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#vnyan — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vnyan, aggregated by home.social.

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  1. New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates

    github.com/LumKitty/VNyan-Foll
    github.com/LumKitty/VRnyan/rel

    #VTuberTech #VNyan #VTuber

  2. New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates

    github.com/LumKitty/VNyan-Foll
    github.com/LumKitty/VRnyan/rel

    #VTuberTech #VNyan #VTuber

  3. New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates

    github.com/LumKitty/VNyan-Foll
    github.com/LumKitty/VRnyan/rel

    #VTuberTech #VNyan #VTuber

  4. New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates

    github.com/LumKitty/VNyan-Foll
    github.com/LumKitty/VRnyan/rel

    #VTuberTech #VNyan #VTuber

  5. New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates

    github.com/LumKitty/VNyan-Foll
    github.com/LumKitty/VRnyan/rel

    #VTuberTech #VNyan #VTuber

  6. Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!

    This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN #BeatSaber

  7. Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!

    This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN #BeatSaber

  8. Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!

    This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN #BeatSaber

  9. Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!

    This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN #BeatSaber

  10. Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!

    This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN #BeatSaber

  11. My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap

    The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VTuber #ENVTuber #VTuberEN

  12. My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap

    The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VTuber #ENVTuber #VTuberEN

  13. My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap

    The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VTuber #ENVTuber #VTuberEN

  14. My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap

    The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VTuber #ENVTuber #VTuberEN

  15. My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap

    The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VTuber #ENVTuber #VTuberEN

  16. Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.

    My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS

    #VTuberTech

  17. Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.

    My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS

    #VTuberTech

  18. Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.

    My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS

    #VTuberTech

  19. Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.

    My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS

    #VTuberTech

  20. Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.

    My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS

    #VTuberTech

  21. I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall

    github.com/LumKitty/OnAirTap

    #VTuber #VTuberTech #VNyan

  22. I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall

    github.com/LumKitty/OnAirTap

    #VTuber #VTuberTech #VNyan

  23. I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall

    github.com/LumKitty/OnAirTap

    #VTuber #VTuberTech #VNyan

  24. I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall

    github.com/LumKitty/OnAirTap

    #VTuber #VTuberTech #VNyan

  25. I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall

    github.com/LumKitty/OnAirTap

    #VTuber #VTuberTech #VNyan

  26. VRnyan 2.0 (formerly LIVnyan) is now out!
    Render VNyan inside your VR games

    This release adds full OnAirTap support, but is backwards compatible with LIV

    OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:

    Spout2
    Custom resolutions
    Linux support
    Improved clip adjustment
    & much more

    github.com/LumKitty/VRnyan
    github.com/milkydelta/OnAirTap

    #VTuberTech #VNyan #VR #VirtualReality

  27. VRnyan 2.0 (formerly LIVnyan) is now out!
    Render VNyan inside your VR games

    This release adds full OnAirTap support, but is backwards compatible with LIV

    OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:

    Spout2
    Custom resolutions
    Linux support
    Improved clip adjustment
    & much more

    github.com/LumKitty/VRnyan
    github.com/milkydelta/OnAirTap

    #VTuberTech #VNyan #VR #VirtualReality

  28. VRnyan 2.0 (formerly LIVnyan) is now out!
    Render VNyan inside your VR games

    This release adds full OnAirTap support, but is backwards compatible with LIV

    OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:

    Spout2
    Custom resolutions
    Linux support
    Improved clip adjustment
    & much more

    github.com/LumKitty/VRnyan
    github.com/milkydelta/OnAirTap

    #VTuberTech #VNyan #VR #VirtualReality

  29. VRnyan 2.0 (formerly LIVnyan) is now out!
    Render VNyan inside your VR games

    This release adds full OnAirTap support, but is backwards compatible with LIV

    OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:

    Spout2
    Custom resolutions
    Linux support
    Improved clip adjustment
    & much more

    github.com/LumKitty/VRnyan
    github.com/milkydelta/OnAirTap

    #VTuberTech #VNyan #VR #VirtualReality

  30. VRnyan 2.0 (formerly LIVnyan) is now out!
    Render VNyan inside your VR games

    This release adds full OnAirTap support, but is backwards compatible with LIV

    OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:

    Spout2
    Custom resolutions
    Linux support
    Improved clip adjustment
    & much more

    github.com/LumKitty/VRnyan
    github.com/milkydelta/OnAirTap

    #VTuberTech #VNyan #VR #VirtualReality

  31. RE: vt.social/@LumKitty/1168307111

    This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.

    The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS

    Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:

    * Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
    * Spout2 output - more efficient, lower latency
    * Output resolution can automatically match VNyan
    * Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
    * Linux support (w/ Spout2PW)

    This is in addition to the improvements from using LIVnyan instead of vanilla LIV:

    * Can use a .VSFavatar, no longer limited to VRM
    * All your VNyan redeems will work without alteration
    * LIV's external camera is now controlled by VNyan for perfect alignment

    In theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.

    This is very much beta software, but if you are willing to test, please check it out!
    github.com/LumKitty/LIVnyan

    #VTuberTech

  32. RE: vt.social/@LumKitty/1168307111

    This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.

    The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS

    Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:

    * Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
    * Spout2 output - more efficient, lower latency
    * Output resolution can automatically match VNyan
    * Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
    * Linux support (w/ Spout2PW)

    This is in addition to the improvements from using LIVnyan instead of vanilla LIV:

    * Can use a .VSFavatar, no longer limited to VRM
    * All your VNyan redeems will work without alteration
    * LIV's external camera is now controlled by VNyan for perfect alignment

    In theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.

    This is very much beta software, but if you are willing to test, please check it out!
    github.com/LumKitty/LIVnyan

    #VTuberTech

  33. RE: vt.social/@LumKitty/1168307111

    This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.

    The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS

    Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:

    * Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
    * Spout2 output - more efficient, lower latency
    * Output resolution can automatically match VNyan
    * Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
    * Linux support (w/ Spout2PW)

    This is in addition to the improvements from using LIVnyan instead of vanilla LIV:

    * Can use a .VSFavatar, no longer limited to VRM
    * All your VNyan redeems will work without alteration
    * LIV's external camera is now controlled by VNyan for perfect alignment

    In theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.

    This is very much beta software, but if you are willing to test, please check it out!
    github.com/LumKitty/LIVnyan

    #VTuberTech

  34. RE: vt.social/@LumKitty/1168307111

    This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.

    The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS

    Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:

    * Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
    * Spout2 output - more efficient, lower latency
    * Output resolution can automatically match VNyan
    * Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
    * Linux support (w/ Spout2PW)

    This is in addition to the improvements from using LIVnyan instead of vanilla LIV:

    * Can use a .VSFavatar, no longer limited to VRM
    * All your VNyan redeems will work without alteration
    * LIV's external camera is now controlled by VNyan for perfect alignment

    In theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.

    This is very much beta software, but if you are willing to test, please check it out!
    github.com/LumKitty/LIVnyan

    #VTuberTech

  35. RE: vt.social/@LumKitty/1168307111

    This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.

    The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS

    Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:

    * Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
    * Spout2 output - more efficient, lower latency
    * Output resolution can automatically match VNyan
    * Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
    * Linux support (w/ Spout2PW)

    This is in addition to the improvements from using LIVnyan instead of vanilla LIV:

    * Can use a .VSFavatar, no longer limited to VRM
    * All your VNyan redeems will work without alteration
    * LIV's external camera is now controlled by VNyan for perfect alignment

    In theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.

    This is very much beta software, but if you are willing to test, please check it out!
    github.com/LumKitty/LIVnyan

    #VTuberTech

  36. LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.

    What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.

    The big differences doing this with OnAirTap instead of LIV:
    Spout2 output for all the layers - much easier to composite in OBS
    Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
    This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
    No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
    Works in Linux as well as Windows!

    #VTuberTech #VR #VirtualReality

  37. LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.

    What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.

    The big differences doing this with OnAirTap instead of LIV:
    Spout2 output for all the layers - much easier to composite in OBS
    Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
    This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
    No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
    Works in Linux as well as Windows!

    #VTuberTech #VR #VirtualReality

  38. LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.

    What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.

    The big differences doing this with OnAirTap instead of LIV:
    Spout2 output for all the layers - much easier to composite in OBS
    Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
    This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
    No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
    Works in Linux as well as Windows!

    #VTuberTech #VR #VirtualReality

  39. LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.

    What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.

    The big differences doing this with OnAirTap instead of LIV:
    Spout2 output for all the layers - much easier to composite in OBS
    Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
    This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
    No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
    Works in Linux as well as Windows!

    #VTuberTech #VR #VirtualReality

  40. LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.

    What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.

    The big differences doing this with OnAirTap instead of LIV:
    Spout2 output for all the layers - much easier to composite in OBS
    Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
    This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
    No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
    Works in Linux as well as Windows!

    #VTuberTech #VR #VirtualReality

  41. Hey out of curiosity, do I know any #vtubers on here running #vnyan on Linux? I'm curious to know how y'all have stuff setup and whether or not the built in Webcam tracking works for you.

  42. Hey out of curiosity, do I know any #vtubers on here running #vnyan on Linux? I'm curious to know how y'all have stuff setup and whether or not the built in Webcam tracking works for you.

  43. Hey out of curiosity, do I know any #vtubers on here running #vnyan on Linux? I'm curious to know how y'all have stuff setup and whether or not the built in Webcam tracking works for you.

  44. Hey out of curiosity, do I know any #vtubers on here running #vnyan on Linux? I'm curious to know how y'all have stuff setup and whether or not the built in Webcam tracking works for you.

  45. Hey out of curiosity, do I know any #vtubers on here running #vnyan on Linux? I'm curious to know how y'all have stuff setup and whether or not the built in Webcam tracking works for you.

  46. Shader and physics work for
    @nuvandibe - Thank you so much for trusting me with your model!

    Ear movement tied to facial expressions
    Magica bone physics
    Added physics to collar
    Customisable body emissions (not shown)
    Latex toggle (not shown)

    #VTuber #VTuberEN #ENVTuber #VTuberTech #VNyan

  47. Shader and physics work for
    @nuvandibe - Thank you so much for trusting me with your model!

    Ear movement tied to facial expressions
    Magica bone physics
    Added physics to collar
    Customisable body emissions (not shown)
    Latex toggle (not shown)

    #VTuber #VTuberEN #ENVTuber #VTuberTech #VNyan

  48. Shader and physics work for
    @nuvandibe - Thank you so much for trusting me with your model!

    Ear movement tied to facial expressions
    Magica bone physics
    Added physics to collar
    Customisable body emissions (not shown)
    Latex toggle (not shown)

    #VTuber #VTuberEN #ENVTuber #VTuberTech #VNyan

  49. Shader and physics work for
    @nuvandibe - Thank you so much for trusting me with your model!

    Ear movement tied to facial expressions
    Magica bone physics
    Added physics to collar
    Customisable body emissions (not shown)
    Latex toggle (not shown)

    #VTuber #VTuberEN #ENVTuber #VTuberTech #VNyan

  50. Shader and physics work for
    @nuvandibe - Thank you so much for trusting me with your model!

    Ear movement tied to facial expressions
    Magica bone physics
    Added physics to collar
    Customisable body emissions (not shown)
    Latex toggle (not shown)

    #VTuber #VTuberEN #ENVTuber #VTuberTech #VNyan

  51. 💫 Free Vtuber Asset Release: Low-Poly Face Tracking for Vnyan (no blendshapes/deforms)!

    Contains: My head (ahh!😱), a vnyan node graph, a unity project with animations/shaders/textures/etc, and an example VSF avatar (that is also my head 😅).

    Check it out: ko-fi.com/s/e4393178cc

    #lowpoly #vnyan

  52. 💫 Free Vtuber Asset Release: Low-Poly Face Tracking for Vnyan (no blendshapes/deforms)!

    Contains: My head (ahh!😱), a vnyan node graph, a unity project with animations/shaders/textures/etc, and an example VSF avatar (that is also my head 😅).

    Check it out: ko-fi.com/s/e4393178cc

    #lowpoly #vnyan

  53. 💫 Free Vtuber Asset Release: Low-Poly Face Tracking for Vnyan (no blendshapes/deforms)!

    Contains: My head (ahh!😱), a vnyan node graph, a unity project with animations/shaders/textures/etc, and an example VSF avatar (that is also my head 😅).

    Check it out: ko-fi.com/s/e4393178cc

    #lowpoly #vnyan

  54. 💫 Free Vtuber Asset Release: Low-Poly Face Tracking for Vnyan (no blendshapes/deforms)!

    Contains: My head (ahh!😱), a vnyan node graph, a unity project with animations/shaders/textures/etc, and an example VSF avatar (that is also my head 😅).

    Check it out: ko-fi.com/s/e4393178cc

    #lowpoly #vnyan

  55. 💫 Free Vtuber Asset Release: Low-Poly Face Tracking for Vnyan (no blendshapes/deforms)!

    Contains: My head (ahh!😱), a vnyan node graph, a unity project with animations/shaders/textures/etc, and an example VSF avatar (that is also my head 😅).

    Check it out: ko-fi.com/s/e4393178cc

    #lowpoly #vnyan