#vnyan — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #vnyan, aggregated by home.social.
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It's dancing time again. Doing your song requests in #BeatSaber while testing-in-prod the latest version of my #VNyan followcam mod
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #Twitch #Streamer #SmallStreamer
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It's dancing time again. Doing your song requests in #BeatSaber while testing-in-prod the latest version of my #VNyan followcam mod
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #Twitch #Streamer #SmallStreamer
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It's dancing time again. Doing your song requests in #BeatSaber while testing-in-prod the latest version of my #VNyan followcam mod
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #Twitch #Streamer #SmallStreamer
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It's dancing time again. Doing your song requests in #BeatSaber while testing-in-prod the latest version of my #VNyan followcam mod
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #Twitch #Streamer #SmallStreamer
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It's dancing time again. Doing your song requests in #BeatSaber while testing-in-prod the latest version of my #VNyan followcam mod
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #Twitch #Streamer #SmallStreamer
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My method for comms between #VNyan plugins works well, but feels wrong. Any #CSharp experts want to tell me the correct way?
The idea is to avoid reflection at runtime by having a function that returns a ref to the actual function which we then assign to a public function that is otherwise a dummy
For sharing variables this gives us things like Get_GetMainFollowCamActive which returns GetMainFollowCamActive and the same for Set.
At the other end these are local functions that can be overridden if the other plugin is present, then finally a {get;set;} that calls them
The relevant bits of code are here:
Source plugin:
https://github.com/LumKitty/VRnyan/blob/master/VNyan_Liv/FollowCam_Handlers.csCalling plugin:
https://github.com/LumKitty/VNyan-FollowCam/blob/master/VNyan-FollowCam/VRnyan_Handlers.csSome of these are called multiple times per frame. In my own setup it's 180fps, but in a worst case scenario, someone might need 3600fps