#mixitup — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mixitup, aggregated by home.social.
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
0.7 of my Stream Starting Timer is out, and unless there's any issues I haven't spotted this will become RC1 next week
- Automate events in #VNyan and #MixItUp (e.g. Twitch ads)
- Use images as your clock font
- Spout2 output
- 100% FOSS, no monetisationChanges:
- Convert images to RGBA at load time instead of run-time
- Only re-draw digits that have actually changed
- VNyan and MixItUp connections moved to self contained classes
- Use data bindings for connection status labels
- Check all PNGs are present before loading an image font -
Our 10 Favorite Stand Mixers for Making Year-Round Treats (2025)
https://web.brid.gy/r/https://www.wired.com/gallery/best-stand-mixer/
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Beta 0.3 of my Starting Timer is up. This brings a big improvment to the config screen, removing clutter from the main UI.
The integration with #VNyan and #MixItUp is unchanged in this release.
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Released v0.1 beta of my Stream starting timer. You can add a countdown to your stream starting scene, and fire off #VNyan or #MixItUp events at specified times, or run an external script.
Customisable, No ads, no monetisation, lightweight exe (around 1mb), just greenscreen it in OBS!
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Things you can do in #VNyan with my free #VTuberTech resources:
Render your #VTuber in #VR with VNyan
Integrate with #MixItUp
Launch EXEs
Advanced loops
Search nodes from cmd
Trigger nodes from cmd
Live logging (alpha)
Disable window resize
Make the camera hor+Improve Fugi reactives (non-VNyan)
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Weekend vibes in a glass! 🍹✨ Impress your guests (or just yourself) with cocktails so easy, you’ll feel like a pro behind the bar. No fancy tools, just pure deliciousness! 🍸🙌 #CocktailHour #EasyEntertaining #MixItUp #CheersToThat #RecipesForRealLife #DizzyBusyAndHungry
Posted into 🌟 Smoothies, Cocktails, and other beverages @smoothies-cocktails-and-other-beverages-DizzyBusyHungry
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VNyan-MixItUp updated to v1.0-RC1. Barring any bugs this will be identical to the final release except logging will be off by default in final?
It now has support for MIU currencies and inventories, as well as internal cleanup
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#VNyan #MixItUp plugin v0.6 released.
- GetUser now returns more data and (probably) supports YouTube (thanks Nightliss for the data)
- New commands: clear chat, get user inventory & get user currencyTodo: Set inventory & currency
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VNyan -> MixItUp plugin updated to v0.5 beta. Huge cleanup and It can now get user information for all MIU users, though PlatformData only works for Twitch. I'll need a YouTube streamer to help me with YouTube!
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VNyan-MixItUp updated to v0.3 It now has 3 features:
Send Chat (as bot, or streamer)
Run any MixItUp command, custom or built in (with arguments)
Get a list of all MixItUp commands sent to a VNyan triggerPic shows triggering a MIU redeem from a VNyan node graph.
Even in this early form this is a huge step towards integrating the two apps as any missing functionality you could implement as a command for now!
#VTuber #VNyan #VTuberTech #MixItUp #Stream #Streamer #SmallStreamer
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Working on a VNyan plugin to implement the MixItUp API. This early alpha only supports sending chat messages, nothing else, but does it work for anyone but me? Let me know!
github.com/LumKitty/VNy...
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A simple thing that became unnecessarily complicated. I wanted a redeem that keeps track of how many times a user has redeemed it, which you can do in MixItUp, but then I decided it should throw x number of Amiga balls at the user. Unfortunately to get this to VNyan requires websockets, and MixItUp doesn't support websocket requests.
So I wrote a trivial websocket client. It's 9 lines of c# and does the bare minimum to send a message to VNyan. You can call it as an external EXE from MixItUp and send whatever you want. First parameter is the VNyan URL, second is the websocket trigger within VNyan and anything after that goes into [message]
Enjoy..
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Braves postseason hashtags from our 6 year NL East reign:
2018: #ForEachOther
2019: #Relentless
2020: #MixItUp
2021: #BattleATL
2022: #Back2Battle
2023: #AsOneATL