#vtubertech — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #vtubertech, aggregated by home.social.
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I'm 3 hours late, but starting up a dev stream, gonna do some more work on integrating #VNyan with @joystick.tv's API.
Gonna be working around Unity bullshit today to get this working!
https://joystick.tv/u/LumKitty
#VTuber #ENVTuber #VTuberEN #VTuberTech #Stream #Streamer #SmallStreamer #CSharp
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Spout2PW 0.2.2 and OBS-PWVideo 0.2.3 released! ✨️
This update adds source selection to the OBS properties dialog, so you no longer have to use qpwgraph. It also handles auto-reconnect and multiple streams! 🎉
There are also lots of stability fixes!
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Shader and physics work for
@nuvandibe - Thank you so much for trusting me with your model!Ear movement tied to facial expressions
Magica bone physics
Added physics to collar
Customisable body emissions (not shown)
Latex toggle (not shown) -
Shader and physics work for
@nuvandibe - Thank you so much for trusting me with your model!Ear movement tied to facial expressions
Magica bone physics
Added physics to collar
Customisable body emissions (not shown)
Latex toggle (not shown) -
Shader and physics work for
@nuvandibe - Thank you so much for trusting me with your model!Ear movement tied to facial expressions
Magica bone physics
Added physics to collar
Customisable body emissions (not shown)
Latex toggle (not shown) -
Shader and physics work for
@nuvandibe - Thank you so much for trusting me with your model!Ear movement tied to facial expressions
Magica bone physics
Added physics to collar
Customisable body emissions (not shown)
Latex toggle (not shown) -
Shader and physics work for
@nuvandibe - Thank you so much for trusting me with your model!Ear movement tied to facial expressions
Magica bone physics
Added physics to collar
Customisable body emissions (not shown)
Latex toggle (not shown) -
VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan
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VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan
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VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan
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VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan
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VRCFTnyan 0.5 is out. This removes the helper EXE entirely and brings faster and simpler initialisation. This should, in theory, be feature complete, allowing you to use VR eye and mouth trackers in VNyan
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Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.
I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!
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Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.
I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!
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Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.
I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!
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Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.
I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!
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Just released VRCFTnyan 0.4 - This version will no-longer freeze your face after you disable VR based face tracking.
I've also been able to confirm that eye tracking is working, in addition to mouth tracking and therefore I believe this is feature complete!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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My #VNyan -> #MixItUp plugin has been updated to 1.1b this is a quick hotfix to address the API changes in MIU 1.6
It /should/ work. I could only test the parts I actually use, so hopefully I haven't missed any!
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VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.
The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC
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VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.
The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC
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VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.
The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC
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VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.
The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC
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VRCFTnyan is now a beta! It's also changed a lot from the alpha and requires a minimum #VNyan version of 1.6.6.
The external EXE is now only used to initialise VRCFT then is closes! Data is now sent direct to VNyan via OSC
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Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!
However I only have a mouth tracker, no eye tracker, so I can't fully test it!
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Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!
However I only have a mouth tracker, no eye tracker, so I can't fully test it!
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Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!
However I only have a mouth tracker, no eye tracker, so I can't fully test it!
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Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!
However I only have a mouth tracker, no eye tracker, so I can't fully test it!
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Early alpha of my new plugin is out! VRCFTnyan lets VNyan talk to VRC Face Tracking and by extension supports basically every VR face tracker out there for your ARKit VTuber!
However I only have a mouth tracker, no eye tracker, so I can't fully test it!
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It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
It turns out there were no actual issues in NyanSaber 0.7, the problems lay elsewhere, so I've done new releases of VNyan-MixItUp and StreamStartingTimer instead.
VNyan-MIU:
Fixed issue with unicode encoding when sending messages
Removed integration with my old debug plugin, log to player.log insteadStreamStartingTimer:
Fixed potential unicode issue when running MixItUpCommands
Updated Spout.NETcore to 2.7.17. Previously this was on 2.7.15 with a manually downgraded Spout.dll to work around a bughttps://github.com/LumKitty/VNyan-MixItUp
https://github.com/LumKitty/StreamStartingTimer -
StreamStartingTimer 1.0-RC2 is out.
You can now define a start time (e.g. 5mins) for the progress bar This means the appearance of the progress bar is consistent between runs, for at a glance checksCleanup window appearance and positioning
Added an app icon (it isn't very good)
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NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.
Full test in tomorrow's Beat Saber stream
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NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.
Full test in tomorrow's Beat Saber stream
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NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.
Full test in tomorrow's Beat Saber stream
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NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.
Full test in tomorrow's Beat Saber stream
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NyanSaber 0.7 is out. It turns out that the bug with the Menu trigger not getting called only applied at LogLevel3, and it's because the code to remove the base64 songCover PNG from the logs would crash if the beatMap JSON was null.
Full test in tomorrow's Beat Saber stream
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Following that 4 hour test stream, LIVnyan 1.2 is now the official latest release.
Proper announcement post tomorrow because I can't words right now. I am exhausted
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Following that 4 hour test stream, LIVnyan 1.2 is now the official latest release.
Proper announcement post tomorrow because I can't words right now. I am exhausted