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#vnyan — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vnyan, aggregated by home.social.

  1. FollowCam 0.9 is out and (I think) finally fixes the remaining stutter issues. VNyan 1.7.2 is required. If you use it with VRnyan you need 2.3-rc9, which is also out.

    VRnyan 2.3-rc9 also has a -gui variant to try. It uses the new #VNyan 1.7.2 UI framework

    I'll be testing it properly on Wednesday, but with v0.9 I think I've removed a lot of stupid from the design, and I think the underlying tech is (probably) stable. This (hopefully) means I can start working on things like QOL, documentation and replacing the UI with one easier to use while in VR.

    I do also need to work on things like the actual following algorithm though. I'm considering adding things like a camera speed limit, and an exclusion zone around the VTuber, which may help with the watchability of followcam streams. Let me know your thoughts on this

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VR

  2. FollowCam 0.9 is out and (I think) finally fixes the remaining stutter issues. VNyan 1.7.2 is required. If you use it with VRnyan you need 2.3-rc9, which is also out.

    VRnyan 2.3-rc9 also has a -gui variant to try. It uses the new #VNyan 1.7.2 UI framework

    I'll be testing it properly on Wednesday, but with v0.9 I think I've removed a lot of stupid from the design, and I think the underlying tech is (probably) stable. This (hopefully) means I can start working on things like QOL, documentation and replacing the UI with one easier to use while in VR.

    I do also need to work on things like the actual following algorithm though. I'm considering adding things like a camera speed limit, and an exclusion zone around the VTuber, which may help with the watchability of followcam streams. Let me know your thoughts on this

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VR

  3. FollowCam 0.9 is out and (I think) finally fixes the remaining stutter issues. VNyan 1.7.2 is required. If you use it with VRnyan you need 2.3-rc9, which is also out.

    VRnyan 2.3-rc9 also has a -gui variant to try. It uses the new #VNyan 1.7.2 UI framework

    I'll be testing it properly on Wednesday, but with v0.9 I think I've removed a lot of stupid from the design, and I think the underlying tech is (probably) stable. This (hopefully) means I can start working on things like QOL, documentation and replacing the UI with one easier to use while in VR.

    I do also need to work on things like the actual following algorithm though. I'm considering adding things like a camera speed limit, and an exclusion zone around the VTuber, which may help with the watchability of followcam streams. Let me know your thoughts on this

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VR

  4. FollowCam 0.9 is out and (I think) finally fixes the remaining stutter issues. VNyan 1.7.2 is required. If you use it with VRnyan you need 2.3-rc9, which is also out.

    VRnyan 2.3-rc9 also has a -gui variant to try. It uses the new #VNyan 1.7.2 UI framework

    I'll be testing it properly on Wednesday, but with v0.9 I think I've removed a lot of stupid from the design, and I think the underlying tech is (probably) stable. This (hopefully) means I can start working on things like QOL, documentation and replacing the UI with one easier to use while in VR.

    I do also need to work on things like the actual following algorithm though. I'm considering adding things like a camera speed limit, and an exclusion zone around the VTuber, which may help with the watchability of followcam streams. Let me know your thoughts on this

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VR

  5. FollowCam 0.9 is out and (I think) finally fixes the remaining stutter issues. VNyan 1.7.2 is required. If you use it with VRnyan you need 2.3-rc9, which is also out.

    VRnyan 2.3-rc9 also has a -gui variant to try. It uses the new #VNyan 1.7.2 UI framework

    I'll be testing it properly on Wednesday, but with v0.9 I think I've removed a lot of stupid from the design, and I think the underlying tech is (probably) stable. This (hopefully) means I can start working on things like QOL, documentation and replacing the UI with one easier to use while in VR.

    I do also need to work on things like the actual following algorithm though. I'm considering adding things like a camera speed limit, and an exclusion zone around the VTuber, which may help with the watchability of followcam streams. Let me know your thoughts on this

    github.com/LumKitty/VNyan-Foll

    #VTuberTech #VR

  6. Live for another FollowCam dev stream. I've had a horrifying realisation about what may be causing the stutter issues at high frame rates, and I want to confirm it

    twitch.tv/LumKitty
    joystick.tv/u/LumKitty

    #VTuberTech #VNyan #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer

  7. Live for a software dev stream. Still trying to figure out a possible performance / leak issue when FollowCam is used with VRnyan, and a few other ideas I want to try

    twitch.tv/LumKitty
    joystick.tv/u/LumKitty

    #VTuber #ENVTuber #VTuberEN #VTuberTech #VNyan #Twitch #Streamer #SmallStreamer

  8. Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!

    This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS

    #VNyan #VTuberTech #VTuber #ENVTuber #VTuberEN #BeatSaber