#vnyan — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #vnyan, aggregated by home.social.
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VRnyan 2.0 (formerly LIVnyan) is now out!
Render VNyan inside your VR gamesThis release adds full OnAirTap support, but is backwards compatible with LIV
OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:
Spout2
Custom resolutions
Linux support
Improved clip adjustment
& much morehttps://github.com/LumKitty/VRnyan
https://github.com/milkydelta/OnAirTap -
VRnyan 2.0 (formerly LIVnyan) is now out!
Render VNyan inside your VR gamesThis release adds full OnAirTap support, but is backwards compatible with LIV
OnAirTap by milkydelta is an alternative to LIV that adds many features useful features:
Spout2
Custom resolutions
Linux support
Improved clip adjustment
& much morehttps://github.com/LumKitty/VRnyan
https://github.com/milkydelta/OnAirTap -
RE: https://vt.social/@LumKitty/116830711112529996
This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.
The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS
Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:
* Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
* Spout2 output - more efficient, lower latency
* Output resolution can automatically match VNyan
* Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
* Linux support (w/ Spout2PW)This is in addition to the improvements from using LIVnyan instead of vanilla LIV:
* Can use a .VSFavatar, no longer limited to VRM
* All your VNyan redeems will work without alteration
* LIV's external camera is now controlled by VNyan for perfect alignmentIn theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.
This is very much beta software, but if you are willing to test, please check it out!
https://github.com/LumKitty/LIVnyan -
RE: https://vt.social/@LumKitty/116830711112529996
This is now available for public testing. MilkyDelta has kindly allowed me to post the OnAirTap binaries.
The videos are not VRChat, they are from OpenBrush, which has no avatar support. The avatar is injected from #VNyan using LIVnyan, OnAirTap and OBS
Using OnAirTap gives you LIV functionality without LIV, and with improved functionality:
* Adjusting the foreground/background split point based on the position of VTuber bones (Recommended: hips + 0.15cm (6") towards the camera). LIV only allows a static split point so if you moved too far from centre you could incorrectly appear in front of an object you should be behind (In the demo vid the background is filtered to pink)
* Spout2 output - more efficient, lower latency
* Output resolution can automatically match VNyan
* Output resolution can be any size or aspect ratio, not limited to the options in LIV's menus
* Linux support (w/ Spout2PW)This is in addition to the improvements from using LIVnyan instead of vanilla LIV:
* Can use a .VSFavatar, no longer limited to VRM
* All your VNyan redeems will work without alteration
* LIV's external camera is now controlled by VNyan for perfect alignmentIn theory it will work with any VR game that uses the LIV 1.5 SDK and can load BepInEx mods. There is also a special build for Beat Saber. Currently it's been tested only in Beat Saber and OpenBrush.
This is very much beta software, but if you are willing to test, please check it out!
https://github.com/LumKitty/LIVnyan -
LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.
What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.
The big differences doing this with OnAirTap instead of LIV:
Spout2 output for all the layers - much easier to composite in OBS
Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
Works in Linux as well as Windows! -
LIVnyan 1.3a2 + OnAirTap 0.6 being used with OpenBrush. This is a 3D art package and is not VRChat. There is no avatar support at all.
What we're doing is putting an external camera in the world and effectively slicing the world down the middle, then inserting the spout feed from #VNyan into it.
The big differences doing this with OnAirTap instead of LIV:
Spout2 output for all the layers - much easier to composite in OBS
Dynamic positioning of the foreground clip plane (i.e. the slice point) based on tracking data from VNyan (recommended: hip bone - 0.15m).
This means you can walk in a circle around a tree in the world and you'll correctly pass in front or behind it
No need for LIV or another external application, loads as a BepInEx or BSIPA mod)
Works in Linux as well as Windows! -
Shader and physics work for
@nuvandibe - Thank you so much for trusting me with your model!Ear movement tied to facial expressions
Magica bone physics
Added physics to collar
Customisable body emissions (not shown)
Latex toggle (not shown) -
Shader and physics work for
@nuvandibe - Thank you so much for trusting me with your model!Ear movement tied to facial expressions
Magica bone physics
Added physics to collar
Customisable body emissions (not shown)
Latex toggle (not shown) -
💫 Free Vtuber Asset Release: Low-Poly Face Tracking for Vnyan (no blendshapes/deforms)!
Contains: My head (ahh!😱), a vnyan node graph, a unity project with animations/shaders/textures/etc, and an example VSF avatar (that is also my head 😅).
Check it out: https://ko-fi.com/s/e4393178cc
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💫 Free Vtuber Asset Release: Low-Poly Face Tracking for Vnyan (no blendshapes/deforms)!
Contains: My head (ahh!😱), a vnyan node graph, a unity project with animations/shaders/textures/etc, and an example VSF avatar (that is also my head 😅).
Check it out: https://ko-fi.com/s/e4393178cc
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VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan
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VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan
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Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.
I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!
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Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.
I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!
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These videos are brilliant, where she just climbs out of the software. 😂 #dmodelling #Blender #Unity #VNyan #animation #anime #vtuber #envtuber #vsky #dart #dmodel #dartist #render #design #digitalart #art #ddesign #dprint #cgi #danimation #blendercommunity #dsmax #maya #cinema #oc #characterdesign
RE: https://bsky.app/profile/did:plc:q3a4bv73rowpbsysnhflqjiq/post/3mczik7pzmc2f -
These videos are brilliant, where she just climbs out of the software. 😂 #dmodelling #Blender #Unity #VNyan #animation #anime #vtuber #envtuber #vsky #dart #dmodel #dartist #render #design #digitalart #art #ddesign #dprint #cgi #danimation #blendercommunity #dsmax #maya #cinema #oc #characterdesign
RE: https://bsky.app/profile/did:plc:q3a4bv73rowpbsysnhflqjiq/post/3mczik7pzmc2f -
These videos are brilliant, where she just climbs out of the software. 😂 #dmodelling #Blender #Unity #VNyan #animation #anime #vtuber #envtuber #vsky #dart #dmodel #dartist #render #design #digitalart #art #ddesign #dprint #cgi #danimation #blendercommunity #dsmax #maya #cinema #oc #characterdesign
RE: https://bsky.app/profile/did:plc:q3a4bv73rowpbsysnhflqjiq/post/3mczik7pzmc2f -
Thank you so much for such a fun debut stream, hanging out, requesting songs and just having a good time.
I can finally post pictures of the new model and I still can't get over how cute she is! Gonna have so much fun streaming with her!
#VTuber #ENVTuber #VTuberEN #Furry #Catgirl #VNyan #Streamer #SmallStreamer
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Thank you so much for such a fun debut stream, hanging out, requesting songs and just having a good time.
I can finally post pictures of the new model and I still can't get over how cute she is! Gonna have so much fun streaming with her!
#VTuber #ENVTuber #VTuberEN #Furry #Catgirl #VNyan #Streamer #SmallStreamer
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.
The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC
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VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.
The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC
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Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!
However I only have a mouth tracker, no eye tracker, so I can't fully test it!
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Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!
However I only have a mouth tracker, no eye tracker, so I can't fully test it!
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It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.
Full test in tomorrow's Beat Saber stream
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NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.
Full test in tomorrow's Beat Saber stream
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Following that 4 hour test stream, LIVnyan 1.2 is now the official latest release.
Proper announcement post tomorrow because I can't words right now. I am exhausted
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Following that 4 hour test stream, LIVnyan 1.2 is now the official latest release.
Proper announcement post tomorrow because I can't words right now. I am exhausted
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A brief clip to showcase things you can do with Nyansaber 0.4.
My VTuber model colour changes to match the map, and later a glitch effect is applied when I hit the wall.The plugin just generates VNyan nodes with info, so you can do what you like
There are two other plugins in use here:
LIVnyan. My solution for streaming VR games with VNyan as your model renderer
Jayo's Poiyomi Plugin. For changing Poiyomi shader parameters at runtime from within VNyan -
A brief clip to showcase things you can do with Nyansaber 0.4.
My VTuber model colour changes to match the map, and later a glitch effect is applied when I hit the wall.The plugin just generates VNyan nodes with info, so you can do what you like
There are two other plugins in use here:
LIVnyan. My solution for streaming VR games with VNyan as your model renderer
Jayo's Poiyomi Plugin. For changing Poiyomi shader parameters at runtime from within VNyan -
Testing was good. Pushed NyanSaber v0.3 to GitHub.
For now all it's pulling is song stop/start/pause etc. and sending song info when the song starts. Eventually I hope to pull lighting data.Please read the release notes, especially if upgrading!
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Testing was good. Pushed NyanSaber v0.3 to GitHub.
For now all it's pulling is song stop/start/pause etc. and sending song info when the song starts. Eventually I hope to pull lighting data.Please read the release notes, especially if upgrading!
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Current before/after progress on SkyRose's hair and shaders. I can see a few bits I want to improve, but really happy with the shader work and the physics. I just need to tweak some parameters, and possibly convert the front left hair section to a bone cloth.
Anyone wanna comission me to do their hair lol?
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Current before/after progress on SkyRose's hair and shaders. I can see a few bits I want to improve, but really happy with the shader work and the physics. I just need to tweak some parameters, and possibly convert the front left hair section to a bone cloth.
Anyone wanna comission me to do their hair lol?