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#vnyan — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vnyan, aggregated by home.social.

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  1. New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates

    github.com/LumKitty/VNyan-Foll
    github.com/LumKitty/VRnyan/rel

    #VTuberTech #VNyan #VTuber

  2. Live for some unscheduled Beat Saber that may turn into a dev stream.

    Dancing to song requests, and trying out my FollowCam 0.4 and VRnyan 2.3-RC2 plugins

    twitch.tv/LumKitty
    joystick.tv/u/LumKitty

    #VTuber #ENVTuber #VTuberEN #BeatSaber #Streamer #SmallStreamer #VNyan #VTuberTech

  3. Live for another dev stream. Going to do more work on my #VNyan FollowCam plugin, aiming for better integration with VRnyan, and to make it also control VNyan's extra spout2 cameras

    twitch.tv/LumKitty
    joystick.tv/u/LumKitty

    #VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer

  4. Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!

    This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN #BeatSaber

  5. My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap

    The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VTuber #ENVTuber #VTuberEN

  6. Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.

    My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS

    #VTuberTech

  7. I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall

    github.com/LumKitty/OnAirTap

    #VTuber #VTuberTech #VNyan

  8. VRnyan 2.0 (formerly LIVnyan) is now out!
    Render VNyan inside your VR games

    This release adds full OnAirTap support, but is backwards compatible with LIV

    OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:

    Spout2
    Custom resolutions
    Linux support
    Improved clip adjustment
    & much more

    github.com/LumKitty/VRnyan
    github.com/milkydelta/OnAirTap

    #VTuberTech #VNyan #VR #VirtualReality

  9. RE: vt.social/@LumKitty/1168307111

    This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.

    The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS

    Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:

    * Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
    * Spout2 output - more efficient, lower latency
    * Output resolution can automatically match VNyan
    * Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
    * Linux support (w/ Spout2PW)

    This is in addition to the improvements from using LIVnyan instead of vanilla LIV:

    * Can use a .VSFavatar, no longer limited to VRM
    * All your VNyan redeems will work without alteration
    * LIV's external camera is now controlled by VNyan for perfect alignment

    In theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.

    This is very much beta software, but if you are willing to test, please check it out!
    github.com/LumKitty/LIVnyan

    #VTuberTech

  10. LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.

    What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.

    The big differences doing this with OnAirTap instead of LIV:
    Spout2 output for all the layers - much easier to composite in OBS
    Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
    This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
    No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
    Works in Linux as well as Windows!

    #VTuberTech #VR #VirtualReality

  11. Hey out of curiosity, do I know any #vtubers on here running #vnyan on Linux? I'm curious to know how y'all have stuff setup and whether or not the built in Webcam tracking works for you.

  12. Shader and physics work for
    @nuvandibe - Thank you so much for trusting me with your model!

    Ear movement tied to facial expressions
    Magica bone physics
    Added physics to collar
    Customisable body emissions (not shown)
    Latex toggle (not shown)

    #VTuber #VTuberEN #ENVTuber #VTuberTech #VNyan

  13. 💫 Free Vtuber Asset Release: Low-Poly Face Tracking for Vnyan (no blendshapes/deforms)!

    Contains: My head (ahh!😱), a vnyan node graph, a unity project with animations/shaders/textures/etc, and an example VSF avatar (that is also my head 😅).

    Check it out: ko-fi.com/s/e4393178cc

    #lowpoly #vnyan

  14. VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan

    github.com/LumKitty/VRCFTnyan

    #VTuberTech #VR #VNyan #VTuber #ENVTuber #VTuberEN

  15. Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.

    I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!

    github.com/LumKitty/VRCFTnyan

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN

  16. Thank you so much for such a fun debut stream, hanging out, requesting songs and just having a good time.

    I can finally post pictures of the new model and I still can't get over how cute she is! Gonna have so much fun streaming with her!

    #VTuber #ENVTuber #VTuberEN #Furry #Catgirl #VNyan #Streamer #SmallStreamer

  17. My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6

    It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!

    github.com/LumKitty/VNyan-MixI

    #VTuberTech

  18. Heads up. It looks like there may be API changes in #MixItUp 1.6 which has broken my #VNyan -> MixItUp integration plugin.

    If you are using this plugin DO NOT UPGRADE TO 1.6 until I have time to investigate and update it

    #VTuberTech

  19. VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.

    The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC

    github.com/lumKitty/VRCFTnyan

    #VTuberTech

  20. Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!

    However I only have a mouth tracker, no eye tracker, so I can't fully test it!

    github.com/LumKitty/VRCFTnyan

    #VNyan #VTuberTech

  21. It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.

    VNyan-MIU:
    Fixed issue with unicode encoding when sending messages
    Removed integration with my old debug plugin, log to player.log instead

    StreamStartingTimer:
    Fixed potential unicode issue when running MixItUpCommands
    Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bug

    github.com/LumKitty/VNyan-MixI
    github.com/LumKitty/StreamStar

    #VTuber #ENVTuber #VTuberEN #VNyan #VTuberTech #MixItUp

  22. NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.

    Full test in tomorrow's Beat Saber stream

    #VTuberTech #VNyan

    github.com/LumKitty/NyanSaber

  23. Following that 4 hour test stream, LIVnyan 1.2 is now the official latest release.

    Proper announcement post tomorrow because I can't words right now. I am exhausted

    #VTuberTech #VNyan

  24. A brief clip to showcase things you can do with Nyansaber 0.4.
    My VTuber model colour changes to match the map, and later a glitch effect is applied when I hit the wall.

    The plugin just generates VNyan nodes with info, so you can do what you like

    There are two other plugins in use here:
    LIVnyan. My solution for streaming VR games with VNyan as your model renderer
    Jayo's Poiyomi Plugin. For changing Poiyomi shader parameters at runtime from within VNyan

    #VNyan #BeatSaber #VTuberTech #VTuber #ENVTuber

  25. Testing was good. Pushed NyanSaber v0.3 to GitHub.
    For now all it's pulling is song stop/start/pause etc. and sending song info when the song starts. Eventually I hope to pull lighting data.

    Please read the release notes, especially if upgrading!

    github.com/LumKitty/NyanSaber

    #VTuberTech #VNyan #VTuber

  26. Current before/after progress on SkyRose's hair and shaders. I can see a few bits I want to improve, but really happy with the shader work and the physics. I just need to tweak some parameters, and possibly convert the front left hair section to a bone cloth.

    Anyone wanna comission me to do their hair lol?

    #VTuberTech #VNyan

  27. 0.7 of my Stream Starting Timer is out, and unless there's any issues I haven't spotted this will become RC1 next week

    - Automate events in #VNyan and #MixItUp (e.g. Twitch ads)
    - Use images as your clock font
    - Spout2 output
    - 100% FOSS, no monetisation

    Changes:
    - Convert images to RGBA at load time instead of run-time
    - Only re-draw digits that have actually changed
    - VNyan and MixItUp connections moved to self contained classes
    - Use data bindings for connection status labels
    - Check all PNGs are present before loading an image font

    #VTuberTech

  28. A little behind the scenes, here's all the trackers I wear IRL, and how they're handled in #VNyan. I'm also using LIVnyan, Lunazera's camera prop and Sjatar's screenlight plugin

    #VTuberTech