#narrativedesign — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #narrativedesign, aggregated by home.social.
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What could this message mean? Better head in and find out....
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"That's how it always begins. Very small."
The 'Hinton Hole' is a good example of an environmental feature that evolves over time.
If the player is going to revisit the same game space repeatedly, you can have the space evolve to communicate what is happening in the wider game. The change can communicate neglect, or development, or corruption, or gentrification, etc.
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If capitalism had a motto...
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Just came across Anna Anthropy's cool activity for helping folks learn environmental storytelling -- as in, how to communicate character info, relationships, histories, future events, etc.
It is a character generator with juicy prompts: https://w.itch.io/roll-up-a-guy
For interactive, film, TV, novel ideation.
Pair this with putting the description in a page, script, design doc, or design map.
#NarrativeDesign #EnvironmentalStorytelling #GameWriting #Screenwriting #GameDesign #VisualStorytelling