings fall victim to their parents’ manipulation, and we all know how tragically that turned out…🫀 oof!

    If that weren’t enough, Kanoa was burdened with two malodes as well: one that selectively erases his memories, and another that causes him to age in reverse like Benjamin Button! PLS LET MY BOY CATCH A BREAK!😭😭😭

    On a different note, one minor complaint I had was Kanoa’s Happy END CG, where he retains his 16-year-old body. Is it just me? or did he seem to look even younger there, compared to his other previous CGs where he sports his younger self. I’m well aware that games usually have multiple artists working on the CG illustrations, but this one definitely didn’t look like Tana Khaki’s work. Lol

    HEATH CRESCENT

    • maid to slayyy 👠
    • mother hen

    A housekeeper blessed with overwhelming beauty. Every day is busy, filled with handling Vy-xen’s household affairs and serving multiple wealthy households for work.

    Man, don’t you just miss hearing Midorikawa voicing an otomege LI again?🙂‍↕️
    Heath was definitely another odd, yet exciting character in the game. I mean, the man rocks a maid outfit, which is already a whole lotta plus points, no? (laughs) I also loved how domestic he is. Between the cooking, sewing, and taking care of the household chores on the Vy-xen’s hideout, he really feels like the mother of the group. He dotes on the younger members too, particularly Yolca and Kanoa. Heath can also get too overprotective to a fault and reeks of unconditional love, so I feel like his personality can get polarizing for some folks.

    ⬇️ Spoilers

    That being said, I definitely enjoyed this route, though that had more to do with Heath’s character and his yandere tendencies. Ha!

    I think it was fairly obvious from the get go that he was Yolca’s doll. The way they blurred *that* particular CG initially. Plus, the doll outfits in his room, already gave away a little too much.😆 What I didn’t see coming though, was Heath’s Malode. The fact that he couldn’t actually see the heroine made so much sense in hindsight, especially during the times when Yolca thought he was deliberately ignoring her. He actually, literally couldn’t see her!😭 His first trip to the Kaleido Tower, where he affectionately embraces Yolca, was so sweet given the context that this was legit the first time he’s actually able to see the MC after spending all those years searching for her.😭

    This route also felt quite different from Tilkett’s and Kanoa’s. Whereas the first two routes involved so much of extinguishing witches in the Kaleido Tower, Heath’s route involved a lot more of the outside events and less of the Kaleido Tower. I kind of enjoyed this change of pace, as it made the game feel at least, less repetitive to me.

    I was very interested in Heath’s backstory, which thankfully we weren’t shortchanged on. However, this route kind of weirdly veered into the whole “Eira plot,” and considering she was only loosely connected to Heath’s past, this portion of the route dragged on a bit for me. I wasn’t really invested in Eira herself. Given how she is only suddenly prominent in this route, I couldn’t exactly sympathize with her and her circumstances.🤷‍♀️

    Lastly, the part where Heath was dismembered, and his limbs came flying off around the area was certainly… something. 😂 Oddly enough, I enjoyed this bit! (cackles)

    EUGENE

    • 👉👌🫣
    • 🔥🔥🔥

    A sociable and understanding trader. He lives uninhibited and honest to his own desires. That cheerfulness and a deep sense of sympathy bring both vigor and harmony to the Vy-xen group.

    This route started off really funny but also, really unhinged, and then whiplashed into something really disturbing.😨 (cackles) That said, I definitely recommend playing this route last prior to Orsem’s. Reading through my drafts, I had a ball writing up a storm of theories about who Eugene was, but all that speculating and trying to connect the dots were ultimately for naught because I absolutely did not see this story’s plot twist coming.

    It’s pretty curious how nihilistic Eugene is from the outset. You really couldn’t figure him out until you got into the nitty-gritty parts of his route. That said, I actually really enjoyed Eugene’s story! Heh. It’s probably one of my favs too, considering how wrong I was about all my wild guesses regarding him.🤣 Anyway, after finishing Eugene’s route, I was pretty much like, “Ah, no wonder they cast TakuSato for this role”. This is definitely a TakuSato character to a T. (to the dramacd enjoyers, iykyk) 🤭 I guess it’s also safe to say that this route was, by far, the spiciest the game could get.

    ⬇️ Spoilers

    Well, slap my knee and call me Sally! Who wouldve thought Eugene’s full name is Eugene Jorr Hyde. The actual living god of the Jorr Hyde church?! Here I was, theorizing that he might be a puppet master or Belzebub himself! LMAO 😂😂😂

    I never would have anticipated him being connected to the church, let alone being a living saint (or at least, that seems to be the nature of his circumstances). I’ve always wondered why Eugene was generally pretty lucky. He can procure any item he wants or despite not having any kind of special powers he was able to combat the Eaters unscathed. Turns out, this was essentially his Malode at work. He cannot be harmed and is practically immortal. The only way he can meet his end is if he dies by the hands of the person he loves.

    The thing that really gets me, though, is how he wanted to pass on his Gift to Yolca by having her literary eat his heart, turning her into a cannibal who craves and longs to eat Eugene.lol It was such an unhinged turn of events, but this whole development was practically brushed aside by the end since he decides that he wants to live and be with Yolca anyway. There were also quite a few red herrings surrounding Eugene himself, like in the common route where Yolca points out that his cape was ragged and dirty while they were fighting the Eaters. Or the fact that he was originally from the country, Gripa was only for story aesthetics, apparently… I also didn’t understand the significance behind why he needed Yolca to pray for him every day. Was it meant to help him produce his magic tears? Was it supposed to grant him salvation in some way? I’m still not entirely sure what purpose that served.

    The plot here kind of jumped-focused from one thing to the next, and while I was invested in Eugene’s whole ordeal, I definitely can’t deny that there were quite a few story holes that needed addressing.

    ORSEM HELHAND

    A lawyer who walks in the shadow of the law. He’s a skilled negotiator, as capable as he is callous. He speaks politely with everyone, but his behavior is haughty and high-handed; even government officials shrivel in his presence.

    First of all, holy! Orsem looks fine as heck. Every time he’s onscreen I’m always 👀… We stan a tattooed man w/ some nice cleavage! I guess you could probably say that Orsem’s route is the truth route of this game? There was so much going on here, but surprisingly, it was somewhat easy to follow and wasn’t nearly as grating as I thought it’d be. I also loved how this route interconnected with the previous four routes, and expanded on several plot points that had either been glossed over or set aside earlier in the story. I had to laugh when I saw “Endless Carnage” as Orsem’s chapter titles because that’s pretty much how this route is, in a nutshell. 😅

    On a different note, I do feel like this route falls a little short in the romance department. While there were some great moments between Yolca and Orsem, their relationship was somewhat bogged down by everything else happening around them. With so many plot threads unfolding all at once, the romance inevitably felt a little tepid to me.

    Orsem’s story was also a lot longer compared to the others (it was five chapters long) and probably took me an entire day to finish. (It’s not really as lengthy as I’m making it sound, but it certainly felt that way to me, ha!)

    ⬇️ Spoilers

    So, in retrospect, Orsem doesn’t actually have precognition. Instead, he possesses the Fatal Rewind ability, which is basically the same ability Ana has in EiT. Whenever he claimed to have seen the future or predicted what would happen, it was actually because he had already experienced those outcomes and repeatedly looped back in time to redo them.

    Orsem also claims that he borrowed this power from the “Warden” (who I’d assume is Ana reincarnated). However, when or how he was actually bestowed with this ability was never really explained in detail, not even in his Happy End Q&A, which was kind of frustrating. I would’ve loved to learn more about Orsem’s backstory beyond his relationship with his brother, Til. How did he acquire the Fatal Rewind? What was the context behind it? What drove him to seek out such power? What were his circumstances when he first decided to loop back over and over again? Ngl, it felt like such a cop-out to leave out an important detail of his story.😑

    While this route did its best to culminate the previous routes’ lingering dilemmas, I still felt it was another case of the story biting off more than it could chew. There were still so many plot holes and unexplained events. For one, we never got a proper explanation of how Yolca was able to send herself a letter from the future in the common route. How did she manage to get the letter to her present self? I would assume it was through Orsem’s help, no? I also didn’t quite grasp why Orsem needed to be with Yolca in order to use his Fatal Rewind. Did I miss this detail? Don’t even get me started on Liam, I simply forgot this dude existed in the game until they decided to put him back for a few seconds only to take him out again. lol

    Uncle Yulewood really just made a five-minute appearance in the finale before scampering off, never to be seen again. Was his talent fee that expensive that he couldn’t stay for long? 🤣(cackling) What a waste of a sprite! On top of this, we got even more of Morphia’s annoying self, which I guess was kind of necessary since she had completely overwritten Til’s memories of Orsem. The fact that Til remembered Morphia as someone studying law was actually a memory of his brother, Orsem. Morphia had tampered with his memories and made it seem as though it had been her all along. What a despicable person! No wonder Orsem had so much hatred for her. It was completely deserved!

    Tbh, I really love Orsem, and I did somewhat enjoy the ride this route took, but Idk, I just feel like the finale needed more time to breathe. There was a lot of exposition overload here, especially during the last few chapters, and I think it dampened the experience for me a little.😮‍💨

    Last but not the least, Ish also makes an appearance in this route! (lol finally! the promised Ish cameo!) god, I miss this gremlin so much! 😂 He wasn’t really an important character here though. Take him out of the picture, and it doesn’t really change a thing. I feel like they simply added him here as some sort of fan service for Even if Tempest fanatics, and as someone who absolutely loves that cast in EiT, I’m fine with this.

    YOLCA YULEWOOD (Main Heroine)

    • gaslight gatekeep girlboss

    Miss Yolca is a very guarded MC. Quite bossy, conniving, a little spiteful, and smug too. She’s rather feisty and bickers with her LIs quite a lot. She doesn’t hesitate to snap back at them during their frequent squabbles. She is also rather fond of her bombs and lock-picking skills, and she’ll bring them up in convos whenever she gets the chance. I like her as her own character, but as a protagonist, I’m feeling a little mixed bag.

    For one, I personally think Yolca lacks the profound motivation that, to me, makes for a really compelling heroine. A lot of her motives and goals were quite flimsy. She wants to become the head of House Yulewood, yet she falls short of the sheer driving force to achieve that dream. She keeps wanting many things, but she doesn’t really do much to pursue them. Instead, she wallows in negativity and cynicism while blaming many of her circumstances on her past misfortunes. If her goals were really that important to her, I would’ve liked to see her become really desperate to achieve them. Sometimes whenever she goes on one of her monologues about being determined to rise to the top and accomplish this or that, it all feels rather superficial to me because I never really saw a strong motivation behind her words.🤷🏼‍♀️

    Miss Thing is very confident!😆

    That said, Yolca is still a very interesting heroine, per se! I think she was written to be exactly this flawed. Too flawed, in fact. She contradicts herself a lot. She can be ambitiously selfish, self-important, and arrogant, but she can also become selfless when the story calls for it. She projects an air of confidence, yet there are times when she feels inferior and dwells in self-doubt. She is also incredibly impulsive to a fault. A very impatient individual who wants to be many different things at once. To give her the benefit of the doubt, these inconsistencies kind of make her feel more human, nonetheless. After all, inconsistency is fundamentally part of human nature, no?

    I guess my issue with Yolca lies more with how her flaws were presented in the story. Yolca would immediately spell out her imperfections during dialogues and conversations, such as explaining how she’s selfish, how she grew up spoiled by her rich parents, or how she has very high self-esteem and isn’t afraid to use her beauty and charm to her advantage. I would’ve really loved some subtlety to her persona and the chance to analyze her through her actions and character development throughout the story instead of having her literally tell us what her shortcomings are. Idk, but it can sometimes feel a bit too in your face and overbearing, if that makes sense?

    She says this so many times during convos, 😮‍💨 like, okay girliepop, we get it!…

    All in all, Yolca is certainly not a substandard heroine by any means, though. I also feel like her feistiness will appeal to those who prefer a more sharp-tongued, headstrong MC who’s not afraid to parade her flaws proudly. She’s by no means a fav. of mine, but she’s alright in my book.

    SYSTEM AND LOCALIZATION

    The game has a very simplistic user interface, and it’s fairly easy to navigate as well. The Skip to Next Scene/Choice function was horrible though, as it actually skips over choices, if by any chance you’ve double skipped, it will retain the answers from your previous run, so I’d be careful when utilizing this feature. I believe the game also crashed on me twice over the course of my entire playthrough.

    Mini Games

    Similar to the trials in Even if Tempest, Sins of Kaleido also utilizes mini-game features through its investigation and “Mental Appraisal” segments, which occasionally let you solve puzzles. The puzzles and memory game were a lot of fun, if you ask me!

    PROS:

    • Chart and Chapters Select
    • Some Animated transitions
    • Skip to Next Choice/Scene function
    • Love Catch system
    • Skip READ and AUTO function
    • Quick Save/Quick Load
    • CG Library
    • Movie Library
    • Diary (Contains character profiles and a few in-game terminologies)
    • Mini games: Investigations and Solving puzzles

    CONS:

    • No heroine side sprite image
    • Heroine not voiced
    • Slow scene transitions
    • Slow loading screens
    • Lingering voice lines, even if you’ve skipped the character’s dialogues
    • No Sound Library
    • Crashing bugs

    Localization

    As for the localization, I spotted a couple of typos and spelling mistakes in the game, but they weren’t all that prominent overall, so they didn’t really bother me much. The translations were pretty good as well. I feel like it retained the game’s original tone and humor rather nicely.

    TRAILER

    https://www.youtube.com/watch?v=bPku7fDkBg8

    OVERALL THOUGHTS

    This title is actually very robust. It took me around 60 hours to finish and unlock all its possible endings. The common route is four chapters long and will probably take around 3-4 hours to complete. The individual routes are a little longer and took me roughly 4 hours each to get through. Orsem’s route is on the lengthier side as well. It consists of five chapters compared to the other love interests’ routes, which only have four, and it probably took me over 5 hours to finish, including unlocking all of his bad endings.

    A Worthy Successor to Even if Tempest

    I think it goes without saying that Sins of Kaleido very much lives up to the legacy of Even if Tempest. The familiar atmosphere, setting, and overall ambience of EiT are faithfully retained here, which isn’t surprising given that both titles are set in the same universe. I also think that all of the defining elements that hooked me in Even if Tempest are present here as well. It is by no means a 1:1 experience though, but it certainly brings about the same appeal as EiT while still allowing it to stand as its own title.

    To its credit, I personally think that in terms of romance, narrative structure, pacing, and tying up loose ends, Sins of Kaleido was definitely a step up from its predecessor. While there’s no denying that there are still some story details that were either brushed aside or vaguely left out, I still thought the game held up well as a whole.

    Bad Ends First, Good Ends Later…

    If you’re coming here as a fan of Even if Tempest, you can expect the same formula AmuLit has used in EiT as well as their other previous console titles. Yep, I’m talking about their infamous linear storytelling, where you’ll need to clear the bad/sad endings first before unlocking the good ones.

    I’m unfortunately not a big fan of the bad-ends-first, good-ends-later structure.😩 I like to experience a route continuously, all the way through to its happily-ever-after, before moving on to the next one. In my opinion, having to unlock the bad/sad conclusions first can undercut the overall payoff if the “Happy” End you later get isn’t as rewarding as you’d hope it would be. I’m bringing this up because it was somewhat one of my issues with this game. The Happy Ends were downright too short. While I still loved them and they definitely gave me some good’ ol serotonin boost, they still felt terribly rushed and incomplete in some way. I just wish these endings were fleshed out a little more, as I think they would’ve been far more rewarding had they been just a tad lengthier.

    The game also had quite a few glaring plot holes, and much like in my Even if Tempest review, I pretty much have the very same criticism here. I think this title took on far more plot machinations than it could handle. This was mostly apparent in the final route. I mean, that was one heck of an exposition-overload experience! There were just so many things happening all at once that the story kept jumping from one plot point to another, leaving several threads either barely explored, never properly revisited, or wrapped up rather hastily. I’m hopeful there’s a fandisk on the horizon to help iron out these rough edges! 🙏

    Yolca is so real for this!

    While I may sound rather critical atm, I do want to make it clear that I’ve enjoyed this title far more than I’ve been eyebrow-twitchy about it. My gripes above are honestly just me nitpicking! 😅 (laughs) Personally, I was able to forgive the game’s flaws because I was nonetheless enjoying its ride. This was clearly a title that hooked me all the way to the end. I had so much fun piecing the mysteries together. Heck, I had such a blast theorizing who the characters are (and their sole nature), only to end up clowning myself when my wild guesses were proven completely wrong.😂 I think the characters were wonderfully written too, particularly the LIs!🥺 I grew attached to them throughout my gameplay, and it broke my heart seeing them suffer before finally achieving their deserved happiness. (Curse this darn, formula!) 😤 There was also a good chunk of found-family content in the game, which I think fans of this trope, like myself, will have something to look forward to!

    Speaking of characters, I can definitely say that I loved 4/5 of the LIs. Kanoa was my favorite of them all!🥺 Beneath that thorny, prickly attitude lies a pure, kindhearted soul! He honestly deserves all the happiness in the world. Best boy! 😭 I liked Heath, Eugene, and Orsem kind of equally, although the enjoyment I got from their routes definitely varied. Unfortunately, I was not on board with Til. He was a great character in his own right, but due to the nature of his route (and its reveals), I ended up not being a fan of him as a love interest. I’m so sorry to our poster boy!

    ❤️ LI Ranking: Kanoa > Heath = Eugene = Orsem >>> Tilkett

    📝 Route Ranking: Eugene > Kanoa > Heath > Orsem > Tilkett

    Such a pure, precious baby! Must protec! 🥺

    As for the romance, this title definitely has some good ones! In fact, the romance in Sins of Kaleido is a significant improvement from Even if Tempest, so if you were worried that this element might get shafted like it did in the former game, that is definitely not the case here. However, I do want to note that some routes center more heavily on “plot”, so the romantic aspects may not feel as satisfying compared to others. Personally, I think Kanoa, Eugene, and Heath’s routes handled it really well! And as for the spice….. the game is rather modest in that department, with the exception of one route. So don’t go into this title expecting a lot of steamy scenes, because there really aren’t that many.

    Is it required to play Even if Tempest before playing Sins of Kaleido?

    It definitely isn’t. Sins of Kaleido is a standalone title, and you can still enjoy it without playing Even if Tempest beforehand. However, if you want to appreciate the easter eggs, get more context on certain characters, and have a better understanding of the overall setting and world lore, I would definitely recommend playing Even if Tempest first if you can!

    Do I recommend this game? YES.
    I totally had a blast with this one! It is by no means a perfect title, and while I do feel that its overall writing could have definitely been better, the ride this game took me on was most certainly worthwhile! Honestly, another memorable title from AmuLit! 👏

    If you’re a fan of Even if Tempest, definitely pick this title up! In hindsight, I believe Sins of Kaleido holds the same allure as its predecessor while offering a very different experience of its own. With its thrilling, sometimes eerie atmosphere and a fascinating cast of oddly mysterious characters whose stories will immediately hook you in from the start, I think anyone looking for a good dark fantasy otome title should really give this one a try. Consider this an easy recommendation from me!

    #AmuLit #OtomeGameReview #SinsOfKaleido #SinsOfKaleidoReview #VoltageInc
  3. Neon Clash: Echoes of the Lost Review (Nintendo Switch)

    Release Date: December 25, 2025 (North America)
    Developers:  Voltage Inc.
    Publishers:  Voltage Inc.
    Platforms: Nintendo Switch
    ESRB Rating: T (Teen)

    STORY

    Kumyo: The land of neon lights and fleeting pleasures.

    A land where if you don’t step on others to get to the top, you’ll only sink to the bottom. Effort means nothing. Charity? Forget about it.

    Kroa is an underground courier at the bottom of the barrel. In order to survive life in Kumyo, the youth have turned to the mafia life to fight for power. The mafia is a violent criminal organization shunned by the public. However, there was one family both respected by fellow mafioso, and adored by the general public.

    Their name was the Liu family.
    11 years ago, the Liu family was exterminated.

    But once the sole surviving member, Gante Lowd, crosses paths with the rightful heir, Liu Kroa, the wheel of fate begins to turn once more.

    ART AND MUSIC

    Director:Ichika ShiinaArtist:Takao (Overall character design), Kuroyoki(Chibi)BG Artist:Studio COCOLOScenario:Ririka YoshimuraOST:Shihoko Hirata (OP & ED theme, lyrics)BGM/Soundtrack:Shunsuke Tsuchiya (BGM, OP Composer)Concept, Producer:Satoshi Nohara

    I love Neon Clash’s overall visual aesthetic. The artwork is beyond beautiful and I am completely enamored with the game’s art style. The CGs especially, are insanely pretty! All the while being very emotional and very impactful! On top of that, the LIs have multiple sprite variations, and their outfits are really stunning. We have none other than the Japanese illustrator, Takao to thank for all of Neon Clash’s gorgeous glory, which appears to be their first full otome game project. I sincerely hope they’ll have more otome projects in the future because their art style to me, is crazy gorgeous!

    As for the game’s staff, the writing team is led by Ririka Yoshimura, who is widely known for also being the lead scenario writer for Cupid Parasite and Despera Drops. The game’s overall director is Ichika Shina, an in-house director for Voltage Inc.

    Neon Clash: Echoes of the Lost also has one of the most banger OPs this year. The OP theme, Shangri-La, was by far one of my favorite otome OST of 2025. I also really enjoyed how vibrant the BGMs are in this game; I think they mesh pretty well with the neon Chinese aesthetic of this title, which I’m really loving btw. The game’s BGMs are by Shunsuke Tsuchiya of Procyon Studio, who also composed for Even if Tempest, Black Wolves Saga, KgK, and a few other otome game OSTs in the past.

    Voice Acting

    Yuichiro Umehara as “Gante Lowd” – Alfred (Mistonia’s Hope), Paschalia (Radiant Tale), Serge (Genso Manege), Kohei Minato (Sympathy Kiss), Benkei (Birushana), Canus Espada (Café Enchanté), Enishi (Jack Jeanne), Demento (Period Cube), Shingen Takeda (IkeSen), Sage (Nekopara Catboys Paradise), Rain (Shiro to Kuro no Alice), Oochidori (Touken Ranbu)

    Shunichi Toki as “Sun Maslo” –  Hibiki (9RIP), Dahut (Virche Evermore), Leo (Piofiore), Yakumo (Dairoku), Hibie (Winters Wish), Matsui Go (Touken Ranbu), Mousse Atlas (IkeRev), Yuki Rurikawa (A3!)

    Jun Fukuyama as “Sodyk Mun” – Ascot (Mistonia’s Hope), Karatachi (Illusion of Itehari), Mizuchi (Hana Awase), Tomomori (Birushana), Vyn Richter (Tears of Themis), Mozu (BUSTFELLOWS), Goro Fujita (Meiji Tokyo Renka), Liberta (Arcana Famiglia), Rin (Togainu no Chi), Aido (Vampire Knight), Tokiwa Etsuya (Dairoku), Goke Kanimitsu (Touken Ranbu)

    Ryota Suzuki as “Zhang Hiyok” – Lucas (Mistonia’s Hope), Ash (Despera Drops), Koyo (9RIP), Ginnosuke (Him, the Smile and bloom), Yona (Tengoku Struggle), Kiito Minorikawa (Jack Jeanne), Trey Clover (TWST), Ink (Gunka Haita Neko), Caster (FGO), Mizuro Tamaki (Tokyo Ghoul)

    Takeo Otsuka as “Mazho Meqrin” – Jinshi (The Apothecary Diaries), Elbert Greetia (IkeVil), Sunday (HSR), Luke (Chaos Zero Nightmare), Miyabi (UN:Logical), Katsu (Shinjuku Rashoumon), Yuen Hu (Shinjuku Soumei), Kanata (Angelique Lumenarise), Remnan (Gnosia), Joshua Rosfield (FF16)

    Yusuke Kobayashi as “Shelby Zhiho” – Flynn (The Red Bell’s Lament), Tomonari (Winters Wish), Hira (Dairoku), Byleth (FE Engage, 3H), Shinano Toushiro (Touken Ranbu), Suwon (Yona of the Dawn), Yuli Norbert (MidCin), Manai Tomoki (Sweet Clown), Xavier (Love and Deepspace), Ugetso (Utakata no Uchronia), Kiyoshi Kurotani (Persona 5), Senku Ishigami (Dr. Stone)

    Hana Shimano as “Shelby Zhia” – Himari Kino (Whisper Me a Love Song), Mako Kawai (Food for the Soul)

    Kazuyuki Okitsu as “Yuan Gonglu” – Ankou (Virche Evermore), Yoji Kobase (Sympathy Kiss),  Atsushi Daikoku (B-PROJECT), Tsukuyomi (Olympia Soiree), Epilogi (Café Enchanté), Hachisuka Kotetsu (Touken Ranbu), Dante (Jack Jeanne), Ray (EPHEMERAL), Kuya (NU Carnival),  Kyrie (Ozmafia!!), Keith Knight (Iris School of Wizardry)

    Shinnosuke Tachibana as “Shao Feng” – Himeutsugi (Hana Awase), Seiya (9RIP),  Koizumi Yakumo (Meiji Tokyo Renka), Camu (Despera Drops), Xiaolei (Battlefield Waltz), Henri (Piofiore), White Mask (Bad Apple Wars), Kousei (Ayakashi Koi Gikyoku), William Rex (IkeVil), Koryu Kagemitsu (Touken Ranbu), Rafayel (Love and Deepspace)

    Eiji Takeuchi as “R” – Riley Randolph (Mistonia’s Hope), Hitoya Amaguni (Hypnosis Mic), Sumio (Yatagarasu: The Raven Does Not Choose Its Master), Rafa (Borderlands 4), Hide (Nioh 2), Nobutaka Osanai (Tokyo Revengers), Takefumi Kawada (The Devil is a Part-timer)

    Kazuhiro Yoshimura as “Xiadun Jue” – Shioji (Illusion of Itehari), Oleander (The Red Bell’s Lament), Alest (Radiant Tale), Minegeshi (Collar x Malice), Ten (Cafe Enchante), Maki (Side Kicks!), Souji Kamishiro (Suika Niritsu), Pepe (Bustafellows)

    Haruki Ishiya as “Yunzi Yulong” – Toichi Nagayama (Jack Jeanne), Jiro (Hypnosis Mic), Roger Ward (Metaphor: ReFantazio), Toru (Slow Damage), Louis (FE Engage), Sebek Zigvolt (TWST), Makoto Shizuo (Prince of Stride), Haku (Gunka o Haita Neko), Mikado (On Air!)

    Taishi Murata as “Kyochu Yona” – Kaina (Olympia Soire), Idaeus Glodell (Metaphor: ReFantazio), Tokugawa Iemitsu (Ken ga Kimi), Takeshi Efuku (Prince of Stride), Seth Hyde (IkePri),

    CAST AND CHARACTERS

    With Neon Clash being AmuLit’s third otome console game installment, it has become clearer to me that the studio really does have its own distinct narrative formula. If you’ve played their previous two titles, Even if Tempest and The Red Bell’s Lament, you’ll notice a similar structure shared with Neon Clash, where in the story progresses in a largely linear fashion, and the romance endings only unlock after the main story has been cleared.

    That said, this title does not have any branching individual routes in the way conventional console otome games do. Instead, the romance endings only become available after you’ve completed the TRUE Ending of the game. Each chapter has the heroine spending time with a specific love interest:

    • Chapter 2: Lowd
    • Chapter 3: Maslo
    • Chapter 4: Mun
    • Chapter 5: Hiyok
    • Chapter 6: is the final chapter that wraps up the story and leads into the endings.

    In a way, this format kinda plays out similarly to how Chinese mobile otome games structure their stories (think Tears of Themis, LaDs, MLQC, etc.), where there’s one overarching main story and each chapter is dedicated to a particular love interest.

    As for how the story benefits from this type of formula, it certainly depends on the kind of narrative the writers present in the main game. Personally, I wasn’t a fan of how it played out in The Red Bell’s Lament, but I did enjoy the same formula in Even if Tempest. With Neon Clash, I think this approach works well here too, especially given how impressively fast-paced and eventful the main story is. I’ll save more of my detailed thoughts for my “overall impressions” section below, so please keep reading!😁

    Walkthroughs:

    Note: The CGs shown below are promotional images for the game, Neon Clash: Echoes of the Lost. All spoiler-related content in this review will be hidden behind a spoiler drop-down, that you can choose to view at your own discretion.

    ⬇️ Click to view Content Warnings Violence, gun violence, public shooting, murder, mass murder, death, blood, decapitation, discrimination against other nationalities, class system, marginalization, poverty, sexual assault, manipulation, gaslighting, drug abuse, drug addiction, kidnapping, abduction, alcohol abuse.

    GANTE LOWD

    A mafioso through and through who was adopted and raised by the original Liu family. He works as a priest in a church in Taozhe, with hopes to one day rebuild the Liu family.

    I love Lowd! And Umehara seems to have nailed this character down to a T. What a perfect match! Lowd also became one of my fav LIs in the game, and one I’ll probably think of fondly from now on.🥺 He was such a great character and love interest. The man stayed steadfast and loyal until the very end. It actually hurts how unwavering his devotion to the heroine is.😭 Through all the hardships, he remained by her side, for better or worse. I really don’t have any qualms or complaints about this LI.

    After finishing all the romance endings in this title, I also think Lowd had the best romantic relationship with Kroa. Personally, I found their chemistry as a couple the most convincing and satisfying. I’m still brainrotting over his romance ending as we speak! I needed more chapters!

    ⬇️ Spoilers

    OH MAAAHH LOWWWD!🥵🥵🥵 I am down bad for this man.

    I think out of everyone’s romance endings, Lowd’s felt the most natural and intimate. And perhaps this is because of how closely he and Kroa bonded during Chapter Two. It was also the only chapter where the heroine openly admits that she’s in love with someone before entrusting her feelings to her gun, Dilu. While she does something similar with the other LIs, she usually refers to those emotions as “budding feelings.” With Lowd, however, she literally jumped in front of a bullet for this man.

    With Dilu nullifying at the end, it makes sense that the most impactful “romantic” feelings she carries are tied to Lowd. After all, he was the very first man she ever developed genuine feelings for. And let’s be real, among everyone Lowd was the one who remained steadfastly by her side the entire time. He never strayed, never did anything to hurt her (whether intentionally or accidentally), never manipulated her, and never forced her feelings. He was also never intrusive, and consistently respected her both as a woman and as the head of the Liu family.

    Also, the love endings were all so random, dumb, and silly…but I absolutely ate all the fluff up. After everything they’ve been through, they deserve to just lay back and be dumb and silly for once. 😭

    On a different note, I was reading Umechan’s commentary about Lowd, and was kinda shocked that he’s also a Romance of the 3Kingdoms nerd and was even basing Lowd’s character on Guan Yu from the series. He mustve felt giddy having to voice a character inspired by his own fav character from the show.lol So that was a nice little fun fact. I also felt like he did such an amazing job as Lowd, and I really couldn’t imagine anyone more suitable for the role.

    SUN MASLO

    Maslo is the boss of a small-time mafia from the countryside. He’s a friendly guy, and the last sort of person you’d expect to be leading a criminal organization. Aside from being part of the mob, he’s active as a popular DJ and song-writer.

    Oh my beautiful pink boy! I am also down bad for Maslo… him, his character design and his designated BGM. (laughs) 🤣 Sometimes I intentionally leave the game idle just to listen to his dj vice track, lmao. But on a more serious note, Maslo was a really interesting character, no? And I can’t help but feel like the game could have done so much more with him if he had a proper individual route. In fact, this applies to all of the LIs. There was just so much untapped potential for us to explore more of them in greater depth, if their routes were longer.

    Maslo and Kroa’s interactions in chapter three, I have also really enjoyed,🥹and his romance ending had one of the most beautiful CGs in the game. Although, I have to say, it’s his sad ending that completely cemented him as my new oshi.👀

    ⬇️ Spoilers

    I just feel like the writers probably had Maslo’s route skeletally structured around him being the designated yandere of the story. However, because of the game’s linear storyline, they scrapped this off and held back! My poor boy! 😭 I really think he didn’t get to shine as much as he deserved because of “plot”. As much as I’m enjoying the game overall, this is kind of the downside of games having linear plotlines; the character depth usually gets shoehorned.

    Regardless, I still absolutely love Maslo. I was a bit miffed that his romance ending felt like an exposition dump of his backstory, but that beautiful kiss CG under the sakura tree compensated for it, so I guess its’ all good.(cackles) 😂 I also wanted to get a spicy CG of him and Kroa, making out backstage of his club and I can’t help but feel like we were really robbed of that visually!😭😭😭 His happy end was the only one that did not get a “bed ending” lmao although his sad ending compensated for that!😂 PLS I NEED A FANDISK! I BEG!

    SODYK MUN

    • the cleavage is doing crimes
    • manipulation never looked this good

    The boss of a huge mafia, Mun is considered the only one capable of competing with Biying. The public knows him as the young president of a big company, thanks to his many media appearances. Mun’s natural charisma tends to win him a lot of admirers.

    Oh, Sodyk Mun… the man that you are… This is yet another straight-up “I can fix him” FukuJun character fresh outa the oven! Damn, what a smooooth guy. I was grinning the whole time playing Mun’s chapter (Chapter 4) in the game. The dude was just seductive, entrancing, smooth like butter. Though, I have to admit, playing his chapter also made me really nervous. It’s one of those instances where everything feels so right, but you can’t shake the feeling that something is… just off. Ha!🤣🤣🤣

    I think Mun’s chapter was probably my favorite in the story. I can’t even allow myself to put the game down, his persuasive nature was literally working its way like cancer. The way his character was written, and how Fukuyama played this out was chef kiss, I have no words! I think Mun is going to be a fan favorite because, man oh man, how could anyone resist being completely swayed by this guy?

    ⬇️ Spoilers

    The instant Mun suggested segregation with his class system BS, alarm bells started ringing in my head from all directions. My dude, NO!😭 How could anyone think segregation was a good idea? Even if he was preaching that it was the “best way” to maintain order in Kumyo, NO, NO, NO!!

    Mun’s chapter I have to say was probably the one I had enjoyed the most because you can clearly see how deceptive and exceedingly manipulative he is, and I loved how vulnerable Kroa was here as well. She knew the man was making her dance around his palm, but she bit into the trap anyway. Her realization later that something was seriously wrong and that she needed to break free before Mun completely devours her whole and successfully makes her his pawn was such a good story climax.

    I also loved the part where she starts noticing herself becoming like Mun while interacting with the Liu capos, and it takes Rin confronting her to snap her back to reality and see Mun’s true colors. That scene was absolutely peak!

    If you think about it, Mun was the most dangerous and formidable enemy of the Liu family. The dude was a master manipulator! He manipulated everyone around him: his capos, the entire Sodyk family, the government officials in Kumyo, the police, and law enforcement. They all really believed he was the righteous man he made himself out to be. He even manipulated R, sending him to an early grave, and Zhiho, who ended up betraying the heroine and throwing a wrench into their infiltration plan.

    On a side note, I can’t help but think that Mun and Kroa’s dynamic leans into the “lovers to enemies” trope where they start off as close, almost like lovers, and then fate throws them at each other’s throats. I’m really loving this trope in otome games lately! I usually only see it in reverse harem manga/manhwas so having this here was a nice touch.

    ZHANG HIYOK

    • resident himbo genki🥺
    • golden retriever energy

    A gangster from Taozhe. Hiyok is determined to protect the same Taozhe he was born and raised in, but in reality, his gang was only capable of recklessly, but unsuccessfully lashing back against the Zhuo family. When he downs a particularly strong alcohol, he becomes a whole different person, capable of taking down multiple men at once.

    This game is now making a hako-oshi, because I also love Hiyok. The first time you’ll meet him, you can immediately sense just how precious and likable he is.🥺 Hiyok is another trusted and sworn comrade of our heroine, Kroa. Like Lowd, he is incredibly loyal and one of the Liu family’s strongest fighters. I’m a tad wistful though that his chapter only half-focused on him, especially since his final volumes were already converging with the main plot and heading toward the finale. I guess I just needed more fluff with this himbo.😭 On a different note, I wasn’t expecting his bad ending to turn out the way it did…but I kind of liked it. 😳👉👈

    ⬇️ Spoilers

    He also keeps a diary! What a precious boy!😭
    Kroa’s worries about Hiyok losing his feelings for her felt a bit anticlimactic, because in the end, he never really lost it. It was also pretty easy for her to win him back given Hiyok has always been fond of her. He even had a crush on her the first time they met.

    Still and all, I absolutely loved how she worked to get him to like her again in Hiyok’s “happy ending.” It was nice to see her making the first move in everything, and seeing Hiyok turn into this blushing, genki mess was adorable. I love their dynamic as well! So much!😭 Again, I feel robbed of fluff with this man because the romance was too short; just as the cute, fluffy stuff was starting, the chapter was already over. 😭

    LIU KROA (Main Heroine)

    • cunning mafia princess
    • best girl!

    I love Kroa. She’s now one of my favorite otoge heroines! This woman has serious balls of steel. I was a little wary of her at first, since she came across as somewhat idealistic in the common route, and I had my doubts whether she could truly pull off being the Liu family boss. But as the story progressed, I realized, wow this girl can actually walk the talk.

    She’s certainly physically strong, highly skilled with a gun, and more than capable of holding her own during a shoot-out. But its actually her unwavering determination and her intrepid sense of taking risks that got me on her side of the camp. As a mafia boss, she will be pitted in situations where she has to make bold and risky decisions, not just for herself but for everyone in the Liu family. My anxiety was through the roof every time she was served yet another obstacle right after overcoming the last one. The girl seriously could not catch a break!😭 I was nervous for her all the freakin’ time, but her resilience was mighty impressive and very infectious. I could truly feel that she earned every ounce of respect her capos give her.

    Kroa is also a very flawed heroine, and that’s one of the things I love most about her. She knows what she is capable of and uses her strengths wisely, but she’s also aware of her limits and what she can’t do on her own. She makes plenty of mistakes throughout the game, and sometimes her risky decisions put both herself and her comrades in danger. She beats herself up over those failures, but what’s remarkable is how she learns from them, rubs the dirt off her face, gets back on her feet, and pounces back harder and stronger every time.🤧 My girl!! 😭😭😭I loved how she was written to be very capable without ever feeling grossly overblown, if that makes sense? She’s not the kind of heroine who’s all mouth and no bite, she doesn’t talk a big game or rely on empty bravado. I really couldn’t stop rooting for her, just like her capos who believed in her as their boss.🥹 BEST GIRL!!

    SYSTEM AND LOCALIZATION

    Before I get into the details of the game’s system, I just want to say in passing that the love catch for this title is so pretty! 😍 The butterfly animations were perhaps one of my fav design elements, aesthetically speaking, in this title.

    As for the system itself, I think this is where most of my complaints lie. First of all, the font was rather tiny and not very visible, the kerning was also kind of awful and there was no way to adjust this. I play docked on my TV, so over time this became a non-issue for me. Next, and perhaps the thing that bothered me the most, is that the system overwrites its parameters after every ending you achieve (whether its the true end or sad end). What I mean is that after achieving, say, the“true ending”, the next time you restart the game from the very beginning, all your save files from the previous run become defunct, and are replaced by the new current progress in your present gameplay.

    I think this is probably because of the game’s linear storyline, but as a completionist, it was kind of frustrating to unlock all the endings without having to restart from the very beginning of each chapter, or at worst, from the prologue. It became a nightmare to skip through scenes just to unlock different bad endings while trying different combinations of choices in the process. At the very least, the True End was easy to achieve all thanks to the love catch system.

    PROS:

    • Heroine name customizable
    • SHOP – The boss’s grade points you collect can be spent here
    • “Secret Information” in the EXTRA section –this is where all the short stories that you’ve bought from the shop are located.
    • Terminology – the game’s glossary.
    • Chapter Intermission
    • Underground Newspaper – will show up after finishing a chapter.
    • MAPS – shows which family rules over each territory.
    • CHAPTER Select
    • Love Catch System
    • Skip READ and AUTO function
    • Quick Save/Quick Load
    • CG Library
    • Movie Library

    CONS:

    • No heroine side sprite image
    • Unvoiced Heroine
    • SKIP Read’s fastest setting is slow.
    • Lingering voice lines, even if you’ve skipped the character’s lines
    • No Skip to Next Choice function
    • No Flowchart
    • No Sound Library
    • Typos
    • Parameters reset after every ending achieved.

    Localization

    The translations also seem pretty good. Since the theme involves the mafia and a lot of morally gray characters, there are naturally lots of coarse language thrown around which I think fits the game’s theme overall. Unfortunately, there are quite a few typos throughout the game. Not that they ruined gameplay, They didn’t bother me, but they’re definitely present, nonetheless.

    TRAILER

    https://www.youtube.com/watch?v=yPA6yvkZMbg

    OVERALL THOUGHTS

    I think my overall gameplay lasted about 40 hours total. This includes trying to unlock all the endings in the game and playing all the CCTV short stories in the “EXTRA” section. I was also playing blind, my switch docked, and was on auto mode most of the time. Technically, with a walkthrough and without auto-mode, you could finish the game in less than 40 hours.

    AmuLit’s Linear Storytelling is back!

    To start with, yes, Neon Clash unfortunately has a linear structure, similar to Even if Tempest and RBL. There are no separate branching routes for the guys. Instead, it plays out as one main story, with each chapter highlighting a specific LI.

    Personally, I feel like the way these segments advanced wasn’t jarring or disjointed like in RBL, its predecessor. Each chapter introducing an LI flows smoothly within the story, and the MC’s bonding with her love interests doesn’t come off as forced (at least to me). The story kind of just naturally melds together without trying to shove anything in, if that makes sense. With that said, in my opinion, the linear structure actually worked pretty well here because of the game’s setting and how fast-paced all of the events unfolded.

    As for how the heroine spends time from one LI to another, her relationships in the main story remain fairly ambiguous. There’s definitely some romantic pining going on, but they mostly come from the LIs’ side (kind of like how they do it in reverse harem animes). The heroine does emotionally acknowledge her budding feelings for an LI in every chapter, but the game somehow found a cheat code to progress the story without locking the romance into one specific guy. Shockingly enough, it made sense to me and worked well in favor of the overall narrative.😳

    ⬇️ Read spoilers if you’re curious about what I mean.

    Around the end of Chapter 2 (Lowd’s segment), Maslo approaches Kroa and teaches her how to use her psychometry in reverse. Instead of reading emotions from objects, Kroa learns to store her own emotions into her gun, Dilu. This way, she can transfer all her strong feelings of love, romance, grief, regrets, sorrow to Dilu, and fully step into her role as a mafia boss and endure the territorial power struggles against her rivals without anything weighing her down.

    I know it sounds goofy to dump your feelings into a gun lol. But I thought it was actually a pretty crafty way to move the story forward without making Kroa’s interactions with the LIs feel weird or awkward. She also makes it a point in the game to make sure that before her “budding feelings” develop further, she gets rid of them and entrusts them all to Dilu.

    Being the head of the Liu family comes with a lot of consequences, so before any lingering emotions weigh her down, she chooses to do away with them. This is especially crucial given the many mistakes she makes throughout the story. In Chapter 2, she jumps out of formation to protect Lowd, which leads to the death of one of her capos, Zhia. Another instance where entrusting her feelings to Dilu becomes vitally relevant is during Mun’s chapter. As her most formidable foe, facing him head-on requires her to completely forget her personal feelings for him.

    So yeah, in a way, this cheat sheet actually works really well in the narrative. I was very satisfied with how it was handled.

    Romance of the 3 Kingdoms But Make it Mafia

    For CN media aficionados, if it isn’t obvious, Neon Clash: Echoes of the Lost is actually heavily inspired by the famous Luo Guanzhong novel Romance of the Three Kingdoms. I was reading the director’s commentary on the game, and they mentioned that Satoshi Nohara, the producer, the staff themselves, and even the seiyuus were big fans of the series. Ngl, I think it’s kinda brilliant how they were able to interlace the power struggle theme from RoTK into a modern-day mafia story. I was also a fan of the series, (well, mostly the 2010 tv series and the old TRPG lol)😅 and I think the devs really drew a lot of inspiration from the original source and incorporated it beautifully into this game.

    Even the game’s worldview, where you can see Kumyo’s map and how it shows which bases belong to which family as well as which family captured which bases after every chapter ending, draws heavily from RoTK, and I thought this was really clever!

    I also loved how they adapted the Triad/Chinese mafia-gang style in the story, where the mafia is less formal, less rigid, and more chaotic compared to the American-Italian style mafiosos. I grew up watching HK cinema, and if you’re like me and loved gangster movies like Young and Dangerous, you will absolutely enjoy the intense, hard-hitting action-packed style that Neon Clash delivers. So yeah, this game was right up my alley, so to speak.

    I feel like the producer’s vision was perfectly realized by the director, the scenario writer, and the rest of the staff. From reading the team’s commentaries, it’s clear that everyone was highly coordinated, and you can really see that synergy reflected throughout the game!

    An Action-Packed Storyline with Multi-Faceted Characters

    Plotwise, the tension in this game was insane. Our main characters go through relentless hardships, one after another. I was totally shook how vivid and strong their motivations felt (as if I was there with them lol). I spent the whole time gritting my teeth, wondering what would happen next? How are they going to make their next move? The story itself really felt like an intense battle of divide and conquer all the way up to the very end.

    Whenever Kroa and the gang survived and achieved their goals (even for just a brief moment), I couldn’t help but smile and cheer with them. And whenever they suffered a loss, I cried right along with them too. It’s kind of amusing how invested I got in the story, now that I think about it!😅

    This title is also pretty fast-paced. While the action-packed scenes in the story take place months apart chronologically, the game’s structure delivers them back-to-back, which kept the story momentum high, sometimes leaving you gasping for air.🤣(laughs)

    I think I also liked the fact that, despite the storm of tragedy and chaos unfolding, the game still gives you enough breathing room to process things before throwing you into another spiral. What’s especially nice is that every conflict is born from a character’s own choices and missteps, so the chaos didn’t feel like some sort of arbitrary monkey wrench thrown into the plot for shock value. Most of the tragedies happen within reason and fit naturally into the narrative, so I was pretty satisfied with this aspect of the story. Also, keep in mind that since the story revolves around a modern-day mafia theme, the game can get pretty graphic and violent. So if these things make you queasy, please check the content warnings above.

    The side characters were also a lot of fun. I had my favorite picks like R, Rin, the Shelby twins, Yulong, Shao Feng, Yona, and a whole lot of others. Gonglu was a piece of sh*t, but I have to admit, I was kind of infatuated with him at some point. (cackles).🙈

    Just look at that sassy, scheming grin of his!😭

    It’s also really hard not to like any of the LIs, as they’re all so distinctively well-written. This game turned me into a filthy box-pusher (hako-oshi) all over again, because I genuinely mean it when I say I’m down bad for every single love interest. I was so sure my top pick was Lowd after finishing all the romance endings, but as I’m writing this review, I keep brainrotting over Maslo. His story in the game was kind of shafted, which is a pity, but there’s just something about him that I’m really drawn to (maybe its his sexy neck frayglyph tattoo, who knows). 😏🤭So I guess, if I had to choose at gunpoint, I’d be rallying behind my beautiful DJ pink-kun!

    You already have my heart, bb!😌

    As for the romance, the confession scenes in the Happy Ends were all pretty silly, dumb, and hilarious, but I somehow inhaled every single one of them because I was STARVED for romance the entire time. After all the hurdles, and hardships these characters went through, they absolutely deserved to let loose and just be silly and dumb for once.

    Having said that, if anything, what this title could’ve really benefited from, was more romance scenarios. I’m not saying there’s none because I think the romance in the individual “Happy Ends” was really good food (delicious, even). After all, the scenario is by the writer of Cupid Parasite, so you can definitely pick up their signature flair for spicing things up. However, the length of the epilogues just felt far too short to showcase an utterly satisfying fluff. I wanted more. More fluff and more spice! 😭 Maybe a fandisk could scratch this itch… please, Voltage, I beg!

    Do I recommend this game? YES.
    I…..really….. loooooved this game.😭 I realized I was also the target audience for this title. The ending was so satisfying to me, that I can overlook a few exposition issues because of it. It’s not often that I finish a title and sigh, “Man, that was great,” but that’s exactly how I felt after finishing Neon Clash: Echoes of the Lost. I don’t claim this title is flawless or perfect, but everything about it, from the beautiful cyberpunk Chinese aesthetics, the intense power struggle plotline, the modern-day mafia action-packed scenarios, to the exhilarating main characters that I’ve grown to love and care for, keeps calling me back every time. I’m honestly really shocked at how much this title has wormed its way into my top favorites.

    How I wish I could forget this game so I could re-experience all the positive restlessness and edge-of-your-seat milliseconds I spent on it all over again. 😭 It was hell and back, peak! I was thoroughly entertained until the very last roll of credits, so yeah, this is an easy recommendation from me.

    This title is currently on a 10% release month discount, so I don’t know what else to tell you. I’ve already bought sets of merch for this title, and I’m pretty sure this won’t be the last time I spend on it. If you care about peak storytelling and peak characters, absolutely play Neon Clash, by all means necessary.

    #AmuLit #NeonClash #NeonClashEchoesOfTheLost #NeonClashEchoesOfTheLostReview #NeonClashReview #nintendoSwitch #OtomeGameReview #VoltageInc

  4. Mistonia’s Hope -The Lost Delight- Review (Nintendo Switch)

    Release Date: November 13, 2025 (North America)
    Developers:  Otomate
    Publishers: Aksys Games
    Platforms:  Nintendo Switch
    ESRB Rating: T (Teen)

    SYNOPSIS

    A fairy-tale filled with love and fixation, woven together by those who carry the blood of the fairies. The story takes place in Grand Albion, a kingdom thriving under the rule of the fairy queen. It is toward the end of the 19th century, an era where light and shadow coexist.

    Our heroine Aprose, having lost everything eight years ago, swore to take revenge on those responsible.

    Now, 8 years have passed. Whilst hiding her identity, she begins her search for the truth as she works at a mansion belonging to a potential target for her vengeance. What secrets will she unearth upon her chance encounters with the distinguished noblemen who protect the kingdom? What path will she choose…?

    And so begins the revenge tragedy of a girl bound by a hapless fate.

    ART AND MUSIC

    Director: Mao SekiScenario: Satomi Nakayama, Izumi Koizumi, Akira Natsuno, YuzukiArtist: Karin SuzushiroBGM: Jun Ichikawa (Main Composer), Yoshitake Wada (Sub), Hiroshi Akechi (Sub), Kaito Furukawa (Sub)OP Theme: Tastuya Yano (Composer), Tak Miyazawa (Arrangement), FRAM (Artist)ED Theme: Asaka (Artisit & Lyrics), Hiraoki Suzuki (Composer)

    Mistonia’s character designs were done by Japanese artist/illustrator Karin Suzuhiro, known for their work on otome games such as Cendrillon palikA and Meiji Haikara. They also previously worked as assisting-artist for titles like Norn9 and Charade Maniacs.

    The chara-designs for Mistonia were stunning btw! Heck, I looooved them! There were so many different outfit variations too!🤩 Plus, I feel like the CGs really convey the characters’ emotions so well! I am beyond pleased! I also have a soft spot for this game’s OST, especially the BGMs. No surprise there, since it’s by the same studio behind Virche’s soundtrack! If you’re someone who’s also an otoge OST-enthusiast, Aksys Games offers a bundle that includes both the game and the soundtrack, so definitely grab that if you’re interested!

    Voice Acting

    Yuichiro Umehara as “Alfred Creswell” – Paschalia (Radiant Tale), Serge (Genso Manege), Kohei Minato (Sympathy Kiss), Benkei (Birushana), Canus Espada (Café Enchanté), Enishi (Jack Jeanne), Demento (Period Cube), Shingen Takeda (IkeSen), Sage (Nekopara Catboys Paradise), Rain (Shiro to Kuro no Alice), Oochidori (Touken Ranbu)

    Ryota Suzuki as “Lucas Sullivan” – Ash (Desperadrops), Koyo (9RIP), Ginnosuke (Him, the Smile and bloom), Yona (Tengoku Struggle), Kiito Minorikawa (Jack Jeanne), Trey Clover (TWST), Ink (Gunka Haita Neko), Caster (FGO), Mizuro Tamaki (Tokyo Ghoul)

    Shuichiro Umeda as “Linus Ward” – Haiji Yu (Kazura Uta), Akira Tendou (Zoom100), Kanato Kamio (Star Melody), Hikaru (The Summer Hikaru Died), Jougorou Kobato (Shoshimin: How to Become Ordinary), Sable (The Dawn of the Witch), Koga (9RIP Sequel), Mitsuki Oshino (UN:LOGICAL)

    Atsushi Tamaru as “Edward Bernstein” – Ichigo Hitofuri (Touken Ranbu), Tenya Minami (Him, the Smile and bloom), Kasuga (Variable Barricade), Tsukioka Tsumugi (A3!), Kohei Natsume (Kitty Love), Semi Tokitaka (Dairoku), Azul Ashengrotto (TWST)

    Jun Fukuyama as “Ascot Lindell” – Karatachi (Illusion of Itehari), Mizuchi (Hana Awase), Tomomori (Birushana), Vyn Richter (Tears of Themis), Mozu (BUSTFELLOWS), Goro Fujita (Meiji Tokyo Renka), Liberta (Arcana Famiglia), Rin (Togainu no Chi), Aido (Vampire Knight), Tokiwa Etsuya (Dairoku), Goke Kanimitsu (Touken Ranbu)

    Shirai Yusuke as “John” – Scarecrow (BUSTAFELLOWS), Luciole (Genso Manege), Eltcreed Valentine (Steam Prison), Watson (London Detective Mysteria), Amemura Ramuda (Hypnosis Mic), Garu (NU:Carnival), Ars (Period Cube), Usui Masumi (A3!), Miki Hiraizumi (Fashioning Little Miss Lonesome), Tsuzumi (Ken ga Kimi)

    Natsumi Fujiwara as “Oberon“ – Shiki Toono (Tsukihime), Matsushita Outa (AI Somnium Files), Soga Asuma (ANONYMOUS:CODE), Glinda (OVER REQUIEMZ)

    Saki Fujita as “Tia” – Hibari Tojo (Variable Barricade), Hatsune Miku (Hatsune Miku: Project Diva), Ymir (Attack on Titan), Seiko Kimura (Danganropa 3), Ruri Hijiribe (Durarara!!), Basho (Senran Kagura Peach Ball)

    Naomi Iida as “Goneril“ – Queen Victoria (Code Realize), Evelina (Even if Tempest), Tara (Haruka 7), Sakai Tadatsugu (Sengoku Hime), Miwa Asahina (Brothers Conflict), Renoman (Desert Kingdom) Otoha Amamiya (Hiiro no Kakera – Shin Tamayorihime Denshou)

    Ikumi Hasegawa as “Lily Bernstein” – Erica (EPHEMERAL), Setsu (GNOSIA), Riho (Hatsune Miku: Colorful Stage), Ulrica (The Legend of Heroes), Ciaccona (Wuthering Waves), Arcueid Brunestud (Tsukihime), Tsumugi Hibiki (Ready or Not!), Subaru (LACKGIRL), Ginka Shinomiya (GINKA)

    CHARACTERS AND ROUTES

    Mistonia has seven routes total: 6 LI routes and 1 Truth Route. The game lets you start with Alfred, Lucas, and Linus. After clearing two of the three starter routes, Edward and Ascot’s routes will unlock. Once you finish either Edward or Ascot’s, John’s route becomes available. And finally, after clearing John’s route, the truth route unlocks as the game’s finale.

    A key aspect of Mistonia’s story is how it gradually unveils major plot points that shape the overarching “who’s who” mystery of the game when you play in a certain order. So, if you want to experience the game with its revelations unfolding from the lightest to the heaviest spoilers, I highly recommend following this route order: Alfred → Lucas → Linus → Edward → Ascot → John → Truth.

    This play-order allows the story’s twists and (at the same time), mystery-building flow smoothly all the way to the finale. On a side note, the devs have also shared their own soft recommended route order, which is quite similar to the one above. If you decide to follow their version, I’d definitely advise caution, as Ascot’s route contains some of the biggest spoilers in the game leading up to John’s. So if you’re someone who prefers to save the major reveals for later, it’s worth keeping that in mind.

    That said, if you don’t mind spoilers early on, feel free to play whichever routes you prefer, just remember that the game does have certain route restrictions, so some paths won’t be available right away.

    Walkthroughs:

    1. Alfred
    2. Lucas
    3. Linus
    4. Edward
    5. Ascot
    6. John
    7. Truth

    Note: The CGs shown below are promotional images for the game, Mistonia’s Hope -The Lost Delight- . All spoiler-related content in this review will be hidden behind a spoiler drop-down, that you can choose to view at your own discretion.

    ⬇️ Click to view Content Warnings Violence, murder, mass murder, village destruction, death, blood, classism, discrimination against poor people, sexual manipulation, manipulation, gaslighting, multiple sexual partners, NTR/partner being stolen.

    ALFRED CRESWELL

    • workaholic, hot & 30 🤭

    Alfred is one of the heads of the Five Houses of Grand Albion, specifically the Creswell House, and a descendant of Spriggan. He is serious, strict, and stoic. Always thinking one step ahead, he approaches every situation, and decision logically.

    Alfred is probably the route you’ll want to start first in the game, as the core of his story focuses on the political tension between the Queen and the country’s citizens. In a way, it’s a good route that expands on the Common route’s world-building, as well as familiarizing you with the different issues at hand in Grand Albion and how they are addressed or well… ignored by their grand ruler, the Queen.

    Depending on how invested you are in the game’s *political* plot here, you may or may not find this route a drag. Personally, though, I quite liked it! (And that’s coming from someone who usually hates political palavers in otome games). It’s probably because I enjoyed the romance and the back-and-forth between Alfred and Aprose, the heroine.

    Alfred is extremely pragmatic and logical in everything he does (and he stays consistent like this throughout the game). He’s always the one with a contingency plan for every single thing, and this route really highlights that trait of his. It’s kind of amusing how this mirrors Aprose, who also sort of tends to make backup plans for everything. Their personalities really complement each other (me thinks), and it’s fun watching them constantly try to one-up each other (at least in Aprose’s POV).😆 On a side note, this is also a decent route that highlights the heroine’s drive for revenge.

    ⬇️ Spoilers

    My high spot of this route was definitely how likable Aprose is as MC. This is probably the route where she comes across as rather snappish or brusque toward her LI. I mean, she still has her fiery moments in other routes and with other guys, but she really embodies being ‘rough around the edges’ here, with Alfred. Perhaps this dynamic comes from both of them having reserved personalities, which sometimes makes them struggle to express what they truly feel? Idk, but it’s cute! I like that their chemistry sometimes is like:

    Alfred: You.. like me..?
    Aprose: Ew, I can’t believe I’m saying this, but yes. I like you! 😠

    I esp love how Aprose whacks Alfred to sleep because the dude insists on working even though he’s sick and overfatigued, lol.😭 I also loved the bonding moments between Aprose, Evelyn, and Charlotte here! 🥺 it’s nice seeing Aprose find girlfriends she can chit-chat with about matters of the heart!🥺

    This route can go from interesting to cliche, but I didn’t hate it. It’s a decent route for starters!

    LUCAS SULLIVAN

    • tsundere 🥺
    • best boi!🤧

    Lucas is the expected head of the Sullivan House and a descendant of the Will-o’-Wisp.
    He’s a peculiar pessimist who shows little interest in the political affairs of the Five Houses, and his desire is to only to become a purefae. Though he’s a noble, he detests political strife and speaks to others with a cold, detached tone. He does, however, show a kinder side to those he’s close to although he can also become quite belligerent.

    I freaking love this route! 😭 First of, tsun tsun Ryota Suzuki, is an auto-biased-by-default! (cackles) But I was really floored by how this one even surpassed my expectations. The romance was so stinking good! The way the scenario in this route naturally set up and built the relationship between Lucas and Aprose was so perfect. I think it’s also probably one of the few routes in this title where the MC and LI’s bond just naturally developed organically, instead of the story enforcing it.🥹

    Lucas was also a really endearing character.🥺🤲 You can tell he’s always thinking of Aprose’s best interests. He’s sincere and kind, and even outside his route, he continues to support the heroine, even if he doesn’t always explicitly show it. His “Astray” End was also one of my favorite endings in this game for reasons! 🤭Definitely a great LI and a great route all around! 10/10 would replay it again!

    ⬇️ Spoilers

    I am in the clouds! Lucas is such an amazing LI! But the route itself was also pretty good, albeit predictable, but very enjoyable nonetheless! I loved the little story nuance where each of the servants at Bernstein Mansion were dispatched to the Sullivans one by one, only to come back either fired or they personally quit after 24 hours. 😂(laughs) Poor little Charlotte! It also made me cackle how Evelyn and Charlotte described Lucas to Aprose as some sort of deranged weirdo who yells and throws things at the wall in his lonesome. Like, damn, that’s a wild piece of work right there! Lmao.😂 (Not knowing that the real reason he does this is actually kind of heartbreaking.)🥲

    Contrary to Alfred’s route, Aprose was also very different here with Lucas. Both men contributed to the murder of her family and the burning of her village. The only key difference is that Lucas was unconsciously manipulated by the Queen, while Alfred was fully aware of what he was doing when he cast the barrier that prevented the villagers from escaping. However, Alfred did it because it was the Queen’s direct order and he wanted to protect his house, showing his logical yet passive nature, willing to yield to a threat he had no leverage over. It makes sense, then, that Aprose was more lenient toward Lucas, who was essentially a puppet during the Eltbeak disaster, while Alfred had a choice but was forced to participate.

    On the plus side, this route probably has one of the best romances in the game. I adore the little gestures of love, like Lucas giving her hand cream because he feels guilty about the housework she has to do in his mansion, or giving her leeway and free time under the guise of instructing her to “only do certain chores during the day,” awkwardly having her make tea for his “flighty visitors” (read: he doesn’t really have any), only for Aprose to stand in and drink the tea with him. It’s also hilarious how Aprose caught on to his little BS early on but decides to go with the flow anyway, because she enjoys his company too! Oh…my heart is full!😭

    His bad ending, where he becomes a bit OOC and takes on the role of being Aprose’s wannabe lover while she’s married to Alfred, definitely clicked all my guilty pleasure 3P boxes! Like, what the heck, yes please!!🤤

    P.S. The paint splatters on his sprite hands was such a nice detail!

    LINUS WARD

    Linus is the next head of House Ward, descendants of the Cu Sith. He has such a bright and friendly personality that even his childhood friend, Edward describes him as someone who’s like a ray of sunshine. He’s deeply loyal to his clan and also devoted to the Queen, a trait inherited from his Cu Sith blood. Once he immerses himself with work, he tends to forget to sleep or eat. He still can’t seem to let go of his first love, and romance plays a passive role in his life.

    Linus is another character who, by chance, I ended up really loving (to the point of brainrotting).😂 I honestly didn’t think I’d enjoy this LI as much, but here we are. It’s kind of interesting because, on the surface, Linus seems like your typical vibrant LI (cute, sweet, cheerful… you know the type!) But dont be fooled! His route brings a lot more to the table than you’d expect. Personally, this worked really well for me (hence my brainrotting lol), but I can definitely see how it might not land the same way for others. 👀 Also, Umeda, his VA was unbelievable! I hope we get to hear him voicing more otome LIs in the future!

    ⬇️ Spoilers

    Linus is…….. QUITE SCARY, ISN’T HE??? This route kind of lowkey bordered a bit on red flag territory. At first, you’d think he’s harmless with his labrador retriever energy, but nope! fake genki alert! He’s actually one of the most dangerous targets for Aprose because of his Cu Sith blood. Aprose even recognizes how sharp Linus is as a tactician. Even when she tried to play innocent after getting caught red-handed, he was still on to her like a hawk. And was never dissuaded on her feigning ignorance. What an interesting character! Tbh its his terrifying side that made me love him more.

    I also really like that Aprose isn’t an airhead about the obvious things. Like the fact that she realizes she was Linus’s childhood friend right away, instead of the story dragging it out. She was also such a good critical thinker here, because after realizing how dangerous it was to deal with Linus and the Ward lackeys, she treads back for the time being and carefully rethinks her actions, and later on decided that the only way to get the upper hand on Linus was to use lust. OOOH SNAP! YES QUEEN GO SEDUCE YOUR MAN! The woman has balls of steel honestly!

    I also didn’t think lovers-to-enemies was even a thing but I’VE COME TO LOVE THIS TROPE. I thought Linus’s route utilizes the trope pretty well that I was living for every heated exchange between Aprose and Linus all the way to the end.😂 This route just kept me awake! Ha!

    My only complaint was that I don’t think they really banked on the tension between Aprose and Linus’s dynamic enough? I feel like they could’ve gotten away with it being more dramatic than it is, maybe commit to Linus’s red flag tendencies, cause his route had so much potential to go all the way. I just think this route needed a bit more oomph or a little more push on the angsty side to make it really satisfying, in my opinion. Still, I definitely enjoyed it more than most of the others!

    Lastly, Linus totally pissed me off in other routes. Like, come on, my dude, get off the Queen’s ass! I get that it’s your Cu Sith blood talking, but gosh, don’t make me hate you man!😩

    EDWARD BERNSTEIN

    • soft
    • daddy issues

    Edward is the next head of House Bernstein, descendants of the Sylph. He’s honest and fair, refuses to conform to Grand Albion’s classist ideals, and always treats everyone as an equal. He believes that those with power should help those who lack the same privileges. Polite to everyone regardless of status, Edward also has a strong dislike for conflict.

    This route was… maybe a little too all over the place, if I’m being honest. I didn’t dislike it, but at the same time, it wasn’t one of the stronger ones in terms of plot and narrative pacing. Aprose, wasn’t at her best here either. Unlike in previous routes, her drive for revenge was more toned down, and perhaps it’s influenced by Edward’s kind-hearted nature?

    Speaking of which, what really redeems this route for me is Edward himself. What a soft and genuinely kind-hearted guy! I could never bring myself to dislike him. Plus, his VA is one of my comfort seiyuus!🥺 Some might find him too vanilla or boring, but I just love how level-headed and consistently kind he is (maybe even a little too kind). Edward’s story also unravels some key pieces of the game, so I appreciated the reveals thrown in here as well. I’d definitely do this route first before Ascot’s, otherwise, Edward’s plot-revelations won’t have as much impact.

    ⬇️ Spoilers

    Unlike the previous routes, where there’s a thread of tension stemming from Aprose’s drive for revenge against her LI, Edward’s route feels kind of different, in a sense that he actively tries to prevent Aprose from being consumed by her revenge, sharing her burden in a positive way and helping her heal. I liked this approach actually and I thought it was very true to Edward’s character. I just wished this theme had been executed a bit better. The last chapters of Ed’s route just had a lot of things happening that its easy to miss important details due to that. The story however, does give you enough space to process each plot point before the next twist or reveal happen so I guess there’s also that.

    GOOD ENDING: I cackled when Aprose called out her son, but also said she’s preggy with another baby! Like DAYUMMM BRO! It’s only been 3 years (?) BUT EDWARD SURE GOT TO BUSINESS RIGHT AWAY! LOL

    As for Aprose getting her revenge, it’s actually in Edward’s bad end that things get juicy! Idk about you, but as a Linus enjoyer, I looooove Edward’s ‘astray’ end (bad end). It’s Linus who helps Aprose exact her revenge on Edward and eventually the Queen. Thinking back, it was also Linus who helps Aprose execute her revenge in HIS OWN bad end too! Now, isnt he just perfectly consistent with his role as a “hound”? Ha!

    For Edmund and his backstory… Look, I can admit the dude’s a hot DILF, okay! I even liked how deranged and delulu he is with his obsession over Aprose’s mom. But man, he’s such a classist and a bootlicker to the Queen, which is definitely a turn-off. I didnt liked him at all. The way he treats Edward, his own son, is completely reprehensible! What an absolute trash.

    ASCOT LINDELL

    Ascot is the representative head of House Lindell, descendants of the Puca. A handsome young man with a reputation as a womanizer in high society. A lot of women flock to him and want his company. Despite his responsibilities as head of his house, he does as he pleases and, most of the time, comes across as unserious.

    I… don’t know how I feel about Ascot, tbh. He is an a$$cot for sure! Admittedly, I started this route with a grin on my face. Like dead serious, who could resist Fukujun’s eccentric teasings, hmm? But that grin almost instantly turned into furrowed brows because this route was an absolute hot mess!🔥🗑️👌

    For one, (after clearing his story) I could kind of see what the writers were going for here (read spoilers to expound this point). But something about how the route was written, paced, and pieced together just completely threw me off. By the end, I couldn’t take Ascot’s route seriously. I mean, I didn’t hate it, and I still enjoyed all its absurdities if anything. I guess it’s one of those routes that’s so bad, it’s actually good!🤣

    ⬇️ Spoilers

    So I think the devs really took the “Puca” reference from Shakespearean literature to heart when they wrote Ascot’s character. The Puca, a mythical creature known for being whimsical, a trickster, and having a flip-floppy attitude, certainly reflects Ascot’s personality down to a T, no? It’s exactly how his route plays out too. One moment, he toys with the heroine’s feelings, and the next, he’s moving mountains for her. Since he’s also a purefae, it explains why he’s pretty selfish and only thinks of himself, just like the other purefaes in the game, Oberon and Tia.

    Aprose kind of annoyed me in this route too. She wasn’t as sharp and thorough as she was in Alfred, Lucas, or Linus’s routes. It felt like she lost the fire in her, and has completely let Ascot run her around his fingertips! But what I really could not get behind though was the fact that Ascot was just nonchalantly galivanting around, draining Aprose’s life force, AND KNOWING ABOUT IT, but didn’t give two shits because she “seemed fine”. Like, what the hell dude? What do you take Aprose for? Free life support?! 😡 It’s such a dick move honestly! Then again, the story kind of gets away with it by going, “He’s a purefae, he’ll say things that are downright heartless, with zero consideration for others, not even the heroine.” So…. yeah… I’m not sure if I’m liking this route at all.😒

    It didn’t help that this route dragged out so many plot points for no reason, like for example: the changelings. I also thought Riley’s subplot would be a major twist in this route, but it mostly felt like it fell into the background. And don’t get me started on the scene at the Queen’s tomb with Alsie’s body. All the dilly-dallying in the previous chapters just to get to this scene was such a mess! But hey, the route seems to get away with it by throwing in spicy scenes out of nowhere, so I guess it’s forgiven!😜

    Lastly, the bad ends were so raunchy. It’s funny that I can’t even hate it!🙈

    JOHN

    • the goat
    • wears Burberry and designer perfume

    John is Aprose’s attendant and childhood friend who diligently accomplishes any task without error. He is very skilled in both literary arts and combat, and was the one who taught Aprose basic self-defense when she was younger. He’s very cautious and studies his surroundings as he aids Aprose in her quest for revenge.

    John is definitely a goated character… too bad his route is not! It was however, a very interesting run because it didn’t follow the structure of the previous LI routes, Ascot’s aside. I’m a huge fan of Shiraimu, so maybe this is my biased brain talking, but I love John.🥺 He’s a great character, in fact! Smart, capable, badass in combat, and always able to accomplish whatever tasks Aprose asks of him with ease, no questions asked. He’s always there for the heroine, come hell or high water, and I think he had a really solid character development arc in this game. I can’t really fault him for the fact that his story’s pacing completely took a nosedive.

    ⬇️ Spoilers

    I can’t believe we’ve reached an era where an otome LI is actually named John Doe. 😭

    Anyway, I actually really loved this route, mostly because I liked John’s character, so I didn’t care that the pacing was off. It was kind of nice how the game added that eerie prenotion where the heroine would feel a chill run down her spine every time John looked at her. It was an obvious hint that it had to do with Oberon. There was so much foreshadowing in the earlier routes that you could pretty much connect the dots and realize John was part of Oberon. I mean, they pretty much looked the same from the start, right? That was already a big giveaway right from the get-go!

    John was also one of the strongest characters in the game, though his powers seem to vary depending on how much Oberon allows him to use. He is technically, a purefae just like Ascot, Oberon, and Tia, so he wields the same strength that purefaes do. I kind of got the sense he was someone not to be messed with when he defeated old Nick, Edmund’s butler, who was also known to be the goat back in the day!🤣

    I did feel that John was kind of shafted in the game though. IDK, the writers must’ve hated him or something because he really went through so much suffering for having to conceal his identity for so long and probably would’ve taken it to his grave in the other routes. I just feel bad for him. Poor Guy.😞 Clearly, he didn’t want to betray Aprose, but in his case, it was the nature of his existence as Oberon’s avatar, a literal NOBODY created to aid the heroine, and in the long run, betray her in the process. This route was kind of angsty, though I think they could’ve executed the angst better, which is pretty much a common problem that I have with the game.

    On a different note, I can’t believe the other LIs get so many sprite variations with elaborate outfits, and then you have John with his sprite variation of: a waiter outfit, 1 black dress shirt, 1 dirty rag shirt.😭 Like, damn, give the man some fancy fits too! Well, at least he’s rocking Burberry in his regular sprite!

    APROSE E. RANDOLPH

    After dealing with a few disappointing MCs this year, playing Aprose was such a delight! I love this heroine. She’s always guarded, highly proactive, and very efficient. I can’t really stress enough how efficient this MC is. She really be doing A LOT! -like, finishing an all-day chore in just an hour, running around spying on LIs, chasing pick-pocketers, fighting bad guys, climbing trees, doing embroidery…among many, many other tasks, all while sporting her infamous poker face!

    She’s also a really good critical thinker and 99% of the time has predominantly navigated the story on her own, with very little help (maybe a bit from John and Goneril). She has a backup plan for everything and can think on her feet in perilous situations.

    I guess the only thing she can’t do, and is terrible at, is cooking! The girl can’t season food to save her life! 😭But she’s so oblivious to how bad her dishes are that it’s actually hilarious. We love an overconfident queen who thinks she’s Gordon Ramsay!😂

    I also really loved how stern and uptight Aprose is at first, but as the story progresses, you can slowly see her walls coming down. What’s great is that she reflects on all her experiences, both old and new, which makes her growth very satisfying, to me. I also really appreciated her bonding moments with the girlies Evelyn and Charlotte. 🥺 It’s really nice to see this more human side of her when she’s with them, the part that isn’t too focused on revenge. I think Aprose really needed this type of connection, girlfriends she could confide in, and let her guard down so she can be more of herself. The friendship she has with the girls is such a lovely, heartwarming layer to her character.🥹

    Perhaps my little quibble with the entire game is that Aprose’s drive and motivation for revenge greatly vary in every route. She sort of lost her fire in the last three routes (me thinks). In contrast, she was much more on top of things and determined with the first three LI routes, and was completely dead set on what she wanted/ willing to do anything to achieve her goals. I guess I could chalk this up to inconsistent writing rather than paint it as a flaw of the heroine.🤷‍♀️

    SYSTEM AND LOCALIZATION

    The shard exploration can be a mixed bag. Initially, I did like how it lets you roam around the Bernstein mansion, investigate different areas, collect clues, and eavesdrop on conversations between characters and other NPCs. But the repetition of these segments quickly became tiring for me. Especially the last exploration. I think the fourth one took forever to finish. It wouldn’t have hurt to cut the exploration segments in half, as I feel it was the only thing dragging the common route for hours.

    PROS:

    • Mouth movements, blinking sprites
    • Heroine’s Name Customization
    • Chapter Select
    • Flowchart
    • DICTIONARY section
    • Scrapbook – (these are short stories that unlock after finishing certain endings)
    • Love Catch and Status Bar
    • SKIP to the Next Choice function
    • Skip READ function
    • Quick Save/Quick Load
    • CG Gallery
    • Music Library
    • Movie Library
    • Backlog and Rewind function

    CONS:

    • Heroine not voiced
    • The 2nd – 4th exploration segments cannot be skipped.
    • Localization has a lot of typos.

    TRAILER

    https://www.youtube.com/watch?v=jAjx7WoCrM0

    OVERALL THOUGHTS

    Mistonia’s Hope -The Lost Delight- took me around 60–65 hours to finish. The common route, with all its exploration segments, took roughly 3–4 hours, while each love interest route ran about 5–6 hours to reach an ending, give or take. I also played mostly in docked mode for the majority of my playthroughs and had it on auto-play most of the time. 

    Aprose’s Journey: Came for Revenge, Stayed for Love

    While the story introduces the theme “revenge”, what makes it interesting to me is how the heroine actually navigates her own desires and emotions for revenge. You see, not all revenge is cold; it can take many forms, whether grandiose or subtle. And its kinda interesting that the game explores those nuances through Aprose’s journey.

    It’s also curious, because as Aprose grows as a person, makes friends, spends time with her LI, and develops her feelings for them, she will also start to question herself. Is this really what I want? There’s that constant push and pull within her, so in turn, sometimes she’s determined to see her plans through, and other times her resolve wavers. I think I really enjoyed this part of the protagonist actually, because it makes her feel so human. Sometimes we think revenge will give us closure, but when we’re finally facing it, we realize it’s not what we truly want.

    The sentiment I take from all of this is that Aprose’s pursuit of revenge is closely tied to her path of healing…and I think this reinforces the game’s underlying message “that love can heal even the most painful scars.” After finding and accepting love, Aprose gradually lets go of the hatred in her heart, allowing herself to slowly heal and move forward.

    Tangy Bad Ends

    That’s not to say our girl doesn’t get her cold revenge served in the game, because oh, they definitely happen! And you’ll find them all in these juicy BAD ENDINGS. It’s funny how the game is cloaked in shiny glittery fairy dust, but the bad ends can really hit hard with some seriously dark stuff when you least expect it!

    It surprised me even by how much I enjoyed all of them. I’m normally someone who only does bad ends out of due diligence of being a completionist 😂(hey, can’t be the only one!). Maybe curiosity got the better of me, because I’ve seemingly picked up the habit of looking forward to unlocking the “Astray” and “Clown” endings in this game.🙈These endings can spiral into something that’ll get you clutching your pearls to scenes that are just outrageously raunchy. The raunchy endings were a hoot ngl! Admittedly, I enjoyed every single one of them.🤭

    I love Aprose! What a QUEEN~💅

    Shakespearean References and Celtic Myth Inspired Characters

    Another aspect of Mistonia that also caught my curiosity was its rich Shakespearean influence. So many of the characters feel directly drawn from Elizabethan culture, like say, Oberon and Titania (Tia), the regal king and queen of fairies, while others are heavily inspired by Celtic myths like the mischievous Púca, the ethereal sylphs, the Cu Sith, Will-o’-Wisp, etc. I like and appreciate this because, in a way, the writers didn’t just pull these ideas out of their a**es. LOL. They were clearly working within a theme. And I think there was even a sense of intent behind how they wrote the characters according to their original references, which, after I looked into them, made me go: “Ahh, so that’s why…” (cough cough Ascot cough)

    Below, I’ve listed some of the references I’ve compiled and compared them to how the developers adapted their characters based on these myths. Keep in mind, these contain spoilers for the game, so click at your own risk!

    ⬇️ Shakespearean Characters in Mistonia (Spoilers!!)

    Oberon – King of the fairies, oversees the fairy realm.
    Tia (Queen Titania) – queen of the fairy realm.
    Also, probably the most common name for the ‘Queen of fairies’ in any fantasy lore. We also see a different version of her in Cafe Enchante.lol 🤭
    The Púca – A mischievous, shape-shifting creature from Celtic folklore. A trickster and unpredictable spirit, known to tempt and play tricks on humans. Often takes the form of a horse with glowing eyes, but can also appear as a goat, dog, or cat.
    As much as this annoyed me, this is probably the reason why Ascot was so flip-floppy in his route and was so unpredictable all the way to the very end.
    Cu Sith A massive, mystical hound known for its otherworldly strength. The most loyal among the fae servants. Rarely acts independently and follows the orders of the fae or their rulers.
    Will-o’Wisp – A ghostly light from that leads travelers astray. In another folklore, Will-o’-the-Wisps are believed to be the souls of the dead who cannot find eternal rest because of evil deeds they committed while alive.
    Sylph – An ethereal spirit of air, generally depicted as beautiful and graceful.
    Spriggan – small, supernaturally strong fairy-goblins that guard treasures (hidden gold, jewels, ancient relics). They also protect mines from greedy humans, and can grow huge when defending their territory.
    Alfred probably has the loosest connection to the actual Spriggan of folklore. The game takes creative liberty by portraying the Spriggan House as skilled in crafting weapons and able to manifest magical barriers using the power of stones.Perhaps this barrier ability is inspired by the way traditional Spriggans were said to grow to enormous size when defending their territory.

    Aprose| Tamora, the Queen of Goths – Aprose is likely inspired by Tamora, the Queen of the Goths in Titus Andronicus. Tamora is one of the fiercest, most vengeful, and ruthless she-villains in English Literature. Her method was visceral, and gruesome, cementing her status as one of Shakespeare’s most horrifying villains.
    Of course, this isn’t a 1:1 comparison. Otherwise, Mistonia might end up with an M rating on the ESRB.

    Lily Bernstein| Regan (King Lear) – Lily or the “White Lily” in Mistonia is likely inspired by Regan in King Lear, another viscous she-villain in the Shakespearean lore. She lacks compassion entirely and shows no remorse of her actions. She was killed by Goneril (King Lear) at the end.
    Just like Lily, Regan was also willing to betray and use her husband to achieve her goals.

    Goneril | Goneril (King Lear) lol you cant name your character “Goneril” and expect people not to get SUS! 😂 The Goneril in Mistonia is probably loosely based on the real Goneril from King Lear.
    In Shakespeare, Goneril was also the one who killed Regan (the character I compared to Lily).

    NOTE: I’ll probably add more examples to this later, as the game clearly takes heavy inspiration from many of Shakespeare’s works. If you have suggestions for other character references, feel free to drop them in the comments, and I’ll try to add them here as well.

    As for the overall story, I actually like that the game has a plot structure where each LI has, in one way or another, a connection to the heroine’s tragedy. And if you play the routes in a certain order, the story kind of just unpacks little by little on its own. Each route also contributes something that shapes the overarching plot in the game. Highlight for minor spoilers >>> I‘d say Alfred, Lucas, Linus and Edward’s routes give you more insights on the Eltbeak incident, while Ascot and John’s routes explore more of the game’s fantasy setting.<<<

    This title, to me, was pretty solid, thematically. It stayed true to what it initially set out to be and didn’t try to become something it wasn’t. Although, I do have to say that the execution of some routes and certain storylines fell a bit short of my expectations. The routes definitely vary from being great, to mediocre, to “what the heck is even going on?” 😭 There were also plenty of plot inconsistencies that, at one point, I just kind of gave up, turned off my brain, and went “well, okay, fine...”😅 So yeah, if you’re very particular about plot consistencies and a stickler for pacing, some of these routes will tick you off for sure!

    I’d say the characters were definitely the heart of this game and what kept me invested all the way to the very end of the finale. I loved the main cast, and I thought the side characters played important roles in the story as well. Aprose, the MC, was astounding and quickly earned a spot in my fav MC shrine‘!

    As for the LIs, Lucas snatches “best boi” title in my book! I also thought his route was among the best-written in the game. Linus came barreling in second place, and this actually surprised me! To tell you the truth, I brainrotted on Linus for a few days before moving on…🫠 Idk, something about the “wolf in sheep’s clothing” trope always gets my knees buckled. I’m such a sucker for this trope it’s not even funny!😭 John was an amazing LI as well, though I wish his route could’ve been paced better. On the other hand, I had a love-hate relationship with Ascot and his route, but by the end of the game, my opinion of his character hopped onto the more favorable side.🙂‍↕️ (thankfully!)

    💖LI RANKING: Lucas > Linus > John > Edward = Alfred > Ascot

    📝ROUTE RANKING: Lucas > Linus > Alfred >>>> John > Edward > Ascot

    For the romance, I found the game decently romantic. I was smitten by Aprose’s chemistry with her guys.🥺 The sweet, sugary moments between them were also woven naturally into the plot, which kept me glued to the story the whole time. I also loved that this title utilizes LI rivalries in every single route! It really cranks up my love-triangle guilty pleasures, which is also why I couldn’t bring myself to skip a single bad ending. (cackles)🫣😂 And as for the spice, there are a couple of suggestive scenes, some even with accompanying CGs. So I think anyone who loves a little extra heat will definitely get their fix in this game.

    Yes, I shall pour all my *HONEST FEELINGS* in your room, my prince… 👅🤭

    Do I recommend this game? YES.
    I was actually very taken and fully immersed throughout my entire playthrough of this title. The plot wasn’t grand, and it certainly had its share of glaring flaws at times, but Aprose, the LIs, and the rest of the cast made this game truly a worthwhile experience. I’m also a fantasy-girlie, so this was an easy read for me.

    I definitely think you will enjoy Mistonia’s Hope -The Lost Delight- if you: love fantasy/dark-fantasy settings, mysteries and revenge plots, a capable MC who’s determined to achieve her goals, a mixed cast of lovable and *twisted* love interests you’ll want to add to your collection, Shakespearean nods scattered throughout the game, and some really (emotionally) beautiful art that hits you right in the feels! If you tick all these boxes above, you’re in for a real treat with this otome title! Definitely don’t even think about passing this game up!

    ***That said, I will actually be partaking in Otomate’s Winter Market merch war this year. Gotta get my hands on those new Mistonia merch! All import tariffs be damned! 😤

    #aksysGames #MistoniaReview #MistoniaTheLostDelight #MistoniaSHopeReview #MistoniaSHopeTheLostDelight #MistoniaSHopeTheLostDelightReview #nintendoSwitch #otomate #OtomeGameReview

  5. Illusion of Itehari Review (Nintendo Switch)

    Release Date: September 18, 2025 (North America)
    Developers:  LicoBiTs, Tiz Creation, Broccoli
    Publishers: Aksys Games
    Platforms:  Nintendo Switch
    ESRB Rating: T (Teen)

    SYNOPSIS

    A love story from the beautiful and ephemeral world of the mechanical floating utopia.

    In Itehari, the renowned and prosperous flying city, Hinagiku longs to explore the world beyond.

    One day, Hinagiku, encounters an amnesiac man named Yashiro.
    Their chance meeting drags her into a series of events involving the secrets and various truths hidden beneath the surface of Itehari… for this garden city in the sky, is a false utopia.

    ART AND MUSIC

    Director: Asahi TakamuraScenario: Ringo Kazura, Eri Ichino, Rei KuroabumiArtist: RiRi (Main), Uta Natsume (Chibi)OST: Satoshi Nakayama (ED), ein himinn (OP), MANYO (BGM), Mikansei Brave (Vocals)

    Illusion of Itehari was created by the same developing team behind the otome game series, Piofiore. The scenario is led by Ringo, with Takamura directing once again, both of whom filled those exact roles in Piofiore. And of course, the famous illustrator RiRi, who defined Piofiore’s visual identity, is also responsible for the character designs here.

    I’d say the art is one of this title’s strongest selling points. The CGs are absolutely mesmerizing, and the character designs are just gorgeous, that even the characters I don’t particularly care for still get a pass purely because they’re just that beautiful.😭 (Yep, I am sadly guilty of this, but well… that’s RiRi’s magic at work for ya!)

    Voice Acting

    Soma Saito as “Awayuki“ – Yves (Virche), Kiku (Tengoku Struggle), Mineo (CollarxMalice), Tsurumaru/Namazuo (Touken Ranbu), Shungen (Birushana), Levi (Psychedelica AH), Yumeno Gentaro (Hypnosis Mic), Ohtaro (Winter’s Wish), Takuma (Kitty Love), Akase (Charade Maniacs), YOFY (Sympathy Kiss)

    Nobuhiko Okamato as “Tobari“ – Asher (The Red Bell’s Lament), Minami (9RIP), Radie (Radiant Tale), Hansel (Code Realize), Manabu Souda (Collar x Malice), Taiga (Variable Barricade), Hizamaru (Touken Ranbu), Yang (Piofiore), Hiroya (Period Cube), Peter Flage (Cupid Parasite), Haiji (Charade Maniacs), Iris (Iris School of Wizardry), Bakugo (MHA)

    Yoshitsugu Matsuoka as “Tsuyukusa” – Nicol (My Next Life as a Villainess), Akaza (Olympia Soiree), Alice (Taisho x Alice), Gyobu (Charade Maniacs), Monshiro (Pyschedelica of the BB), Rin Okazaki (Spiral Memoria), Vash (Trigun), Kirito (SAO), Inosuke Hashibira (Demon Slayer), Xiao (Genshin Impact), Kirihiko (NilAd)

    Takuya Eguchi as “Yori“ – Ciaran (The Red Bell’s Lament), Gretel (Taisho x Alice), Rei (Him, the Smile & Bloom), Miroku (B-PROJECT), Murakumo Go (Touken Ranbu),  Kazuki Hoshino (CollarxMalice), Tenma Sumeragi (A3!), Nomura Risaburo (Hakuoki), Klein (IkePri), Lee Gyu-hyuk (Buried Stars), Reon (Dynamic Chord), Roger Barel (IkeVil), Kou (Hana Awase)

    Chiaki Kobayashi as “Yashiro“ – Ray Under (Cupid Parasire SSD), Hairi (Olympia Soiree), Deuce Spade (TWST), Uro (Otome Daoshi ), Ibuki Taki (Ensemble Stars), Mao Ukyo (Break My Case)

    Toshiyuki Toyonaga as “Taiju” – Orlok (Piofiore), Semi (Dairoku), Kintokihana/Awahana (Hana Awase), Seiji Kobayashi (London Detective Mysteria), Takeru Totsuka (Kamigami no Asobi), Goshi Kaneshiro (B-Project), Natsume (EPHEMERAL), Wolfgang Amadeus Mozart (IkeVamp)

    Hino Satoshi as “Narukami” –Toma (AMNESIA), Karakurenai (Hana Awase), Lavan (Psychedelica AH), Noiz (DRAMAtical Murder), Orochi (Dairoku), Guy (A3!), Mitsuhige Miyaji (Winter’s Wish), Kyojuro (Demon Slayer), Takuto Maruki (P5)

    Yohei Azakami as “Tsuwabuki” – Koharu (9RIP), Ion (Radiant Tale), Rinne Amagi (Ensemble Stars!), Sakyou (Tokyo Onmyouji), Kagesumi (Ayakashi Gohan), Ryo Tominaga (Digimon Survive), Kou Haoren (Money Parasite), Shizukagata Naginata (Touken Ranbu)

    Jun Fukuyama as “Karatachi” – Mizuchi (Hana Awase), Tomomori (Birushana), Vyn Richter (Tears of Themis), Mozu (BUSTFELLOWS), Goro Fujita (Meiji Tokyo Renka), Liberta (Arcana Famiglia), Rin (Togainu no Chi), Aido (Vampire Knight), Tokiwa Etsuya (Dairoku), Goke Kanimitsu (Touken Ranbu)

    Kazuhiro Yoshimura as “Shioji” – Oleander (The Red Bell’s Lament), Alest (Radiant Tale), Minegeshi (Collar x Malice), Ten (Cafe Enchante), Maki (Side Kicks!), Souji Kamishiro (Suika Niritsu), Pepe (Bustafellows)

    Yosuke Kobayashi as “Ugetsu” – Tomonari (Winters Wish), Flynn (The Red Bell’s Lament), Hira (Dairoku), Byleth (FE Engage, 3H), Shinano Toushiro (Touken Ranbu), Suwon (Yona of the Dawn), Yuli Norbert (MidCin), Manai Tomoki (Sweet Clown), Xavier (Love and Deepspace), Kiyoshi Kurotani (P5), Senku Ishigami (Dr. Stone)

    CHARACTERS AND ROUTES

    There are six routes in Illusion of Itehari. At the start of the game, only Awayuki and Tobari’s routes are available. Finishing Awayuki’s route (best ending) unlocks Yori’s, while finishing Tobari’s unlocks Tsuyukusa’s. Once you have cleared all four LIs, Yashiro’s route becomes available. Lastly, completing Yashiro’s route unlocks the Truth Route of the game.

    Moreover, the common route also splits into three parts, although only two are available at the beginning. These two common routes, let you spend time with two LIs each: Awayuki/Yori and Tobari/Tsuyukusa. After clearing all four, Yashiro’s common route unlocks, and completing it will unlock the choices that’ll eventually lead you to the Truth Route. Also, you cannot fully skip the common routes, since different dialogues appear depending on which ones you go through first. That said, I would not recommend making separate save files for each common route. Instead, just start a new game each time and make use of the skip-to-next-choice function.

    As for the recommended play order, Director, Takamura did not enforce a strict sequence. However, they mentioned in their blog that, in terms of world-building, the order they suggest is: Awayuki → Tobari → Yori → Tsuyukusa → Yashiro → Truth Route.

    Personally, my soft rec’d play order as far as story progression is pretty similar, except I would swap Yori and Tsuyukusa. So: Awayuki → Tobari → Tsuyukusa → Yori→ Yashiro → Truth Route. My only reason for this, is that Yori’s route contains a spoiler related to Yashiro’s character development. If you do not mind character spoilers though, those two can easily be interchanged, and it really does not make much difference in the end.🤗

    Walkthroughs:

    Note: The CGs shown below are promotional images for the game, Illusion of Itehari. All spoiler-related content in this review will be hidden behind a spoiler drop-down, that you can choose to view at your own discretion.

    ⬇️ Click to view Content Warnings Murder, violence, arson, death, blood, classism, discrimination against common folk/poor people, sexual assault, trauma bond, gaslighting.

    AWAYUKI

    • the hot butler 👅
    • “yes my queen”

    Awayuki is Hinagiku, the heroine’s attendant. He is overprotective to a fault, yet a highly capable individual who is more than worthy of protecting her. However, he tends to look down on himself because of his commoner status and even goes so far as to claim that he is merely the heroine’s property.

    This route… ngl, was such a slog to get through. And I say this as a massive Soma Saito enjoyer. There was a lot of repetitive, nonsensical political discussion (though to be fair, this is pretty much true for most of the routes in this game). To me, the story didn’t really find its footing until around chapter 5, which meant the earlier chapters in Awayuki’s route were an absolute snoozefest imo.

    However, to my surprise, Awayuki still ended up being one of my favorite LIs in the game. Wild! He was such a great character throughout the entire story, and as an LI his actions and everything about him were downright laudable. It’s really not his fault his route was a snoozer!

    ⬇️ Spoilers

    Look, a seiyuu can only do so much. And even as someone who is extremely biased toward any Soma Saito character, I can admit when a route is mid, no matter how likable the LI is. That pretty much sums up Awayuki’s route for me. I lost count of how many times I dozed off while playing. It was a real struggle to stay focused. The endless repetition about commoners vs. nobles, master vs. servant, and how the whole “we can’t be together, etc. etc.” dragged on all the way until the very last minute. It was exhausting.😵‍💫

    On a lighter note, Awayuki himself is an amazing LI no matter how you look at it. He definitely falls into that category of otome characters who deserved a better, more fulfilling route. That said, his ending CG was so hot I practically forgave the entire struggle of staying awake just to finish his story lol.😂

    TOBARI

    • tatted hottie 👀

    Tobari is the current head of Itehari’s entertainment district. Despite his young age, he acts as the caretaker of his people, and the residents of the entertainment district all admire him. He comes across as unfriendly at first and always maintains a straight-to-the-point attitude.

    The start of Tobari’s route actually gave me the impression that this might be a good route to start the game with, as it introduces the story well, particularly the hierarchy issues in Itehari, and you get a lot of POVs from the commoner’s side in this story. However, the middle up to the end parts of his route became a bit spoiler-heavy, which might explain why the director suggested playing him second in their soft play-order.

    I think Tobari is a good character and LI, but I’m not entirely sure if I enjoyed his route, tbh. The story felt a bit heavy-handed, and the romance didn’t quite land for me. It came across as forced more than anything, though of course, that’s just my personal opinion, as romantic interpretation is highly subjective. I understand that Tobari’s passive demeanor and his calm, detached attitude are part of his charms, but I just don’t think he and Hinagiku have believable chemistry to fuel what little romance they have in this route. For me, their relationship simply didn’t click for some reason.🤷‍♀️

    ⬇️ Spoilers

    Tobari also lost points for me when his route made him look really gullible. Awayuki was right, in that Tobari can be vulnerable with the people he trusts. Shioji betrayed him, his own members (in the Shiranui) betrayed him, and even Doctor Shohaku betrayed him. He clearly has a weak sense of judgment when it comes to people he’s seemingly closed with. Not a good look for someone who’s supposed to lead a vigilant group and an entire district.

    Also, the plot twist about him having Hari disease came out of nowhere, though I did find it a bit more relevant after playing the Truth ending. I think his Hari disease is further explained there than in Tobari’s route. (Being born from a noble and a commoner messed with his genes, which led him to develop Hari disease). The whole killing spree at the end of his chapter though…. felt kind of over the top, and not in a good way. It also seemed almost too convenient for the story to end like how it did. I’m really not sure what to make of it, really.

    On another note, I think the reason I disliked the romance in this route mostly comes down to Hinagiku. Her crush on Tobari felt way too forced, and her tendency to rush into danger without any smart plan was just… sorry for the word, plain STUPID. This impulsiveness happens in a lot of routes btw, where her thoughtless decisions get the better of her, but this route really took it to another level. I wasn’t a fan, and I was pretty happy to be done with this route, at the end.

    TSUYUKUSA

    • 🏳️🟢🏳️🟩🏳️💚
    • green is my fav color

    Tsuyukusa is an arcanist and the heroine’s childhood friend. He runs Hangetsugo, a shop that takes on odd jobs in Itehari. He doesn’t like going out except for work errands and would rather spend his time tinkering with his tools and gadgets in his own workshop at home.

    This is it! Finally, a route I can actually get behind with! I enjoyed both the story and the romance. Though, in terms of the latter, I feel like Tsuyukusa has the best one in the game. Even setting aside the drab political discussions, Tsuyukusa felt far more involved in the story compared to the first two routes I played. I can’t quite explain why. The story itself was fairly predictable, yet for some reason, I found myself more engaged in this route than the others.🤔

    Also, Tsuyukusa, my dude… I love this man so much (kicking my feet!) What an adorable guy!🥺 I can’t say for sure that his route had the best plot or story (laughs), but at least the romance popped, which pulled and elevated this route up by a mile.

    ⬇️ Spoilers

    I think Tsuyukusa’s relationship with Hiragi doesn’t come off as a surprise anymore, especially if you’ve already played Awayuki and Tobari’s routes beforehand. It’s also nice to see his bond with Hiragi, and I really liked his sibling-dynamic with him. I thought both were precious!!🥺

    Unlike the two previous routes, where the heroine awkwardly chases the guys, gets rejected, but keeps pursuing them, the dynamic between Hinagiku and Tsuyukusa felt quite different (which is a nice change). Tsuyukusa was the one who confessed first, but he never pressured Hinagiku to respond. I also loved how clingy he was with her, yet it came across as sweet and really endearing.🥺 He definitely defines a mighty green flag of an LI to me!

    Unfortunately, I found the politics here really uninteresting, though it does help expand more of the broader story of Itehari, which is explored further in the Truth route.

    YORI

    Yori is part of the Kurozuro, an esteemed group of steam soldiers in charge of maintaining order in Itehari. He prides himself on being a high-ranking noble and looks down on commoners or anyone he considers beneath him.

    Yori’s route was kind of interesting, and it’s not because he had a better *plot* or story than the other LIs. It’s more that his personality was entertainingly funny. The dude is a giant narcissist, as well as an elitist. He acts like a diva, but what’s funny is that he’s not really the diva he thinks he is (laughs).😂 His route focused a lot on himself; he is very self-absorbed and walks around with a giant ego on his back. He was a d*ck through and through, and as much as I despise his character, I would be lying if I said I didn’t enjoy his route because of how ridiculously egomaniacal he is. This was the only route that kept me wide awake, and strangely enough, I binged it faster than the others.

    I feel like Yori is going to be a fan favorite because anyone craving a red-flag character will definitely hype him up. Personally, as a red-flag enjoyer myself, I was pretty lukewarm on Yori. He’s alright, I guess.🤷‍♀️ I have to say, however, his bad ending was probably my favorite ending in the entire game…🤭

    ⬇️ Spoilers

    Yori’s route, especially his best ending, wrapped up conveniently too, which was quite anticlimactic for an eccentric character like him. The story itself was more or less a repeat of details you’d already know from the previous three routes, just with a different spin-off & result. The only thing that stood out to me here, was Yashiro taking on a semi-antagonist role and finally revealing his true purpose for coming to Itehari. This is why I recommended playing Yori’s route before Yashiro’s, since the transition feels more impactful that way. Although, if you don’t really care about Yashiro (like me lol), this reveal probably won’t matter or hit as much(laughs).😂

    The romance here, like most of the romances in this game, felt more forced than anything. There was really no reason for Hinagiku to fall for your resident diqface, Yori. Lol. Especially when you have Tsuwabuki as a contender, like are you kidding me? …She basically gets drunk, gets a tongue lap, and suddenly she’s head over heels? I’m sorry, but I ain’t buying that, sis. They really tried so hard (but maybe not hard enough), because I just couldn’t take it (the sudden romance) seriously.

    Speaking of Tsuwabuki, my god was this man hot! Honestly, I think it’s quite offensive that the game made him one of the most beautiful and likable characters, & even giving him a tiny bit of character development in this story, yet didn’t give him a route of his own. This felt like such a kick in the teeth for the players, no?😑

    On the other hand, what was interesting, though, was Yori’s bad ending. Now THIS is what I want from my red flag characters: trauma bonding, pure gaslighting, and that you even get to *double the deed* with Awayuki???🍆🍆 Oh heck, sign me up! (cackles).🤣🤣🤣 Honestly, I loved this ending because it felt like the only twistedly fitting conclusion for Yori’s character.

    YASHIRO

    • (here we go again)… 🫩🚬
    • sus

    Yashiro is an amnesiac man whom Hinagiku encountered one day during one of her daily walks in town. After he collapsed while helping her, she brought him to her estate out of a sense of duty as a noble.

    After slogging through endless reiterations during the previous four routes, Yashiro’s route felt like the ultimate chore as you’re basically told the same story for the nth time, fully aware of what’s going to happen. Unfortunately for me, this route was criminally dull (sorry!), and it felt like the first few chapters were wasted on repetition instead of presenting anything new. The endings here were, yet again, rather convenient, which made the entire buildup in Yashiro’s story feel pointless? It didn’t help that the romance was also quite bleak. Sorry to say, this entire route was a hard sell for me. Then again, this is all just my personal opinion, so your mileage may vary. Yashiro is a great character though, no doubt! And Chiaki Kobayashi did amazing voicing him, so there’s always that!

    ⬇️ Spoilers

    I really feel like the whole buildup of Yashiro dressing in disguise and trying to cause a scene in Itehari’s square during the Lantern Festival was completely pointless. In the end, their goal of making people doubt the Taiju was immediately resolved, and they quickly moved on to cracking down on another Ginwan spy. Like… ??? What was even the point? Why did we spend so much time going through all that nonsense when this supposedly *grand master plan* was wrapped up so quickly. Not exactly a fan of this type of red herring. But whatever, I was just really glad to be done with this route.

    On the positive side, I appreciated that this route gave us more insight into who Yashiro is, what his purpose was, and even a glimpse into his life in Ginwan. Sure, it was mostly exposition dumped through monologues, but hey, I’ll take any backstory I can get.🤷‍♀️

    TRUTH ROUTE

    ⬇️ Spoilers

    NARUKAMI

  6. New phone, who dis!
  7. nothing burger
  8. I sort of cackled-snorted when the story went, “Narukami waved his hand and instantly restored the collapsed pipes in Itehari,” like he’s some sort of Dumbledore. LOL

    That said, I kept getting a serious sense of deja vu while playing this route because it felt a lot like Steam Prison’s Yune’s route/character. Narukami is an automaton powered by some kind of scarlet gold alloy as his heart. Similar to Yune, who has a gem artifact for a heart that grants him immortality, Narukami’s situation also felt kinda familiar in concept.

    Honestly, I’m not really sure how I feel about this route. The romance, for one, was basically nonexistent. Plot-wise, I did appreciate moments where they tried to tie up loose ends from previous stories, like Tobari’s Hari disease and the fact that Awayuki, despite being a commoner, is surprisingly agile and strong. I also enjoyed the reveal that the city was designed so commoners couldn’t defy nobles because of their genes. It was an interesting piece of lore, even if it came out of nowhere.

    What was kind of anticlimactic, though, was the big bad reveal (Saku) only for the character to go bye-bye within five minutes after the said revelation. 😭 Like… what even was that about??

    On a positive note, the English title “Illusion of Itehari” made perfect sense after finishing the game. Itehari is essentially a facade of a country, built on glaring flaws that weren’t fully seen through by its creator/s. That’s why the term “illusion” fits so well. Maybe it’s just me, but I actually like the English title now!

    Lastly, what really irked me was that after all the truth dumps, drama, and hoopla, everyone (esp the villains) got forgiven so easily and conveniently. It made the conflicts feel utterly ineffectual, as if all that build-up meant nothing. Perhaps, the only thing *not forgiven* was the time I wasted on this route?! (cackles).😂 …. But Narukami did have that hot CG of him showing his chest, so maybe I’ll consider that as an apology…👅 (cackles)

    HINAGIKU (Main Heroine)

    Hinagiku has a strong sense of responsibility and duty from being born a noble. She always, and I mean, A-L-W-A-Y-S wants to “help”. I think she passes as a decent MC at the surface. Quite driven, a bit bratty, and sometimes a little nosy for her own good.

    More times than not though, she crosses into being absolutely reckless, rushing into danger without any real plan or consideration of the possible repercussions of her actions. There’s very little critical thinking going on, and she keeps doing this again and again, and shows very little improvement in the later routes (sadly). She doesn’t seem to have any sense of self-preservation, and her thoughtless impulsiveness really drove me up the wall.🫩 Look, I really tried my best to give her the benefit of the doubt. I do admire her drive to always want to help, but I just couldn’t get behind the lack of logic in her decision-making. Idk, I guess spoiled rich brat heroines with idealistic views just put me off really bad.

    Nothing you’ve done so far could even remotely be considered smart, though…😬

    What pisses me even more is how almost everyone in the game, especially the LIs constantly gas her up. “Oh, you’re running straight into a burning building? So brave!” “Ah, there’s a murderer on the loose and you want to investigate the cases at night? Incredible, you’re so strong!” (cackles)😂 This is all exaggerated but like… my goodness… why are they indulging her stupidity?😭

    I know this sounds really harsh, and I’m fully aware that this all comes down to personal preference. I’m sure there are plenty of people who would find her quirky and cute! Not me, though! I’ve fully accepted that this heroine just isn’t for me. That being said, I will give her credit for a few moments I did enjoy, mainly in the romance parts where she actually took the initiative to express her feelings first to some of the LIs. And I think in Yori’s route, she managed to be somewhat proactive. But seriously…that’s about as far as my praise goes.

    (Bonus: Found the perfect meme for Hinagiku, Awayuki and Tsuyukusa)

    SYSTEM AND LOCALIZATION

    The steampunk theme of the game was very apparent from the title’s UI, which I actually quite liked. Loved seeing the cogs and gears on my loading screen!

    The Live2D, on the other hand, seems to be pretty polarizing for a lot of people. Unfortunately, I fall into the camp that isn’t a fan of how exaggerated it looks. The idle breathing(?) animation in particular felt excessive, and the way the character sprites’ chests expand and move is almost a bit unsettling.😅 And I say this as someone who loves Live2D in otome games a lot. There are a few games that utilize Live2D really well. For example, in Light and Night, the sprite animations feel smooth, natural, and not jarring at all. The one used in Illusion of Itehari, isn’t really a dealbreaker to me. Though I hope LicoBits improves this aspect in the game’s fandisk.

    PROS:

    • Mouth movements, blinking sprites, Live2D
    • Heroine’s Name Customization
    • Chapter Select
    • GLOSSARY section
    • EXTRA Content – (extra stories) that unlock after finishing certain endings in the game.
    • Short stories
    • Love Catch and Status Bar
    • SKIP to the Next Choice function
    • Skip READ function
    • Quick Save/Quick Load
    • CG Library
    • Music Library
    • Movie Library
    • Backlog and Rewind function

    CONS:

    • Heroine not voiced
    • No Heroine side image sprite

    Localization

    The localization was also pretty good; I didn’t notice any significant issues in the game’s translation or tone. I thought it was pristine, with typos being very rare. Kudos to the localization team for a job well done!

    TRAILER

    https://www.youtube.com/watch?v=ulngh0iBr5M&list=RDulngh0iBr5M&start_radio=1

    OVERALL THOUGHTS

    It took me roughly 60, possibly pushing to 70 hours, to 100% the game. I was surprised that this playtime was actually quite long, given that the game itself is of decent length. I think what made it longer for me was the repetition of the stories, as well as having to start a new game for each route in order to achieve 100% in the in-game progress and unlock all possible endings. As usual, I played the majority of this title with the Switch docked on my TV.

    Illusion of Itehari’s premise definitely reminded me of Steam Prison, in a sense, as they share a similar concept: steampunk setting and the division between the Heights and the Surface World. The “Heights” in Steam Prison would be equivalent to Itehari in this game. There’s also a plot device in one route that feels somewhat similar to a certain route in Steam Prison, but revealing it here would be a spoiler, so you’ll just have to play the game and find out for yourself! 😋

    Drowning in Politics

    Truth be told, I wasn’t too crazy about the overarching plot of this title. I’m not particularly a fan of stories centered around heavy politics, and this game is about 90% political drabble, which immediately dulled my interest. The monologues, stuffed with a lot of padding, dragged on, and to be honest, they weren’t very engaging (if anything they put me to sleep). It also didn’t help that the routes kept repeating the same details over and over again, that it made the narrative feel increasingly redundant.😭 If, however, you enjoy long-winded political discussions in your visual novels, this game right here, is definitely for you!

    For its positives, one of the game’s strengths (besides the art), was its worldbuilding. The setting felt rich, and it gave the stories (and lore) a strong foundation to build on. I can also definitely say that the build-up in most of the stories was nice, and I loved the beats of suspense it had. Surely, lots of good momentum to appreciate in a couple of routes. However, what undermined that *momentum*, (and this is one of my main nitpicks), was how conveniently the endings rolled out. This made the earlier high-stakes conflicts feel completely weightless, in turn causing the reveals or plot twists to come across as rather pedestrian at best. I would’ve loved it if they had stuck to their guns and gotten into the nitty-gritty of the conflicts in the story, like they did in Piofiore 1926. But then again, there’s a fandisk for this game that was just released, so perhaps these somewhat open-ended *easy* resolutions will finally get some satisfying closure in the next installment?

    Great LIs in Tedious Routes

    I adopted two husbands in this title: Awayuki and Tsuyukusa. After finishing the entire game, I was pretty stunned by how much I enjoyed Awayuki’s character. I have a penchant for the loyal, sad knight/servant archetype, and Awayuki fits this trope like a glove. It’s too bad his route was such a snoozefest! He deserves far better, and I hope he gets a good story in the FD. I also feel that Awayuki is far too good for Hinagiku; with her reckless, airheaded tendencies, being paired with him would practically increase her chance of survival by 99%. Good for her. That said (and I realize I’m contradicting myself lol), I cannot bring myself to ship them (laughs).😂 I dislike this pairing and would much rather see Awayuki with someone more compassionate and considerate than this spoiled little princess. Yes, I’m being petty atm. (cackles)🤣

    Please, I love them both!🫶

    Tsyukusa, my other favorite LI, is one ship I can at least get behind. I liked his childhood-friend dynamic with Hinagiku to some extent. I can see green-flag enthusiasts would love him and his droopy yet adorable demeanor.🥺

    If I had to pick the LI best suited for Hinagiku, though, it would probably be Yori (out of spite lol), mostly for the petty reason that they’re both spoiled, rich individuals who would likely complement each other in political functions. (cackling)🤣

    Girl….. might as well! 🤣

    Tobari was too passive a character for my taste, and his route was way too messy (plot-wise), so he didn’t really shine as much for me compared to the others. Yashiro was cute, but again, his route was dullsville, so I was falling asleep half the time instead of actually appreciating his character. 😭 I know I gave the Truth Route a lot of guff, but I did admittedly enjoy it in the end, particularly how the reveals of the overarching plot tied nicely into the stories of the previous routes. I also appreciated the expansion of the lore and how it came full circle, giving the game’s title real meaning.

    💖LI RANKING: Awayuki = Tsuyukusa > > > > Yori = Yashiro = Tobari

    📝ROUTE RANKING: Yori > Tsuyukusa > Truth Route > Awayuki = Tobari = Yashiro

    Lastly, I’m convinced LicoBits entirely birthed Tsuwabuki’s character as bait to get everyone to buy and play the fandisk. Because, WDYM the most attractive, breedable man in this game isn’t a love interest? Are you kidding me?! And you can only claim him in the fandisk? Nah, fam…this was a low blow! I see what you did there, devs!🫵

    YES, YES YOU ARE! …..NOW LET ME SMASH!!

    As for the romance, I wish I could say the game had a lot of sugar content, but in all honesty, it was very lacking in that department. Sure, there were some moments that seemed kind of sweet, but they all felt short-lived. I also couldn’t really enjoy the romance (of what little there is in the game) because the chemistry between Hinagiku and some of her LIs felt forced. This might just be a personal thing, and perhaps my aversion to Hinagiku’s character may have influenced that, so take it as you will.

    Do I recommend this game? YES.
    Despite its flaws and a somewhat predictable plot, I would still wholeheartedly recommend Illusion of Itehari to otome gamers. This game is gorgeous, for one, and it’s perfect for anyone who loves rich worldbuilding in a steampunk setting, featuring a cast of charming (and very hot) LIs, be it green or red flags, who, before you know it, will worm their way into your affections.🤭

    While it comes from the same team behind Piofiore, don’t expect it to be exactly like Piofiore. Though, if you appreciated Piofiore’s writing, character dynamics, and pacing, there’s a good chance you’ll enjoy this one too. Personally, to me, it’s the kind of title that slowly warms up to you the more you play it! And honestly, now that I’ve finished this game, I’m kind of looking forward to playing the fandisk! Ha! Pray to the otome gods we get an announcement next year!

    #aksysGames #Broccoli #IllusionOfItehari #IllusionOfItehariReview #LicoBiTs #nintendoSwitch #OtomeGameReview #TizCreation #utakataNoUchronia #UtakataNoUchroniaReview

#aksysgames #broccoli #illusionofitehari #illusionofiteharireview #licobits #nintendoswitch
  • BUSTAFELLOWS Season 2 Review (Nintendo Switch)

    Release Date: July 17, 2025 (North America)
    Developers:  EXtend
    Publishers: PQube
    Platforms: PC (Steam), Nintendo Switch
    ESRB Rating: M (Mature)

    DISCLAIMER:

    BUSTAFELLOWS Season 2 is a sequel to the first game, BUSTAFELLOWS. That being said, it is strongly suggested that you complete BUSTAFELLOWS first, before starting Season 2, to better understand the game’s story.

    SYNOPSIS

    Will it change, or will it end?
    Everyone wants answers.

    Who is to blame, and what went wrong?
    And what is to be punished?
    In order to keep the shape of this world, things are divided into black and white.
    Those who look between the black and white will only continue to suffer.
    Everyone should know it in their hearts.
    Things are two in one.
    White and black. Front and back. Light and shadow.
    Good news, bad news.

    And, if it will change or if it will end.

    ART AND MUSIC

    Director/Producer:minetakaArtist:Kohaku SumeragiBG Artist:Cre-p Co., Ltd.Backgrounds, Takahashi KouyaScenario Writer:minetakaOST:“bestie” (an in-game character that sang & composed the OP song.)Music ProductionNoriyuki Kamikura, Anemone Mournian

    Voice Acting

    Yui Kondo as “Teuta” – Spinel (Virche: Epic Lycoris), Kuon Stroheim (XBlaze Series), Mio Ichinose (Saku Saku: Love Blooms with the Cherry Blossoms), Corneria (Atelier Series), Biwa Hayahide (Uma Musume), Tao Mongarten (Atelier Ryza), Minayle (Monster Hunter Rise)

    KENN as “Limbo“ – Yukimaro (9RIP), Shelby Snail (Cupid Parasite), Nori Tainaka (Sympathy Kiss), Futo Asahina (Brothers Conflict), Minakawa Asahi (Gakuen Club), Totomaru Minowa (Kenka Banchou Otome), Kei (Ken ga Kimi)

    Yoshimasa Hosoya as “Shu“– Scien (Virche Evermore), Julian (Black Wolves Saga), Loki (Kamigami no Asobi), Hidaka Subaru (Robotics;Notes), Yukimura Sanada (IkeSen), Reflet (FE Engage), Doppo Kunikida (Bungou Stray Dogs), Iwasaki Tousuke (Meiji Tokyo Renka), Fukushima Mitsutada (Touken Ranbu)

    Hiroyuki Yoshino as “Helvetica“ – Heishi Otomaru (Norn9), Heisuke (Hakuoki), Auger (Black Wolves Saga), Ningen Mukotsu (Touken Ranbu), Franky Franklin (SpyxFamily), Debito (Arcana Famiglia), Mikage Kojiro (TMGS4)

    Jun Fukuyama as “Mozu“ – Mizuchi (Hana Awase), Tomomori (Birushana), Vyn Richter (Tears of Themis), Mozu (BUSTFELLOWS), Goro Fujita (Meiji Tokyo Renka), Liberta (Arcana Famiglia), Rin (Togainu no Chi), Aido (Vampire Knight), Tokiwa Etsuya (Dairoku), Goke Kanemitsu (Touken Ranbu)

    Shirai Yusuke as”Scarecrow“ – Luciole (Genso Manege), Eltcreed Valentine (Steam Prison), Watson (London Detective Mysteria), Amemura Ramuda (Hypnosis Mic), Garu (NU:Carnival), Ars (Period Cube), Usui Masumi (A3!), Miki Hiraizumi (Fashioning Little Miss Lonesome), Tsuzumi (Ken ga Kimi), John (Mistonia no Kibou)

    Tetsuya Kakihara as “Carmen“ – Tifalet (Battlefield Waltz), Sena (9RIP), Keith Claes (Hamefura Pirates), Victor Frankenstein (Code Realize), Momotaro Onzai (B-PROJECT), Shin (Amnesia), Kiro (MLQC), Isora (7’Scarlet), Clyde King (Iris School of Wizardry), Ish (Even if Tempest), Uguisumaru (Touken Ranbu)

    Shintaro Asanuma as “Guero” – Samatoki Aohitsugi (Hypnosis Mic), Nakigitsune (Touken Ranbu), Shulk (Xenoblade Chronicles), Gilbert (IkePri), Homura, Quin Silver (Spade no Kuni no Alice), Leo Tsukinaga (Ensemble Stars), Nishio Nishiki (Toky Ghoul), Itaru Chigasaki (A3!), Nagamasa Azai (Hana Oboro), Crow (Yu Gi Oh Dual Links)

    Shouya Chiba as “Juno” – Fudo Akane (B-PROJECT), Ayumu (Paradigm Paradox), Hugo Spencer (even IF TEMPEST), Hairi Takahara (Summer Pockets), Shinobu Osaka (Crank In), Pollon (ANONYMOUS;CODE), Makio Tanihara (Horimiya), Hacchou Nenbutsu (Touken Ranbu), Takaoka Pollon (ANONYMOUS;CODE), Ren Shiranami (Tokyo Debunker)

    Mai Nishikawa as “Luka” – Young Dimitri (Fire Emblem Three Houses), Tetsuya (Aikatsu Stars!), Colm (Bayonetta Origins), Michika (Heavenly Delusion), Ai (Ride Your Wave), Mina Udagawa (Between the Sky and Sea)

    Mie Sonozaki as “Valerie” – Tamamo (Dairoku), Jayna Storm (The Legend of Heroes: Trails of Cold Steel), Jeanne (Bayonetta3), Sindy Miyauchi (To Heart), Constantine (Reverse 1999), Ilsa (Granblue Fantasy), Shirona (Pokemon Masters), Nana Shimura (MHA), Carmilla (Castlevania), Sora Shiunin (Yu Gi Oh Dual Links), Nozomi (Shin Megami Tensei IV), Yugito Nii (Naruto)

    Kazuhiro Yoshimura as “Kyle Miller” and “Pepe” – Oleander (The Red Bell’s Lament), Alest (Radiant Tale), Minegeshi (Collar x Malice), Ten (Cafe Enchante), Maki (Side Kicks!), Souji Kamishiro (Suika Niritsu)

    Shohei Komatsu as “Yang” – Haruhi Ichikawa(Break My Case), Naruomi (Nie no Machi), Milan (Angelique Luminarise), Gaming (Genshin Impact), Ukai (Haunted Obachestra), Henry (Dragon Quest Rivals), Hizen Tadahiro (Touken Ranbu)

    Toshinari Fukamachi as “the Watcher” – Johann Steiner (Piofiore 1926), Mayu (Slow Damage), Navid (Bustafellows 1), Tsukiji Tobimaru (Mahoutsukai no Yoru), Kaketsuki Erlucia ((Haunted Obachestra)

    CAST AND CHARACTERS

    All five main LI routes are accessible right from the start. At the beginning of the prologue, you’ll be prompted to choose the cat’s name, and that choice determines whose route you’ll play. If you remember from the first game, each guy gives the cat a different name, so whichever one you pick determines which route you’ll follow. The Epilogue automatically unlocks after finishing all of the guys’ “Good Endings.”

    The routes don’t spoil each other, so route order doesn’t matter too much in this game. However, if you’re looking for a soft recommended route order, my pick would be: Limbo → Shu = Helvetica = Mozu → Scarecrow → Epilogue. I played in the order, Limbo → Shu → Helvetica → Mozu → Scarecrow → Epilogue (technically, this is pretty similar to the order I played in the first game, and I very much enjoyed it this way). I think out of all the stories in this sequel, Limbo’s route is the least “weighty” in terms of topics, hence why I recommend starting with him. Shu, Helvetica, and Mozu tackle some pretty sensitive themes, so I suggest placing them in the middle. Scarecrow’s route features some surprise characters, which in my opinion, are a nice touch if you save his route for last.

    But ultimately, these are just merely suggestions and you’re free to play in whatever route you feel like playing, so don’t stress too much about the order!

    Walkthroughs:

    Note: The CGs shown below are promotional images for BUSTAFELLOWS Season 2 provided by PQube and eXtend. All spoiler-related content in this review will be hidden behind a spoiler drop-down, that you can choose to view at your own discretion.

    ⬇️ Click to view Content Warnings Murder, gun violence, violence, arson, death, genocide, human trafficking, child abuse, women abuse, emotional abuse, narcissistic abuse, abuse, drugs, substance abuse, blood, self-harm, mental health disorders, depression, bullying, social media bullying, mention of SA and rape, suicide, suicide attempt, alcohol, intoxication.

    LIMBO

    I might be crazy for saying this, but looking back at my draft review from 2021 (yes, I still hang on to these for safekeeping lol), it seemed like Limbo was actually my second least favorite LI in the first game. And it wasn’t even anything against his character, because honestly, I adore all the LIs in BUSTAFELLOWS. But this season, I feel like Limbo has shot up to become my # 1. Crazy.😳 There’s just something about the way he carries himself. And even as the so-called “crooked lawyer” that he is, he has this undeniable charm that’s honestly hard not to fall for. This season, it felt like he was the perfect boyfriend to Teuta. There’s something so comforting about watching the two of them get intimate or snuggle up together. Their relationship, in my opinion, felt really level-headed and mature. Like, they trust each other, don’t get jealous, don’t have petty squabbles, and they actually make time to communicate despite their busy professions. They’re just genuinely supportive of one another, and honestly, it felt like such a healthy relationship.

    I loved this route, but I wouldn’t say it stood out among some of the really amazing routes this season. Nonetheless, it was still a great run and enjoyable overall. It highlights Limbo’s character & further reinforces his motivations as a lawyer in New Seig, a brother to Valerie, and a lover to Teuta. Given its the first route I played, I was very pleased with it, both in terms of story and romance. I also think Limbo’s route continues smoothly from the prologue, so I feel like it was the right call playing him first.

    ⬇️ Spoilers

    Perhaps I’m in the minority here, but I actually really enjoyed all the scenes with Limbo in his court hearings defending his gangster clients like hot daddy Guero and the Franco son. I love seeing how he smoothly communicates with them not just as a lawyer, but also somewhat like a friend (which thereby made his clients very comfortable enough to trust him). I think he won me over in the prologue when he smartly defended Guero from being caught with the weapon and cleverly turned the tables around by making *that* evidence insignificant in court. Plus, how he told Guero to put on the best-looking smug/grin the moment the police cuffed and took him. LOL I love that scene!😌 Oh Limbo, the hot lawyer that you are!

    I also loved seeing Valerie this season and absolutely enjoyed their sibling relationship. Watching them back-to-back in court as the ultimate baddie sibling duo felt like total fan service to me, as someone who also loved Valerie in the first game.🥺 I think my only itty-bitty gripe was how Limbo exaggerates his arguments in court so much. It’s definitely over the top, and no real lawyer would be that mouthy without getting dismissed IRL, lol. But I feel like the exaggeration is intentional for his character, so I eventually just got used to it.🤣

    SHU

    Playing this route reminded me just how much I actually love this stoic, pragmatically apathetic, soft-sweet boomer baddie. Wow! totally forgot how amazing Shu is! This route really solidifies why he’s so well-loved in the series. The story pacing here was also pretty good, and while I could say that for most of the routes in Bustafellows 2 (which is already saying a lot), I think Shu’s was one of the best, imo.

    On the romance side of things, I really love how different he is from Teuta in terms of personality, which to me made their dynamic really endearing. I love how Teuta fawns over Shu and gets clingy (which was so cute of her, btw), while Shu is usually reserved, apathetic and rarely shows his tender side. Though when he does show his softer side, it makes all of Teuta’s effort feel well-earned? If that makes sense. Like, there’s something really rewarding about witnessing that emotional breakthrough from someone as closed-off as Shu, y’know! It’s part of what made their relationship feel so refreshing to me.

    ⬇️ Spoilers

    Maybe I just forgot, but Shu, despite his stoic and apathetic demeanor, is actually very affectionate on the inside, especially when it comes to family. I realized that this has always been part of his character in the first game, but this second season really cements it. The fact that he cared so much about Fallon, and was really worried about the possibility of being betrayed by him. Add to that how much he trusts both Yang and Fallon…it really shows how deeply Shu values family and the people he loves. I feel like, because he’s lived such a reclusive life where people come and go, he quietly longs for that kind of familial bond. That’s why he cares so profoundly for his loved ones and why the mere thought of being betrayed by them hurts him so much. I love how fleshed out Shu’s character is in this season. It honestly just made me love him even more as an LI.

    Also, maybe I am just dense af, lol but I was enjoying this route so much that I didn’t see the big reveal coming. The gray hair and amber eyes should have tipped me off, but I was still completely shook when that particular twist dropped, lol. I guess that’s a good thing. I love surprises!😂

    HELVETICA

    OH MY GOODNESS….THIS ROUTE….WHAT THE HECK????? WHY IS IT….SO GOOD??? 🤯🤯🤯
    I did not expect this?? Helvetica was probably my least favorite LI in the first game (and again, this isn’t anything against his character per se, I was just more drawn to the other LIs at the time). But holy guacamole! His route and character in Season 2 had me in a chokehold! Are you kidding me?!

    I have never yelped and gasped so much while playing a route, (well, I probably have in the past, but I honestly can’t remember the last time… lol it’s been a while!😂) But wow… this route is literally my # 1 fav. in Season 2. It’s also, hands down, one of the best narratively paced routes I’ve ever played in a while, (yes, I know that’s saying a lot coming from me, but I really mean it though.)🥹 I remember actually complaining about how the sensitive topics brought up in Helvetica’s route in the first game felt brushed over or short-lived. But this season really expanded on those themes, and my god, was it soooo good. The narrative flow was taut and deliberate… So much more nuanced, so much more impactful. Every moment hit hard.😭 And while, yes, I do have some personal gripes with this route, that’s secondary to how much I enjoyed the ride, hook, line, and sinker!

    ⬇️ Spoilers

    Alright. So personal gripes…why didn’t Teuta go back in time during the most crucial and *brutal* parts of this route? A lot of my issues with this route honestly stem from Teuta’s decisions, which pissed me off so much. For someone living in America, and in one of the busiest and most dangerous states at that, she acts way too naive and way too trusting. You’d think after being exposed to danger like she has in the first game, she’d have learned not to be this gullible by now. But nah! She comes running up straight ahead, trying to help or get friendly with a sketchy crackhead. Seriously, Teuta!😭 There’s no point in risking your life for a complete stranger when you clearly do not have the means to physically fight for them or survive whatever mess they will drag you into. People generally don’t even go out of their way to do minor favors if it inconveniences their time, let alone risk their lives for someone they don’t know. Many times, she has not only put herself but also Helvetica and most of her loved ones at risk by rushing headfirst into danger, all because of her misguided sense of righteousness.

    Of course, this is just my personal opinion as someone who lives and work in one of the most dangerous cities in the US. Being highly cautious is pretty much a muscle memory out here. But I realize not everyone is like this. I actually think, her, making these stupid mistakes was the driving force behind the anthemic plot scenarios in Helvetica’s story. So, while I personally don’t agree with the heroine’s decisions for most of this route, we got an absolutely eventful story out of it, so yeah I’m not really too mad… haha.

    Oh, and Helvetica’s character growth here was absolutely one of the best! I love that he stayed consistently selfish and conniving like he was in the first game. He was generally wonderful, i love his quirky habits, the little nuances like hanging up the phone during conversations, and how sneakily cunning he is as a lover to Teuta, and most of all, the (hidden) desperation of this character was gold. I didn’t think I’d actually change my impression of him tbh, but here we are!

    MOZU

    First of all, I just want to say that regardless of what I say next, I truthfully & earnestly loved Mozu as an LI. That said… my god. This was so uncomfortable to sit through. It was kind of disappointing, since Mozu was one of the characters I was looking forward to playing in Season 2. Unfortunately, this route didn’t put him in an exceptionally good light like it did with the others, and that’s such a shame.

    Technically speaking though, the angst in this route was pretty high up. It freaked me out in a good way with how uncannily real it was. It hit too close for comfort, that I flat-out got goosebumps, & my anxiety was through the roof 😅(lol). The lingering sense of unease and uncomfortableness was actually kind of genius (writing-wise), but yeah… It’s probably something I wouldn’t want to play again. I’d say Mozu’s route was narratively executed really well… But man, it made me like a character I previously adored in the first game a little less. And that kind of stings.

    ⬇️ Spoilers

    Very strong opinions incoming… but I’m absolutely disappointed with Mozu and Teuta here. The thing is, there was so much potential for an impactful story if the route had focused on Mozu’s adoptive mentor and his struggle with the decision around euthanasia. That alone was already a weighty, angsty topic worth diving in. But unfortunately, the narrative shifted toward the main antagonist of this route: Yara. And from there, it just spiraled into one bad decision after another from our couple.

    Yara had been throwing red flags from the very beginning, and the fact that Mozu and Teuta kept glossing over them was beyond painful to watch! Especially on Teuta’s part. She was repeatedly and strongly warned by Helvetica and Alex to stay away from Yara, and sure, she listens, but she hardly ever acts on this.😣

    Also, if Mozu recognized that Yara had an intense emotional dependency on him, then staying by her side, thinking he could somehow save her, only enabled that behavior and intensified Yara’s obsession. The fact that a licensed therapist had warned him not to get involved because of her dangerous tendencies, and he still ignored that advice, made it even worse.

    This kind of made me question whether Teuta and Mozu’s bond is strong enough for them to be honest with each other. Why is Yara so, sooo important that she became the elephant in the room for both of them? I hated that Teuta couldn’t be honest with Mozu. It just makes me feel like their relationship is too shaky for her not to be able to open up to him w/ these issues.Compared to other routes, Teuta with Limbo, Shu, Helvetica, and Crow, there was a sense of comfort in knowing she could bring up heavy topics or anything that bothered her, no matter what it was. The others would listen, reason things out, find a common ground, and talk through the issues affecting their relationships. So I was genuinely wondering why she couldn’t do the same with Mozu?

    It took them a life-or-death situation to realize how badly theyve handled things. It was frustrating. I know this story was also part of Mozu’s character growth, but I’m still annoyed that it literally took the entire route for them to dance around Yara’s palm. And in the end, it feels like they still didn’t properly hash things out.

    On the bright side, I won’t deny how absolutely on edge this route got me. It was like having a major anxiety attack from it all, lmao! Which is a very, very good thing! Again, I was thinking about what I complained four years ago: that the angst in the first game didn’t hit as hard as I expected. Well, I guess I got my wish here, no?😂

    SCARECROW

    I played Scarecrow’s route last, thinking I’d save the best (boi) for last, as he was my fav. LI in the first game… and my oh my, he definitely did not disappoint! No sir!

    There’s a reason why Scarecrow’s color assignment in the game is green, and it’s cause it perfectly reflects him as a consistently true green-flag love interest. Sure, he might’ve had some shortcomings in the first game, but at his core, he was one of the most caring and dependable characters in BUSTAFELLOWS. Even when it wasn’t his route, he constantly showed genuine concern for Teuta and offered his support in many ways, not only to her but to everyone who needed him.🥺 Playing this route in Season 2, certainly reminded me how good of an LI he is.

    This route was also surprisingly enjoyable story-wise and tackled a heavy yet highly relevant topic in today’s modern internet world. In addition, we got a few surprise character appearances from Side Kicks! (another title from the same Universe as Bustafellows), which honestly gave this route an extra plus for me! Overall, Crow’s route was super! I have no complaints!

    ⬇️ Spoilers

    Playing Crow’s route in Season 2 reminded me exactly why he was my number one pick in the first game. I’m just so enamored with this sweet, sweet, precious bean. I feel like Teuta is in such a safe place emotionally, when she’s with Crow. He really pays attention to her and always puts her best interests first, to the point that even Teuta feels like she should argue with him sometimes just because he’s too good and caring to her. I loved the scene where they both stressed over the same “happy problem” and vented to Juno about it. It was adorable, and I was getting swarmed by ants with how sweet the two of them were.

    Plot-wise, I didn’t expect the route to hit so hard with its focus on anonymous online bullying. It tackled the way social media abuse can seriously damage a person’s mental and emotional well-being. Honestly, it reflected exactly what we go through in modern society today, and it hit home in more ways than I expected.😔 More often, people say things online without considering the real-life impact their words can have. There’s this dangerous mindset that the internet is some lawless space where you can say whatever you want without consequence, and that couldn’t be further from the truth. People will point false accusations on you, or twist narratives without a second thought. And once something is said online, no matter how baseless or untrue it is, it spreads like wildfire. Suddenly, everyone treats it as fact. And that kind of unchecked malice CAN and WILL destroy someone’s mental and emotional well-being. We’ve all seen this happening in real time, don’t we?

    Online bullying is cancer. It festers, and by the time you realize it’s eating away at you, it’s already done so much damage. The “glob of malice” that Crow talks about here, really stuck with me, because it’s painfully accurate. It represents how negativity on the internet builds and multiplies, feeding off people’s worst impulses…

    This is an INCREDIBLY great route that conveys a very strong message! Really! Kudos to the writers for this!

    TEUTA (Main Heroine)

    Teuta in this sequel was a mixed bag for me. Now, hear me out… as the female lead in a romance-story, I absolutely adore her. Her different and varying dynamics with each of her LIs were actually well done, and I had no complaints about her in the romance department. I think my frustrations came more from her individual stance on certain things. Especially outside the romance context. There were… several moments where her choices came off as reckless or impulsive. She shoves her nose into things she couldn’t fully handle on her own, acting with good intentions, sure, but sometimes without fully considering the gray areas or long-term consequences of her decisions. And more often than not, her actions ended up causing pain or extra trouble for the people who love her. In Helvetica’s route for example, I loved that route so much w/ every fiber of my being, but oh man, Teuta really fumbled there big time! 😓

    I’m very aware that this is perhaps more of a personal bias and not an issue with the story’s technical aspects or narrative quality, but rather a clash of perspectives. What didn’t sit well with me was the sense of privilege that influenced some of Teuta’s views. Sometimes she acts surprisingly uninformed, which is ??? considering she’s a journalist. She does grow and learns a lot throughout the story, but there were certain moments where her stance on crime and immigration felt a little….off? or a bit too naive and out of touch with reality. One scene, in particular, stuck with me: when Guero challenges her perspective, pointing out how her view differs from those of immigrants, like the people in Basoalto, who are treated as less than full citizens in the country. This was honestly so eye-opening because all of this is TRUE! Having grown up with a certain level of privilege, Teuta understandably struggles to fully grasp the lived experiences of those from more marginalized backgrounds. And in all honesty, as someone who grew up on the opposite end of the spectrum from Teuta, and sees the world through a very different lens, I found it really hard to agree with some of her stance.

    Guero spitting facts!

    Nonetheless, I don’t think this makes her a bad character… it’s quite the opposite actually. The fact that the game is willing to show that disconnect, and that it evoked such strong reactions in me, is a testament to how well this sequel was written.

    Another thing that really ticked me off was how colossally gullible and naive Teuta is. Even after all the danger and trouble she went through in the first game, you’d think she would’ve learned from those experiences. But nope! She still can’t read red flags in people, as we clearly see in Mozu’s route, and she continues to act recklessly, putting herself and her loved ones at risk in both Helvetica’s route and the epilogues. I swear, I loooove how much of a sweetheart she is, but Teuta, my dear, would it kill you to be a little more cautious or vigilant???😭😭😭 It was frustrating to sit through seeing her make the same mistakes across several routes. And yet, I can’t be too mad about it, because those very mistakes are what drive the plot forward and make the story more interesting, if that makes sense. So while I found myself annoyed at times, I was still genuinely very entertained.😅

    All that being said, I think playing Season 2 made me realize why Teuta was never really a favorite heroine of mine in the first game. I know, and ‘am very much aware that I’m probably in the minority here, and that’s fine. I do think she’s great in a lot of other areas, and I fully understand why she’s wholeheartedly loved as a heroine in the series. Tbh I like her as the protagonist in the game even, but she’s just simply not someone I could personally connect with, tis all!

    Not Helvetica, calling her out!😭

    EPILOGUE

    Season 2’s epilogue was such an improvement over the first game’s finale (Full Circle, Auld Lang Syne). This time, the pacing was great, and there were no more cryptic scenes to leave you confused. Everything was laid out clearly from start to end, and all the characters, including the side characters, received proper closure (or at least, I think they did). No blindsiding cliffhangers this time either! While the epilogue might not be as emotionally provoking as the individual routes, it still wrapped things up on a very satisfying note, and I’m really happy about that.

    ⬇️ Spoilers

    I was really glad that what happened to Luka in the first game was finally explained clearly, as the earlier ambiguity had really annoyed me four years ago. And I very much appreciate how they didn’t hold back from going all out with it either. Perhaps my only gripe was how they tried to give Zora a hint of redemption, which I honestly could not stomach. A r*pist is a r*pist, period. No amount of good deeds should ever erase that, and I personally don’t think it’s something that deserves any kind of forgiveness. While it was clear that both Teuta and Luka stated that nothing had changed for them after learning more about Zora’s past, I honestly wish the writers had just left that detail out entirely.🤷‍♀️

    I also didn’t expect to enjoy Juno’s character as much as I did, and I really loved the twist involving him, and Guero. This was a great story to end the season, and I felt pretty satisfied finishing the game with it.

    SYSTEM AND LOCALIZATION

    The user interface for Season 2 was similar to the first game, where they used Crow’s AI, Anima, as its main theme. I also loved that the Archive collection is back in this sequel. The entries were just as fun to go through as before. It even included videos this time, which was a fun addition to the usual still entries!

    Another feature I personally loved and mind you, this actually took me a while to get used to in the first game (cackles).😅 But Bustafellows Season 2 kept the background “ambient chatter” during scenes where multiple characters talk at the same time. Say, during conversations between a few characters spotlighted during a scene, you can hear other characters chatting and going about their business in the background. I’m really happy they continued to use this feature in this sequel!

    PROS:

    • Some animated effects in the prologue
    • Some animated Background illustrations
    • Mouth movement, blinking sprites
    • Voiced Heroine
    • Heroine’s Name Customization
    • Chapter / Scenario Select
    • Memorabilia collection
    • ARCHIVES – the game’s dictionary.
    • EXTRAS – (extra stories) that unlock after finishing certain endings in the game.
    • SPECIAL story
    • SKIP to the Next Choice function
    • Skip READ function
    • Quick Save/Quick Load
    • CG Library
    • Music Library
    • Movie Library
    • Backlog and Rewind function

    CONS:

    • No Heroine side image sprite
    • No Love Catch system
    • No Auto Save
    • Slow transitions between chapter scenes.
    • Slow SKIP Read function.
    • No RECAP from the first game – as a sequel, the game did not include any recap of the first game.

    Localization

    The localization tone remained consistent with the first game, and I loved how much nuance was added here that fit perfectly with the setting of New Seig (or rather, an imaginary New York-like East Coast state in America). A few punchlines landed well with humor, and I also appreciate the effort put into translating many medical terms in Mozu’s route, which actually made it quite understandable to me (as someone who’s a bit of a pea-brain when it comes to medical jargon, lol) 😂 …Same goes for Limbo’s route, with all its legal terminology.

    TRAILER

    https://www.youtube.com/watch?v=Tg-cUr5xzCU

    OVERALL THOUGHTS

    I think it took me around 40–50 hours to finish and complete the game, give or take. Most of that time, I was on auto-play in docked mode on my Switch, so if you’re a faster reader, you could possibly finish the game in less time than I did. Every route was a decent length and featured two endings: Good and Bad. Each LI also has their own prologue and epilogue.

    While it may seem like I’ve been grouching about certain aspects of the stories/routes above, I’ll be honest, this is by far one of, if not the, strongest otome title I’ve played this year. I fully admit that the first game didn’t exactly wow me that much. Like, I definitely understood the appeal, but I wasn’t too too impressed with it as a whole. This sequel though… I cannot, for the life of me, be any more satisfied with it. BUSTAFELLOWS Season 2 is exactly everything I wished the first game had been, and more!

    I might’ve already brought this up above, so forgive me if I’m repeating myself like a broken record. But I remember how my initial criticism of the first game was that the writers never fully committed to exploring the darker, more sensitive themes they broached in Season 1. Those topics felt briefly touched on, short-lived, then brushed aside. But hooo boy, this season, THEY REALLY WENT OFF!

    I am still taken aback. Many times, there were moments where I had to pause and remind myself that this was fiction, because some of the themes were hard, home-hitting for me. I really appreciated how some of the sensitive subjects were fully delved into this time, rather than being treated as the usual throwaway plot devices for shock value. I thought they were handled with a surprising degree of realism, while also thoughtfully weaving each character’s development into those scenarios with a sense of empathy. I believe the devs understood what was lacking in their first game and listened to what the players wanted: a richer, more fully developed, fully constituted, and fully realized human stories that didn’t hesitate to go all out.

    All The Routes Go Hard

    Each of the routes’ narrative quality to my surprise, was intensely good. When I first started with Limbo’s route, I thought it was really enjoyable (albeit one of the weakest here). Then I played Shu’s and thought it was ALSO super good. And then Helvetica’s route happened, and goodness me, I couldn’t put the game down. Then Mozu and Scarecrow followed suit and… its just… insane how the routes keep upping each other.🤯

    Not Just Your Average One-dimensional Supporting Casts

    If I’m going to be completely biased though, I have to say GUERO was the best addition to this sequel!! He was, hands down, the most grounded character here! Screw everyone else!😜

    Kidding aside! ALL of the newly added supporting cast, like the latter, Juno, the Watcher, Ally & Sid, and even Wolfe ended up being characters I got fully invested in. And many of the amazing side characters I loved from the first game, like Carmen, Val, Alex, Pepe, Luka, and the rest, still get plenty of well-deserved screen time in this sequel. If there’s one complaint I can squeeze in on the topic, it’s that Adam was completely absent this time around. Aside from his voiced letters in the Archive section, that’s sadly all we get of him here. 🥲

    Also, what happened to Bestie? He sang the OP of this game and was brought up once in the story, but then completely poofed outa thin air. I even forgot about him entirely and only remembered when I was reading through the game’s ARCHIVES for completion purposes.😂 Is his character just one of those red herring roles used as a ruse, or is it a hint that a Season 3 is a possibility?👀

    ❤️ IT’S ME! I’M WIFE!! 😌

    💖LI RANKING: Limbo > Scarecrow = Helvetica = Shu > > > > > > > > Mozu

    📝ROUTE RANKING: Helvetica > > > Shu = Scarecrow > > Limbo > > > Mozu

    For the routes and LIs, I was pretty surprised by how much my ranking changed from the first game to this sequel. This time, I was especially charmed by Limbo for ineffable reasons I couldn’t put into words (cackles). 🤭 Was it his confidence that oozes sexiness? Was it the fact that, despite being a rich-rich individual from a highly prestigious family, he carried himself with humility and remained unbiased in his judgments? Was it his smart stance on the gray areas of the cases he takes on? Beats me!

    Helvetica came as a surprise too, given he was my least favorite in the first game. He really was SOMETHING SO BEAUTIFUL here. I am now a big fan of this LI. This man, also deserves so, so much!🤧 Like damn, best route of this season!

    Crow and Shu were absolute darlings, and I loved them just as much here as I did in the first game. Mozu… I was absolutely heartbroken to place him last because I was quite fond of him in the first game. But his route this season, to me, really sold him short.

    For the romance, I thought this sequel packed some really good sugary scenes. But since this is a sequel and not a fandisk, the stories here won’t drown you in an abundance of lovey-dovey moments between the LI and MC. There isn’t a lot of spice either (most of it cuts away before ‘you-know-what’ happens, and that’s a shame lol).😭 All the kiss CGs were absolutely gorgeous though!

    My last critique is that if there’s anything the game could have benefited from, it’s actually having a recap of the first game. Since the first game was localized back in 2021, it was quite a hefty challenge to remember what went down in the first season. I either had to jog my nonexistent otome-game memory bank (aka my worn out brain) or check my draft review from four years ago.(cackles)😂

    Do I recommend this game? YES.
    Like, absolutely! Is that even a question? This sequel has undeniably far exceeded my expectations. It wasn’t just a strong entry in the BUSTAFELLOWS series; it also stands out as one of the best titles released in the year of our lord and savior, 2025’s otome roster. If you loved BUSTAFELLOWS, you definitely don’t want to miss out on this one. And if you were lukewarm toward the first installment, well, Season 2 might just change your mind the way it changed mine. This is an easy recommendation from yours truly! Definitely don’t pass this one up!

    #Bustafellows #BUSTAFELLOWS2 #BustafellowsSeason2 #BUSTAFELLOWSSeason2Review #EXtend #nintendoSwitch #OtomeGameReview #Pqube

  • The Red Bell’s Lament Review (Nintendo Switch)

    Release Date: June 6 , 2025 (Worldwide)
    Developers:  Voltage Inc.
    Publishers:  Voltage Inc.
    Platforms: Nintendo Switch
    ESRB Rating: T (Teen)

    STORY

    The Redbell Tree scrapes the sky, standing proudly in the heart of Hemeria, a land of sunlight.
    In a land ruled by a monarchy for generations, humans lived in peace and tranquility.
    That is, until the dawn of the day the world was dyed red.

    On that day, vampires laid waste to Hemeria.
    They preyed on, devoured, and devastated its inhabitants.
    A great many people would go on to mourn their loved ones, their families and friends, for the rest of their lives.

    One particular town of Hemeria bore such a tragedy.
    A single girl was left alone in despair and disgrace.
    She vowed revenge, and grew into one of Hemeria’s finest vampire hunters.

    And one day, she became a member of the Elpis 7; those who inspired a light of hope in its people.
    One day, she receives a letter from an unknown sender. Upon her arrival to the mansion indicated inside, she finds vampire hunters and royal knights awaiting her.
    The hunters assembled receive an order from the monarch.
    They are to form a squad and invade Nyx, the world of vampires.

    A shiver of anticipation crackles through her at the opportunity she’s been waiting for her whole life.
    However, this is but the beginning of a game wherein the fate of her world is at stake.
    Pawns are sent forth, discarded, hidden out of sight…

    And just how many will remain when this all comes to an end?

    ART AND MUSIC

    Director:Nachi (Voltage Inc.)Artist:Norita (Character Design), Kuroyuki (Chibi),BG Artist:Minoru Akiba (Studio Jack)Scenario Writer Lead:YuzukiOST:9mm Parabellum Bullet (OP & ED Vocals and Lyrics)BGM/Soundtrack:Yamato

    Voice Acting

    Nobuhiko Okamoto as “Asher” – Minami (9RIP), Radie (Radiant Tale), Hansel (Code Realize), Manabu Souda (Collar x Malice), Taiga (Variable Barricade), Hizamaru (Touken Ranbu), Yang (Piofiore), Hiroya (Period Cube), Peter Flage (Cupid Parasite), Haiji (Charade Maniacs), Iris (Iris School of Wizardry), Bakugo (MHA)

    Kengo Kawanishi as “Rhodes” – Noritsune (Birushana), Harumi (Lover Pretend), Rosho Tsutsujimori (Hypnosis Mic), Nansen Ichimonji (Touken Ranbu), Gen Asagiri (Dr. Stone), Munakata (Hiiro no Kakera), Roland Fortis (The Case Study of Vanitas)

    Daisuke Namikawa as “Garrette” – Takeru Sasazuka (Collar x Malice), Kinji (Winters Wish), Silva (Hamefura Pirates), Hugh (Psychedelica AH), Chigasaki (Charade Maniacs), Oodenta (Touken Ranbu), Vishnal (Rune Factory 4), Yuichi Lomura (Hiiro no Kakera), Yu (Persona 4), Kagero (Scarlet Nexus), Shuji Daikoku (B-PROJECT)

    Takuya Eguchi as “Ciaran” – Gretel (Taisho x Alice), Rei (Him, the Smile & Bloom), Miroku (B-PROJECT), Murakumo Go (Touken Ranbu),  Kazuki Hoshino (CollarxMalice), Tenma Sumeragi (A3!), Nomura Risaburo (Hakuoki), Klein (IkePri), Lee Gyu-hyuk (Buried Stars), Reon (Dynamic Chord), Roger Barel (IkeVil), Yori (Utakata no Uchronia), Kou (Hana Awase)

    Masakazu Morita as “Jack” – Aiji Yanagi (CollarxMalice), Ichigo (BLEACH), Bolearis (Xenoblade 3), Kija (Akatsuki No Yona), Auel Neider (Gundam Seed DESTINY), Kazuki Hihara (Kiniro No Corda), Shiranui Yozaburou (YoJinBo), Shuya (Juzaengi), Meguro (Suuran Digit), Whis (Dragon Ball Super), Thoma (Genshin Impact), Tidus (Final Fantasy)

    Yusuke Kobayashi as “Flynn” – Tomonari (Winters Wish), Hira (Dairoku), Byleth (FE Engage, 3H), Shinano Toushiro (Touken Ranbu), Suwon (Yona of the Dawn), Yuli Norbert (MidCin), Manai Tomoki (Sweet Clown), Xavier (Love and Deepspace), Ugetso (Utakata no Uchronia), Kiyoshi Kurotani (Persona 5), Senku Ishigami (Dr. Stone)

    Kosuke Toriumi as “Vlad” – Mikazuki Munechika (Touken Ranbu), Ichiya (Variable Barricade), Saito Hajime (Hakuoki), Higa (Sympathy Kiss), Poyo-Poyo (Period Cube), Shuu (Diabolik Lovers), Kagiha (Psychedelica BB), Rei Mikuni (CollarxMalice), Chojiro (Nightshade), Cecil (Uta no Prince sama)

    Kazuhiro Yoshimura as “Oleander” – Alest (Radiant Tale), Minegeshi (Collar x Malice), Pepe (Bustafellows), Ten (Cafe Enchante), Maki (Side Kicks!), Souji Kamishiro (Suika Niritsu)

    Hiromi Igarashi as “Lynaria” – Orion (Amnesia), Enda Shouma (AI:Somnium Files Nirvana Initiative), Corin Wickes (Zenless Zone Zero), Ishimi Kaede (KLAP!), Anzu Futaba (The Idolmaster), Princess Kaguya (Mary Skelter), Nicola Karnstein (Code Vein), Minori (Senran Kagura), Nana Ogasawara (Corspe Party)

    Minori Suzuki as “Nicola” – Angie Yonaga (Danganropa Series), Ena Shinonome (Project Sekai: Colorful Stage), Riria (Prima Doll), Lumi (WuWa), Liko (Pokemon Horizons), Sora (Arkknights)

    Mariya Ise as “Eileen” – Killua (Hunter x Hunter), Chousen (Juzaengi), Pao-lin Huang (Tiger and Bunny), Leo Kamiyama (Persona 5), Levy McGarden (Fairy Tail), Beros (MHA), Magallan (Arknights), Laura/Ines (Trails)

    Ayaka Fukuhara as “Mulberry” – Sakuragawa (Collar x Malice), Keine Kamishirasawa (Tohou Gensou Eclipse), Sakuya Kudan (Kudan no Folklore), Zoya (Path of Nowhere), Gayle (Nier: Reincarnation), Gehya (Genshin Impact), Anastasia Palma (Sakura Wars)

    CAST AND CHARACTERS

    The game structure is rather linear, so there’s no recommended route order implemented or hinted by the developers. In an interview with B’sLOG Magazine last year, Nachi (RBL’s director) and Yuzuki (the lead scenario writer) also commented on its linear structure and how the routes are interconnected.

    Put simply, this means the developers wanted you, as the player to just sit back, trust the flow, and let the story take you where it’s meant to take you.

    🔽 CLICK to read Gameplay Spoilers

    Unfortunately, this is one of those games that requires you to complete all the routes before you can unlock any of the “happy endings”. Similar to Even if Tempest, you can expect the same kind of narrative formula when it comes to story-telling. The first part of the game forces you to play Asher, Rhodes, and Garrett’s routes simultaneously. In the second part, Ciaran’s route becomes available.

    After completing Ciaran’s first chapter, you’ll unlock the story “Elpis8’s Last Game” along with the Final Epilogue. Once you’ve cleared both, you can finally choose to access the “Love” endings for each of the three initial LIs (Asher, Rhodes, and Garrett) or continue Ciaran’s route Chapter 2 all the way to his “Love End”.

    As for which Love Ending to do first, or whether you want to continue with Ciaran’s story, that’s entirely up to you. Story-wise, I personally don’t think it matters, as each ending is pretty distinct and separated.

    Walkthroughs:

    1. Asher
    2. Rhodes
    3. Garrett
    4. Ciaran

    Note: The CGs shown below are promotional images for The Red Bell’s Lament, provided by Amulit/Voltage Inc. All spoiler-related content in this review will be hidden behind a collapsible spoiler drop-down, that you can choose to view at your own discretion.

    ASHER THOMPSON

    • childhood friend
    • tomato enjoyer? 🍅

    A childhood friend of the heroine, with a bright and gentle personality. After an abrupt disappearance he eventually returns, having made a name for himself as one of the Elpis 7.

    Despite Asher being the “childhood friend,” a trope that many *might* find vanilla or boring, I think a lot of people will actually enjoy his character, as his story isn’t limited to that trope alone. There’s a lot surprising amount of depth and layering in his route.

    In think Asher and Juliet had great chemistry, especially in the moments when they’re huddled together or trading their usual tit-for-tat banter. His Love Ending shows how close the two of them really are, though admittedly, I feel like, at times the romance seem a bit too convenient or a little too in-your-face.

    ⬇️ Spoilers

    Asher is definitely a good character in his own right. But I’ll honest, I felt a little indifferent w/ his story in the end. I think much of this came down to how the narrative was segmented/distributed. Each of the three LIs has so much going on, and jumping between routes made me forget key information or crucial moments in certain plotlines, which is a darn shame.

    That said, Asher’s “Dhampir” storyline was quite interesting at first, but it became rather stale toward the end. His whole ordeal with Mulberry felt a bit anticlimactic and really dragged so much what was left of his chapters. The CGs in this route were gorgeous though, and his *conclusion* during the final epilogue ended on a happy note, so I was mayhaps satisfied on that front?

    RHODES HEARTFIELD

    • flower boi 🌺
    • best boi

    An elegant and beautiful aristos vampire. An immortal being with a preference for human blood and manipulator of magic. Cloaked in the fragrance of flowers, he seduces his victims with his soft smile and sweet words.

    I love Rhodes!! He was the best! …Or maybe I’m biased because I love his VA.🤣 But playing through the entire game solely for him was totally worth it for me (laughs). Much like the other routes though, his story was very much detached from the main plotlines of the other guys. It also focused more on the land of Nyx and the vampire side of the lore.

    Romance-wise, I feel like he was the most consistent in his feelings for Juliet. I noticed his genuine care and admiration for her never really wavered, despite being on the opposing side (vampires vs. humans). Whether you choose his Sad or Love End, his charm is VERY MUCH apparent throughout the game, and I love how devoted and affectionate he is. Such a lovely character, honestly!🥹His route however, I was on the fence with overall, but Rhode’s Sad End in particular had me in a chokehold!

    ⬇️ Spoilers

    Idk if I’m just being biased here because I adore Kengo Kawanishi,🥹 but I was really smitten by Rhodes in this game. And I think it was mostly because of how affectionate he is with Juliet. He’s always ready to help her despite his unfortunate circumstances (being stripped of his magic and his right to be the prince of Nyx). I also think his route/character/story was the most romance-focused out of everyone, which says a lot given that the game isn’t really romance-centric to begin with. lol

    Both his Love and Sad Endings were my favorites. I loved every bit of his playful clinginess with Juliet in his “Love End,” and how he was giving her flowers everyday without expecting anything in return just cause it’s the one thing he knows she likes! 😭😩 what an affectionate bean! Oh my heart! I also adored how devoted he was in proving his dedication to their relationship, though I do wish the heroine had reciprocated his feelings a bit better. On the other hand, it was actually his Sad Ending that really had me clutching my chest… like, excuse me? Damn. I loooooove the emotional dependancy, the fierce passion he and Juliet shared despite all the odds, the hurt, and the suffering that shrouds them. Like, gosh, this is exactly what I want with my twisted ships! Ha! 🤣 Best RBL route in my opinion. 😆

    GARRETT WELKIN

    • vanilla (good end)
    • not so vanilla 👀(bad end)

    The hero of Hemeria, promoted to Commander of the Royal Order at a young age. He is the public’s brightest hope against their fear of vampires. Although he has a serious and stubborn side, and claims to hate vampire hunters, he appears before the heroine as the commander of the hunt party.

    I’m not exactly sure how I feel about Garrett. Just like every other LI in the game, he’s definitely a good character per se. Strong, dashing, and even has that classic knightly charm. I like him, because there’s literally no reason to dislike him, if that makes sense. However, I couldn’t help but feel like he was written a little too vanilla… or maybe too safe? Idk. He’s great, but not enough to really stand out in the main story, at least in my opinion. What’s funny, though, is that the *major* events happening around him ended up being more memorable than him as a character. (iykyk) 🫣🥩

    That said, I think it was actually his Sad Ending that ended up being possibly the most unforgettable part of Garrett’s entire run in this title, mainly because it was one of the few moments that revolved entirely around him, and his character arc (if y’know what I mean).🤭

    ⬇️ Spoilers

    Two things that really stood out to me in Garrett’s route: First, the the mid-rare Prince Roderick Ribeye Lancaster… 🤣 (I swear, what is it with Voltage games and their obsession with turning their princes into entrees? lol) And second, Garrett’s yan-dom Bad End. Kidding! he’s not exactly a yandere, but more like a goody-two-shoes knight turned twisted and obsessive. Honestly? Not a bad look for him. He could use a bit of a character overhaul anyway… that vanilla bean cologne of his needs some edge.🤭

    CIARAN LOWELL

    • lone wolf jesus

    Even among the elite vampire hunters that make up the Elpis 7, he is lauded as the strongest. There are whispers that he defeated an aristos vampire at the age of ten. Preferring solitude and isolation, he rarely mixes with others. However, he thinks favorably of those in pursuit of strength, and will at times cooperate with the heroine.

    Ciaran definitely exudes that main character vibe. He’s clearly the devs’ favorite in this game. And I think we can all agree that he ends up being the most intriguing LI in this title, at least at the beginning. Whether that “main character-ness” was sustained through to the end is debatable, and in some ways, it felt like there was still more potential left unexplored.

    I do like Ciaran, though. He’s pretty much a second favorite to me, after Rhodes.I love his stoic persona and the way he builds walls around himself, yet slowly lets them down, albeit awkwardly, which was satisfying to see. His route (starting Game 2), interestingly, felt more like a sequel to the main game, with a whole new narrative scope.

    ⬇️ Spoilers

    (This route) It’s where we finally get to piece together what’s really going on in the story on a larger scale. His chapter also lets us dive deeper into the Angels’ lore surrounding Nyx and Hemeria, what sparked the conflict between the two worlds, and why one of them ultimately had to be destroyed.

    As for what I think about the entire lore dump? I’m… not… too… sure, really. Maybe I’m a little disappointed or even bit perturbed that the story’s darker tones seemed to dull midway through. Admittedly, I was among the many who found Ciaran’s crucified death in the first chapter shocking. But as the story progressed, I came to realize that the scene served mostly for that purpose alone: for shock value. I kept waiting for some kind of narrative tie-in or lore-driven reason: Why was he murdered in such a brutal, humiliating way? What had he done to deserve such a disgraceful punishment? And yet, by the end, all we’re told is: “Yeah, I was hit by the angel’s divine power.”

    You’re kidding me!

    It felt overwrought and left me with the impression that the scene was written just for dramatic impact/effect, with little narrative payoff. And that’s a shame. I would’ve loved for the writers to really commit to it! Maybe Ciaran had done something morally grey or outright conniving, which deliberately backfired on him & led to that shocking death. IDK. Something! Anything that would’ve made the scene darker, richer, and more meaningful.🤷‍♀️

    Another thing that bothered me was that they practically set up Ciaran in the story as Jesus. Untouchable, strongest, mysterious, but once you actually get into his chapter, he just… kind of… was there? I was anticipating some big reveal about him, something to justify all the build-up. They didn’t even expand on the whole “first player” thing. It would’ve been nice if he had been someone who had already looped through timelines, falling in love with Juliet again and again in those failed timelines, so his end goal was to save her, even if it meant dooming the world. (Ukyo-Amnesia 2.0 basically LOL) I mean, the game clearly loves dramatic plot twists, so why not throw in one more nickel here? BUT SADLY, NOTHING. He was shafted so bad. And ended up feeling incredibly underwhelming for a character the game spent so much time beating the drum for.

    JULIET ROSE (Main Heroine)

    • # JulietOkaberintaRose 🤪
    • parfait enjoyer 🍨

    Juliet is a good MC. She’s strong, she can fight, she’s a beast with her flechette crossbow, has urgency and also makes good decisions in the story. She ticks all the boxes you’d expect from a “good” heroine. But I don’t exactly know why I wasn’t invested in her as I wanted to be. It’s strange because, on the surface, Juliet has everything that should make a good and cool protagonist by today’s standards. And yet… that’s kind of all there was… It felt like she was written with a checklist in mind:

    -Strong? ✅
    -Can fight? ✅
    -Not a damsel in distress? ✅
    -Drives the story forward? ✅

    She performs her role exactly how the plot needs her to. But outside of that, I found her hard to connect with. She felt a bit like a Y/A “cool girl” archetype (edgy on the surface, but not much underneath). Aside from her love of sweets, parfaits, and a game called “9-ring-ball” (is this billiards?), plus the fact that she says she loves to “game” and will do anything to win, there wasn’t much else. Even those personality traits felt more like a trivia than something that actually shaped her character in the story. The writers definitely had a clear idea of her archetype , but I think they stopped short of fully committing to it? I guess I was just was looking for more emotional depth from her, something to make me *feel* her goals, not just understand them. Don’t get me wrong though, her emotional throughline was there, but it just never stood out to me enough to make a lasting impact.

    I hate to draw comparisons, but Voltage’s previous MC, Anastasia from Even if Tempest, comes to mind. I know the two protags are very different, and it’s not always fair to compare, but I think the reason I felt more emotionally connected to Ana, and was fully rooting for her the entire game, is because Even if Tempest was her story. She was the heart of that game. In contrast, Juliet feels more like she’s just filling the role of MC in someone else’s narrative. RBL doesn’t feel like her story the way EiT was Ana’s, and I think that disconnect is what made it harder for me to get truly invested in her. By the end, I realized I knew more about the love interests than I did about Juliet herself.

    Am I being too harsh here? Did Ana just set the bar too high? All in all, Juliet definitely holds her own as the main character for RBL. She might not be my favorite, but if you’re into badass, combat-capable heroines who actually make smart decisions, she’ll definitely be up your alley!

    SYSTEM AND LOCALIZATION

    Unfortunately, the game was released with a noticeable pile of game bugs. This seems to be a recurring issue with Voltage/Amulit titles as Even if Tempest had a similarly buggy launch two years ago, if I recall correctly. There were frequent crashes, freezing screens that made hard–saving impossible, choice texts that wouldn’t appear in the choice boxes, and even scene slides that were added to the wrong scenario. One example that threw me off was in Rhodes’ Game 3 or was it 4 (?); there’s a scene where Juliet tries to read a diary, but instead of seeing the correct diary slide, it shows Garrett’s diary from the Prologue. I had to do a double take when I saw that, lol. (You can review the game’s dialogue log to read the actual notes written in the diary btw.) There were also reports that the characters continued to call the heroine “Juliet” throughout the story, even if the player had changed the protagonist’s name at the start of the game.

    Mini Games

    I wasn’t too crazy about the mini-game puzzles either. They were fun at first, especially since they add more gameplay to this title rather than it being a full-blown traditional visual novel. But my main issue is that it takes forever to navigate through the puzzles. To top it off, with how slow the transitions are in the game overall, the mini-games dragged out about 40% of my gameplay. It’s a non-issue if you’re not a completionist, but if you plan to do all the bad endings, good luck navigating through this system.

    PROS:

    • Flowchart System
    • Character Profiles in the EXTRA section
    • Some Animated transitions
    • Mini game puzzles
    • Love Catch system
    • Auto Save
    • Skip READ and AUTO function
    • Quick Save/Quick Load
    • CG Library
    • Movie Library
    • (Bonus) Special Story in the EXTRA section

    CONS:

    • No heroine side sprite image
    • Unvoiced Heroine
    • Heroine Name Customization Bug: The cast will still refer to the heroine as “Juliet” even if you change her name.
    • Very slow transitions between screens
    • Very slow animated transitions
    • Very slow mini-game
    • Lingering voice lines, even if you’ve skipped the character’s lines
    • No Skip to Next Choice function
    • No game dictionary/glossary
    • No Sound Library
    • Game bugs (lots of them)
    • BGM fades in and out too quickly

    Localization

    Besides the tumultuous number of bugs, the text translations were generally alright. Some lines did come off a bit awkward, though that might be more to do with the game’s writing than the localization itself. A few of the protagonist’s lines also felt a little… awkward. There were odd translation choices, like repeatedly using “I spy” instead of something like “I noticed”, or the word “koibito” (こいびと) was consistently translated as paramour. Though I feel like the latter was more of a stylistic choice, so I didn’t really mind it.

    TRAILER

    https://www.youtube.com/watch?v=t94QhBNvlWU

    OVERALL THOUGHTS

    According to my Switch logs, I spent around 60 hours completing the entire game. This includes unlocking most, if not all of the bad endings I could find, as well as collecting 115 elgan crowns to unlock the short bonus special story in the Extras section.

    As far as the plot goes, I really had to sit down and sort out my thoughts with this game. For one, the gameplay structure feels very reminiscent of Amulit’s first console title, Even if Tempest, and I do wonder if all their future games will follow the same formula when it comes to its storytelling. RBL unarguably had a jaw-dropping, bold start, BUT… I couldn’t shake off this lingering worry in me as I was playing (since starting off that high can easily be a double-edged sword). Could the story really maintain that momentum all the way through?

    Gritty Dark Tones

    I think my main issue with the game is how the opening chapters set the stakes really high you can’t help but think, “Oh wow, what’s gonna happen next?” It was definitely an effective way to hook a player early on. But despite that strong start, the game somehow failed to maintain that level of engagement. All the characters seemed to be operating with a sense of urgency, yet the story’s pacing didn’t quite match that same energy. This disparity to me, sort of created a jarring dichotomy that I was left feeling strangely detached from the story.🤷‍♀️

    To its credit, RBL does have several interesting story beats and darker tones sprinkled throughout the game, but I just think the writing lacked a strong commitment to fully explore or follow through them. Especially with how segmented the narrative felt (due to the nature of Amulit’s formula).

    ⬇️ Spoilers

    What can I say? I’m just not the biggest fan of the Groundhog Day style otome. Something about the structure this time didn’t click with me. I did adore Even if Tempest’s run with this type of narrative, though. But at least that game gave each route some room to breathe. You followed one story arc at a time before getting propelled into the next. RBL, on the other hand, throws you into all the routes at the same time, and tbh, that really crushed my engagement with the characters and their individual storylines. There’s just so much going on. Every character is dealing with their own major conflict, and because the routes unfold simultaneously, everything feels scattered. The story loses focus, and I found myself more confused than invested. Each timeline is packed with heavy personal stakes, but they’re so isolated from one another that none of them feel fully fleshed out. (At least to me, I’m sure there will be others who will like/love this structure).

  • Asher’s being a dhampir and trying to prolong his life
  • Rhodes, the vampire prince stripped of his throne.
  • Garrett rebelling against King Albert.
  • Vlad…is inexplicably obsessed w/ Juliet, for reasons I don’t really know??? Why is he so fixated on her?
  • Then you’ve got Vlad vs King Albert, and then once Ciaran came back to the picture, its now Ciaran vs Vlad. For what?
  • Lastly you have the Angel, whose name escapes me (which just shows how underwhelming this character was), and his ordeal with “Krisis”. His motivation? Severely lackluster.
  • It also seems like the game keeps introducing big, dramatic dynamics without ever slowing down to really go in-depth w/ them. There are definitely a lot of cool ideas here, and the game was ambitious, at best. But the way those ideas were hastily patched together just didn’t mesh well, in my opinion. By the end of it, I was honestly confused about what the game’s end goal even was. And more than that, it felt like the game itself wasn’t all that sure either.

    A Stellar Cast, Adrift in the Plot

    Maybe I was expecting a little too much from this game, so my gripes above might just be on me. I do want to say that I love the entire main cast for RBL. I didn’t dislike any of them. They were a solid ensemble, especially the Elpis8. Flynn, in particular, really struck my fancy among the side characters, and I think the Renwick twins slowly grew on me. I also liked Nicola, what a witty, bright character! Unfortunately, I couldn’t care less about any of the villains. They lacked substance and left no real impact on me whatsoever. They seriously feel like they were just there because, well… the story needed a villain. (laughs).😂 Vlad, who’s supposed to be the Big Bad, lucked out with a gorgeous sexy, dilfy sprite and Toriumi’s sexy deep voice, but other than that, he’s merely a cookie-cutter villain straight out of Dollar-tree-evil Antagonist Starter Pack™. (im sorry!) 😭

    Why so vland, Vlad?

    As for the love interests, I LOVE RHODES.🥰 Periodt. Ciaran comes in second, though, admittedly I was a bit disappointed that his route didn’t fully showcase his full potential.

    With regards to the romance, I’d say the game had some cute moments between the heroine and the LIs, but I wouldn’t expect much beyond lukewarm-romantic-gestures (for lack of a better term). The game is very plot-centric, and very fast-paced, at that, so there’s not a whole lot of room for the relationships to actually grow or develop. Plus, with how the game is structured, it’s difficult to follow any sort of pairing progression outside of what’s shown in each LI’s Love End (or Sad End). (Read the spoilers if you’re curious what I mean.)

    ⬇️ Spoilers

    Maybe part of the reason I felt so detached from most of the romance at least in the main story (before unlocking each character’s Love End) was due to the game’s linear structure. It actually gave me flashbacks to Celestia: Chain of Fate, where the heroine hops from one LI to another. The difference here, though, is that RBL thankfully doesn’t force Juliet into any overtly intimate scenes with each LI.

    But as Juliet hops across timelines, it struck me how her feelings seem to reset every time she shifts from one route to the next. And because of this, the romance feel kind of… hollow. She’ll show empathy toward Rhodes or have a few touchy-feel moments with Asher, but once she’s thrown into a different timeline, that emotional connection is gone. It’s odd considering she retains her memories from previous timelines (albeit briefly and vaguely), yet her feelings don’t seem to carry over with the same weight? One moment she was trying to reciprocate Asher’s confession, the next she’s in Garrett’s timeline acting like none of it ever happened. In my honest opinion, the romance framework feels rather disjointed. None of the relationships are really given the space to build or breathe, outside of the “Love/Sad End” chapters.

    On a different note, I was surprised the game slipped in some mild spiciness in a few endings. Though of course, it still utilized the infamous fade to black.🤭

    Now that I’m done with all my nitpicks, I certainly believe that for what it’s worth, The Red Bell’s Lament did tie things up quite nicely in the end. While the execution wasn’t perfect, all the many plot threads were resolved, and the story clearly was devoted to seeing its resolution through. It ended everything in a nice note. So I did feel pretty satisfied about this. No, really I do! Plus, the tense, edge-of-your-seat journey was a thrill to experience, in my opinion!

    Do I recommend this game? Well, YES. Though it might be worth waiting for Voltage/Amulit to iron out the bugs with a patch first. That said, if you’re craving an otome game with darker tones, fast-paced narratives, dramatic stakes, mystery, and a strong ensemble cast, RBL will definitely scratch that itch for you!

    This game may not have made it into my hall of faves, but I do believe it will still very much appeal to others. While it may not quite reach the heights of Amulit’s first game, Even if Tempest, I think it’s still a ride worth taking. Overall, despite my gripes, I still had a lot of fun with this title, thought the concept was cool, and most importantly, walked away feeling genuinely satisfied with the experience.

    #AmuLit #OtomeGameReview #RBL #TheRedBellsLament #TheRedBellsLamentReview #VoltageInc

    #amulit #otomegamereview #rbl #theredbellslament #theredbellslamentreview #voltageinc
  • Genso Manège Review (Nintendo Switch)

    Release Date: January 31, 2025 (North America)
    Developers:  MAGES / LOVE&ART
    Publishers: PQube
    Platforms:  Nintendo Switch, PC (Steam)
    ESRB Rating: T (Teen)

    SYNOPSIS

    Set in a wondrously evocative re-imagining of France, the story follows the protagonist, Emma, orphaned at a young age, as she fights to uncover her forgotten memories.

    A witch who lost her powers when young and now living a quiet life, Emma is led by the memento her father left her and finds herself swept away with the arrival of a travelling amusement park in town.

    ART AND MUSIC

    Scenario Director: Ayano Ishikawa, Ayano SuehiroArtist/Illustrators: MeijScenario Writers: Uta Amemiya, Muri Sasaki, Touko Fujitani, Nami Tayama, Ayano SuehiroOST: Naoki Chiba (OP Composition), Rico Sasaki (OP vocals), BigBoom (ED composition), H!Superb (ED vocals)

    I was every bit as surprised to hear a jpop boy group in my otome games. If you’re into these niche spaces, I’m sure you’ve NEVER heard of H!Superb before (lol). And its because they are fairly nugu 누구 (and I dont mean this in a dismissive kind of way, they are just internationally unheard of), but they have a very dedicated fanbase in Japan, so I was pretty happy to find out they did the game’s ED theme. It was my fav track of Genso Manege’s entire OST.

    Meij, the illustrator for Genso Manege is a freelance artist, that’ve worked on a few joseimuke games in the past, including character designs for the unit Lancelot in I★CHU. They’ve also done several Nijisanji illustrations, one I can particularly remember was Uki Violeta’s birthday illustrations, which was just *chef kiss*.

    Voice Acting

    Wataru Hatano as “Hugo” – Wizard (TaiAli), Gekkamaru (Nightshade), Adonis Otogari (Ensemble Stars), Lindo (Dance with Devils), Noah (Cafe Enchante), Kawamura Kyoshirou (Winter’s Wish), Keith Howell (IkePri)

    Yuichiro Umehara as “Serge” –  Paschalia (Radiant Tale), Kohei Minato (Sympathy Kiss), Benkei (Birushana), Canus Espada (Café Enchanté), Enishi (Jack Jeanne), Demento (Period Cube), Shingen Takeda (IkeSen), Sage (Nekopara Catboys Paradise), Rain (Shiro to Kuro no Alice), Oochidori (Touken Ranbu)

    Hiro Shimono as “Crier” – Senri (Norn9), Nayuta (Variable Barricade), Sho Kurusu (Utapri), Kuroyuki (Nightshade), Zena (Akatsuki no Yona), Alear (FE Engage), Kiel (RF4), Hakusan (Touken Ranbu), Ray Blackwell (IkeRev), Kokichi Oma (Danganropa), Ryunosuke (The Great Ace Attorney)

    Yuto Suzuki as “Lyon” – Shion (CollarxMalice), Noah Reed (Orfleurs), Sosuke (Spiral Memoria), Nine (Shiro to Kuro no Alice), Enforcer (Despera Drops)

    Shirai Yusuke as “Luciole” – Scarecrow (BUSTAFELLOWS), Eltcreed Valentine (Steam Prison), Watson (London Detective Mysteria), Amemura Ramuda (Hypnosis Mic), Garu (NU:Carnival), Ars (Period Cube), Usui Masumi (A3!), Miki Hiraizumi (Fashioning Little Miss Lonesome), Tsuzumi (Ken ga Kimi), John (Mistonia no Kibou)

    Abe Atsushi as “Arnaud” – Chinami (Harukanaru 5), Sorata Suzuhara (Norn9), Kohaku (Harukanaru 6), Suishinshi Masahide (Touken Ranbu), Kishinami Hakuno (FATE/EXTELLA), Musashi Miyamoto (Harukanaru 7), Camael (Tokyo Babel), Hinata Minoru (Digimon Survice)

    CHARACTERS AND ROUTES

    There are six obtainable romance routes in Genso Manège. The only locked route is Arnaud’s, which becomes available only after completing Hugo’s “Amour End”(Good End). The rest of the guy’s are playable from the start.

    The developers have suggested a recommended play order: Hugo → Serge = Crier → Lyon = Luciole → Arnaud. I played in this order, and while I thought the story flowed well this way, I personally think that Crier and Hugo’s routes are interchangeable as starting points since both routes feel more lighthearted compared to the others. Crier’s route, in particular, was a bit vanilla, and while Hugo’s route contained a few plot spoilers, its overall tone falls on the lighthearted side in comparison to others.

    Then again, I feel that the first five routes can be played in any order, as long as Arnaud’s is saved for last since his route felt like a culmination of the story that tied up loose ends.

    Walkthroughs:

    ⬇️ Click to view Content Warnings Kidnapping, death, women abuse, human experimentation, angry mobs, violence, gun violence, age gap.

    HUGO

    Hugo is the Director of La Foire du Rêve and was the one who invited the heroine to be part of the Rêve and work there from the start. He possesses a gentle demeanor, and always speaks in a calm manner. He holds a certain authority within the Rêve that everyone respects. Most of the employees/staff, feel indebted to his kindness. At times, he shows his playful side to the heroine.

    I actually wondered why Hugo’s route was the devs’ pick to start with. His route had a lot of revelations that related to the game’s overall plot, so I thought it would be best to play it before the finale (Arnaud’s). But, after playing his route, I realized that his story sort of sets you up where you are slowly introduced to the game’s setting, albeit only revealing a few plot points to help you better understand the overarching story. I think playing his route first will also help you understand the circumstances of the other LIs’ routes that you’ll play next, so in my experience, this really helped me grasp everyone else’s situation in the Rêve .

    Romance-wise, I’m not exactly sure if I enjoyed Hugo and Emma’s chemistry, to be honest! Their relationship felt more like a guardianship rather than what it would be with lovers, at least to me anyway. Other than that, I wasn’t too thrilled with Hugo’s story either and I was not a fan of Emma here…🤷🏻‍♀️

    ⬇️ Spoilers

    This route also dragged A LOT! Like, the part where they kept talking about light bulbs… I get that they were trying to connect this to awakening Emma’s powers or make some kind of analogy, but damn, I wasn’t too enthused to sit through all that light bulb talk, my dudes!🤣 (cackles) I thought it was also kind of funny how the story focused so much on the lights in the Reve and their project to fully brighten up the entire amusement park, and that they had to do it in Paris… ??? Like, what a weird choice to move the plot forward.🤔😅 The whole starlights-in-Paris plotline seemed to come out of nowhere???

    Emma was also very passive here. Babygurl really was just standing there while the plot tells us, she’s doing something when it’s really a whole lot of nothing… I’m being sarcastic here, please dont take this literally! Hugo was pretty hot in his engineer-outfit sprite though! That low ponytail! Mmhmm 🥵

    Serge

    • kuudere, megane
    • soft
    • Caleb at home… (im sorry!)😭

    La Foire du Rêve‘s head of finances. Serge, is in charge of all the accounting aspects, and auditing related to the Rêve’s supplies and inventory. He is indebted to Hugo, who once came to his aid in his previous occupation, and has been diligently working for him ever since. Serge is very loyal and respects Hugo as the Reve’s Director. He has a cold, intimidating demeanor and he speaks bluntly, but he is just as harsh on himself as he is on others.

    Get you a man who looks at you, the way Serge looks at Hugo! jk!
    Serge, is your typical kuudere megane love interest. Blunt, stoic, completely clueless about love, cold, & always direct to the point…He’s very straight-laced on the surface but also a softie at heart. Definitely the perfect stereotypical character to cast Umehara, right?🤭

    For the most part, I enjoyed his relationship with Emma. I love their banter and how he adored Emma’s cooking. I thought the fluff here was done pretty well. Sad to say, I’m still not a fan of the heroine in this route.🥲

    ⬇️ Spoilers

    Normally, it pains me to say something negative about heroines, they’re like my children, I swear! But Emma here was kind of a ditz? Why on earth would you offer to help Serge with accounting when you don’t have a single iota of what accounting even is? At one point, I couldn’t help but resonate with Serge’s annoyance with her (lol). I know it’s her good intention to want to be useful, but sometimes she just doesn’t think logically. Why are they writing heroines like this?🥴 I’m fairly sure 17 years old is old enough to actually have some common sense or critical thinking. My rambling aside, she does get better in other routes!

    I was also pretty surprised that Serge’s route took a major turn on to the heavier topics, like the imprisonment and torture of women that were suspected to be witches. It also hints on the Hamelin incident, amongst other things. It’s funny how it’s such a contrast to Hugo’s route where they just flamboyantly talked about light bulbs and then bam, you have Serge’s route and see him being tortured in jail! The whiplash!🤣

    Also, this route made it seem that french people aren’t fond of spicy food. Is that true???😭 On a closing note, I honestly couldn’t care less about the age gap here, but I’ve listed it in the content warnings above since I know there are people who aren’t fond of it in their fiction.

    CRIER

    • tsun
    • dere 🥹

    Crier is a performer at La Foire du Rêve. He’s skilled at juggling and doing various tricks that the audience, especially the youth, loves. He complains a lot about the heroine at first, but in truth, he’s very attentive and caring towards Emma. When he’s not performing, he’s busy running errands and getting supplies from town for the Reve.

    I think tsun Hiro Shimono characters are essentially an otome gamer’s guilty pleasure, don’t you think? That said, I loved this route! Crier is such a cutie-patootie, but what really made him stand out to me was his personality and how caring he is, not only to the heroine, but also to everyone else. He was very likable in other routes too, which gained him plus points from me! Despite his initial harsh tone, the boy has a heart of gold! I also loved his dynamic with Emma, and yes, unlike in the two previous routes, Emma here was great! Hallelujah! She had a lot of agency and wasn’t afraid to bite back, which made her chemistry with Crier very fun, not to mention, believable!

    On another note, I found this route to be the most lighthearted compared to the others. Based on the themes alone, I’d consider it fairly vanilla, which isn’t bad; quite the opposite, in fact! Though it wasn’t perfect, it had a clear direction on where it was going. The bad ending, however, was kind of depressing. Oof, I wish I had skipped it, but alas!😢

    ⬇️ Spoilers

    I would’ve complained about how odd it was that they were just forced to be *fake lovers* out of nowhere (to appease Clara and the rest of the folks in the Reve), but I didn’t mind this plot device, really! Sure, there could’ve been other ways to tighten their relationship and show their *lovey-dovey* moments, but I thought this one worked fine, so I can’t fault the writing for using what ticked. Emma finally had some agency here! It was also so refreshing to see her get jealous of how Crier was being nice to Clara (not knowing they were twins) and wished that Crier would’ve treated her the same. Girlie is finally boy-crushing, it’s cute!🥹

    LYON

    • what an angel!🥺
    • so pure! must be protected at all times!🥺🤲

    Lyon is La Foire du Rêve’s bunny mascot. The children who visit the amusement park love him. He’s very calm, sometimes quiet, and absolutely purehearted. He never takes off his costume, so no one really knows what he looks like in person.

    Aw. I actually love this route too.🥺 I liked that there was a strong build-up to the mysteries surrounding the Reve’s magic here, and the way Emma and Lyon uncovered things bit by bit was enjoyable to witness. On top of that, Lyon is absolutely a darling cinnamon roll. His cute bunny mascot embodies his adorable persona to a T. I couldn’t really fault him for anything in his story! He’s an angel!🥺This route made my heart sink because of how wholesome it was. Though, I’d say out of all the guys, Lyon had the most difficult circumstances in the Reve. The angst here was pretty up there. Made me profusely sob.😭

    ⬇️ Spoilers

    Protect Lyon at all cost!😤

    On the side, Emma was great here as well! She took a lot of initiative for herself. She was even selfish at times and made silly, reckless decisions, especially when she insisted on reviving the dead despite being warned so many times not to. Though given the circumstances, her actions to me felt reasonable, out of pure desperation so I don’t hold this against her.

    I think my only issue was that the reincarnation ending wasn’t very clear. It was pretty vague actually! I wish they had clarified where this *new* Lyon came from. The story blatantly ignored the fact that only a year had passed since Emma freed all the souls in the Reve, including Lyon’s. Does that mean this reincarnated Lyon already existed while the soul/phantom Lyon was still trapped in the Reve? So many plot holes are being overlooked here! Oh well… 🤷🏻‍♀️

    LUCIOLE

    • the hikikomori mechanic
    • secretly a cinamon roll, but…

    A man of few words and even fewer appearances, Luciole is the mechanic of La Foire du Rêve. He only comes out at night to perform maintenance around the amusement park and keeps to himself in his tent during the day. He seems to despise the idea of magic and is strongly against the heroine using her powers.

    There’s a reason Luciole is so adamant and unwilling to accept the use of magic. In this route, you’ll get to find out why. At the heart of it, I really liked Luciole as a character. His route started off strong, especially during his back-and-forth exchanges with the heroine. Their little tete-a-tete through letter exchanges was cute!🥹 His entire route however, felt pretty weak, in my opinion. They pretty much did a great job building up tension and intrigue with his story, but the turning point and resolution, especially at the end, felt rather too convenient, almost frustratingly so!

    **On the positive side, the best part of this route was hearing Shiraimu shift from being a tsun to a total cinnamon roll!🥹

    ⬇️ Spoilers

    There were so many missed opportunities in this route, it hurts! The chance to make him the resident yandere character was wasted. He had the perfect setup for it! Wouldn’t it have been great for Luciole to go twisted because he didn’t want to see MC get hurt anymore? Plus, the trauma he has with his mom fits the typical yandere backstory, so I was surprised they didn’t explore that. I would’ve loved to see it. Instead, we get a yandere ending in his BAD END, and even that one felt half-baked! So disappointing!😭

    The angry mob trope honestly feels very tired to me. Because we see it in almost EVERY SINGLE OTOME GAME, and it’s usually just there to create a conflict that puts the heroine in danger, only to be conveniently resolved almost immediately. This route was no exception, but the way it was handled here felt especially sloppy! The resolution they came up with just doesn’t make sense logically. Like no way an angry mob would just calm down because you told them to calm down LOL angry mobs aren’t that easily pacified by mere words, because y’know… they’re angry and their judgements are clouded in the heat of the moment. The whole ordeal of Luciole’s monologue in front of them felt so dumb (I’m sorry!)😭 And the crowd going: “Oh, we messed up and believed a drunk, hur dur…so we started throwing stones at this young lady because drunk man said she bad!” Like wow, really? is this twitter???😂😂😂

    I really liked Luciole as a love interest, honest to god! (Dude, just wanna eat some good food and be with his woman) But this route…. it made me lose braincells fr…🥴

    ARNAUD

    • not the oniichan route
    • Arnaud with frenchman hat < Arnaud

    Arnaud works as a journalist and is Emma’s childhood friend. After an accident seven years ago, Emma became an orphan and was taken in by Arnaud’s family, so she has been living with him and his mother, Alice, ever since. Arnaud tends to fuss around Emma and dotes on her on account of her amnesia.

    This route is meant to be played last, as a lot of plot events from the previous LIs were also revisited here, and I thought that if I had played Arnaud’s route earlier (immediately after Hugo’s), the story likely wouldn’t have made as much sense to me, so I’m glad I stuck with the suggested route order.

    I think Arnaud may be my fav LI in this game, and that’s because he’s such a polarizing character… (or maybe I’m just being biased because of Abe Atsushi? lol) He was quite possessive of the heroine, and I didn’t mind his overprotectiveness at all; I actually enjoy that trope! Heh. 🤭 I can understand why some might find it uncomfortable though, given their familial relationship and the fact that they were raised under the same roof. But for me, it didn’t come off as creepy in the slightest. Plus, he has the most gorgeous CGs in the game!

    ⬇️ Spoilers

    On the romance side of things, I really liked how Arnaud confessed to Emma early on in his route. Like, wow, the boy is fast! And the plot twist with him secretly reporting to his father about Emma was maybe a little too predictable; like clearly you could see that coming from a mile away. Regardless, I still enjoyed how his story progressed!

    I also liked that they revisited the Hamelin incident here and expanded on it a bit from Serge’s route. However, I felt this route had a lot of things going on that didn’t really favor Arnaud and the heroine, nor their relationship. Is it just me, or did it seem like everything got convoluted toward the end? There were a lot of unnecessary scenes that could’ve just been scraped off. This route seemed to put more emphasis on being the ‘truth’ route rather than its focus on romance.🤷🏻‍♀️

    On a side note, Arnaud’s military sprite was hawt! Seriously, everyone seems to look good without their hats. Hugo looked hot with his low ponytail, and without that ugly tophat, and Arnaud looked incredibly fine without his frenchman hat. THROW AWAY THOSE HATS MAN!

    EMMA (Main Heroine)

    • macaron girlie
    • sometimes good, sometimes 🧍‍♀️

    Emma is alright, I guess? There were routes where I considered her decently written, like in Crier’s and Lyon’s routes. I thought these were the stories where she had the most agency and displayed a bit of critical thinking. However, a lot of the time, she remained very passive that it got on my nerves.😭 There were situations where she’d dawdle the heck out when something is urgently needed of her. She is aware of this though so I’d credit her that self awareness. And in her defense, she’s only 17 and was raised very sheltered. But still… sometimes, she just… really isn’t… logically thinking through her decisions. The scenarios where she fell short seemed to outweigh the good (at least in my opinion). There were scenes in the game that would literally go like this:

    Emma: (After everyone repeatedly told her not to use magic in public) 🧍‍♀️
    Also Emma: *Proceeds to use magic in public*

    Emma: “This town doesnt like newcomers, I must not act suspicious”
    Also Emma: *Proceeds to act suspicious*

    😭😭😭

    There were a lot of inconsistencies in how she was written across all routes. And while I’ve facepalmed several times during her 🧍‍♀️🧍‍♀️🧍‍♀️ moments, I don’t think she was terrible overall, to be honest. Like I said, she’s alright!🙂Not a fav, & she could’ve been better.

    I have to say, though, her love for macarons made me crave for them too, that I had to get out of the house in the dead cold winter afternoon and drive up to a local pâtisserie to get some french macarons myself!😭

    SYSTEM AND LOCALIZATION

    The UI for Genso Manège was a standout to me. The animated clip that plays before the menu screen was absolutely beautiful, and to top it off, the pastel-colored manège/carousel on the opening screen ticked all my aesthetic boxes! Ha!

    PROS:

    • Heroine’s Name Customization: The heroine’s name can be changed. Great for those who prefer to self-insert.
    • Heroine Side Image Sprite ON/OFF
    • Love Catch System
    • Quick Save/Quick Load
    • Clear List – to track what endings you’ve unlocked so far.
    • Sound Library
    • Character Profiles (with voices)
    • Seiyuu Commentaries
    • CG Library
    • Manual Instructions
    • Status Screen: allows you to check the LI affection points you’ve accumulated during gameplay.
    • Backlog and Rewind function
    • MINI GAME – can be skipped and does not affect your endings, if you choose to do so.
    • Font Style Selection

    CONS:

    • No Chapter Select – You can however, replay scenes in the CG gallery.
    • No SKIP to Next choice function.
    • SLOW Skip Reads
    • Black screen bugs

    I experienced a couple of black-screen bugs in the game where if a scene transitions to the next chapter or slide and you accidentally press any button during the transition, the screen completely blacks out while the game continues running. The only way to circumvent this was to completely close the game and restart, which really sucks if you forgot to save beforehand.

    About the Mini Game
    Eveil System – is a mini-game that lets you collect stars that appear in random locations on your screen. If you’re playing in handheld mode, you can simply tap or glide your fingers on the screen to collect them. If you’re playing in TV mode, you can use the L and R joysticks to collect the stars. After completing the tutorial (on your first playthrough), you should be able to skip this mini-game whenever it comes up. There are no consequences for skipping it during the story, and it won’t affect your endings.

    Localization

    The localization was well done, and the translations flowed smoothly in the game. Granted, I blitzed through this pretty fast, so I didn’t really notice any typos or text errors during my gameplay. There also weren’t any text box issues, so overall, it was pretty solid!

    TRAILER

    https://www.youtube.com/watch?v=lMvcr8Y8Gzk

    OVERALL THOUGHTS

    This was a decent-length title, not too short but not overly long either. It took me around 40 hours to complete everything (playing docked on TV). Chapters 1-3 make up the game’s common route, and Chapter 4 is where the LI’s route branches off. There are also only two endings for each love interest: the “Amour End” (good end) and the “Rêve End” (bad end).

    Not as Fluffy as You Think

    My initial impression after finishing my first route (Hugo) was that the game kind of deceives you into thinking it’s all going to be a fluffy ride throughout due to its bright pastel, sparkly-colored theme. But in contrast, the game actually carries a whole lot of angst. It’s not on the level of Cafe Enchante deception, though, so you can rest easy on that!😂

    This title was a mixed bag for me, some routes were decently paced, while some faltered and dragged the narrative too much with trivial things. Given how often the titular manège (magical carousel) was mentioned in the common route, and the fact that it’s even plastered in the game’s title, I expected it to play a significant role throughout the story. But, it turned out to be crucial only in Hugo’s route and was barely relevant elsewhere. It would’ve been more satisfying if all the routes had some connection to the manège, allowing it to be the central element that tied the story together. That would’ve been a nice full-circle to its overarching story, no? Unfortunately, this wasn’t the case. The entire *magical manège* theme felt underutilized, which I found disappointing.

    TBF, I’ve already mentally prepared and toned down my expectations knowing that the writing team for this game included a few writers from past games I wasn’t the biggest fan of (e.g., ChariMani and ParaPara). As a result, when certain aspects didn’t quite hit the mark for me, the impact wasn’t as bad as it might’ve been if I hadn’t set those expectations. If you know what I mean!

    On a different note, I have to say, unlocking the reverse harem ending was a good reason to finish all the routes in this game! 😆

    Speaking of routes (and love interests), I think, Arnaud ended up as my favorite LI just because his character was a bit polarizing at first. I’m also a big box-pusher (hako-oshi), so I thought all the guys were great in my opinion. None of them really annoyed me, and that’s a good thing! As for their individual routes, the one I enjoyed the most from start to finish was Lyon’s.🥺 Albeit, his story had one of the most angsty themes in the game (I still ate it up, haha).😆

    LI RANKING:

    Arnaud > Lyon = Crier > Serge > Luciole > Hugo

    ROUTE RANKING:

    Lyon > Crier > Serge > Arnaud > Hugo > Luciole

    Arnaud is literally me irl😭😭😭

    As for the romance, this game showcased a lot of sweet scenarios between the heroine, and her LI. It’s also worth noting that this otome game is rated CERO B in Japan, so I think it’s designed to appeal to all audiences, especially the younger crowd. There are no spicy, mature scenes here, so if you’re after that, you are going to be disappointed.

    **As for the ratio of kiss CGs, well… I’m afraid you’re going to be disappointed in that regard as well.🥲 All gripes aside, I do think Lyon’s very wholesome story was a breath of fresh air,🥺💛🐇💛so if you’re a fan of the wholesome cinamon roll type, I really recommend not skipping his route!🥹

    Do I recommend this game? YES.
    In all honesty, I never thought I’d see the day where Genso Manège would get localized. I remember it being one of the few non-Otomate titles announced in Japan, back when the otome genre was slowly transitioning to the Switch console in 2020. This title also garnered a couple of votes in the localization survey, I did five years ago.🥹 So getting to play it in English now feels rather surreal.

    Genso Manège feels light on the surface, but it’s actually a title that isn’t afraid to reveal its hidden gray undertones. While I wouldn’t go so far as to call it “dark,” the story can definitely get pretty heavy. This is also a game that I think would be great for beginners in the otome genre who aren’t afraid to explore heavier themes in fiction.

    For the seasoned players who love angst, I definitely think you’ll enjoy this too, though I’d suggest tempering your expectations, as it isn’t on the grandiose level of Hakuoki. But, it has the right touch and balance of romance & adventure, not to mention, likable love interests, to keep you sufficiently entertained! Do pick it up when you get the chance!🫶

    #GensoManège #GensoManègeReview #GensoManege #Mages #nintendoSwitch #OtomeGameReview #Pqube

  • Phantom of the Twilight Review (PC)

    Release Date: December 16, 2024 (North America)
    Developers:  Lumiere Entertainment Inc.
    Publishers: Smilegate
    Platforms:  PC (Steam)
    Age Rating: 15+ (GRAC)

    STORY

    Step into 19th-century London during a dazzling technological revolution.

    As Lady Lucy of the Lindere family, you discover a gruesome murder in your estate. The body found in a pool of blood belongs to Mary, a maid who had grown close to you over the years. Shocked by her sudden death, Lucy, accompanied by her loyal butler, Charlie, sets out to find the culprit. Joining them is Detective Aaron, dedicated to solving the case, and Professor Harvey, who is inadvertently drawn into the mystery. Together, they edge closer to uncovering the identity of the murderer, unaware of the merciless truth that lies ahead.

    ART AND MUSIC

    Production: ~Estellaras~, Lumiere Entertainment Inc.Artists: Hyewon Jo (Character Design), Yurim Hwang (Illustrator)Scenario Writer: Yuri KimBGM: ~Lion Studio~, Wooyoung Song, Changheo Kim, Eunchae Yang

    Voice Acting

    Kim Myung-jun as “Charlie” – Kiro (MLQC), June (The Ssum), Jiyeon (Dandelion), Choo Sang Woo (Semantic Error), Hyunwoo Seo (I Need a Bride), Albedo (Genshin Impact), Kane (League of Legends), Ky Kiske (Guilty Gear Strive), Yudan (The Strange Tales of Banwoldang)

    Sungheon Suk as “Aaron Bailey” – Teo (The Ssum), Harold (Arknights), Ludwig (Grand Saga), Dhurke Sahdmadhi
    (Ace Attorney), Alexander Haig (COD: Black Ops)

    Eui-taek Jung as “Harvey Ross” – Henri (The Ssum), Tighnari (Genshin Impact), Deneh (The Dawn Of A Flower), Windflit (Arknights), Shaohao (X2 Eclipse), Xion Crowld (Bride of the Twilight), Jack (Sonic Prime)

    Ryu Seung-gon as “Felix Cole” – Sylus (Love and Deepspace), Charlie (Light and Night), William (LoveUnholyc), Lee Gyu-hyuk (Burried Stars), Thoma (Genshin Impact), KING (Tower Fantasy), Hyun Tae Joon (Mystic Code), Sirus (Arcana Twilight), Hwal (Does God Work Overtime?)

    MAIN CHARACTERS AND ROUTES

    There are only three romanceable characters and routes in the game: Aaron, Charlie, and Harvey. Unfortunately for Felix Cole’s fans, he only appears as a side character here and doesn’t have a dedicated romance route. In the game’s DLC however, which is not available in English (the Korean version is available on Indie STOVE), there’s a special short story dedicated to Felix, that delves deeper into his character.

    There are no locked routes in this game, and I think it’s fine to start with any of the three romanceable characters. During my gameplay, I played in this order: Aaron → Charlie → Harvey.

    AARON BAILEY

    • tsun
    • ….👀

    Aaron Bailey is a responsible detective who is always highly dedicated to his career, solving every case he puts his heart into. Many of the townspeople see him as a guardian protecting the city’s peace. He is tirelessly committed to his work. However, when faced with unsolvable cases, he struggles to confront his own limitations and sometimes begins to doubt himself.

    I normally go into games blind (without watching trailers, if I can help it), so when I first heard Aaron in the game, I thought, Hmm, he sounds really familiar? It wasn’t until I finished his route and saw his name in the credits, and I was flabbergasted to find out it was The Ssum’s Teo! Welp, I loooove Seunghon Suk (pls, he’s so precious; I even have his autograph, lol).😭

    That aside, I really like Aaron’s personality in the game. I thought he was a bit of a tsundere toward the heroine. I was also quite enamored by how hardworking he is as a detective, and I had to clutch my chest for a moment there, when he talked about his backstory. His overall route though…...was alright. To be honest, it felt a little too short for me (all the routes in the game are like this, sadly). I also feel like Aaron could’ve used more time to bond with the heroine, cause I did kinda feel that his romance with Lucy was somewhat abrupt. In contrast, I did *enjoy* his *cough* good ending… *cough* AND VERY MUCH SO… 🔥👀

    ⬇️ Spoilers

    I know I said the romance here was kind of abrupt, and while I still think so, I’m a little 👀 ho ho ho with Aaron’s BED ending — which turned out to be his… GOOD ENDING! LOL Oh my….. godbless???? 🤭 I thought it was cute that he avoided Lucy all the way to the end, but once he got consent…. BAM! To the bed we go! Hahaha I love it! I love Aaron, I think he’s sexy af!🥵

    CHARLIE

    • your loyal butt ler 🍑
    • vampire daddy 1

    Charlie is the calm, dignified butler of the Lindere family. Bound by a blood contract to serve the Lindere, he is loyal to the core. Charlie is also very composed in public and always responds in a logical manner when interacting with the townspeople and others. However, he also has a very intimidating side. He is deeply devoted to serving the heroine, Lucy.

    Perhaps the game’s poster boy, and the most popular LI in this title! I mean, a hot vampire butler who’s at your beck and call is always a win in otome games, no?🤭 I think out of the three LIs, Charlie’s romance was the most believable as well. And that’s because there’s already an established camaraderie between him and the heroine. This plays a big part in the significant build-up of their relationship. So, romance-wise, I think Charlie’s route was my favorite.

    Charlie was such a sweet talker too, and has a rather possessive side!👀 His voice is amazing, hot… smooth like butter! There’s something about the way he delivers his monologues that feels so soothing to me. Kudos to the popular Kim Myungjun for doing god’s work!

    ⬇️ Spoilers

    Just like Aaron’s route, the ending was a bit repetitive here, sadly. They find out who the culprit is, and everything goes back to normal, so it was a little disappointing that Charlie’s route ended this way. I was expecting it to delve deeper into his history with the Linderes, but I was very surprised that they left a huge chunk of details in the dark. There seemed to be so many unanswered questions about how the contract began, the specifics of their blood pact, and how it shaped the Linderes over time. A rather missed opportunity to add more depth to Charlie’s character, if you ask me!

    In the game’s premise, as well as in their promotional materials, it was stated that Charlie is the progenitor of vampires and the one who made a blood contract with the Linderes. The Linderes were once just farmers, but after making a pact with Charlie, they became knights and was given the title of “Count”. In exchange, the daughters of the Lindere family would need to provide Charlie with fresh blood, and in return, Charlie serves them. I’m sad that this lore wasn’t explored much. I would love to know more about Charlie’s origins!

    HARVEY ROSS

    • vampire daddy 2
    • soft

    Harvey is the elite professor at King’s College, specializing in criminal psychology. He’s highly intellectual and very perceptive that even Charlie acknowledges his sharp insights into everything. Not many people know, but Harvey is also a vampire who has abstained from blood for a long time, choosing to remain detached from society.

    I think out of the three routes, it was Harvey’s that focused the most on the mystery-solving aspects (I expected it’d be Aaron’s route since he’s the in the police force, but nope!). I also really liked Harvey and Lucy’s dynamic. Though, similar to Aaron’s route, I feel like they needed more time together to bond and naturally develop their relationship. This route also cruised along the angst line, though I’d say the happy/good ending resolves Harvey’s *foreboding* issue too quickly. There’s plenty of pleasant banter and bickering among the three LIs here, which I enjoyed as well.

    ⬇️ Spoilers

    Perhaps it’s just me, but despite how rushed the romance is in this route, I still really liked it for some reason. Maybe part of it was because of Harvey’s kind-hearted nature; it’s hard to dislike him, really. The man is soft af! The fact that they sort of have a sensei-student relationship with the MC makes it even hotter to me. LOL.

    My only gripe was that Harvey’s illness or his being a weak vampire wasn’t fully expounded. It feels like the game just expects you to know that he’s abstaining from drinking blood, so he’s at a point where he’s *withering away* (for lack of a better term), but I feel like this could have been explored better and might have added more context to how unstable his special ability is at reading emotional imprints. Just my two cents.🤷🏻‍♀️

    LUCY LINDERE (Main Heroine)

    Lucy is the heir to the Lindere estate, she has some influence in Old London due to her family’s status. Because of this, most of the townspeople know and respect her.

    I feel like Lucy is your typical textbook heroine; calm, upright, diligent… you know the type! I like her for what she is in the story. I also appreciate that she’s the one who initiates and urges the vampires to drink her blood. There are a lot of scenes where a vampire LI would tell her: “No, I can’t drink your blood, or else…” and she’d be like, Drink, or bust!🔫😂😂😂 which I thought was kind of hilarious!😂 I guess my only tiny gripe about her is that there were some instances in the story where she showed very little agency especially in dire situations. Because of this, I sometimes feel the narrative is a bit too convenient for her, if that makes any sense. It’s as if the plot resolves things too easily in her favor.

    SYSTEM AND LOCALIZATION

    • ??????????????????????????
    • ??????????????????????????
    • ??????????????????????????

    The game’s UI was very clean and simple. I was surprised that you could backtrack & rewind to certain scenes, which made making choices and collecting all the endings much more convenient for completionists like myself. There were also helpful features in the main menu that let you track and rewatch the endings you’ve already unlocked.

    There are however a couple of bugs I’ve encountered during my gameplay, which was quite unfortunate!

    PROS:

    • Heroine’s Name Customization
    • Rewind Feature
    • Quick Save/Quick Load
    • Album
    • Music
    • Episode/End List
    • OP/ED Movies playable in the MAIN MENU

    CONS:

    • No controller support – this was a big issue for me since I love playing my VNs on the TV with my consoles docked.
    • The SKIP read function didn’t work properly (I’m not sure if this issue also occurs on PC since I was playing on my ally, so it might be a feature bug specific to handheld mode). Some of the already-read dialogues are sometimes unskippable.
    • Limited CGs. There are only 3 CGs in the common route for each LI and 2 in their individual routes.
    • No love-catch system.
    • Main Menu Bugs – One of the bugs I encountered was that all the CGs and endings I had unlocked during my gameplay were wiped out when I abruptly restarted the game.🥲

    Localization

    The localization was quite good. Apart from the heroine’s last name changing from Lindells to Lindere in their promo materials, I didn’t notice any in-game major typos or glaring errors, which makes me feel the game was carefully vetted during QA. The dialogues were translated smoothly, without feeling jarring in any scenes. Overall, I liked it.

    TRAILER

    https://youtu.be/jWP6Wb_KMXY

    OVERALL THOUGHTS

    Phantom of the Twilight has a rather short gameplay. It took me about 12-13 hours to get all the endings and unlock all the CGs (which weren’t that many btw). The game’s common route starts from Chapter 1 and stretches to Chapter 6, while Chapter 7 is where the individual LI routes branch out. Also, the game features two official endings for each of the three main LIs. Ending 1 is the “good/happy end,” while Ending 2 is the “bad end”. The rest are bad ends (or game-overs) that offers no CGs.

    No Felix Route

    After playing the entire game, I now understand some of the minor but rather prominent complaints from the KR otome community back when the game first launched. Which is, well… you’ve probably guessed it by now… Why cast Ryu if you’re not giving his character a route? 😂 Like, seriously, whyyy?😭

    Despite Felix appearing in promo materials and even on the cover art, he was shafted a route, which was kind of disappointing. For such an interesting character to not be attainable romantically is downright criminal, isn’t it?😩 The developers did release a DLC that delves more into Felix’s character, but he still, as of now, does not have a respective romance route of his own. I’m also sad that the DLC isn’t available in the English version of the game. I hope they are able to translate the DLC soon, and add it as an addon purchase. I’m sure a lot of people would actually be delighted by that.

    Another nitpick I have is that I initially thought the branching routes would have their own contained story, but it turns out the overall plot progressed in a rather linear direction. So in the end, it’s kind of the same conclusion as far as the overarching story goes, no matter which LI route you take.

    Another thing is that, even though the premise of the game makes it sound like it will be rich with mystery, crime, and case-solving; the crime-solving aspect wasn’t utilized much, in the sense that there weren’t enough investigation elements added into the narrative to make it more engaging for the players. I think it was only in Harvey’s route that we got a *proper* investigation and analysis of the murder cases.

    Hot, Sexy Vampires with an Amazing Voice Cast!

    I griped a lot about the overarching story of this title, or lack thereof, but there’s no denying that the voice cast in this game was S tier! And probably one of the biggest reasons I was initially drawn to this title. 😁🤭 All three LIs were also quite good! Each had their own distinct personality and charms, which I’m sure a lot of people would love. I’m a sucker for the devoted-vampire-butler who’s willing to do anything for you trope, so my fav LI was Charlie. I do wish they’d expanded more on his backstory though, especially his origins! Also, if Felix had a romance route, he’d probably be on my top pick as well, but alas!🥲

    Did he just say….CAGE???😳

    Speaking of romance, the game seems to lack the amount of sugar content that could have elevated the relationship between the heroine and her partner (likely due to its focus on solving the crime at hand). Sometimes, the romance felt a little lacking to me, and I think this was due to the routes being rather short. Maybe a few extra chapters or scenarios where the heroine spends more endearing time with her love interest would have raised the sugar content to a more satisfying level. That’s not to say I didn’t enjoy the romance scenarios here though, because I DID, and very much so! Look, I’m just a simple lady, I see hot, sexy vampires, I devour and conquer!🥵😮‍💨

    Do I recommend this game? YES.
    I’ll admit that I found the shorter routes here a bit lacking in depth (as someone who usually enjoys longer routes in otome games). However, that didn’t take away from how much I enjoyed Phantom of the Twilight, overall. Coming out from a gaming burnout, I also needed something light and engaging that I could play in short spurts without being weighed down by a complex plot. In that sense, this was an easy read and perfectly suited what I was looking for.

    I definitely recommend this game to anyone looking for a short, enjoyable otome title that’s easy to pick up without needing to fully commit to the story. It’s one of those games you can casually return to and still enjoy without feeling overwhelmed, if you know what I mean. The art is exceptionally beautiful and the love interests are all very likable. Most importantly, the voice acting is outstanding! Story-wise, I would’ve rated this lower, but everything else more than makes up for it—and tbh, for its impressive production quality, you can’t beat the affordable price for what you’re getting!

    #Estellaras #IndieStove #LumiereEntertainmentInc_ #OtomeGameReview #PC #PhantomOfTheTwilight #PhantomOfTheTwilightReview #Smilegate #Steam

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