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#vnyan — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vnyan, aggregated by home.social.

  1. Shader and physics work for
    @nuvandibe - Thank you so much for trusting me with your model!

    Ear movement tied to facial expressions
    Magica bone physics
    Added physics to collar
    Customisable body emissions (not shown)
    Latex toggle (not shown)

    #VTuber #VTuberEN #ENVTuber #VTuberTech #VNyan

  2. VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan

    github.com/LumKitty/VRCFTnyan

    #VTuberTech #VR #VNyan #VTuber #ENVTuber #VTuberEN

  3. Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.

    I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!

    github.com/LumKitty/VRCFTnyan

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN

  4. My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6

    It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!

    github.com/LumKitty/VNyan-MixI

    #VTuberTech

  5. Heads up. It looks like there may be API changes in #MixItUp 1.6 which has broken my #VNyan -> MixItUp integration plugin.

    If you are using this plugin DO NOT UPGRADE TO 1.6 until I have time to investigate and update it

    #VTuberTech

  6. VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.

    The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC

    github.com/lumKitty/VRCFTnyan

    #VTuberTech

  7. Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!

    However I only have a mouth tracker, no eye tracker, so I can't fully test it!

    github.com/LumKitty/VRCFTnyan

    #VNyan #VTuberTech

  8. It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.

    VNyan-MIU:
    Fixed issue with unicode encoding when sending messages
    Removed integration with my old debug plugin, log to player.log instead

    StreamStartingTimer:
    Fixed potential unicode issue when running MixItUpCommands
    Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bug

    github.com/LumKitty/VNyan-MixI
    github.com/LumKitty/StreamStar

    #VTuber #ENVTuber #VTuberEN #VNyan #VTuberTech #MixItUp

  9. NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.

    Full test in tomorrow's Beat Saber stream

    #VTuberTech #VNyan

    github.com/LumKitty/NyanSaber

  10. Following that 4 hour test stream, LIVnyan 1.2 is now the official latest release.

    Proper announcement post tomorrow because I can't words right now. I am exhausted

    #VTuberTech #VNyan

  11. A brief clip to showcase things you can do with Nyansaber 0.4.
    My VTuber model colour changes to match the map, and later a glitch effect is applied when I hit the wall.

    The plugin just generates VNyan nodes with info, so you can do what you like

    There are two other plugins in use here:
    LIVnyan. My solution for streaming VR games with VNyan as your model renderer
    Jayo's Poiyomi Plugin. For changing Poiyomi shader parameters at runtime from within VNyan

    #VNyan #BeatSaber #VTuberTech #VTuber #ENVTuber

  12. Testing was good. Pushed NyanSaber v0.3 to GitHub.
    For now all it's pulling is song stop/start/pause etc. and sending song info when the song starts. Eventually I hope to pull lighting data.

    Please read the release notes, especially if upgrading!

    github.com/LumKitty/NyanSaber

    #VTuberTech #VNyan #VTuber

  13. Current before/after progress on SkyRose's hair and shaders. I can see a few bits I want to improve, but really happy with the shader work and the physics. I just need to tweak some parameters, and possibly convert the front left hair section to a bone cloth.

    Anyone wanna comission me to do their hair lol?

    #VTuberTech #VNyan

  14. 0.7 of my Stream Starting Timer is out, and unless there's any issues I haven't spotted this will become RC1 next week

    - Automate events in #VNyan and #MixItUp (e.g. Twitch ads)
    - Use images as your clock font
    - Spout2 output
    - 100% FOSS, no monetisation

    Changes:
    - Convert images to RGBA at load time instead of run-time
    - Only re-draw digits that have actually changed
    - VNyan and MixItUp connections moved to self contained classes
    - Use data bindings for connection status labels
    - Check all PNGs are present before loading an image font

    #VTuberTech

  15. A little behind the scenes, here's all the trackers I wear IRL, and how they're handled in #VNyan. I'm also using LIVnyan, Lunazera's camera prop and Sjatar's screenlight plugin

    #VTuberTech

  16. Beta 0.3 of my Starting Timer is up. This brings a big improvment to the config screen, removing clutter from the main UI.

    The integration with #VNyan and #MixItUp is unchanged in this release.

    github.com/LumKitty/StreamStar

    #VTuberTech

  17. Released v0.1 beta of my Stream starting timer. You can add a countdown to your stream starting scene, and fire off #VNyan or #MixItUp events at specified times, or run an external script.

    Customisable, No ads, no monetisation, lightweight exe (around 1mb), just greenscreen it in OBS!

    github.com/LumKitty/StreamStar

    #VTuberTech #FOSS #OpenSource

  18. Things you can do in #VNyan with my free #VTuberTech resources:

    Render your #VTuber in #VR with VNyan
    Integrate with #MixItUp
    Launch EXEs
    Advanced loops
    Search nodes from cmd
    Trigger nodes from cmd
    Live logging (alpha)
    Disable window resize
    Make the camera hor+

    Improve Fugi reactives (non-VNyan)

    github.com/LumKitty?tab=reposi

  19. LIVnyan v1.1 is released. Only change is that when it's enabled in VNyan, VNyans physical camera properties are disabled to match LIV which can't use this. This should resolve hand alignment issues, e.g. sabers in Beat Saber

    github.com/LumKitty/LIVnyan

    #VTuberTech #VTuber #ENVTuber #VTuberEN #VNyan

  20. LIVnyan is now listed in the #VNyan resource browser, and it's had several weeks of testing, so I've pushed a 1.0 release, replacing RC2

    There are only minor cosmetic changes, so there is no compelling reason to upgrade from RC2. It's just to remove the scary "prerelease" label

    github.com/LumKitty/LIVnyan/

    #VTuberTech #VTuber #ENVTuber #VTuberEN

  21. NyanSaber 0.2-beta is out. It's now a usable plugin but only lightly tested. VNyan can now get events for song start/end/fail/quit/pause/unpause and you get a load of song metadata and info about the colour scheme (e.g. to use with Jayo's Poiyomi Plugin)

    Best used alongside LIVnyan

    github.com/LumKitty/NyanSaber

    #VTuberTech #VNyan

  22. #LIV #VNyan integration plugin updated to v0.3 beta, please give it a try. I've also tried to make the documentation a bit clearer

    If it works for you, you can use VNyan as your model in any LIV supported game!

    github.com/LumKitty/LIV-VNyan

    #VTuberTech #VTuber #ENVTuber #VTuberEN #VirtualReality #VR

  23. VNyan -> LIV integration plugin live test.
    This video shows:
    Realtime camera sync
    Redeems working
    Jayo's poiyomi plugin changing my hair colour
    Magica Cloth 2 physics

    There is still plenty of work to be done, but I am extremely happy right now!

    #VNyan #VTuberTech #VirtualReality #MixedReality #VTuber #ENVTuber #VTuberEN

  24. #VNyan can now control LIVs camera using a pair of plugina I made, and you can composite your model properly with OBS filters. In this video I did not have VR tracking switched on in VNyan because pretzeling. Will need a second person to help record a proper demo

    It's alpha quality code but it actually bloody works!

    github.com/LumKitty/LIV-VNyan

    #VTuberTech #VTuber #ENVTuber #VTuberEN #VirtualReality #MixedReality #VR

  25. VNyan 1.6 composited into Beat Sabre via LIVs RL camera support instead of using VRM. This allows for Unity 2022 models with full physics, all redeems working etc.

    Need to tweak tracker offsets, but I'm very happy with this first test. Guide coming soon!

    TLDR guide: Point VNyan camera in roughly the correct direction, install my "Extras" plugin and call the function to rip the VNyan camera co-ordinates.
    Set up LIV as if you were a fleshtuber with a greenscreen using a real camera, but point it at a virtual camera running your VNyan (I used OBS + sprout capture + a green background). In the advanced section of the LIV camera settings there's an option to paste in camera values, use the values you got from my plugin. Enable the "meta quest offsets" option as for some reason it doesn't work otherwise

    Then do final adjustments to tracker offsets, which I haven't bothered to do in this video

    #VNyan #VTuberTech #BeatSaber #VTuber #ENVTuber #VTuberEN

  26. So my game & OBS crashed again. And RIGHT after I beat a mini boss

    The reason? #Vnyan HAS A MEMORY LEAK WHEN RUN WITH #PROTON-GE OR #PROTON EXPERIMENTAL! GREAT! 🙃

    I can fix it, I just have to find a wine version in #Lutris that doesn't cause a mem leak instead of using #umu-runner

  27. DMCA The Video Game! #EpicMickey is back and MY GOD I WILL FINISH THIS! ...right?

    Come help test #Vnyan redeems and see if we can break stuff!

    #Vsky #Vtuber #Linux

    youtube.com/live/jdhMM8woidE?f

    twitch.tv/itsrogueren

  28. Doing tech stuff on stream today! Starting with testing #VNyan on Linux in different Wine programs and maybe #LeapMotion after! On #YouTube and #Twitch

    youtube.com/live/45EtmbiCoIs?f

    twitch.tv/itsrogueren