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#namingofthings — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #namingofthings, aggregated by home.social.

  1. #Minetest developers: we are renaming the engine to #Luanti so people stop confusing the engine with the not-default-anymore game #MTG (Minetest, the game).

    Users: I'm going to play some #Luanti

    #Luanti developers: :blobsurprised:

    #Jokes #NamingOfThings #gamers #videogames

  2. #Minetest developers: we are renaming the engine to #Luanti so people stop confusing the engine with the not-default-anymore game #MTG (Minetest, the game).

    Users: I'm going to play some #Luanti

    #Luanti developers: :blobsurprised:

    #Jokes #NamingOfThings #gamers #videogames

  3. #Minetest developers: we are renaming the engine to #Luanti so people stop confusing the engine with the not-default-anymore game #MTG (Minetest, the game).

    Users: I'm going to play some #Luanti

    #Luanti developers: :blobsurprised:

    #Jokes #NamingOfThings #gamers #videogames

  4. #Minetest developers: we are renaming the engine to #Luanti so people stop confusing the engine with the not-default-anymore game #MTG (Minetest, the game).

    Users: I'm going to play some #Luanti

    #Luanti developers: :blobsurprised:

    #Jokes #NamingOfThings #gamers #videogames

  5. #Minetest developers: we are renaming the engine to #Luanti so people stop confusing the engine with the not-default-anymore game #MTG (Minetest, the game).

    Users: I'm going to play some #Luanti

    #Luanti developers: :blobsurprised:

    #Jokes #NamingOfThings #gamers #videogames

  6. I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings

    Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).

    A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?

  7. I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings

    Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).

    A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?

  8. I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings

    Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).

    A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?

  9. I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings

    Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).

    A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?

  10. I'm going to invoke an #askFedi for one of the hardest problems in #computerScience: #namingOfThings

    Users should be able to define which parts of the border of a geometry should be filled with particles: a bitmask of back/front/left/right/top/bottom faces (BACK_FACE etc) + shortcuts for common configurations (e.g. SIDE_FACES, ALL_FACES).

    A common configuration is a topless container (e.g. a cube or cylinder with particles all along the floor and side walls, but none on top). How to call it?

  11. Thinking deeply about how to name things often means going back to the basics. Scientific Variable Ontology (SVO) and connection to variable naming in data frames using a Process_of_Phenomenon (example temperature_of_air). Stoica and Peckham 2019 mint-project.info/assets/publi #DataScience #NamingOfThings #SciLit

  12. Thinking deeply about how to name things often means going back to the basics. Scientific Variable Ontology (SVO) and connection to variable naming in data frames using a Process_of_Phenomenon (example temperature_of_air). Stoica and Peckham 2019 mint-project.info/assets/publi #DataScience #NamingOfThings #SciLit

  13. Thinking deeply about how to name things often means going back to the basics. Scientific Variable Ontology (SVO) and connection to variable naming in data frames using a Process_of_Phenomenon (example temperature_of_air). Stoica and Peckham 2019 mint-project.info/assets/publi #DataScience #NamingOfThings #SciLit

  14. Thinking deeply about how to name things often means going back to the basics. Scientific Variable Ontology (SVO) and connection to variable naming in data frames using a Process_of_Phenomenon (example temperature_of_air). Stoica and Peckham 2019 mint-project.info/assets/publi #DataScience #NamingOfThings #SciLit