#namingofthings — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #namingofthings, aggregated by home.social.
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/I'm/ not doing an exhaustive deep dive into moss species names/nicknames, /you're/ doing an exhaustive deep dive into moss species names/nicknames!!! 😝
#Naming #NamingOfThings #NamingThingsIsHard #HardestProblemInComputerScience #Hostname #Hostnames #ComputerNames #E_TOOMANYHASHTAGS
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/I'm/ not doing an exhaustive deep dive into moss species names/nicknames, /you're/ doing an exhaustive deep dive into moss species names/nicknames!!! 😝
#Naming #NamingOfThings #NamingThingsIsHard #HardestProblemInComputerScience #Hostname #Hostnames #ComputerNames #E_TOOMANYHASHTAGS
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/I'm/ not doing an exhaustive deep dive into moss species names/nicknames, /you're/ doing an exhaustive deep dive into moss species names/nicknames!!! 😝
#Naming #NamingOfThings #NamingThingsIsHard #HardestProblemInComputerScience #Hostname #Hostnames #ComputerNames #E_TOOMANYHASHTAGS
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/I'm/ not doing an exhaustive deep dive into moss species names/nicknames, /you're/ doing an exhaustive deep dive into moss species names/nicknames!!! 😝
#Naming #NamingOfThings #NamingThingsIsHard #HardestProblemInComputerScience #Hostname #Hostnames #ComputerNames #E_TOOMANYHASHTAGS
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/I'm/ not doing an exhaustive deep dive into moss species names/nicknames, /you're/ doing an exhaustive deep dive into moss species names/nicknames!!! 😝
#Naming #NamingOfThings #NamingThingsIsHard #HardestProblemInComputerScience #Hostname #Hostnames #ComputerNames #E_TOOMANYHASHTAGS
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I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings
Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).
A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?
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I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings
Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).
A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?
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I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings
Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).
A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?
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I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings
Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).
A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?
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I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings
Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).
A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?
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Thinking deeply about how to name things often means going back to the basics. Scientific Variable Ontology (SVO) and connection to variable naming in data frames using a Process_of_Phenomenon (example temperature_of_air). Stoica and Peckham 2019 http://mint-project.info/assets/publications/stoica-peckham-cwm19.pdf #DataScience #NamingOfThings #SciLit
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Thinking deeply about how to name things often means going back to the basics. Scientific Variable Ontology (SVO) and connection to variable naming in data frames using a Process_of_Phenomenon (example temperature_of_air). Stoica and Peckham 2019 http://mint-project.info/assets/publications/stoica-peckham-cwm19.pdf #DataScience #NamingOfThings #SciLit
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Thinking deeply about how to name things often means going back to the basics. Scientific Variable Ontology (SVO) and connection to variable naming in data frames using a Process_of_Phenomenon (example temperature_of_air). Stoica and Peckham 2019 http://mint-project.info/assets/publications/stoica-peckham-cwm19.pdf #DataScience #NamingOfThings #SciLit
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Thinking deeply about how to name things often means going back to the basics. Scientific Variable Ontology (SVO) and connection to variable naming in data frames using a Process_of_Phenomenon (example temperature_of_air). Stoica and Peckham 2019 http://mint-project.info/assets/publications/stoica-peckham-cwm19.pdf #DataScience #NamingOfThings #SciLit