#vnyan — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #vnyan, aggregated by home.social.
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New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates
https://github.com/LumKitty/VNyan-FollowCam/releases
https://github.com/LumKitty/VRnyan/releases -
New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates
https://github.com/LumKitty/VNyan-FollowCam/releases
https://github.com/LumKitty/VRnyan/releases -
New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates
https://github.com/LumKitty/VNyan-FollowCam/releases
https://github.com/LumKitty/VRnyan/releases -
New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates
https://github.com/LumKitty/VNyan-FollowCam/releases
https://github.com/LumKitty/VRnyan/releases -
New versions of FollowCam and VRnyan up for testing. This version should improve comms between the two plugins, eliminating use of Reflection between frames, and also improve camera judder issues at low framerates
https://github.com/LumKitty/VNyan-FollowCam/releases
https://github.com/LumKitty/VRnyan/releases -
Live for some unscheduled Beat Saber that may turn into a dev stream.
Dancing to song requests, and trying out my FollowCam 0.4 and VRnyan 2.3-RC2 plugins
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #BeatSaber #Streamer #SmallStreamer #VNyan #VTuberTech
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Live for some unscheduled Beat Saber that may turn into a dev stream.
Dancing to song requests, and trying out my FollowCam 0.4 and VRnyan 2.3-RC2 plugins
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #BeatSaber #Streamer #SmallStreamer #VNyan #VTuberTech
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Live for some unscheduled Beat Saber that may turn into a dev stream.
Dancing to song requests, and trying out my FollowCam 0.4 and VRnyan 2.3-RC2 plugins
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #BeatSaber #Streamer #SmallStreamer #VNyan #VTuberTech
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Live for some unscheduled Beat Saber that may turn into a dev stream.
Dancing to song requests, and trying out my FollowCam 0.4 and VRnyan 2.3-RC2 plugins
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #BeatSaber #Streamer #SmallStreamer #VNyan #VTuberTech
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Live for some unscheduled Beat Saber that may turn into a dev stream.
Dancing to song requests, and trying out my FollowCam 0.4 and VRnyan 2.3-RC2 plugins
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuber #ENVTuber #VTuberEN #BeatSaber #Streamer #SmallStreamer #VNyan #VTuberTech
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Live for another dev stream. Going to do more work on my #VNyan FollowCam plugin, aiming for better integration with VRnyan, and to make it also control VNyan's extra spout2 cameras
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Live for another dev stream. Going to do more work on my #VNyan FollowCam plugin, aiming for better integration with VRnyan, and to make it also control VNyan's extra spout2 cameras
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Live for another dev stream. Going to do more work on my #VNyan FollowCam plugin, aiming for better integration with VRnyan, and to make it also control VNyan's extra spout2 cameras
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Live for another dev stream. Going to do more work on my #VNyan FollowCam plugin, aiming for better integration with VRnyan, and to make it also control VNyan's extra spout2 cameras
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Live for another dev stream. Going to do more work on my #VNyan FollowCam plugin, aiming for better integration with VRnyan, and to make it also control VNyan's extra spout2 cameras
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!
This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS
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Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!
This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS
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Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!
This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS
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Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!
This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS
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Debuted my new VNyan follower cam today (i.e. tested it in production), did a 360 degree map in Beat Saber and holy crap I can't believe it works this well!
This is VNyan rendering my model and controlling the camera (via VRnyan), compositing using OnAirTap and OBS
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My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap
The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile
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My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap
The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile
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My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap
The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile
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My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap
The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile
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My #VNyan follow cam plugin is updated to 0.3. Footage is from 0.2. It shows the improved rotation algorithm, but not the QOL changes to the UI. The world is OpenBrush composited with VRnyan and OnAirTap
The big QOL changes are quicksave/load and a feature for converting an existing VNyan camera position into a FollowCam profile
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Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.
My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS
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Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.
My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS
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Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.
My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS
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Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.
My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS
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Extremely early test footage of my upcoming follower cam plugin for #VNyan. There is a still a bit of jank, I need to configure it better, and need to work on the algorithm more, but here is a 360 degree map in Beat Saber.
My new plugin is controlling the VNyan camera which is turn is controlling the spectator cam in VR using VRnyan, while the rendering is using OnAirTap spout senders composited in OBS
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Live for a #VNyan plugin dev stream. Going to attempt to make a follower camera plugin, intended for VR streams
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Live for a #VNyan plugin dev stream. Going to attempt to make a follower camera plugin, intended for VR streams
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Live for a #VNyan plugin dev stream. Going to attempt to make a follower camera plugin, intended for VR streams
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Live for a #VNyan plugin dev stream. Going to attempt to make a follower camera plugin, intended for VR streams
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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Live for a #VNyan plugin dev stream. Going to attempt to make a follower camera plugin, intended for VR streams
https://twitch.tv/LumKitty
https://joystick.tv/u/LumKitty#VTuberTech #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer
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I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall
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I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall
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I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall
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I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall
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I made an experimental fork of OnAirTap. It lets you send a second Optimised layer with a different Layer Mask. This is useful for Beat Saber foreground walls, allowing you to apply distortion to your model if it's occluded by a wall
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VRnyan 2.0 (formerly LIVnyan) is now out!
Render VNyan inside your VR gamesThis release adds full OnAirTap support, but is backwards compatible with LIV
OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:
Spout2
Custom resolutions
Linux support
Improved clip adjustment
& much morehttps://github.com/LumKitty/VRnyan
https://github.com/milkydelta/OnAirTap -
VRnyan 2.0 (formerly LIVnyan) is now out!
Render VNyan inside your VR gamesThis release adds full OnAirTap support, but is backwards compatible with LIV
OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:
Spout2
Custom resolutions
Linux support
Improved clip adjustment
& much morehttps://github.com/LumKitty/VRnyan
https://github.com/milkydelta/OnAirTap -
VRnyan 2.0 (formerly LIVnyan) is now out!
Render VNyan inside your VR gamesThis release adds full OnAirTap support, but is backwards compatible with LIV
OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:
Spout2
Custom resolutions
Linux support
Improved clip adjustment
& much morehttps://github.com/LumKitty/VRnyan
https://github.com/milkydelta/OnAirTap -
VRnyan 2.0 (formerly LIVnyan) is now out!
Render VNyan inside your VR gamesThis release adds full OnAirTap support, but is backwards compatible with LIV
OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:
Spout2
Custom resolutions
Linux support
Improved clip adjustment
& much morehttps://github.com/LumKitty/VRnyan
https://github.com/milkydelta/OnAirTap -
VRnyan 2.0 (formerly LIVnyan) is now out!
Render VNyan inside your VR gamesThis release adds full OnAirTap support, but is backwards compatible with LIV
OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:
Spout2
Custom resolutions
Linux support
Improved clip adjustment
& much morehttps://github.com/LumKitty/VRnyan
https://github.com/milkydelta/OnAirTap -
RE: https://vt.social/@LumKitty/116830711112529996
This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.
The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS
Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:
* Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
* Spout2 output - more efficient, lower latency
* Output resolution can automatically match VNyan
* Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
* Linux support (w/ Spout2PW)This is in addition to the improvements from using LIVnyan instead of vanilla LIV:
* Can use a .VSFavatar, no longer limited to VRM
* All your VNyan redeems will work without alteration
* LIV's external camera is now controlled by VNyan for perfect alignmentIn theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.
This is very much beta software, but if you are willing to test, please check it out!
https://github.com/LumKitty/LIVnyan -
RE: https://vt.social/@LumKitty/116830711112529996
This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.
The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS
Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:
* Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
* Spout2 output - more efficient, lower latency
* Output resolution can automatically match VNyan
* Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
* Linux support (w/ Spout2PW)This is in addition to the improvements from using LIVnyan instead of vanilla LIV:
* Can use a .VSFavatar, no longer limited to VRM
* All your VNyan redeems will work without alteration
* LIV's external camera is now controlled by VNyan for perfect alignmentIn theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.
This is very much beta software, but if you are willing to test, please check it out!
https://github.com/LumKitty/LIVnyan -
RE: https://vt.social/@LumKitty/116830711112529996
This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.
The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS
Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:
* Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
* Spout2 output - more efficient, lower latency
* Output resolution can automatically match VNyan
* Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
* Linux support (w/ Spout2PW)This is in addition to the improvements from using LIVnyan instead of vanilla LIV:
* Can use a .VSFavatar, no longer limited to VRM
* All your VNyan redeems will work without alteration
* LIV's external camera is now controlled by VNyan for perfect alignmentIn theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.
This is very much beta software, but if you are willing to test, please check it out!
https://github.com/LumKitty/LIVnyan -
RE: https://vt.social/@LumKitty/116830711112529996
This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.
The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS
Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:
* Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
* Spout2 output - more efficient, lower latency
* Output resolution can automatically match VNyan
* Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
* Linux support (w/ Spout2PW)This is in addition to the improvements from using LIVnyan instead of vanilla LIV:
* Can use a .VSFavatar, no longer limited to VRM
* All your VNyan redeems will work without alteration
* LIV's external camera is now controlled by VNyan for perfect alignmentIn theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.
This is very much beta software, but if you are willing to test, please check it out!
https://github.com/LumKitty/LIVnyan -
RE: https://vt.social/@LumKitty/116830711112529996
This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.
The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS
Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:
* Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
* Spout2 output - more efficient, lower latency
* Output resolution can automatically match VNyan
* Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
* Linux support (w/ Spout2PW)This is in addition to the improvements from using LIVnyan instead of vanilla LIV:
* Can use a .VSFavatar, no longer limited to VRM
* All your VNyan redeems will work without alteration
* LIV's external camera is now controlled by VNyan for perfect alignmentIn theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.
This is very much beta software, but if you are willing to test, please check it out!
https://github.com/LumKitty/LIVnyan -
LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.
What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.
The big differences doing this with OnAirTap instead of LIV:
Spout2 output for all the layers - much easier to composite in OBS
Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
Works in Linux as well as Windows! -
LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.
What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.
The big differences doing this with OnAirTap instead of LIV:
Spout2 output for all the layers - much easier to composite in OBS
Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
Works in Linux as well as Windows! -
LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.
What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.
The big differences doing this with OnAirTap instead of LIV:
Spout2 output for all the layers - much easier to composite in OBS
Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
Works in Linux as well as Windows! -
LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.
What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.
The big differences doing this with OnAirTap instead of LIV:
Spout2 output for all the layers - much easier to composite in OBS
Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
Works in Linux as well as Windows! -
LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.
What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.
The big differences doing this with OnAirTap instead of LIV:
Spout2 output for all the layers - much easier to composite in OBS
Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
Works in Linux as well as Windows!