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#narrativedesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #narrativedesign, aggregated by home.social.

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  1. Dialogue is not only the line itself. A scene also carries tone, interpretation, state changes, and cues.

    Scene Designer v2 is a local-first browser tool for authoring and testing small deterministic scenes with mixed tone + dialogue events, multiple variants, resolved consequences, validation, and JSON import/export.

    github.com/putmanmodel/scene-d

    #Writing #GameDev #InteractiveFiction #NarrativeDesign #OpenSource #AI #IndieDev #CreativeCoding #Storytelling #GameDesign

  2. Dialogue is not only the line itself. A scene also carries tone, interpretation, state changes, and cues.

    Scene Designer v2 is a local-first browser tool for authoring and testing small deterministic scenes with mixed tone + dialogue events, multiple variants, resolved consequences, validation, and JSON import/export.

    github.com/putmanmodel/scene-d

    #Writing #GameDev #InteractiveFiction #NarrativeDesign #OpenSource #AI #IndieDev #CreativeCoding #Storytelling #GameDesign

  3. Dialogue is not only the line itself. A scene also carries tone, interpretation, state changes, and cues.

    Scene Designer v2 is a local-first browser tool for authoring and testing small deterministic scenes with mixed tone + dialogue events, multiple variants, resolved consequences, validation, and JSON import/export.

    github.com/putmanmodel/scene-d

    #Writing #GameDev #InteractiveFiction #NarrativeDesign #OpenSource #AI #IndieDev #CreativeCoding #Storytelling #GameDesign

  4. Dialogue is not only the line itself. A scene also carries tone, interpretation, state changes, and cues.

    Scene Designer v2 is a local-first browser tool for authoring and testing small deterministic scenes with mixed tone + dialogue events, multiple variants, resolved consequences, validation, and JSON import/export.

    github.com/putmanmodel/scene-d

    #Writing #GameDev #InteractiveFiction #NarrativeDesign #OpenSource #AI #IndieDev #CreativeCoding #Storytelling #GameDesign

  5. Dialogue is not only the line itself. A scene also carries tone, interpretation, state changes, and cues.

    Scene Designer v2 is a local-first browser tool for authoring and testing small deterministic scenes with mixed tone + dialogue events, multiple variants, resolved consequences, validation, and JSON import/export.

    github.com/putmanmodel/scene-d

    #Writing #GameDev #InteractiveFiction #NarrativeDesign #OpenSource #AI #IndieDev #CreativeCoding #Storytelling #GameDesign

  6. A world that knows what story it's telling before you arrive feels fundamentally different from one that generates lore on demand. The blurb is a promise. Everything that follows is the game keeping it.

    Choose your own adventure... revisited

  7. My friend Michał „Xtense” Stopa is open to new opportunities! He is an exceptionally talented Lead Narrative Designer and Senior Writer looking for his next adventure in #GameDev. 🎮 Michał combines creative brilliance (emotionally driving narratives & expansive worldbuilding) with strong technical skills (DevOps, Linux, scripting). A rare and highly valuable crossover for any development team!

    If you have any leads or just want to expand your network, drop him a line!

    👉 LinkedIn: linkedin.com/in/michał-stopa-a

    #gamewriting #gamedev #gamejobs #narrativedesign #narrativedesigner #gamewriter #gamewritingjobs #gamingindustry #hiring #techjobs #fediversejobs #gamedevjobs #gameindustry #gameindustryjobs

  8. My friend Michał „Xtense” Stopa is open to new opportunities! He is an exceptionally talented Lead Narrative Designer and Senior Writer looking for his next adventure in #GameDev. 🎮 Michał combines creative brilliance (emotionally driving narratives & expansive worldbuilding) with strong technical skills (DevOps, Linux, scripting). A rare and highly valuable crossover for any development team!

    If you have any leads or just want to expand your network, drop him a line!

    👉 LinkedIn: linkedin.com/in/michał-stopa-a

    #gamewriting #gamedev #gamejobs #narrativedesign #narrativedesigner #gamewriter #gamewritingjobs #gamingindustry #hiring #techjobs #fediversejobs #gamedevjobs #gameindustry #gameindustryjobs

  9. My friend Michał „Xtense” Stopa is open to new opportunities! He is an exceptionally talented Lead Narrative Designer and Senior Writer looking for his next adventure in #GameDev. 🎮 Michał combines creative brilliance (emotionally driving narratives & expansive worldbuilding) with strong technical skills (DevOps, Linux, scripting). A rare and highly valuable crossover for any development team!

    If you have any leads or just want to expand your network, drop him a line!

    👉 LinkedIn: linkedin.com/in/michał-stopa-a

    #gamewriting #gamedev #gamejobs #narrativedesign #narrativedesigner #gamewriter #gamewritingjobs #gamingindustry #hiring #techjobs #fediversejobs #gamedevjobs #gameindustry #gameindustryjobs

  10. My friend Michał „Xtense” Stopa is open to new opportunities! He is an exceptionally talented Lead Narrative Designer and Senior Writer looking for his next adventure in #GameDev. 🎮 Michał combines creative brilliance (emotionally driving narratives & expansive worldbuilding) with strong technical skills (DevOps, Linux, scripting). A rare and highly valuable crossover for any development team!

    If you have any leads or just want to expand your network, drop him a line!

    👉 LinkedIn: linkedin.com/in/michał-stopa-a

    #gamewriting #gamedev #gamejobs #narrativedesign #narrativedesigner #gamewriter #gamewritingjobs #gamingindustry #hiring #techjobs #fediversejobs #gamedevjobs #gameindustry #gameindustryjobs

  11. My friend Michał „Xtense” Stopa is open to new opportunities! He is an exceptionally talented Lead Narrative Designer and Senior Writer looking for his next adventure in #GameDev. 🎮 Michał combines creative brilliance (emotionally driving narratives & expansive worldbuilding) with strong technical skills (DevOps, Linux, scripting). A rare and highly valuable crossover for any development team!

    If you have any leads or just want to expand your network, drop him a line!

    👉 LinkedIn: linkedin.com/in/michał-stopa-a

    #gamewriting #gamedev #gamejobs #narrativedesign #narrativedesigner #gamewriter #gamewritingjobs #gamingindustry #hiring #techjobs #fediversejobs #gamedevjobs #gameindustry #gameindustryjobs

  12. Et votre antagoniste (ie. le boss de fin) ? 😁

    Il faudra un jour que je vous parle du moment "autour du feu" en jeu de rôle

    #narrativedesign #designnarratif

  13. The core design philosophy for "The Unwanted Calamity" was to weaponize nostalgia. I wanted to explore what happens when a domestic technology designed to solve loneliness is left to rot in isolation. The Calamivox doesn't hunt for food. It hunts for the emotional stimulus it was programmed to require. That sounds perfect for my game.
    #IndieDev #NarrativeDesign #Lore

  14. The core design philosophy for "The Unwanted Calamity" was to weaponize nostalgia. I wanted to explore what happens when a domestic technology designed to solve loneliness is left to rot in isolation. The Calamivox doesn't hunt for food. It hunts for the emotional stimulus it was programmed to require. That sounds perfect for my game.
    #IndieDev #NarrativeDesign #Lore

  15. The core design philosophy for "The Unwanted Calamity" was to weaponize nostalgia. I wanted to explore what happens when a domestic technology designed to solve loneliness is left to rot in isolation. The Calamivox doesn't hunt for food. It hunts for the emotional stimulus it was programmed to require. That sounds perfect for my game.
    #IndieDev #NarrativeDesign #Lore

  16. The core design philosophy for "The Unwanted Calamity" was to weaponize nostalgia. I wanted to explore what happens when a domestic technology designed to solve loneliness is left to rot in isolation. The Calamivox doesn't hunt for food. It hunts for the emotional stimulus it was programmed to require. That sounds perfect for my game.
    #IndieDev #NarrativeDesign #Lore

  17. The core design philosophy for "The Unwanted Calamity" was to weaponize nostalgia. I wanted to explore what happens when a domestic technology designed to solve loneliness is left to rot in isolation. The Calamivox doesn't hunt for food. It hunts for the emotional stimulus it was programmed to require. That sounds perfect for my game.
    #IndieDev #NarrativeDesign #Lore